def draw(self, context): Thing.draw(self, context) # draw a bounding box #Primitives.bounding_box(context, -0.5, -0.5, 1.0, 1.0) # set origin to top left #context.translate(-0.5 + (self.root_node.width / 2.0), -0.5 + (self.root_node.height / 2.0)) context.translate(-0.5, -0.5) if self.cache_drawing_operations: # check if rendering cache needs to be refreshed if (self.cached_render is None) or (self.cached_scale is not TheWorld.scale): self.cached_render = self.__render_cache(context) self.cached_scale = TheWorld.scale # blast cached rendering to screen context.save() pixel_width, pixel_height = context.user_to_device_distance(self.width, self.height) context.scale(1.0 / pixel_width, 1.0 / pixel_height) context.set_source_surface(self.cached_render) context.paint() context.restore() else: # draw connectors first for z-order context.save() self.x_offset = 0 self.y_offset = 0 self.draw_connectors(context, self.root_node) self.x_offset = 0 self.y_offset = 0 self.draw_nodes(context, self.root_node) context.restore()
def draw(self, context): Thing.draw(self, context) context.select_font_face("Sans", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL) context.set_font_size(0.1) context.set_source_rgb(0.0, 0.0, 0.0) context.move_to(-0.3, 0.02) context.show_text(self.target.__name__)
def draw(self, context): Thing.draw(self, context) x1 = -TheWorld.unit_range y1 = -TheWorld.unit_range x2 = TheWorld.unit_range y2 = TheWorld.unit_range # draw button context.rectangle(x1, y1, x2 * 2.0, y2 * 2.0) self.color(context) context.fill() cx1 = -TheWorld.unit_range / 4.0 cy1 = y1 cx2 = TheWorld.unit_range / 4.0 cy2 = y2 #context.set_source_rgba(0.9, 0.9, 0.9, 0.5) #context.move_to(x1, 0) #context.curve_to(cx1, y1, cx2, cy2, TheWorld.unit_range, 0); #context.line_to(x2, y1) #context.line_to(x1, y1) #context.close_path() #context.fill() #context.set_source_rgba(0.7, 0.7, 0.7, 0.5) #context.move_to(x1, 0) #context.curve_to(cx1, y1, cx2, cy2, TheWorld.unit_range, 0); #context.line_to(x2, y2) #context.line_to(x1, y2) #context.close_path() #context.fill() # border context.set_line_width(1.0) context.set_source_rgb(0, 0, 0) context.rectangle(x1, y1, x2 * 2.0, y2 * 2.0) context.stroke() # draw label context.select_font_face("Sans", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL) context.set_font_size(70) context.set_source_rgb(0.0, 0.0, 0.0) context.move_to(-TheWorld.unit_range + 5, TheWorld.unit_range/4) context.show_text(self.label) # reset color self.color = lambda context : context.set_source_rgb(1.0, 1.0, 1.0)
def draw(self, context): Thing.draw(self, context) # draw a bounding box context.set_line_width(0.005) context.set_source_rgba(0.8, 0.8, 0.8, 1.0) context.rectangle(-0.5, -0.5, 1.0, 1.0) context.fill() # render label context.save() context.move_to(-0.5, -0.5) context.scale(self.scale_x, self.scale_y) context.set_source_rgb(0.0, 0.0, 0.0) context.show_layout(self.layout) context.restore()
def draw(self, context): Thing.draw(self, context) self.text = self.target.__class__.__name__ # + "\n" + self.target.code # figure out scale factor to fit text to thing size scale = min(1.0 / self.pixel_width, 1.0 / self.pixel_height) / 2.0 # draw connectors self.draw_inputs(context) #self.draw_outputs(context) # render the text context.save() context.move_to(-0.3, -0.5) context.scale(scale, scale) context.set_source_rgba(0.0, 0.0, 0.0, 1.0) context.show_layout(self.layout) context.restore() # render box Primitives.panel(context, -0.5, -0.5, 1.0, 1.0, 0.05)
def draw(self, context): Thing.draw(self, context) context.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL) context.set_font_size(10.0) # # Decorations ################################### if self.mouse_over: # highlight # context.set_source_rgb(1.0, 1.0, 0.7) # context.rectangle(self.left - self.decorator_size, # self.top - self.decorator_size, # self.width + self.decorator_size * 2.0, # self.height + self.decorator_size * 2.0) # context.fill() # scaler if self.mouse_over_scaler: context.set_source_rgb(1.0, 0.0, 0.0) context.move_to(self.left - self.decorator_size * 2.0, self.bottom + self.decorator_size * 2.0) context.show_text(str((int(self.world_width), int(self.world_height)))) else: context.set_source_rgb(0.0, 0.0, 0.0) context.set_line_width(4.0) context.move_to(self.left - self.decorator_size, self.bottom - self.decorator_size) context.line_to(self.left - self.decorator_size, self.bottom + self.decorator_size) context.line_to(self.left + self.decorator_size, self.bottom + self.decorator_size) context.stroke() # sizer if self.mouse_over_sizer: context.set_source_rgb(1.0, 0.0, 0.0) context.move_to(self.right + self.decorator_size * 2.0, self.bottom + self.decorator_size * 2.0) context.show_text(str((int(self.width), int(self.height)))) else: context.set_source_rgb(0.0, 0.0, 0.0) context.set_line_width(4.0) context.move_to(self.right + self.decorator_size, self.bottom - self.decorator_size) context.line_to(self.right + self.decorator_size, self.bottom + self.decorator_size) context.line_to(self.right - self.decorator_size, self.bottom + self.decorator_size) context.stroke() # rotater if self.mouse_over_rotater: context.set_source_rgb(1.0, 0.0, 0.0) context.move_to(self.right + self.decorator_size * 2.0, self.top - self.decorator_size * 2.0) context.show_text(str(int(self.rotation))) context.stroke() else: context.set_source_rgb(0.0, 0.0, 0.0) context.set_line_width(4.0) context.arc( self.right - self.decorator_size / 2.0, self.top + self.decorator_size / 2.0, self.decorator_size * 2.0, math.pi + math.pi / 2.0, 0.0, ) context.stroke() # input if self.mouse_over_input: context.set_source_rgb(1.0, 0.0, 0.0) else: context.set_source_rgb(0.0, 0.0, 0.0) context.set_line_width(1.0) context.move_to(self.left - self.decorator_size * 2.0, -self.decorator_size) context.line_to(self.left - self.decorator_size, 0.0) context.line_to(self.left - self.decorator_size * 2.0, self.decorator_size) context.close_path() context.fill() # output if self.mouse_over_output: context.set_source_rgb(1.0, 0.0, 0.0) else: context.set_source_rgb(0.0, 0.0, 0.0) context.set_line_width(1.0) context.move_to(self.right + self.decorator_size, -self.decorator_size) context.line_to(self.right + self.decorator_size * 2.0, 0.0) context.line_to(self.right + self.decorator_size, self.decorator_size) context.close_path() context.fill() # # End Decorations ############################### # render any encapsulated objects if self.render_children: self.draw_children(context, self.children())