Esempio n. 1
0
    def skillUpgrade(self,skill_id,to_level):
        heroLevel = 0
        for skill in self.skills:
            if skill.skillID == 0:
                heroLevel = skill.skillLevel
                break

        for skill in self.skills:
            if skill.skillID == skill_id:
                if skill.skillLevel >= to_level:
                    return None
                else:
                    cost = 0
                    if skill_id == 0:
                        for level in range(skill.skillLevel +1, to_level + 1):
                            cost += heroUpgradeTable.getHeroUpgradeInfo(level).cost
                    else:

                        searchLevel = to_level

                        # skillInfo = heroSkillTableManager.getHeroSkill(skill.skillID,searchLevel)
                        # unlockLevel = skillInfo.unlock_level
                        # if heroLevel < unlockLevel:
                        #     return ErrorCode.notunlocknow
                        cost = 0
                        for level in range(skill.skillLevel +1, to_level + 1):
                            if skill_id != 7:
                                cost += heroSkillTableManager.getHeroSkill(skill_id,level).upcost

                    if self.costResource(ResourceType.cash,cost):
                        skill.skillLevel = to_level
                        #ok pass
                        break
                    else:
                        return (1111,"nowLevel:%s toLevel:%s own:%s need:%s"%(skill.skillLevel,to_level,self.cash,cost))

        for skill in self.skills:
            if skill.skillID == skill_id:
                skill.skillLevel = to_level
                if skill_id == 7:
                    self.relife()
                return None

        return None
Esempio n. 2
0
 def GetHeroDPS(self):
     level = self.getSkillInfo(0).skillLevel
     heroInfo  = heroTable.GetHeroInfoByid(50000)
     heroDPS = heroUpgradeTable.getHeroUpgradeInfo(level).effValue
     heroDPS *= heroInfo.propmodify
     return heroDPS