Esempio n. 1
0
    def replayRec(self):
        circle.getCircle().show()
        while 0 < len(coords.getCoords()) and getIsReplayingStarted():
            actCoord = coords.getCoords()[0]
            coords.delCoord(0)
            circle.getCircle().move(
                actCoord[0],
                actCoord[1])  # move the circle about 33 times in a sec
            app.processEvents()
            time.sleep(0.03)

        self.finished.emit()  # close the thread
Esempio n. 2
0
 def startReplaying(
         self):  # starts one QThread and refresh proper gui elements
     if self.isRunning and len(coords.getCoords()) > 0:
         setIsRunningTextStarted(True)
         setIsReplayingStarted(True)
         self.replayRec.setText('◼')
         self.startTextThread.start()
         self.startReplayingThread.start()
         self.isRunning = False
     else:
         setIsRunningTextStarted(False)
         setIsReplayingStarted(False)
         self.replayRec.setText('⏵')
         self.isRunning = True
Esempio n. 3
0
              emailS.visible = True
              emailInvis.visible = False
           emailS.moveTo(x, y)
           superMover(emailS)
           sniperMover(emailS)
           wall.draw()
           end.draw()
           emailInvis.draw()
           game.update(30)
           time.sleep(0.03)

# lvl 1
game.setMusic("Sounds\\wii_tanks_red.ogg")
pygame.mixer.music.play(9)  # plays 10 times

playGame1(getCoords())

game.update(30)
game.over = False
game.stopMusic()

# lvl 2
game.setMusic("Sounds\\wii_tanks_green.ogg")
pygame.mixer.music.play(9)
if heart3.visible:

   playGame2(getCoords())

   game.update(30)
game.over = False
game.stopMusic()