Esempio n. 1
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 def __init__(self, path, ball, frame: Frame, paddle, activetime,
              brick_layout):
     self.brick_layout = brick_layout
     self.path_object = path
     self.ball = ball
     self.frame = frame
     self.point = path.point
     self.paddle = paddle
     self.dimension = Dimension(POWERUPWIDTH, PADDLEHEIGHT)
     self.shape = self.shape_powerup()
     self.gravity = POWERUPGRAVITY
     self.speedx = path.speedx
     self.speedy = path.speedy
     self.directionx = path.direction_x
     self.directiony = path.direction_y
     self.display = True
     self.toc = time.time()
     self.tic = time.time()
     self.gtoc = time.time()
     self.gtic = time.time()
     self.gravityTP = POWERUPGRAVITYTP
     self.skip_iteration_tp = BALLSTEPTP
     self.flag = 0
     self.active = False
     self.active_time = activetime
     self.atic = time.time()
     self.draw()
Esempio n. 2
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 def __init__(self, point: Point, frame: Frame):
     '''
     constructor of a single brick
     '''
     self.break_brick_time = 1
     self.point = point
     self.dimension = Dimension(BRICKWIDTH, BRICKHEIGHT)
     self.shape = self.initial_shape(Back.WHITE, Style.DIM)
     self.frame = frame
Esempio n. 3
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 def __init__(self, frame: Frame):
     '''
     constructor of the brick layout
     '''
     self.frame = frame
     self.total_bricks = 0
     self.point = Point(LAYOUTXOFFSET, LAYOUTYOFFSET)
     self.dimension = Dimension(LAYOUTWIDTH, LAYOUTHEIGHT)
     self.location_n_type_matrix = self.generate_location_n_type_matrix()
     self.brick_matrix = self.make_brick_matrix(self.frame)
Esempio n. 4
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 def get_dimension(self):
     '''
     Gets dimension of the UFO
     '''
     height = len(self.shape)
     width = -1
     for i in range(height):
         if width < len(self.shape[i]):
             width = len(self.shape[i])
     return Dimension(width, height)
Esempio n. 5
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 def add_cannon(self):
     r1 = [ self.shape[0][0] for i in range(self.dimension.width)]        
     r2 = [ " " for i in range(self.dimension.width)]        
     r2[0] = f"{Fore.GREEN}{Style.BRIGHT}^{Style.RESET_ALL}"
     r2[-1] = f"{Fore.GREEN}{Style.BRIGHT}^{Style.RESET_ALL}"
     r3 = [ " " for i in range(self.dimension.width)]        
     r3[0] = f"{Fore.GREEN}{Style.BRIGHT}^{Style.RESET_ALL}"
     r3[-1] = f"{Fore.GREEN}{Style.BRIGHT}^{Style.RESET_ALL}"
     self.shape = [r1,r2, r3]
     self.dimension = Dimension(self.dimension.width,3)
     self.draw()
Esempio n. 6
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 def __init__(self,frame: Frame):
     self.paddlestepx = PADDLESTEPX
     self.frame = frame
     self.shape = self.initial_shape(PADDLEWIDTH,PADDLEHEIGHT)
     self.dimension = Dimension(PADDLEWIDTH,PADDLEHEIGHT)
     self.point = Point(
         randint(50, FRAMEWIDTH-4*PADDLEWIDTH), 
         randint(FRAMEHEIGHT-5,FRAMEHEIGHT-5)
     )
     self.health = PADDLEHEALTH
     self.draw()
Esempio n. 7
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 def __init__(self, frame, point, brick_layout, ball):
     self.frame = frame
     self.ball = ball
     self.brick_layout = brick_layout
     self.point = Point(point.x, point.y)
     self.dimension = Dimension(1, 1)
     self.shape = [[f"{Fore.GREEN}{Style.BRIGHT}|{Style.RESET_ALL}"]]
     self.used = False
     self.direction_x = False
     self.direction_y = True
     self.speedx = 0
     self.speedy = 1
     self.draw()
Esempio n. 8
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 def __init__(self, frame: Frame):
     '''
     constructor of the brick layout
     '''
     self.frame = frame
     self.total_bricks = 0
     self.point = Point(LAYOUTXOFFSET, LAYOUTYOFFSET)
     self.dimension = Dimension(LAYOUTWIDTH, LAYOUTHEIGHT)
     self.location_n_type_matrix = self.generate_location_n_type_matrix()
     self.brick_matrix = self.make_brick_matrix(self.frame)
     self.shift_down = SHIFTDOWN
     self.shift_down_after = SHIFTDOWNSTARTAFTER
     self.formed_time = time.time()
     self.lowermost = self.get_lowermost_layout_point()
Esempio n. 9
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 def __init__(self, ufo):
     '''
     constructor for the class
     '''
     self.ufo = ufo
     self.point = Point(
         (self.ufo.point.x + (self.ufo.dimension.width // 2)),
         self.ufo.point.y + self.ufo.dimension.height)
     self.dimension = Dimension(1, 1)
     self.shape = [[
         f"{Fore.RED}{Back.WHITE}{Style.BRIGHT}o{Style.RESET_ALL}"
     ]]
     self.blasted = False
     self.draw()
Esempio n. 10
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 def remove_cannon(self):
     old_shape = self.shape
     old_d = self.dimension
     self.shape = self.initial_shape(PADDLEWIDTH,PADDLEHEIGHT)
     self.dimension = Dimension(PADDLEWIDTH,PADDLEHEIGHT)
     self.frame.restore_frame(self.point,self.shape,self.dimension,self.point,old_shape,old_d)