Esempio n. 1
0
import widgets

# Text label example.

WINDOW_WIDTH = 1024
WINDOW_HEIGHT = 728

pygame.init()
pygame.font.init
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
clock = pygame.time.Clock()
FPS = 60
running = True

if __name__ == "__main__":	
    panel = widgets.Panel(core.Grid((3, 10), (WINDOW_WIDTH, WINDOW_HEIGHT)), None, None, (0, 0))
    panel.set_color((155, 155, 155, 255))
    text = widgets.TextLabel(panel, (1, 2), core.Text(
        """
        Lorem ipsum dolor sit amet, 
        consectetur adipiscing elit,
        sed do eiusmod tempor incididunt
        ut labore et dolore magna aliqua.
        Ut enim ad minim veniam, quis
        nostrud exercitation ullamco laboris
        nisi ut aliquip ex ea commodo consequat.
            Duis aute irure dolor in
            reprehenderit in voluptate velit
            esse cillum dolore eu fugiat
            nulla pariatur. Excepteur sint
            occaecat cupidatat non proident,
import widgets

# Option chooser example.

WINDOW_WIDTH = 1024
WINDOW_HEIGHT = 728

pygame.init()
pygame.font.init
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
clock = pygame.time.Clock()
FPS = 60
running = True

if __name__ == "__main__":
    panel = widgets.Panel(core.Grid((3, 20), (WINDOW_WIDTH, WINDOW_HEIGHT)),
                          None, None, (0, 0))
    panel.set_color((155, 155, 155, 255))
    opt = widgets.OptionChooser(panel, (0, 5),
                                ["Blue", "Orange", "Black", "White", "Red"], 2)
    # Changing the images of the buttons, from left to right.
    # They must be changed prior to spanning, otherwise you'll get nasty dimension issues.
    opt.set_images(("gfx/black_arrow_0.png", "gfx/black_arrow_1.png"))
    opt.set_span((2, 3))
    opt.set_border(core.BLACK, 16)
    opt.text_color = core.RED
    opt.bold = True
    opt.italic = True

    opt.update_text()
Esempio n. 3
0
import widgets

# Widget border example.

WINDOW_WIDTH = 1024
WINDOW_HEIGHT = 728

pygame.init()
pygame.font.init
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
clock = pygame.time.Clock()
FPS = 60
running = True

if __name__ == "__main__":
    panel = widgets.Panel(core.Grid((3, 7), (WINDOW_WIDTH, WINDOW_HEIGHT)),
                          None, None, (0, 0))
    panel.set_color((55, 55, 55, 255))
    midpanel = widgets.Panel(
        core.Grid((1, 1), (panel.get_cell_width(), panel.get_cell_height())),
        panel, (1, 1), None)
    midpanel.set_color((0, 0, 0, 255))
    midpanel.set_span((0, 6))
    button = widgets.TextButton(midpanel, (0, 0),
                                core.Text("Button " + str(0), 32))
    button.set_color((0, 100, 0, 255))
    button.set_border((255, 0, 0, 255), 16)

    def redraw():
        pygame.display.flip()
        screen.fill((0, 0, 0))