Esempio n. 1
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 def __drawLink(self, vlink: VLink):
     """Draw a link."""
     points = []
     for i in vlink.points:
         vpoint = self.Points[i]
         if vpoint.type == 1 or vpoint.type == 2:
             coordinate = vpoint.c[0 if
                                   (vlink.name == vpoint.links[0]) else 1]
             x = coordinate[0] * self.zoom
             y = coordinate[1] * -self.zoom
         else:
             x = vpoint.cx * self.zoom
             y = vpoint.cy * -self.zoom
         points.append((x, y))
     pen = QPen(vlink.color)
     pen.setWidth(self.linkWidth)
     self.painter.setPen(pen)
     brush = QColor(226, 219, 190)
     brush.setAlphaF(self.transparency)
     self.painter.setBrush(brush)
     #Rearrange: Put the nearest point to the next position.
     qpoints = convex_hull(points)
     if qpoints:
         self.painter.drawPolygon(*qpoints)
     self.painter.setBrush(Qt.NoBrush)
     if ((not self.showPointMark) or (vlink.name == 'ground')
             or (not qpoints)):
         return
     pen.setColor(Qt.darkGray)
     self.painter.setPen(pen)
     cenX = sum(p[0] for p in points) / len(points)
     cenY = sum(p[1] for p in points) / len(points)
     self.painter.drawText(QPointF(cenX, cenY), '[{}]'.format(vlink.name))
Esempio n. 2
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 def __draw_link(self, vlink: VLink):
     """Draw a link."""
     if vlink.name == 'ground' or (not vlink.points):
         return
     points = self.__points_pos(vlink)
     pen = QPen()
     # Rearrange: Put the nearest point to the next position.
     qpoints = convex_hull(points, as_qpoint=True)
     if (self.select_mode == SelectMode.Link
             and self.vlinks.index(vlink) in self.selections):
         pen.setWidth(self.link_width + 6)
         pen.setColor(Qt.black if self.monochrome else QColor(161, 16, 239))
         self.painter.setPen(pen)
         self.painter.drawPolygon(*qpoints)
     pen.setWidth(self.link_width)
     pen.setColor(Qt.black if self.monochrome else QColor(*vlink.color))
     self.painter.setPen(pen)
     brush = QColor(Qt.darkGray) if self.monochrome else QColor(
         226, 219, 190)
     brush.setAlphaF(self.transparency)
     self.painter.setBrush(brush)
     self.painter.drawPolygon(*qpoints)
     self.painter.setBrush(Qt.NoBrush)
     if not self.show_point_mark:
         return
     pen.setColor(Qt.darkGray)
     self.painter.setPen(pen)
     p_count = len(points)
     cen_x = sum(p[0] for p in points) / p_count
     cen_y = sum(p[1] for p in points) / p_count
     self.painter.drawText(QRectF(cen_x - 50, cen_y - 50, 100, 100),
                           Qt.AlignCenter, f'[{vlink.name}]')
Esempio n. 3
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def dxf_boundary(vpoints: Sequence[VPoint], radius: float, interval: float,
                 version: str, file_name: str):
    """Create parts sketch in same file."""
    vlinks = {}
    for i, vpoint in enumerate(vpoints):
        for link in vpoint.links:
            if link in vlinks:
                vlinks[link].append(i)
            else:
                vlinks[link] = [i]

    dwg = ezdxf.new(version)
    msp = dwg.modelspace()

    # Interval: Offset with x axis.
    interval += radius * 2
    x_max = -interval

    # Draw link boundaries.
    for name in sorted(vlinks,
                       key=lambda name: min(vpoints[p].cx
                                            for p in vlinks[name])):
        if name == 'ground':
            continue
        # Draw joint holes.
        x_min = min(vpoints[p].cx for p in vlinks[name])

        centers = [(vpoints[p].cx if (interval is None) else x_max + interval +
                    (vpoints[p].cx - x_min), vpoints[p].cy)
                   for p in vlinks[name]]

        for coord in centers:
            msp.add_circle(coord, radius / 2)

        if interval is not None:
            x_max = max(coord[0] for coord in centers)

        # Sort the centers.
        centers_ch = convex_hull(centers)
        boundary = centers_ch.copy()
        for c in centers:
            if c not in centers_ch:
                centers_ch.append(c)
        centers = centers_ch

        # Draw boundary edges.
        boundary = boundaryloop(boundary, radius)
        for c1, c2 in boundary:
            msp.add_line((c1.x, c1.y), (c2.x, c2.y))

        # Draw fillets.
        for i in range(len(boundary)):
            x, y = centers[i]
            c1 = boundary[i - 1][1]
            c2 = boundary[i][0]
            msp.add_arc(centers[i], radius, degrees(atan2(c1.y - y, c1.x - x)),
                        degrees(atan2(c2.y - y, c2.x - x)))

    dwg.saveas(file_name)
Esempio n. 4
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            def catch(link: VLink) -> bool:
                """Detection function for links.

                + Is polygon: Using Qt polygon geometry.
                + If just a line: Create a range for mouse detection.
                """
                points = self.__points_pos(link)
                if len(points) > 2:
                    polygon = QPolygonF(convex_hull(points, as_qpoint=True))
                else:
                    polygon = QPolygonF(
                        convex_hull([(x + self.sr, y + self.sr)
                                     for x, y in points] +
                                    [(x - self.sr, y - self.sr)
                                     for x, y in points],
                                    as_qpoint=True))
                if rect:
                    return polygon.intersects(
                        QPolygonF(self.selector.to_rect(self.zoom)))
                else:
                    return polygon.containsPoint(
                        QPointF(self.selector.x, -self.selector.y) * self.zoom,
                        Qt.WindingFill)
Esempio n. 5
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def slvs_part(vpoints: List[VPoint], radius: float, file_name: str):
    """Generate a linkage sketch by specified radius."""
    # Translate
    min_x = min(vpoint.cx for vpoint in vpoints)
    min_y = min(vpoint.cy for vpoint in vpoints)
    centers = [(vpoint.cx - min_x, vpoint.cy - min_y) for vpoint in vpoints]
    # Synchronous the point coordinates after using convex hull.
    centers_ch: List[_Coord] = convex_hull(centers)
    _boundary = centers_ch.copy()
    for c in centers:
        if c not in centers_ch:
            centers_ch.append(c)
    centers = centers_ch
    del vpoints, min_x, min_y

    # Frame (p1, p2, p3) -> ((p1, p2), (p3, p1), (p3, p2))
    frame: List[_CoordsPair] = [tuple(Coordinate(*c) for c in centers[:2])]
    for c in centers[2:]:
        frame.append((frame[0][0], Coordinate(*c)))
        frame.append((frame[0][1], Coordinate(*c)))

    # Boundary
    boundary = boundaryloop(_boundary, radius)
    del _boundary

    # Writer object.
    writer = SlvsWriter()
    writer.script_group.pop()
    writer.group_normal(0x3, "boundary")

    # Add "Param".
    def add_param(edges: Sequence[_CoordsPair]):
        """Add param by pair of coordinates."""
        for edge in edges:
            writer.param_num += 0x10
            for coord in edge:
                writer.param_val(writer.param_num, coord.x)
                writer.param_num += 1
                writer.param_val(writer.param_num, coord.y)
                writer.param_num += 2
            writer.param_shift16()

    def arc_coords(index: int, _cx: float, _cy: float) -> Iterator[_Coord]:
        yield from (
            (_cx, _cy),
            (boundary[index - 1][1].x, boundary[index - 1][1].y),
            (boundary[index][0].x, boundary[index][0].y),
        )

    add_param(frame)
    add_param(boundary)
    # Circles
    for x, y in centers:
        writer.param_num += 0x10
        writer.param_val(writer.param_num, x)
        writer.param_num += 1
        writer.param_val(writer.param_num, y)
        # Shift to 0x40
        writer.param_num += 0x2f
        writer.param_val(writer.param_num, radius / 2)
        writer.param_shift16()
    # Arc
    for i in range(len(boundary)):
        cx, cy = centers[i]
        writer.param_num += 0x10
        for x, y in arc_coords(i, cx, cy):
            writer.param_val(writer.param_num, x)
            writer.param_num += 1
            writer.param_val(writer.param_num, y)
            writer.param_num += 2
        writer.param_shift16()

    # Group 2:

    point_count = len(centers)
    # The number of same points.
    point_num = [[] for _ in range(point_count)]
    # The number of same lines.
    line_num = [[] for _ in range(len(frame))]

    def segment_processing(edges: Sequence[_CoordsPair]):
        """Add edges to workplane. (No any constraint.)"""
        # Add "Request".
        for _ in range(len(edges)):
            writer.request_line(writer.request_num)
            writer.request_num += 1

        def edges_is_frame() -> Iterator[int]:
            """Number code of frame."""
            yield 0
            yield 1
            k = 2
            while True:
                for code in (0, 1):
                    yield code
                    yield k
                k += 1

        def edges_is_boundary() -> Iterator[int]:
            """Number code of boundary."""
            k = 0
            while True:
                yield k
                k += 1
                k %= len(point_num)
                yield k

        # Add "Entity".
        if edges is frame:
            p_count = edges_is_frame()
        else:
            p_count = edges_is_boundary()

        for index, edge in enumerate(edges):
            writer.entity_line(writer.entity_num)
            for j, coord in enumerate(edge):
                writer.entity_num += 1
                point_num[next(p_count)].append(writer.entity_num)
                writer.entity_point_2d(writer.entity_num, coord.x, coord.y)
                line_num[index].append(writer.entity_num)
            writer.entity_shift16()

    segment_processing(frame)

    center_num = [nums[0] for nums in point_num]

    # Add "Constraint".
    # Same point constraint.
    for p in point_num:
        for p_ in p[1:]:
            writer.constraint_point(writer.constraint_num, p[0], p_)
            writer.constraint_num += 1
    for i, (n1, n2) in enumerate(line_num):
        p1, p2 = frame[i]
        writer.constraint_distance(writer.constraint_num, n1, n2,
                                   p1.distance(p2))
        writer.constraint_num += 1
    # Add "Constraint" of position.
    for i in range(2):
        c = frame[0][i]
        writer.constraint_fix(writer.constraint_num, point_num[i][0], c.x, c.y)
        if i == 1:
            writer.script_constraint.pop()
            writer.constraint_num += 1
        else:
            writer.constraint_num += 2

    # Group 3:
    writer.set_group(0x3)

    # The number of same points.
    point_num = [[] for _ in range(len(boundary))]
    # The number of same lines.
    line_num = [[] for _ in range(len(boundary))]
    # The number of circles.
    circles = []

    segment_processing(boundary)

    def add_circle(index: int, _x: float, _y: float):
        """Add circle"""
        # Add "Request"
        writer.request_circle(writer.request_num)
        writer.request_num += 1
        # Add "Entity"
        writer.entity_circle(writer.entity_num)
        circles.append(writer.entity_num)
        writer.entity_num += 1
        writer.entity_point_2d(writer.entity_num, _x, _y)
        num = writer.entity_num
        # Shift to 0x20
        writer.entity_num += 0x1f
        writer.entity_normal_2d(writer.entity_num, num)
        # Shift to 0x40
        writer.entity_num += 0x20
        writer.entity_distance(writer.entity_num, radius / 2)
        writer.entity_shift16()
        # Add "Constraint" for centers.
        writer.constraint_point(writer.constraint_num, num, center_num[index])
        writer.constraint_num += 1
        # Add "Constraint" for diameter.
        if index == 0:
            writer.constraint_diameter(writer.constraint_num, circles[-1],
                                       radius)
        else:
            writer.constraint_equal_radius(writer.constraint_num, circles[-1],
                                           circles[0])
        writer.constraint_num += 1

    def add_arc(index: int, _cx: float, _cy: float):
        """Add arc"""
        # Add "Request"
        writer.request_arc(writer.request_num)
        writer.request_num += 1
        # Add "Entity"
        writer.entity_arc(writer.entity_num)
        circles.append(writer.entity_num)
        p3 = []
        for ax, ay in arc_coords(index, _cx, _cy):
            writer.entity_num += 1
            writer.entity_point_2d(writer.entity_num, ax, ay)
            p3.append(writer.entity_num)
        writer.entity_num += 0x3d
        writer.entity_normal_2d(writer.entity_num, p3[0])
        writer.entity_shift16()
        # Add "Constraint" for three points.
        num1, num2 = point_num[index]
        if (num1 % 16) < (num2 % 16):
            num1, num2 = num2, num1
        for j, num in enumerate((
                center_num[index],
                num1,
                num2,
        )):
            writer.constraint_point(writer.constraint_num, p3[j], num)
            writer.constraint_num += 1
        # Add "Constraint" for diameter.
        if index == 0:
            writer.constraint_diameter(writer.constraint_num, circles[-1],
                                       radius * 2)
        else:
            writer.constraint_equal_radius(writer.constraint_num, circles[-1],
                                           circles[0])
        writer.constraint_num += 1
        # Add "Constraint" for become tangent line.
        for j, num in enumerate((num1 - num1 % 16, num2 - num2 % 16)):
            r = j == 1
            writer.constraint_arc_line_tangent(writer.constraint_num,
                                               circles[-1],
                                               num,
                                               reversed=r)
            writer.constraint_num += 1

    for i, (x, y) in enumerate(centers):
        add_circle(i, x, y)
    circles.clear()
    for i in range(len(boundary)):
        x, y = centers[i]
        add_arc(i, x, y)

    # Write file.
    writer.save(file_name)