def run(self): icon = image.load("Icon.png") display.set_icon(icon) self.__window = display.set_mode(SIZE) display.set_caption("Twenty Nine") self.__window.fill(COLOURS.get('BOARD')) display.flip() while True: r, w, x = select(self.__read, self.__write, self.__error, 0) for f in r: if f is self.__listener: data = receive(f) if data: print data if data[0] == "ID": self.__ID = int(data[1]) if data[0] == "Cards": print data[1] event = pyevent.poll() if event.type == QUIT: self.__Quit() break elif event.type == KEYDOWN: if event.key == K_ESCAPE: self.__Quit() break else: send(self.__listener, chr(event.key)) elif event.type == MOUSEBUTTONDOWN: print event
def main(): global DEFAULTSCRIPT, ASKFORFILE, MODESELECT, DEFAULTMODE, doIWannaListen, doIWannaLocal Menu() if doIWannaListen: script.server() else: if ASKFORFILE: filename = raw_input("Gimme da filnaem, n***a: ") else: filename = DEFAULTSCRIPT if doIWannaLocal: script.functions["!zapytaj"] = script.localGet script.functions["!wyjeb"] = script.localOut with open(filename, "r") as f**k: sendable = f**k.read() script.run(script.parseFile(sendable)) else: Lnr = connect.createClient() with open(filename, "r") as f**k: sendable = f**k.read() connect.send(Lnr, sendable) print "\n\n>> File sent" while 1: data = connect.listen(Lnr) if (data == "CLOSE"): break if (data): script.localRun(Lnr, data) else: sleep(1) connect.shutdownListener(Lnr) return
def localRun(conn,strIN): if(re.match("PROMPT (.*)",strIN)): send(conn,raw_input(re.match("PROMPT (.*)",strIN).group(1))) if(re.match("PRINT (.*)",strIN)): print re.match("PROMPT (.*)",strIN).group(1) if(re.match("FSEND ([^ ]*) #([0-9a-f]*)",strIN)): pass #to be written, saving function if(re.match("FGET ([^ ]*)",strIN)): pass #to be written, getting function return
def __AddPlayer(self, source, nick): num_players = len(self.__players) or 0 if num_players == 4: send(source, ('Error', "4 players already connected.")) self.__read.remove(source) source.close() return i = 0 while self.__players.get(i): i += 1 gamer = player(nick, source.getpeername()) self.__players[i] = gamer send(source, ('ID', i))
def createTags(self): payload = "Action=CreateTags" payload += "&ResourceId.1=" + self.instance_id payload += "&Tag.1.Key=Name" payload += "&Tag.1.Value=" + self.name payload += "&Tag.2.Key=ENV" payload += "&Tag.2.Value=" + self.env payload += "&Tag.3.Key=ROLE" payload += "&Tag.3.Value=" + self.role r=send(payload)
def __Bidding(self): piles, bids, bidding = self.CreatePile(), [], True for i in range(1, 5): s, p = self.__read[i], piles.pop() x = [y.Compile() for y in p] print s.getpeername(), x send(s, ('Cards', x)) while bidding: r, w, x = select(self.__read, self.__write, self.__error, 0) for s in r: if s is self.__listener: self.__AddClient(s) else: data = receive(s) if data: print data, s.getpeername() if self.__MaintainPlayers(s, data): pass if len(bids) == 4: bidding = False
def Send(self, exp): if self.connect: data = connect.send(self.connect, exp) if data is True: pass elif data: msg = data.get('msg') type = data.get('type', 'error') if type == 'error' or type == "result": print(msg) return msg
def Send(self, exp): if self.connect: data = connect.send(self.connect, exp) if data is True: pass elif data: msg = data.get('msg') type = data.get('type', 'error') if type == 'error': print(data) return msg
def runInstance(self): payload = "Action=RunInstances" #payload += "&DryRun=true" ##Debug payload += "&ImageId=" + self.image_id payload += "&InstanceType=" + self.instance_type payload += "&MaxCount=1&MinCount=1" r=send(payload) instance_output=xmltodict.parse(r) self.instance_id=instance_output['RunInstancesResponse']['instancesSet']['item']['instanceId'] self.checkInstance() self.createTags() self.createDNS()
def checkInstance(self): payload = "Action=DescribeInstanceStatus" payload += "&InstanceId.1=" + self.instance_id ###Search for this one print self.instance_status while self.instance_status != "16" : time.sleep(3) r=send(payload) get_status=xmltodict.parse(r) try: self.instance_status=get_status['DescribeInstanceStatusResponse']['instanceStatusSet']['item']['instanceState']['code'] except: continue
class client: def __init__(self, name, srvIP, srvPort): ip = socket.gethostbyname(socket.gethostname()) self.__gamer = player(name, ip) self.__server_address = self.__server_ip, self.__server_port = srvIP, srvPort self.__ID = None self.__hand = Surface((560, 100)) self.__panel = Surface((1280, 120)) self.__SetListener() def __SetListener(self): self.__listener = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.__listener.settimeout(5) try: self.__listener.connect(self.__server_address) except Exception, e: print "Unable to connect", e raise e print "Connected to %s:%d." % self.__server_address send(self.__listener, ("Nick", self.__gamer.GetNick())) self.__read, self.__write, self.__error = [self.__listener], [], []
def onPrediction(results): print("got results", results.tolist()) msg = json.dumps(results.tolist()) print("Sending message", msg) send(msg)
def __AddClient(self, source): c, a = source.accept() c.settimeout(5) self.__read.append(c) send(c, ("text", "Welcome!")) return
def __Forward(self, source, msg): for s in self.__read: if s != self.__listener and s != source: send(s, msg)
def get(*args): send(IOsets["listener"], "PROMPT " + str(args[0])) return #listen(IOsets["listener"])
def out(*args): send(IOsets["listener"], "PRINT " + str(args[0])) return None
def __Quit(self): send(self.__listener, ("Quit", self.__ID)) self.__read.remove(self.__listener) self.__listener.close()