Esempio n. 1
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def apply_in(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    c = Championship(server_id, char_id)
    c.apply_in()

    response = ChampionApplyResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 2
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def sync_group(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    c = Championship(server_id, char_id)
    c.sync_group()

    response = ChampionGroupSyncResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 3
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def apply_in(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    c = Championship(server_id, char_id)
    c.apply_in()

    response = ChampionApplyResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 4
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def sync_level(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    c = Championship(server_id, char_id)
    c.sync_level()

    response = ChampionLevelSyncResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 5
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def bet(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    club_id = request._proto.club_id
    bet_id = request._proto.bet_id

    c = Championship(server_id, char_id)
    c.bet(club_id, bet_id)

    response = ChampionBetResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 6
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def bet(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    club_id = request._proto.club_id
    bet_id = request._proto.bet_id

    c = Championship(server_id, char_id)
    c.bet(club_id, bet_id)

    response = ChampionBetResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 7
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def set_position(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    way = request._proto.way
    slots = request._proto.slots
    slots = parse_protocol_sync_formation_slots(slots)

    c = Championship(server_id, char_id)
    c.set_position(way, slots)

    response = ChampionFormationSetPositionResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 8
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def set_unit(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    way = request._proto.way
    slot_id = request._proto.slot_id
    unit_id = request._proto.unit_id

    c = Championship(server_id, char_id)
    c.set_unit(way, slot_id, unit_id)

    response = ChampionFormationSetUnitResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 9
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def set_staff(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    way = request._proto.way
    slot_id = request._proto.slot_id
    staff_id = request._proto.staff_id

    c = Championship(server_id, char_id)
    c.set_staff(way, slot_id, staff_id)

    response = ChampionFormationSetStaffResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 10
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def set_staff(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    way = request._proto.way
    slot_id = request._proto.slot_id
    staff_id = request._proto.staff_id

    c = Championship(server_id, char_id)
    c.set_staff(way, slot_id, staff_id)

    response = ChampionFormationSetStaffResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 11
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def set_unit(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    way = request._proto.way
    slot_id = request._proto.slot_id
    unit_id = request._proto.unit_id

    c = Championship(server_id, char_id)
    c.set_unit(way, slot_id, unit_id)

    response = ChampionFormationSetUnitResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 12
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def set_position(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    way = request._proto.way
    slots = request._proto.slots
    slots = parse_protocol_sync_formation_slots(slots)

    c = Championship(server_id, char_id)
    c.set_position(way, slots)

    response = ChampionFormationSetPositionResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 13
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    def after_staff_change(self, staff_id, force_load_staffs=False):
        # force_load_staffs: 只有这个staff的改变可能会影响到其他staff的时候,才为True
        from core.club import Club
        from core.plunder import Plunder
        from core.championship import Championship

        if force_load_staffs:
            Club(self.server_id, self.char_id, load_staffs=False).force_load_staffs(send_notify=True)
        else:
            Club(self.server_id, self.char_id).send_notify()

        p = Plunder(self.server_id, self.char_id)
        if p.find_way_id_by_staff_id(staff_id):
            p.send_formation_notify()

        c = Championship(self.server_id, self.char_id)
        if c.find_way_id_by_staff_id(staff_id):
            c.send_formation_notify()
Esempio n. 14
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    def after_staff_change(self, staff_id, force_load_staffs=False):
        # force_load_staffs: 只有这个staff的改变可能会影响到其他staff的时候,才为True
        from core.club import Club
        from core.plunder import Plunder
        from core.championship import Championship

        if force_load_staffs:
            Club(self.server_id, self.char_id,
                 load_staffs=False).force_load_staffs(send_notify=True)
        else:
            Club(self.server_id, self.char_id).send_notify()

        p = Plunder(self.server_id, self.char_id)
        if p.find_way_id_by_staff_id(staff_id):
            p.send_formation_notify()

        c = Championship(self.server_id, self.char_id)
        if c.find_way_id_by_staff_id(staff_id):
            c.send_formation_notify()
Esempio n. 15
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def club_level_up_handler(server_id, char_id, new_level, **kwargs):
    TaskDaily(server_id, char_id).try_open()

    energy_add = ConfigClubLevel.get(new_level - 1).energy
    Energy(server_id, char_id).add(energy_add)

    UnitManager(server_id, char_id).try_unlock()
    Welfare(server_id, char_id).send_level_reward_notify()
    Championship(server_id, char_id).try_initialize()
    ActivityLevelGrowing(server_id, char_id).record(new_level)
Esempio n. 16
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    def after_change(self, uid):
        from core.formation import Formation
        from core.plunder import Plunder
        from core.championship import Championship

        self.load_units()
        unit = self.get_unit_object(uid)
        all_units = self.get_units_data()

        all_units_object = [
            self.get_unit_object(k) for k, _ in all_units.iteritems()
        ]

        changed_units = {}

        for u in all_units_object:
            if u.config.race == unit.config.race:
                changed_units[u.id] = u

        self.send_notify_with_unit_objs(changed_units.values())

        fm = Formation(self.server_id, self.char_id)

        _changed = False
        for k, v in fm.in_formation_staffs().iteritems():
            if v['unit_id'] in changed_units:
                _changed = True
                break

        if _changed:
            club = Club(self.server_id, self.char_id, load_staffs=False)
            club.force_load_staffs(send_notify=True)

        _p = Plunder(self.server_id, self.char_id)
        if _p.find_way_id_by_unit_id(uid):
            _p.send_formation_notify()

        _c = Championship(self.server_id, self.char_id)
        if _c.find_way_id_by_unit_id(uid):
            _c.send_formation_notify()
Esempio n. 17
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    def __init__(self, server_id, char_id):
        from core.formation import Formation
        from core.plunder import Plunder
        from core.inspire import Inspire
        from core.championship import Championship

        self.server_id = server_id
        self.char_id = char_id

        self.formation = Formation(server_id, char_id)

        p = Plunder(server_id, char_id)
        self.plunder_formation_1 = p.get_way_object(1)
        self.plunder_formation_2 = p.get_way_object(2)
        self.plunder_formation_3 = p.get_way_object(3)

        c = Championship(server_id, char_id)
        self.championship_formation_1 = c.get_way_object(1)
        self.championship_formation_2 = c.get_way_object(2)
        self.championship_formation_3 = c.get_way_object(3)

        self.inspire = Inspire(server_id, char_id)
Esempio n. 18
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    def __init__(self, server_id, char_id):
        from core.formation import Formation
        from core.plunder import Plunder
        from core.inspire import Inspire
        from core.championship import Championship

        self.server_id = server_id
        self.char_id = char_id

        self.formation = Formation(server_id, char_id)

        p = Plunder(server_id, char_id)
        self.plunder_formation_1 = p.get_way_object(1)
        self.plunder_formation_2 = p.get_way_object(2)
        self.plunder_formation_3 = p.get_way_object(3)

        c = Championship(server_id, char_id)
        self.championship_formation_1 = c.get_way_object(1)
        self.championship_formation_2 = c.get_way_object(2)
        self.championship_formation_3 = c.get_way_object(3)

        self.inspire = Inspire(server_id, char_id)
Esempio n. 19
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    def after_change(self, uid):
        from core.formation import Formation
        from core.plunder import Plunder
        from core.championship import Championship

        self.load_units()
        unit = self.get_unit_object(uid)
        all_units = self.get_units_data()

        all_units_object = [self.get_unit_object(k) for k, _ in all_units.iteritems()]

        changed_units = {}

        for u in all_units_object:
            if u.config.race == unit.config.race:
                changed_units[u.id] = u

        self.send_notify_with_unit_objs(changed_units.values())

        fm = Formation(self.server_id, self.char_id)

        _changed = False
        for k, v in fm.in_formation_staffs().iteritems():
            if v['unit_id'] in changed_units:
                _changed = True
                break

        if _changed:
            club = Club(self.server_id, self.char_id, load_staffs=False)
            club.force_load_staffs(send_notify=True)

        _p = Plunder(self.server_id, self.char_id)
        if _p.find_way_id_by_unit_id(uid):
            _p.send_formation_notify()

        _c = Championship(self.server_id, self.char_id)
        if _c.find_way_id_by_unit_id(uid):
            _c.send_formation_notify()
Esempio n. 20
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def skill_sequence_set_staff(request):
    server_id = request._game_session.server_id
    char_id = request._game_session.char_id

    way = request._proto.way
    seq_id = request._proto.seq_id
    index = request._proto.index
    staff_id = request._proto.staff_id

    Championship(server_id,
                 char_id).skill_sequence_set_staff(way, seq_id, index,
                                                   staff_id)

    response = ChampionSkillSequenceSetStaffResponse()
    response.ret = 0
    return ProtobufResponse(response)
Esempio n. 21
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def game_start_handler(server_id, char_id, **kwargs):
    MessagePipe(char_id).clean()

    msg = UTCNotify()
    msg.timestamp = arrow.utcnow().timestamp
    MessagePipe(char_id).put(msg=msg)

    msg = SocketServerNotify()
    ss = random.choice(settings.SOCKET_SERVERS)
    msg.ip = ss['host']
    msg.port = ss['tcp']
    MessagePipe(char_id).put(msg=msg)

    _Resource.send_notify(server_id, char_id)

    UnitManager(server_id, char_id).send_notify()

    Bag(server_id, char_id).send_notify()

    StaffManger(server_id, char_id).send_notify()
    StaffRecruit(server_id, char_id).send_notify()

    f = Formation(server_id, char_id)
    f.send_formation_notify()
    f.send_slot_notify()

    club = Club(server_id, char_id)
    club.set_login()
    club.send_notify()

    msg = CreateDaysNotify()
    msg.days = days_passed(club.create_at)
    msg.create_at = club.create_at
    MessagePipe(char_id).put(msg=msg)

    chall = Challenge(server_id, char_id)
    chall.send_chapter_notify()
    chall.send_challenge_notify()

    FriendManager(server_id, char_id).send_notify()
    MailManager(server_id, char_id).send_notify()

    TaskMain(server_id, char_id).send_notify()
    TaskDaily(server_id, char_id).send_notify()

    Chat(server_id, char_id).send_notify()

    Notification(server_id, char_id).send_notify()

    FinanceStatistics(server_id, char_id).send_notify()

    TalentManager(server_id, char_id).send_notify()

    Dungeon(server_id, char_id).send_notify()

    a = Arena(server_id, char_id)
    a.send_notify()
    a.send_honor_notify()

    t = Tower(server_id, char_id)
    t.send_notify()
    t.send_goods_notify()

    Territory(server_id, char_id).send_notify()
    TerritoryStore(server_id, char_id).send_notify()
    TerritoryFriend(server_id, char_id).send_remained_times_notify()

    Store(server_id, char_id).send_notify()
    VIP(server_id, char_id).send_notify()
    Collection(server_id, char_id).send_notify()

    Energy(server_id, char_id).send_notify()

    w = Welfare(server_id, char_id)
    w.send_signin_notify()
    w.send_new_player_notify()
    w.send_level_reward_notify()
    w.send_energy_reward_notify()

    Union(server_id, char_id).send_all_notify()

    Purchase(server_id, char_id).send_notify()

    ac = ActivityNewPlayer(server_id, char_id)
    ac.send_notify()
    ac.send_daily_buy_notify()

    ActivityOnlineTime(server_id, char_id).send_notify()
    ActivityChallenge(server_id, char_id).send_notify()
    ActivityPurchaseDaily(server_id, char_id).send_notify()
    ActivityPurchaseContinues(server_id, char_id).send_notify()
    ActivityLevelGrowing(server_id, char_id).send_notify()

    p = Plunder(server_id, char_id)

    p.send_search_notify()
    p.send_result_notify()
    p.send_revenge_notify()
    p.send_station_notify()
    p.send_formation_notify()
    p.send_plunder_times_notify()
    p.send_plunder_daily_reward_notify()

    SpecialEquipmentGenerator(server_id, char_id).send_notify()

    Party(server_id, char_id).send_notify()

    ins = Inspire(server_id, char_id)
    ins.try_open_slots(send_notify=False)
    ins.send_notify()

    cs = Championship(server_id, char_id)
    cs.try_initialize(send_notify=False)
    cs.send_notify()

    WinningPlunder(server_id, char_id).send_notify()
    WinningArena(server_id, char_id).send_notify()
    WinningChampionship(server_id, char_id).send_notify()
    Worship(server_id, char_id).send_notify()
    CommonArenaWinningChat(server_id, char_id).send_notify()
    CommonPlunderWinningChat(server_id, char_id).send_notify()
    CommonChampionshipChat(server_id, char_id).send_notify()

    send_system_notify(server_id, char_id)
    BroadCast(server_id, char_id).try_cast_login_notify()
Esempio n. 22
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def game_start_handler(server_id, char_id, **kwargs):
    MessagePipe(char_id).clean()

    msg = UTCNotify()
    msg.timestamp = arrow.utcnow().timestamp
    MessagePipe(char_id).put(msg=msg)


    msg = SocketServerNotify()
    ss = random.choice(settings.SOCKET_SERVERS)
    msg.ip = ss['host']
    msg.port = ss['tcp']
    MessagePipe(char_id).put(msg=msg)

    _Resource.send_notify(server_id, char_id)

    UnitManager(server_id, char_id).send_notify()

    Bag(server_id, char_id).send_notify()

    StaffManger(server_id, char_id).send_notify()
    StaffRecruit(server_id, char_id).send_notify()

    f = Formation(server_id, char_id)
    f.send_formation_notify()
    f.send_slot_notify()

    club = Club(server_id, char_id)
    club.set_login()
    club.send_notify()

    msg = CreateDaysNotify()
    msg.days = days_passed(club.create_at)
    msg.create_at = club.create_at
    MessagePipe(char_id).put(msg=msg)

    chall = Challenge(server_id, char_id)
    chall.send_chapter_notify()
    chall.send_challenge_notify()

    FriendManager(server_id, char_id).send_notify()
    MailManager(server_id, char_id).send_notify()

    TaskMain(server_id, char_id).send_notify()
    TaskDaily(server_id, char_id).send_notify()

    Chat(server_id, char_id).send_notify()

    Notification(server_id, char_id).send_notify()

    FinanceStatistics(server_id, char_id).send_notify()

    TalentManager(server_id, char_id).send_notify()

    Dungeon(server_id, char_id).send_notify()

    a = Arena(server_id, char_id)
    a.send_notify()
    a.send_honor_notify()

    t = Tower(server_id, char_id)
    t.send_notify()
    t.send_goods_notify()

    Territory(server_id, char_id).send_notify()
    TerritoryStore(server_id, char_id).send_notify()
    TerritoryFriend(server_id, char_id).send_remained_times_notify()

    Store(server_id, char_id).send_notify()
    VIP(server_id, char_id).send_notify()
    Collection(server_id, char_id).send_notify()

    Energy(server_id, char_id).send_notify()

    w = Welfare(server_id, char_id)
    w.send_signin_notify()
    w.send_new_player_notify()
    w.send_level_reward_notify()
    w.send_energy_reward_notify()

    Union(server_id, char_id).send_all_notify()

    Purchase(server_id, char_id).send_notify()

    ac = ActivityNewPlayer(server_id, char_id)
    ac.send_notify()
    ac.send_daily_buy_notify()

    ActivityOnlineTime(server_id, char_id).send_notify()
    ActivityChallenge(server_id, char_id).send_notify()
    ActivityPurchaseDaily(server_id, char_id).send_notify()
    ActivityPurchaseContinues(server_id, char_id).send_notify()
    ActivityLevelGrowing(server_id, char_id).send_notify()

    p = Plunder(server_id, char_id)

    p.send_search_notify()
    p.send_result_notify()
    p.send_revenge_notify()
    p.send_station_notify()
    p.send_formation_notify()
    p.send_plunder_times_notify()
    p.send_plunder_daily_reward_notify()

    SpecialEquipmentGenerator(server_id, char_id).send_notify()

    Party(server_id, char_id).send_notify()

    ins = Inspire(server_id, char_id)
    ins.try_open_slots(send_notify=False)
    ins.send_notify()

    cs = Championship(server_id, char_id)
    cs.try_initialize(send_notify=False)
    cs.send_notify()

    WinningPlunder(server_id, char_id).send_notify()
    WinningArena(server_id, char_id).send_notify()
    WinningChampionship(server_id, char_id).send_notify()
    Worship(server_id, char_id).send_notify()
    CommonArenaWinningChat(server_id, char_id).send_notify()
    CommonPlunderWinningChat(server_id, char_id).send_notify()
    CommonChampionshipChat(server_id, char_id).send_notify()

    send_system_notify(server_id, char_id)
    BroadCast(server_id, char_id).try_cast_login_notify()