Esempio n. 1
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 def select_player():
     # 选人
     start = time()
     while 1:
         if time() - start > 60:
             raise OvertimeError("select_player1")
         sleep(2)
         point = mathc_img(get_img(), "ADDGIRL", 0.8)
         point = remove_same(point)
         if point:
             click(point[0])
             break
     # 确定
     start = time()
     while 1:
         if time() - start > 60:
             raise OvertimeError("select_player2")
         point = mathc_img(get_img(), "YES", 0.8)
         point = remove_same(point)
         if point:
             click(point[0])
             break
     sleep(2)
     click(75, 186)
     up_swipe()
Esempio n. 2
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 def receive_done_sub(get_img=get_img):
     """收远征完成"""
     sleep(1)
     for num in range(0, 3):
         # 找完成的远征
         point = mathc_img(get_img(), "DONE", 0.9)
         point = remove_same(point)
         # 找到可以收的远征
         if point:
             game_log.info("RECEIVE")
             click(point[0])
             point = []
             sleep(1)
             # 找MARCHDONE
             start = time()
             while 1:
                 if time() - start > 60:
                     raise OvertimeError("receive1")
                 point = mathc_img(get_img(), "MARCHDONE", 0.9)
                 if point:
                     point = []
                     break
                 sleep(STEP * 2)
             # 在回到远征界面前一直点
             start = time()
             while 1:
                 if time() - start > 60:
                     raise OvertimeError("receive2")
                 if marchfind():
                     break
                 click(792, 818)
                 sleep(2)
         # 没远征可收
         else:
             return
Esempio n. 3
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    def select_stage(self, number):
        """选关"""

        def selection(stage):
            if isinstance(stage, int):
                if stage == 1:
                    click(1105, 231)  # 选关1
                elif stage == 2:
                    click(1105, 426)  # 选关2
                elif stage == 3:
                    click(1105, 612)  # 选关3
            else:
                point = mathc_img(get_img(), stage, 0.9)
                if point:
                    click(point[0])
                else:
                    self.before_fight()
                    self.select_stage(self, number)

        start = time()
        while 1:
            if time() - start > 60:
                raise OvertimeError("stage")
            offlinefind(1)
            if startfind():
                selection(number)
                sleep(2)
                break
            sleep(STEP * 2)
Esempio n. 4
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def select_team(number):
    """选队伍和点击出发"""
    start = time()
    while 1:
        if time() - start > 60:
            raise OvertimeError("team")
        offlinefind()
        if gofind():
            power_use = go(number)
            sleep(2)
            return power_use
        sleep(STEP * 2)
Esempio n. 5
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def go_to_march():
    """进入远征界面"""
    click(1387, 543)
    sleep(3)
    start = time()
    while 1:
        if time() - start > 60:
            raise OvertimeError("go")
        marchfind()
        offlinefind()
        if marchfind():
            break
        sleep(STEP * 2)
Esempio n. 6
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def exit_to_main():
    """返回主界面"""
    click_s(1559, 35)
    start = time()
    while 1:
        if time() - start > 60:
            raise OvertimeError("exit")
        offlinefind()
        if mainpagefind():
            break
        if time() - start > 10:
            click_s(1559, 35)
            sleep(5)
        sleep(STEP * 2)
Esempio n. 7
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def select_bossfight(abnormal):
    """boss战斗选择"""
    start = time()
    while 1:
        if time() - start > 60:
            raise OvertimeError("bossfight")
        offlinefind()
        if boostfind():
            # 战斗
            return 0
        elif endfind():
            # 结束
            return 1
        sleep(STEP * 3)
Esempio n. 8
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def go(team):
    """队伍选择"""
    # 判断当前队伍 计算距目标的距离
    start = time()
    while 1:
        if time() - start > 60:
            raise OvertimeError("go")
        value = search("TEAMFIND")
        value = value + 1 - team
        if value == 0:
            power_use = powerfind()
            # print(power_use)
            click(1338, 796)
            return power_use
        elif value > 0:
            click(58, 534)
        else:
            click(1030, 534)
        sleep(2)
Esempio n. 9
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def select_wavefight(abnormal=0):
    """wave战斗选择"""
    start = time()
    while 1:
        if time() - start > 60:
            raise OvertimeError("wavefight")
        offlinefind()
        if boostfind():
            if fullfind():
                # 满血
                return 0
            else:
                # 残血
                return select_notfull(abnormal)
                start = time()
        elif endfind():
            # 结束
            return 1
        sleep(STEP * 3)
Esempio n. 10
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def end(sel):
    """结束处理"""
    click(500, 500)
    start = time()
    while 1:
        if time() - start > 60:
            raise OvertimeError("end")
        offlinefind()
        if againfind() or nextfind():
            break
        sleep(STEP * 3)
    if waterfind():
        print("water find")
        click(1415, 813)
        raise Watererror("end")
    elif sel == "next":
        click(1415, 813)
    elif sel == "again":
        click(181, 814)
Esempio n. 11
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def skill_room():
    """道场续书"""
    # 设施有红点吗
    if not mainpage_buildingfind():
        return
    click(800, 800, 3)
    # 道场有红点吗
    if not mainpage_building_skill_room_point():
        click(792, 772)
        return
    click(1316, 464)
    start = time()
    num = 0
    while 1:
        sleep(5)
        if time() - start > 60:
            break
            raise OvertimeError("skill_room")
        # 道场技能150
        point = mathc_img(get_img(), "EXP", 0.8)
        point = remove_same(point)
        if point:
            for p in point:
                if p[0] > 800:
                    point.remove(p)
            # print(point)
            click(int(point[1][0]), int(point[1][1] + 50), 1)  # 银书
            click(1322, 764, 1)
            click(992, 632, 1)
            num += 1
            continue
        #  道场确定
        point = mathc_img(get_img(), "SKILLPOINT", 0.9)
        if point:
            point = remove_same(point)
            click(point[0])
            continue
        if num == 3:
            break
    exit_to_main()
Esempio n. 12
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def select_notfull(abnormal=0):
    """残血处理"""
    next_abnormal = extra(abnormal)
    sleep(5)
    start = time()
    while 1:
        if time() - start > 30:
            raise OvertimeError("notfull")
        if boostfind():
            if fullfind():
                # 残血打完发现现在是满血
                return 0
            else:
                # 残血打完发现现在是残血
                if next_abnormal:
                    select_notfull(next_abnormal)
                else:
                    select_notfull(abnormal)
                start = time()
        elif endfind():
            # 残血打完发现现在是结束
            return 1
        sleep(STEP * 2)