Esempio n. 1
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    def __init__(self):
        graphics.Scene.__init__(self)
        self.segments = []

        # we should redo the boxes when window gets resized
        self.proximity_radius = 10
        self.proximities = LQProximityStore(Vector2(0, 0), Vector2(600, 400),
                                            self.proximity_radius)
        self.flock = []
        self.frame = 0

        self.connect("on-click", self.on_mouse_click)
        self.connect("on-enter-frame", self.on_enter_frame)
Esempio n. 2
0
    def __init__(self):
        graphics.Scene.__init__(self)

        # we should redo the boxes when window gets resized
        box_size = 10
        self.proximities = LQProximityStore(Vector2(0, 0), Vector2(600, 400),
                                            box_size)

        self.waypoints = []
        self.waypoints = [
            QueueingWaypoint(100, 100, 70),
            BucketWaypoint(500, 100, 10),
            GrowWaypoint(500, 500, 10),
            QueueingWaypoint(300, 500, 70),
            BucketWaypoint(100, 500, 10),
            GrowWaypoint(100, 300, 3),
        ]

        for waypoint in self.waypoints:
            self.add_child(waypoint)

        # link them together
        for curr, next in zip(self.waypoints, self.waypoints[1:]):
            curr.next = next
            next.previous = curr

        self.waypoints[0].previous = self.waypoints[-1]
        self.waypoints[-1].next = self.waypoints[0]

        self.boids = [Boid(Vector2(100, 100), 2.0) for i in range(15)]

        for i, boid in enumerate(self.boids):
            boid.target(self.waypoints[0])
            self.add_child(boid)

        self.mouse_node = None

        # some debug variables
        self.debug_radius = False
        self.debug_awareness = False

        self.connect("on-enter-frame", self.on_enter_frame)