def player_awards_view(request,player_name): try: player = get_player_dict.get_player(player_name) except PlayerNotFound: #return my_render_to_response(request,'jquery/player_not_found.html',{ 'name': player_name}) return player_update_view(request,player_name) except PlayerRequestError as ex: response_dict = {} if settings.DEBUG: response_dict['error'] = ex.message return my_render_to_response(request,'jquery/player_request_error.html',response_dict) medals = MedalData.objects.filter(player=player).order_by('-percent') ribbons = RibbonData.objects.filter(player=player).order_by('-count') player_dict = {'player' : player,'ribbons' : ribbons, 'medals' : medals} return my_render_to_response(request,'jquery/player_stats.html',player_dict)
def player_update_view(request,player_name): # delete player if exists try: player = Player.objects.get(name=player_name) # gets from db first player.delete() except Player.DoesNotExist: pass # update player status on server try: update_status = update_player.update_player(player_name) except PlayerNotFound: return my_render_to_response(request,'jquery/player_not_found.html',{ 'name': player_name}) except PlayerRequestError as ex: response_dict = {} if settings.DEBUG: response_dict['error'] = ex.message return my_render_to_response(request,'jquery/player_request_error.html',response_dict) if update_status.task_state == u'finished': return player_awards_view(request,player_name) return my_render_to_response(request,'jquery/player_update.html',{'update_status' : update_status})
def index_view(request): return my_render_to_response(request,'jquery/player.html')