Esempio n. 1
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 def __init__(self):
     super().__init__('background_images/restaurantScene.png',
                      constants.RESTAURANT_SCENE)
     self._close_restaurant_button = Button(
         constants.CLOSE_RESTAURANT_BUTTON_TEXT,
         constants.RESTAURANT_SCENE_CLOSE_BUTTON_COORDS,
         constants.RESTAURANT_SCENE_CLOSE_BUTTON_DIMENSIONS)
Esempio n. 2
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 def __init__(self, filename, **kwds):
     text = get_text(filename)
     text_pages = text.split("\nPAGE\n")
     pages = []
     page_size = (0, 0)
     for text_page in text_pages:
         lines = text_page.strip().split("\n")
         page = Page(self, lines[0], lines[1:])
         pages.append(page)
         page_size = maximum(page_size, page.size)
     self.pages = pages
     bf = self.button_font
     b1 = Button("Prev Page", font=bf, action=self.prev_page)
     b2 = Button("Menu", font=bf, action=self.go_back)
     b3 = Button("Next Page", font=bf, action=self.next_page)
     b = self.margin
     page_rect = Rect((b, b), page_size)
     gap = (0, 18)
     b1.rect.topleft = add(page_rect.bottomleft, gap)
     b2.rect.midtop = add(page_rect.midbottom, gap)
     b3.rect.topright = add(page_rect.bottomright, gap)
     Screen.__init__(self, Rect((0, 0), add(b3.rect.bottomright, (b, b))),
                     **kwds)
     self.add(b1)
     self.add(b2)
     self.add(b3)
     self.prev_button = b1
     self.next_button = b3
     self.set_current_page(0)
Esempio n. 3
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 def __init__(self):
     super().__init__('background_images/leavingWorkScene.png',
                      constants.LEAVING_WORK_SCENE)
     self._skip_button = Button(
         constants.LEAVING_WORK_SCENE_SKIP_BUTTON_TEXT,
         constants.MAIN_MENU_EXIT_BUTTON_COORDS,
         constants.MAIN_MENU_EXIT_BUTTON_DIMENSIONS)
Esempio n. 4
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 def __init__(self, controls=[], window_side=WindowSide.LEFT):
     super().__init__()
     self.is_expanded = True
     self.controls = controls
     self.window_side = window_side
     self.sidebar_bck = go.Rect((0, 0), (0, 0))
     self.btn_expand = Button(self.get_btn_txt(),
                              on_click=self.toggle_expand)
     self.min_w, self.min_h = self.min_size = self.btn_expand.size
     self.set_size(self.assay_size())
     self.set_position(self.assay_position())
     self.wire_events()
Esempio n. 5
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    def __init__(self,
                 items,
                 keysColumn=None,
                 buttonsColumn=None,
                 item_spacing=None):
        if keysColumn is None:
            keysColumn = []
        if buttonsColumn is None:
            buttonsColumn = []

        Widget.__init__(self)
        for t in items:
            if len(t) == 3:
                (hotkey, title, action) = t
                tooltipText = None
            else:
                (hotkey, title, action, tooltipText) = t
            if isinstance(title, (str, unicode)):
                button = Button(title, action=action)
            else:
                button = ValueButton(ref=title, action=action, width=200)
            button.anchor = self.anchor

            label = Label(hotkey, width=75, margin=button.margin)
            label.anchor = "wh"

            label.height = button.height

            if tooltipText:
                button.tooltipText = tooltipText

            keysColumn.append(label)
            buttonsColumn.append(button)

        self.buttons = list(buttonsColumn)

        #.#
        if item_spacing == None:
            buttonsColumn = Column(buttonsColumn)
        else:
            buttonsColumn = Column(buttonsColumn, spacing=item_spacing)
        #.#
        buttonsColumn.anchor = self.anchor
        #.#
        if item_spacing == None:
            keysColumn = Column(keysColumn)
        else:
            keysColumn = Column(keysColumn, spacing=item_spacing)

        commandRow = Row((keysColumn, buttonsColumn))
        self.add(commandRow)
        self.shrink_wrap()
Esempio n. 6
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 def __init__(self):
     super().__init__('background_images/alarmClockScene.png',
                      constants.ALARM_CLOCK_SCENE)
     root = utilities.DialogTreeParser.get_instance().parse(
         '../writing/test_dialog.json')
     self._dialog_box = DialogBox(constants.DIALOG_BOX_ORIENTATION_RIGHT,
                                  constants.DIALOG_BOX_COORDS,
                                  constants.DIALOG_BOX_DIMENSIONS, root,
                                  'control_assets/temp_clock_speaker.png')
     self._skip_button = Button(
         constants.ALARM_CLOCK_SCENE_SKIP_BUTTON_TEXT,
         constants.ALARM_CLOCK_SCENE_SKIP_BUTTON_COORDS,
         constants.ALARM_CLOCK_SCENE_SKIP_BUTTON_DIMENSIONS)
Esempio n. 7
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def main():
    pygame.init()

    screen = setup_screen()

    pygame.display.set_caption(Settings.APP_NAME)

    play_button = Button(Settings, screen, "Play")

    stats = GameStats(Settings)
    sb = Scoreboard(Settings, screen, stats)
    ship = Ship(screen, Settings.SHIP_SPEED)
    bullets = Group()
    aliens = Group()

    gf.create_fleet(Settings, screen, ship, aliens)

    while 1:
        gf.check_events(Settings, screen, sb, play_button, stats, ship, aliens,
                        bullets)

        if stats._game_active:
            ship.update()
            gf.update_bullets(Settings, screen, stats, sb, ship, aliens,
                              bullets)
            gf.update_aliens(Settings, screen, sb, stats, ship, aliens,
                             bullets)

        gf.update_screen(Settings, screen, sb, stats, ship, aliens, bullets,
                         play_button)
Esempio n. 8
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 def _create_tr_button(self):
     if self.has_ok:
         self.top_right_button = Button(self,
                                        'Ok',
                                        action=lambda ev: self.onok())
     else:
         CeFrame._create_tr_button(self)
Esempio n. 9
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 def __init__(self, client=None, responses=None,
              default=0, cancel=-1, **kwds):
     Widget.__init__(self, **kwds)
     if client or responses:
         rows = []
         w1 = 0
         w2 = 0
         if client:
             rows.append(client)
             w1 = client.width
         if responses:
             buttons = Row([
                 Button(text, action=lambda t=text: self.dismiss(t))
                 for text in responses])
             rows.append(buttons)
             w2 = buttons.width
         if w1 < w2:
             a = 'l'
         else:
             a = 'r'
         contents = Column(rows, align=a)
         m = self.margin
         contents.topleft = (m, m)
         self.add(contents)
         self.shrink_wrap()
     if responses and default is not None:
         self.enter_response = responses[default]
     if responses and cancel is not None:
         self.cancel_response = responses[cancel]
Esempio n. 10
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def ask(mess, responses=["OK", "Cancel"], default=0, cancel=-1,
        wrap_width=60, **kwds):
    box = Dialog(**kwds)
    d = box.margin
    lb = wrapped_label(mess, wrap_width)
    lb.topleft = (d, d)
    buts = []
    for caption in responses:
        but = Button(caption, action=lambda x=caption: box.dismiss(x))
        buts.append(but)
    brow = Row(buts, spacing=d)
    lb.width = max(lb.width, brow.width)
    col = Column([lb, brow], spacing=d, align='r')
    col.topleft = (d, d)
    if default is not None:
        box.enter_response = responses[default]
        buts[default].is_default = True
    else:
        box.enter_response = None
    if cancel is not None:
        box.cancel_response = responses[cancel]
    else:
        box.cancel_response = None
    box.add(col)
    box.shrink_wrap()
    return box.present()
Esempio n. 11
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class RestaurantScene(Scene):
    def __init__(self):
        super().__init__('background_images/restaurantScene.png',
                         constants.RESTAURANT_SCENE)
        self._close_restaurant_button = Button(
            constants.CLOSE_RESTAURANT_BUTTON_TEXT,
            constants.RESTAURANT_SCENE_CLOSE_BUTTON_COORDS,
            constants.RESTAURANT_SCENE_CLOSE_BUTTON_DIMENSIONS)

    def handle_key_down(self, key):
        pass

    def handle_mouse_motion(self, coords):
        self._close_restaurant_button.handle_mouse_motion(coords)

    def handle_mouse_button_up(self, coords):
        if self._close_restaurant_button.handle_mouse_button_up(coords):
            raise TransitionScene

    def handle_mouse_button_down(self, coords):
        self._close_restaurant_button.handle_mouse_button_down(coords)

    def draw(self, screen):
        super().draw(screen)
        # TODO
        sprite = pygame.image.load(
            utilities.relative_path('../sprites/defaultSprite.png', __file__))
        screen.blit(sprite, constants.ORIGIN)
        self._close_restaurant_button.draw(screen)
Esempio n. 12
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class LeavingWorkScene(Scene):
    def __init__(self):
        super().__init__('background_images/leavingWorkScene.png',
                         constants.LEAVING_WORK_SCENE)
        self._skip_button = Button(
            constants.LEAVING_WORK_SCENE_SKIP_BUTTON_TEXT,
            constants.MAIN_MENU_EXIT_BUTTON_COORDS,
            constants.MAIN_MENU_EXIT_BUTTON_DIMENSIONS)

    def handle_key_down(self, key):
        pass

    def handle_mouse_motion(self, coords):
        self._skip_button.handle_mouse_motion(coords)

    def handle_mouse_button_up(self, coords):
        if self._skip_button.handle_mouse_button_up(coords):
            raise TransitionScene

    def handle_mouse_button_down(self, coords):
        self._skip_button.handle_mouse_button_down(coords)

    def draw(self, screen):
        super().draw(screen)
        self._skip_button.draw(screen)
Esempio n. 13
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class AlarmClockScene(Scene):
    def __init__(self):
        super().__init__('background_images/alarmClockScene.png',
                         constants.ALARM_CLOCK_SCENE)
        root = utilities.DialogTreeParser.get_instance().parse(
            '../writing/test_dialog.json')
        self._dialog_box = DialogBox(constants.DIALOG_BOX_ORIENTATION_RIGHT,
                                     constants.DIALOG_BOX_COORDS,
                                     constants.DIALOG_BOX_DIMENSIONS, root,
                                     'control_assets/temp_clock_speaker.png')
        self._skip_button = Button(
            constants.ALARM_CLOCK_SCENE_SKIP_BUTTON_TEXT,
            constants.ALARM_CLOCK_SCENE_SKIP_BUTTON_COORDS,
            constants.ALARM_CLOCK_SCENE_SKIP_BUTTON_DIMENSIONS)

    def handle_key_down(self, key):
        self._dialog_box.handle_key_down(key)

    def handle_mouse_motion(self, coords):
        self._skip_button.handle_mouse_motion(coords)

    def handle_mouse_button_up(self, coords):
        if self._skip_button.handle_mouse_button_up(coords):
            raise TransitionScene

    def handle_mouse_button_down(self, coords):
        self._skip_button.handle_mouse_button_down(coords)

    def draw(self, screen):
        super().draw(screen)
        self._dialog_box.draw(screen)
        self._skip_button.draw(screen)
Esempio n. 14
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def ask(mess, responses=["OK", "Cancel"], default=0, cancel=-1,
        wrap_width=60, **kwds):
    # If height is specified as a keyword, the Dialog object will have this haight, and the inner massage will
    # be displayed in a scrolling widget
    colLbl = kwds.pop('colLabel', "")


    box = Dialog(**kwds)
    d = box.margin
    lb = wrapped_label(mess, wrap_width)
    buts = []
    for caption in responses:
        but = Button(caption, action=lambda x=caption: box.dismiss(x))
        buts.append(but)
    brow = Row(buts, spacing=d)
    lb.width = max(lb.width, brow.width)
    height = kwds.get('height', None)
    if height and lb.height > height - (2 * brow.height) - ScrollPanel.column_margin - box.margin:
        lines = mess.split('\n')
        # ScrolledPanel refuses to render properly for now, so Tableview is used instead.
        w = TableView().font.size(_(colLbl))[0]
        lb = TableView(columns=[TableColumn(colLbl, max(lb.width, w)),], nrows=(height - (2 * brow.height) - box.margin - box.font.get_linesize()) / box.font.get_linesize(), height=height - (2 * brow.height) - (box.font.get_linesize() * 2) - box.margin) #, width=w)

        def num_rows():
            return len(lines)

        lb.num_rows = num_rows

        lb.row_data = lambda x: (lines[x],)

    lb.topleft = (d, d)
    lb.width = max(lb.width, brow.width)
    col = Column([lb, brow], spacing=d, align='r')
    col.topleft = (d, d)
    if default is not None:
        box.enter_response = responses[default]
        buts[default].is_default = True
    else:
        box.enter_response = None
    if cancel is not None:
        box.cancel_response = responses[cancel]
    else:
        box.cancel_response = None
    box.add(col)
    box.shrink_wrap()

    def dispatchKeyForAsk(name, evt):
        if name == "key_down":
            if box.root.getKey(evt) == "Return":
                if default is not None:
                    box.dismiss(responses[default])

    box.dispatch_key = dispatchKeyForAsk
    return box.present()
Esempio n. 15
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    def on_draw(self, display: SH1106) -> None:
        # clear
        display.fill(0)

        # Logo
        self.draw_logo(display, 56, 59)
        display.line(3, 60, 52, 60, 1)
        display.line(75, 60, 124, 60, 1)

        # Delay
        display.text("Delay", 8, 8, 1)
        self.draw_arrow(display, 51, 8)
        delay_len: int = int(
            (math.log10(self.delay) if self.delay > 0 else 0) + 1)
        display.fill_rect(62, 8, delay_len * 8 + 2, 10, 1)
        display.text(str(self.delay), 63, 9, 0)
        display.text("ms", 63 + delay_len * 8 + 2, 9, 1)

        # Blob
        display.text("Blob", 8, 20, 1)
        self.draw_arrow(display, 51, 20)
        blob_len: int = int((math.log10(self.blob) if self.blob > 0 else 0) +
                            1)
        display.fill_rect(62, 20, blob_len * 8 + 2, 10, 1)
        display.text(str(self.blob), 63, 21, 0)
        display.text("ms", 63 + blob_len * 8 + 2, 21, 1)

        # Test
        test_btn: Button = Button(8, 39, "TEST", width=38, height=13)
        test_btn.hover = self.test
        test_btn.draw(display)

        # Active
        active_btn: Button = Button(82, 39, "ACT", width=38, height=13)
        active_btn.hover = self.active
        active_btn.draw(display)

        # Camera
        self.draw_camera(display, 56, 39)

        display.show()
Esempio n. 16
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class MainMenuScene(Scene):
    def __init__(self):
        super().__init__('background_images/mainMenuScene.png',
                         constants.MAIN_MENU_SCENE)
        self._exit_button = Button(constants.MAIN_MENU_EXIT_BUTTON_TEXT,
                                   constants.MAIN_MENU_EXIT_BUTTON_COORDS,
                                   constants.MAIN_MENU_EXIT_BUTTON_DIMENSIONS)
        self._settings_button = Button(
            constants.MAIN_MENU_SETTINGS_BUTTON_TEXT,
            constants.MAIN_MENU_SETTINGS_BUTTON_COORDS,
            constants.MAIN_MENU_SETTINGS_BUTTON_DIMENSIONS)
        self._play_button = Button(constants.MAIN_MENU_PLAY_BUTTON_TEXT,
                                   constants.MAIN_MENU_PLAY_BUTTON_COORDS,
                                   constants.MAIN_MENU_PLAY_BUTTON_DIMENSIONS)
        self._buttons = [
            self._exit_button, self._settings_button, self._play_button
        ]

    def handle_key_down(self, key):
        pass

    def handle_mouse_motion(self, coords):
        for button in self._buttons:
            button.handle_mouse_motion(coords)

    def handle_mouse_button_up(self, coords):
        if self._exit_button.handle_mouse_button_up(coords):
            raise Terminate
        if self._settings_button.handle_mouse_button_up(coords):
            print('Settings button clicked.')
        if self._play_button.handle_mouse_button_up(coords):
            raise StartGameLoop

    def handle_mouse_button_down(self, coords):
        for button in self._buttons:
            button.handle_mouse_button_down(coords)

    def draw(self, screen):
        super().draw(screen)
        for button in self._buttons:
            button.draw(screen)
Esempio n. 17
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def input_text_buttons(prompt,
                       width,
                       initial=None,
                       allowed_chars=None,
                       **kwds):
    box = Dialog(**kwds)
    d = box.margin

    def ok():
        box.dismiss(True)

    def cancel():
        box.dismiss(False)

    buts = [Button("OK", action=ok), Button("Cancel", action=cancel)]

    brow = Row(buts, spacing=d)

    lb = Label(prompt)
    lb.topleft = (d, d)
    tf = TextFieldWrapped(width, allowed_chars=allowed_chars)
    if initial:
        tf.set_text(initial)
    tf.enter_action = ok
    tf.escape_action = cancel
    tf.top = lb.top
    tf.left = lb.right + 5

    trow = Row([lb, tf], spacing=d)

    col = Column([trow, brow], spacing=d, align='c')

    col.topleft = (d, d)

    box.add(col)
    tf.focus()
    box.shrink_wrap()
    if box.present():
        return tf.get_text()
    else:
        return None
Esempio n. 18
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 def __init__(self, shell, filename, **kwds):
     text = get_text(filename)
     text_pages = text.split("\nPAGE\n")
     pages = []
     page_size = (0, 0)
     for text_page in text_pages:
         lines = text_page.strip().split("\n")
         page = Page(self, lines[0], lines[1:])
         pages.append(page)
         page_size = maximum(page_size, page.size)
     self.pages = pages
     bf = self.button_font
     b1 = Button("Prev Page", font=bf, action=self.prev_page)
     b2 = Button("Menu", font=bf, action=self.go_back)
     b3 = Button("Next Page", font=bf, action=self.next_page)
     b = self.margin
     page_rect = Rect((b, b), page_size)
     gap = (0, 18)
     b1.topleft = add(page_rect.bottomleft, gap)
     b2.midtop = add(page_rect.midbottom, gap)
     b3.topright = add(page_rect.bottomright, gap)
     Screen.__init__(self, shell, **kwds)
     self.size = add(b3.bottomright, (b, b))
     self.add(b1)
     self.add(b2)
     self.add(b3)
     self.prev_button = b1
     self.next_button = b3
     self.set_current_page(0)
Esempio n. 19
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    def __init__(self):
        BaseWindow.__init__(self,
                            width=400,
                            height=140,
                            caption='Configuracion')

        # eventos
        self.on_configured = None

        # controles
        self.player_name_label = pyglet.text.Label('Jugador',
                                                   x=10,
                                                   y=100,
                                                   anchor_y='bottom',
                                                   color=(255, 255, 255, 255),
                                                   batch=self.batch)

        self.server_address_label = pyglet.text.Label('Servidor',
                                                      x=10,
                                                      y=60,
                                                      anchor_y='bottom',
                                                      color=(255, 255, 255,
                                                             255),
                                                      batch=self.batch)

        self.message_label = pyglet.text.Label('',
                                               x=self.width / 2,
                                               y=140,
                                               anchor_x='center',
                                               anchor_y='bottom',
                                               color=(255, 255, 255, 255),
                                               batch=self.batch)

        self.player_name_textbox = TextBox(self, 200, 100, self.width - 210,
                                           20, 'Jugador1',
                                           (255, 255, 255, 255),
                                           (0, 0, 0, 255))
        self.controls.append(self.player_name_textbox)

        self.server_address_textbox = TextBox(self, 200, 60, self.width - 210,
                                              20, 'localhost',
                                              (255, 255, 255, 255),
                                              (0, 0, 0, 255))
        self.controls.append(self.server_address_textbox)

        self.join_button = Button(self, (self.width - 30) / 2 + 20, 20,
                                  (self.width - 30) / 2, 20,
                                  'Conectar a Servidor', (204, 204, 204, 255),
                                  (0, 0, 0, 255))
        self.controls.append(self.join_button)
        self.join_button.click = self.join_button_click
Esempio n. 20
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 def __init__(self):
     super().__init__('background_images/mainMenuScene.png',
                      constants.MAIN_MENU_SCENE)
     self._exit_button = Button(constants.MAIN_MENU_EXIT_BUTTON_TEXT,
                                constants.MAIN_MENU_EXIT_BUTTON_COORDS,
                                constants.MAIN_MENU_EXIT_BUTTON_DIMENSIONS)
     self._settings_button = Button(
         constants.MAIN_MENU_SETTINGS_BUTTON_TEXT,
         constants.MAIN_MENU_SETTINGS_BUTTON_COORDS,
         constants.MAIN_MENU_SETTINGS_BUTTON_DIMENSIONS)
     self._play_button = Button(constants.MAIN_MENU_PLAY_BUTTON_TEXT,
                                constants.MAIN_MENU_PLAY_BUTTON_COORDS,
                                constants.MAIN_MENU_PLAY_BUTTON_DIMENSIONS)
     self._buttons = [
         self._exit_button, self._settings_button, self._play_button
     ]
Esempio n. 21
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    def buildWidgets(self):
        keysColumn = self.keysColumn
        buttonsColumn = self.buttonsColumn
        items = self.items
        item_spacing = self.item_spacing

        if keysColumn is None or True:
            keysColumn = []
        if buttonsColumn is None or True:
            buttonsColumn = []
        labels = []

        for w in self.subwidgets:
            for _w in w.subwidgets:
                w.remove(_w)
            self.remove(w)

        for i, t in enumerate(items):
            if type(self.translateButtons) is bool:
                trn = not self.translateButtons
            elif type(self.translateButtons) in (list, tuple):
                trn = not i in self.translateButtons
            if len(t) == 3:
                (hotkey, title, action) = t
                tooltipText = None
            else:
                (hotkey, title, action, tooltipText) = t
            if isinstance(title, (str, unicode)):
                button = Button(title, action=action, doNotTranslate=trn)
            else:
                button = ValueButton(ref=title,
                                     action=action,
                                     width=200,
                                     doNotTranslate=trn)
            button.anchor = self.anchor

            label = Label(hotkey, width=100, margin=button.margin)
            label.anchor = "wh"

            label.height = button.height

            labels.append(label)

            if tooltipText:
                button.tooltipText = tooltipText

            keysColumn.append(label)
            buttonsColumn.append(button)

        self.buttons = list(buttonsColumn)

        #.#
        if item_spacing == None:
            buttonsColumn = Column(buttonsColumn)
        else:
            buttonsColumn = Column(buttonsColumn, spacing=item_spacing)
        #.#
        buttonsColumn.anchor = self.anchor
        #.#
        if item_spacing == None:
            keysColumn = Column(keysColumn)
        else:
            keysColumn = Column(keysColumn, spacing=item_spacing)

        commandRow = Row((keysColumn, buttonsColumn))
        self.labels = labels
        self.add(commandRow)
        self.shrink_wrap()
        self.invalidate()
Esempio n. 22
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def showProgress(progressText, progressIterator, cancel=False):
    """Show the progress for a long-running synchronous operation.
    progressIterator should be a generator-like object that can return
    either None, for an indeterminate indicator,
    A float value between 0.0 and 1.0 for a determinate indicator,
    A string, to update the progress info label
    or a tuple of (float value, string) to set the progress and update the label"""
    class ProgressWidget(Dialog):
        progressFraction = 0.0
        firstDraw = False
        root = None

        def draw(self, surface):
            if self.root is None:
                self.root = self.get_root()
            Widget.draw(self, surface)
            frameStart = datetime.now()
            frameInterval = timedelta(0, 1, 0) / 2
            amount = None

            try:
                while datetime.now() < frameStart + frameInterval:
                    amount = progressIterator.next()
                    if self.firstDraw is False:
                        self.firstDraw = True
                        break

            except StopIteration:
                self.dismiss()

            infoText = ""
            if amount is not None:

                if isinstance(amount, tuple):
                    if len(amount) > 2:
                        infoText = ": " + amount[2]

                    amount, max = amount[:2]

                else:
                    max = amount
                maxwidth = (self.width - self.margin * 2)
                if amount is None:
                    self.progressBar.width = maxwidth
                    self.progressBar.bg_color = (255, 255, 25, 255)
                elif isinstance(amount, basestring):
                    self.statusText = amount
                else:
                    self.progressAmount = amount
                    if isinstance(amount, (int, float)):
                        self.progressFraction = float(amount) / (float(max)
                                                                 or 1)
                        self.progressBar.width = maxwidth * self.progressFraction
                        self.statusText = str("{0} / {1}".format(amount, max))
                    else:
                        self.statusText = str(amount)

                if infoText:
                    self.statusText += infoText

        @property
        def estimateText(self):
            delta = (datetime.now() - self.startTime)
            progressPercent = (int(self.progressFraction * 10000))
            left = delta * (10000 - progressPercent) / (progressPercent or 1)
            return _("Time left: {0}").format(left)

        def cancel(self):
            if cancel:
                self.dismiss(False)

        def idleevent(self, evt):
            self.invalidate()

        def key_down(self, event):
            pass

        def key_up(self, event):
            pass

        def mouse_up(self, event):
            try:
                if "SelectionTool" in str(self.root.editor.currentTool):
                    if self.root.get_nudge_block().count > 0:
                        self.root.get_nudge_block().mouse_up(event)
            except:
                pass

    widget = ProgressWidget()
    widget.progressText = _(progressText)
    widget.statusText = ""
    widget.progressAmount = 0.0

    progressLabel = ValueDisplay(ref=AttrRef(widget, 'progressText'),
                                 width=550)
    statusLabel = ValueDisplay(ref=AttrRef(widget, 'statusText'), width=550)
    estimateLabel = ValueDisplay(ref=AttrRef(widget, 'estimateText'),
                                 width=550)

    progressBar = Widget(size=(550, 20), bg_color=(150, 150, 150, 255))
    widget.progressBar = progressBar
    col = (progressLabel, statusLabel, estimateLabel, progressBar)
    if cancel:
        cancelButton = Button("Cancel",
                              action=widget.cancel,
                              fg_color=(255, 0, 0, 255))
        col += (Column((cancelButton, ), align="r"), )

    widget.add(Column(col))
    widget.shrink_wrap()
    widget.startTime = datetime.now()
    if widget.present():
        return widget.progressAmount
    else:
        return "Canceled"
Esempio n. 23
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 def __init__(self, title, choices, **kw):
     Button.__init__(self, title, **kw)
     self.choices = choices
     #         self.menu = Menu(title, ((c, c) for c in choices))
     self.menu = Menu(title, ((c, None) for c in choices))
Esempio n. 24
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 def bind(self, clicked=None, **kw):
     Button.bind(self, clicked=clicked, **kw)
Esempio n. 25
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 def __init__(self, parent, name, action):
     Button.__init__(self, parent, name, action)
Esempio n. 26
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 def __init__(self, parent, title, menu=None):
     Button.__init__(self, parent, title, action=self.on_click)
     self.menu = menu
Esempio n. 27
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class SideBar(Control):
    def __init__(self, controls=[], window_side=WindowSide.LEFT):
        super().__init__()
        self.is_expanded = True
        self.controls = controls
        self.window_side = window_side
        self.sidebar_bck = go.Rect((0, 0), (0, 0))
        self.btn_expand = Button(self.get_btn_txt(),
                                 on_click=self.toggle_expand)
        self.min_w, self.min_h = self.min_size = self.btn_expand.size
        self.set_size(self.assay_size())
        self.set_position(self.assay_position())
        self.wire_events()

    def wire_events(self):
        imp.IMP().add_listener(
            events.UserEvent(CustomEvent.REFRESH_UI).create(
                self.on_refresh_sidebar))
        imp.IMP().add_listener(events.WindowResizedEvent().create(
            self.on_resize))

    def on_resize(self, event):
        self.on_refresh_sidebar(event)

    def on_refresh_sidebar(self, event):
        self.set_size(self.assay_size())
        self.set_position(self.assay_position())

    def set_enabled(self, is_enabled):
        super().set_enabled(is_enabled)
        self.btn_expand.set_enabled(is_enabled)
        for control in self.controls:
            control.set_enabled(is_enabled)

    def set_btn_txt(self, btn_txt):
        self.btn_expand.set_text(btn_txt)
        self.min_w, self.min_h = self.min_size = self.btn_expand.size

    def set_window_side(self, window_side):
        self.window_side = window_side
        self.set_btn_txt(self.get_btn_txt())
        self.set_size(self.assay_size())
        self.set_position(self.assay_position())

    def set_size(self, size):
        super().set_size(size)
        self.sidebar_bck.set_size(size)

    def set_position(self, left_top):
        super().set_position(left_top)
        self.btn_expand.set_position(self.get_btn_pos())
        self.sidebar_bck.set_position(left_top)
        self.position_controls()

    def assay_size(self):
        return (self.get_w(), self.get_h())

    def assay_position(self):
        window_w, window_h = imp.IMP().screen.size
        #WindowSide.LEFT and WindowSide.TOP
        left, top = 0, 0
        if self.window_side == WindowSide.RIGHT:
            left = window_w - self.w
        elif self.window_side == WindowSide.BOTTOM:
            top = window_h - self.h
        return (left, top)

    def get_btn_pos(self):
        if self.window_side == WindowSide.LEFT:
            return (self.right - self.btn_expand.w, self.top)
        elif self.window_side == WindowSide.RIGHT:
            return self.left_top
        elif self.window_side == WindowSide.TOP:
            return (self.left, self.bottom - self.btn_expand.h)
        else:  #self.window_side == WindowSide.BOTTOM:
            return self.left_top

    def get_btn_txt(self):
        left_btn_text = '<<<'
        right_btn_text = '>>>'
        top_btn_text = '/\\'
        bottom_btn_text = '\\/'
        if not self.is_expanded:
            left_btn_text, right_btn_text = right_btn_text, left_btn_text
            top_btn_text, bottom_btn_text = bottom_btn_text, top_btn_text
        if self.window_side == WindowSide.LEFT:
            return left_btn_text
        elif self.window_side == WindowSide.RIGHT:
            return right_btn_text
        elif self.window_side == WindowSide.TOP:
            return top_btn_text
        else:  #self.window_side == WindowSide.BOTTOM:
            return bottom_btn_text

    def toggle_expand(self, event):
        self.is_expanded = not self.is_expanded
        if self.is_expanded:
            self.show_controls()
        else:
            self.hide_controls()
        self.set_btn_txt(self.get_btn_txt())
        self.set_size(self.assay_size())
        self.set_position(self.assay_position())

    def hide_controls(self):
        for control in self.controls:
            control.set_visibility(False)

    def show_controls(self):
        for control in self.controls:
            control.set_visibility(True)

    def is_horizontal(self):
        return self.window_side in [WindowSide.TOP, WindowSide.BOTTOM]

    def is_vertical(self):
        return self.window_side in [WindowSide.LEFT, WindowSide.RIGHT]

    def position_controls(self):
        if self.is_vertical():
            x = self.x
            y = self.top + self.btn_expand.h + self.mh
            for control in self.controls:
                control.center_on((x, y + control.h // 2))
                y += control.h + self.mh
        else:
            x = self.left + self.btn_expand.w + self.mw
            y = self.top
            for control in self.controls:
                control.center_on((x + control.w // 2, y + 3 * control.h // 4))
                x += control.w + self.mw

    def get_w(self):
        if not self.is_vertical():
            return imp.IMP().screen.w
        if not self.is_expanded or not any(self.controls):
            return self.min_w
        return self.get_max_width()

    def get_max_width(self):
        max_width = 0
        for control in self.controls:
            width = control.w
            if width > max_width:
                max_width = width
        return max_width + self.mw

    def get_h(self):
        if not self.is_horizontal():
            return imp.IMP().screen.h
        if not self.is_expanded or not any(self.controls):
            return self.min_h
        return self.get_max_height()

    def get_max_height(self):
        max_height = 0
        for control in self.controls:
            height = control.h
            if height > max_height:
                max_height = height
        return max_height + self.mh

    def update(self):
        for control in self.controls:
            control.update()

    def draw(self, surface):
        if self.is_visible:
            self.sidebar_bck.draw(surface, self.get_style('sidebar').color)
            self.btn_expand.draw(surface)
            for control in self.controls:
                control.draw(surface)
Esempio n. 28
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def ask(mess,
        responses=("OK", "Cancel"),
        default=0,
        cancel=-1,
        wrap_width=60,
        **kwds):
    # If height is specified as a keyword, the Dialog object will have this haight, and the inner massage will
    # be displayed in a scrolling widget
    # If 'responses_tooltips' it present in kwds, it must be dict with 'responses' as keys and the tooltips as values.
    # If 'tie_widget_to' is in kwds keys and the value is True, the global 'ask_tied_to' will be set up to the 'box'.
    # When called again with 'tie_widget_to', if 'ask_tied_to' is not None, the function returns a dummy answer.
    global ask_tied_to
    responses_tooltips = kwds.pop('responses_tooltips', {})
    tie_widget_to = kwds.pop('tie_widget_to', None)
    # Return a dummy answer if tie_windget_to is True and the global 'ask_tied_to' is not None
    if tie_widget_to and ask_tied_to:
        return "_OK"

    colLbl = kwds.pop('colLabel', "")

    box = Dialog(**kwds)
    d = box.margin
    lb = wrapped_label(mess, wrap_width)
    buts = []
    for caption in responses:
        but = Button(caption, action=lambda x=caption: box.dismiss(x))
        if caption in responses_tooltips.keys():
            but.tooltipText = responses_tooltips[caption]
        buts.append(but)
    brow = Row(buts, spacing=d)
    lb.width = max(lb.width, brow.width)
    height = kwds.get('height', None)
    if height and lb.height > height - (
            2 * brow.height) - ScrollPanel.column_margin - box.margin:
        lines = mess.split('\n')
        # ScrolledPanel refuses to render properly for now, so Tableview is used instead.
        w = TableView().font.size(_(colLbl))[0]
        lb = TableView(
            columns=[
                TableColumn(colLbl, max(lb.width, w)),
            ],
            nrows=(height -
                   (2 * brow.height) - box.margin - box.font.get_linesize()) /
            box.font.get_linesize(),
            height=height - (2 * brow.height) - (box.font.get_linesize() * 2) -
            box.margin)  #, width=w)

        def num_rows():
            return len(lines)

        lb.num_rows = num_rows

        lb.row_data = lambda x: (lines[x], )

    lb.topleft = (d, d)
    lb.width = max(lb.width, brow.width)
    col = Column([lb, brow], spacing=d, align='r')
    col.topleft = (d, d)
    if default is not None:
        box.enter_response = responses[default]
        buts[default].is_default = True
    else:
        box.enter_response = None
    if cancel is not None:
        box.cancel_response = responses[cancel]
    else:
        box.cancel_response = None
    box.add(col)
    box.shrink_wrap()

    def dispatchKeyForAsk(name, evt):
        if name == "key_down" and box.root.getKey(
                evt) == "Return" and default is not None:
            box.dismiss(responses[default])
        else:
            Dialog.dispatch_key(box, name, evt)

    box.dispatch_key = dispatchKeyForAsk
    if tie_widget_to:
        ask_tied_to = box
        ask_tied_tos.append(box)
    return box.present()
Esempio n. 29
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def ask(mess, responses=("OK", "Cancel"), default=0, cancel=-1,
        wrap_width=60, **kwds):
    # If height is specified as a keyword, the Dialog object will have this haight, and the inner massage will
    # be displayed in a scrolling widget
    # If 'responses_tooltips' it present in kwds, it must be dict with 'responses' as keys and the tooltips as values.
    # If 'tie_widget_to' is in kwds keys and the value is True, the global 'ask_tied_to' will be set up to the 'box'.
    # When called again with 'tie_widget_to', if 'ask_tied_to' is not None, the function returns a dummy answer.
    global ask_tied_to
    responses_tooltips = kwds.pop('responses_tooltips', {})
    tie_widget_to = kwds.pop('tie_widget_to', None)
    # Return a dummy answer if tie_windget_to is True and the global 'ask_tied_to' is not None
    if tie_widget_to and ask_tied_to:
        return "_OK"

    colLbl = kwds.pop('colLabel', "")

    box = Dialog(**kwds)
    d = box.margin
    lb = wrapped_label(mess, wrap_width)
    buts = []
    for caption in responses:
        but = Button(caption, action=lambda x=caption: box.dismiss(x))
        if caption in responses_tooltips.keys():
            but.tooltipText = responses_tooltips[caption]
        buts.append(but)
    brow = Row(buts, spacing=d)
    lb.width = max(lb.width, brow.width)
    height = kwds.get('height', None)
    if height and lb.height > height - (2 * brow.height) - ScrollPanel.column_margin - box.margin:
        lines = mess.split('\n')
        # ScrolledPanel refuses to render properly for now, so Tableview is used instead.
        w = TableView().font.size(_(colLbl))[0]
        lb = TableView(columns=[TableColumn(colLbl, max(lb.width, w)),], nrows=(height - (2 * brow.height) - box.margin - box.font.get_linesize()) / box.font.get_linesize(), height=height - (2 * brow.height) - (box.font.get_linesize() * 2) - box.margin) #, width=w)

        def num_rows():
            return len(lines)

        lb.num_rows = num_rows

        lb.row_data = lambda x: (lines[x],)

    lb.topleft = (d, d)
    lb.width = max(lb.width, brow.width)
    col = Column([lb, brow], spacing=d, align='r')
    col.topleft = (d, d)
    if default is not None:
        box.enter_response = responses[default]
        buts[default].is_default = True
    else:
        box.enter_response = None
    if cancel is not None:
        box.cancel_response = responses[cancel]
    else:
        box.cancel_response = None
    box.add(col)
    box.shrink_wrap()

    def dispatchKeyForAsk(name, evt):
        if name == "key_down":
            if box.root.getKey(evt) == "Return":
                if default is not None:
                    box.dismiss(responses[default])

    box.dispatch_key = dispatchKeyForAsk
    if tie_widget_to:
        ask_tied_to = box
        ask_tied_tos.append(box)
    return box.present()
Esempio n. 30
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    def buildWidgets(self):
        keysColumn = self.keysColumn
        buttonsColumn = self.buttonsColumn
        items = self.items
        item_spacing = self.item_spacing

        if keysColumn is None or True:
            keysColumn = []
        if buttonsColumn is None or True:
            buttonsColumn = []
        labels = []

        for w in self.subwidgets:
            for _w in w.subwidgets:
                w.remove(_w)
            self.remove(w)

        for t in items:
            if len(t) == 3:
                (hotkey, title, action) = t
                tooltipText = None
            else:
                (hotkey, title, action, tooltipText) = t
            if isinstance(title, (str, unicode)):
                button = Button(title, action=action)
            else:
                button = ValueButton(ref=title, action=action, width=200)
            button.anchor = self.anchor

            label = Label(hotkey, width=100, margin=button.margin)
            label.anchor = "wh"

            label.height = button.height

            labels.append(label)

            if tooltipText:
                button.tooltipText = tooltipText

            keysColumn.append(label)
            buttonsColumn.append(button)

        self.buttons = list(buttonsColumn)

        #.#
        if item_spacing == None:
            buttonsColumn = Column(buttonsColumn)
        else:
            buttonsColumn = Column(buttonsColumn, spacing=item_spacing)
        #.#
        buttonsColumn.anchor = self.anchor
        #.#
        if item_spacing == None:
            keysColumn = Column(keysColumn)
        else:
            keysColumn = Column(keysColumn, spacing=item_spacing)

        commandRow = Row((keysColumn, buttonsColumn))
        self.labels = labels
        self.add(commandRow)
        self.shrink_wrap()
        self.invalidate()
Esempio n. 31
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def main():
    host = "localhost"
    port = 9777
    addr = (host, port)
    sock = socket(AF_INET,SOCK_DGRAM)

    cf = CFunctions(True, sock, addr)

    # Setup a rotaryEncoder with switch for volume control
    R1 = RotaryEnc(
            PinA=3,
            PinB=7,
            button=11,
            rotaryCallback=cf.volumeControl,
            buttonCallback=cf.buttonControl
         )

    # Setup a rotaryEncoder with switch for menu control
    R2 = RotaryEnc(
            PinA=23,
            PinB=29,
            button=31,
            rotaryCallback=cf.menuControl,
            buttonCallback=cf.menuSelect
         )


    # Setup play/pause button
    B1 = Button(pin=15,callback=cf.playPause)

    # Setup play next button
    B2 = Button(pin=13,callback=cf.nextTrack)

    # Setup play prev button
    B3 = Button(pin=21,callback=cf.prevTrack)

    # Setup one level back button
    B4 = Button(pin=19,callback=cf.levelBack)

    # First packet must be HELO and can contain an icon
    packet = PacketHELO("BreadBoard Control", ICON_NONE)
    packet.send(sock, addr)

    while True:
        #CODE TO CATCH BUTTON PRESS HERE
        R1.read()
        R1.read_button()
        B1.read()
        B2.read()
        B3.read()
        B4.read()
        R2.read()
        R2.read_button()
Esempio n. 32
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 def __init__(self, title, choices, **kw):
     Button.__init__(self, title, **kw)
     self.choices = choices
     self.menu = Menu(title, ((c, c) for c in choices))
Esempio n. 33
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 def _create_tr_button(self):
     self.top_right_button = Button(self, 'X', action=lambda ev: self.close())