def _hero_change(hero_id, **kwargs): hero = Hero(hero_id) hero.save_cache() update_hero_notify( hero.char_id, [hero,] )
def _char_level_up(char_id, new_level, **kwargs): heros_dict = char_heros_dict(char_id) achievement = Achievement(char_id) achievement.trig(18, new_level) heros = [] for hid in heros_dict.keys(): h = Hero(hid) h.save_cache() heros.append(h) update_hero_notify(char_id, heros) activity_stage = ActivityStage(char_id) activity_stage.check(new_level)