Esempio n. 1
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    def stop(self):
        """ 进程退出 """
        if self.stoping:
            return
        self.stoping = True
        log.info(u'game模块停止')
        Game.parent_stoped = bool(os.environ.get('PARENT_STOPED', False))

        def _stop_func():
            try:
                self._stop()
            except StandardError:
                log.log_except()

            for mgr in self.stop_mgrs:
                try:
                    mgr.stop()
                except StandardError as e:
                    log.log_except('stop mgr(%s) error:%s', mgr, e)
            sleep(0.5)  #允许其它线程切换
            #等待其它完成
            while self.stop_lock.wait() < self.lock_count:
                sleep(0.1)

        try:
            #保证在30分钟内处理完
            with Timeout.start_new(60 * 30):
                _stop_func()
        except:
            log.log_except()
        self.stoped = True
Esempio n. 2
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 def pay_back(self, rid, first_reward, coin):
     """ 支付回调 coin=奖励里的真元宝数"""
     reward = self._game.reward_mgr.get(rid)
     items = reward.reward(self.reward_params())
     #是否首充
     vip_base_coin = self._game.setting_mgr.setdefault(
         VIP_BASE_COIN, VIP_BASE_COIN_V)
     log.info("vipCoin:%s, charge origin:%s, first_reward:%s",
              self.data.vipCoin, vip_base_coin, first_reward)
     bag_items = self.bag.add_items(items, log_type=ITEM_ADD_PAY)
     if not self.data.Payed and first_reward:
         try:
             self.data.Payed = 1
             freward = self._game.reward_mgr.get(first_reward)
             fitems = freward.reward(self.reward_params())
             #发放首充奖励
             log.info(u'[pay_back](%d)首冲翻倍:%s', self.data.id, coin)
             self.add_coin(aCoin3=coin, log_type=COIN_FIRST_PAY)
             bag_items.coin3 += coin
             self.vip.first_charge(fitems)
         except:
             log.log_except()
     self.vip.pay_back(bag_items)
     self.pub(MSG_VIP_COIN_ADD, self.data.coin2)
     return 1, self.data.level
Esempio n. 3
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 def pub_exit(self):
     """ 进程准备退出 """
     for (func, args, kw) in self._exits:
         try:
             func(*args, **kw)
         except:
             log.log_except()
Esempio n. 4
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    def run(self):
        import game
        game.init(self)
        sys.modules['app'] = self
        self.names = None #subgame names
        self.sub_mgr = subgame.SubGameMgr(self)
        self.sub_mgr.start()
        self.rpc_svr.bind(self.admin_addr)
        self.rpc_svr.register(self)
        self.rpc_svr.start()

        self._init_web()
        self.web_svr.start()
        log.info('app started')
        while 1:
            try:
                self._waiter.wait()
                break
            except KeyboardInterrupt:
                log.info('app stoped:KeyboardInterrupt')
            except SystemExit:
                log.info('app stoped:SystemExit')
            except:
                log.log_except()
                break
            log.info('spawn app stop')
            spawn(self.stop)
            sleep(0.2)
        cmd = ' '.join(map(str, [sys.executable,] + sys.argv))
        log.info('*****app(%s) stoped', cmd)
        self.stop()

        #守护进程方式,重启服务
        if self.restarted and hasattr(self, 'daemon_runner'):
            self.daemon_runner.domain_restart()
Esempio n. 5
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 def del_task(self, task):
     try:
         self.tasks.pop(task.data.id)
         self.tids.pop(task.data.tid)
         task.delete(self.player._game.rpc_store)
     except:
         log.log_except()#_better=1)
Esempio n. 6
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    def player_login(self, pid):
        resp_f = 'enter'
        player_data = PlayerData.load(pid)
        player = Player()
        player.data.update(player_data)
        if player.data.id is None:
            log.error('player(%d)player_login load error:%s', pid, player_data)
            return pack_msg(resp_f, 0, err=errcode.EC_VALUE)

        if player.is_forbid_login:
            return pack_msg(resp_f, 0, err=errcode.EC_FORBID_LOGON)
        if not self.mgr.add_player(player):
            return pack_msg(resp_f, 0, err=errcode.EC_TIME_UNDUE)
        self.player = player
        try:
            player.set_rpc(self._rpc)
            player.login(self)
            map_id = player.data.mapId if player.data.mapId else 1
            player.scene_enter(map_id, login=True)
            self.mgr.logon_player(player)
            log.debug(u'(%s)玩家(%s)登陆成功', player.data.id, player.data.name)
            player.send_msg(player.get_init_msg())
            spawn(self.mgr.logoned_player, player)
            return pack_msg(resp_f, 1)
        except:
            log.log_except(u'玩家(%s)登陆初始化失败', player.data.id)
            self.player_logout()
            return pack_msg(resp_f, 0, err=errcode.EC_VALUE)
Esempio n. 7
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    def GET(cls, sdk, data):
        """ 收到回调,处理数据 """
        #校验
        #        log.info('[pp]PayCallBack:%s', data)
        for fn in cls.FIELDS:
            if fn not in data:
                log.warn('[pp]Param not found:%s', fn)
                return CODE_PARAM, ''

        #rsa验证
        sign = data['sign']
        sdata = sdk.decode_sign(sign)
        for k, v in sdata.iteritems():
            if k == cls.F_STATUS:
                if int(data[k]) != int(v):
                    return CODE_SIGN, 'sign data error'
            elif data[k] != v:
                return CODE_SIGN, 'sign data error'

        if cls.pay_exist(data[cls.F_TORDER]):
            return CODE_SUCC, ''
        #保存
        try:
            if cls.save_data(data[cls.F_PORDER], data[cls.F_TORDER],
                             cls.is_ok(data), data[cls.F_PRICE], data):
                return CODE_SUCC, 'save'
        except:
            log.log_except()
        return CODE_FAIL, 'systemError'
Esempio n. 8
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    def gm_add_ally_members(self, a_name, p_name, num):
        """添加同盟成员的数目"""
        if p_name:
            return self._add_member_by_p_name(a_name, p_name)

        try:
            rpc_store = self.player._game.rpc_store
            ally_mgr = Game.instance.rpc_ally_mgr
            sum_num = 0  #通过GM命令加入同盟的总数
            lev_in_num = PlayerData.count({FN_PLAYER_LEVEL: {
                FOP_GTE: 1
            }})  #达到等级条件的总数
            us_list = []  #本次使用到了的pid
            #每个段的起始和结束pid[(s1,e1), (s2,e2))]
            section_list = [(i * SECTION, (i + 1) * SECTION)
                            for i in xrange(lev_in_num / SECTION)]
            start_time = time.time()
            shuffle(section_list)
            if not ally_mgr.set_gm_ally_by_name(a_name):
                self.log(u'公会名字不存在')
                return
            for start_pid, end_pid in section_list:
                us_list.append((start_pid, end_pid))
                for pid in xrange(start_pid, end_pid):
                    if sum_num >= num:
                        self.log(u'申请添加%s个满足等级条件的%s个实际添加%s个成员', num,
                                 lev_in_num, sum_num)
                        ally_mgr.clear_gm_ally()
                        return
                    if not rpc_store.has("player", pid):
                        log.info("table player has no pid:%s", pid)
                        continue
                    sum_num += ally_mgr.gm_add_ally(pid)
        except:
            log.log_except()
Esempio n. 9
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    def GET(cls, sdk, data):
        """ 收到回调,处理数据 """
        #校验
        for attr in cls.FIELDS:
            if attr not in data:
                log.warn('[TongBu]Param not found:%s, data:%s', attr, data)
                return CODE_PARAM, ''

        #rsa验证
        sign = data['sign']
        sdata = sdk.get_sign(data)
        if sdata != sign:
            log.warn('[TongBu]sign data error, sign(%s) sdata(%s)', sign, sdata)
            return CODE_SIGN, 'sign data error'

        if cls.pay_exist(data[cls.F_TORDER]):
            return CODE_SUCC, 'payExistError'
            #保存
        try:
            if cls.save_data(
                data[cls.F_PORDER],
                data[cls.F_TORDER],
                cls.is_ok(data),
                int(data[cls.F_PRICE])/100,
                data):
                return CODE_SUCC, 'save'
        except:
            log.log_except()
        return CODE_FAIL, 'systemError'
Esempio n. 10
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    def GET(cls, sdk, data):
        """ 收到回调,处理数据 """
        #校验
        for attr in cls.FIELDS:
            if attr not in data:
                log.warn('[TongBu]Param not found:%s, data:%s', attr, data)
                return CODE_PARAM, ''

        #rsa验证
        sign = data['sign']
        sdata = sdk.get_sign(data)
        if sdata != sign:
            log.warn('[TongBu]sign data error, sign(%s) sdata(%s)', sign,
                     sdata)
            return CODE_SIGN, 'sign data error'

        if cls.pay_exist(data[cls.F_TORDER]):
            return CODE_SUCC, 'payExistError'
            #保存
        try:
            if cls.save_data(data[cls.F_PORDER], data[cls.F_TORDER],
                             cls.is_ok(data),
                             int(data[cls.F_PRICE]) / 100, data):
                return CODE_SUCC, 'save'
        except:
            log.log_except()
        return CODE_FAIL, 'systemError'
Esempio n. 11
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 def check_accout(cls, sdk, data):
     player_info_fs = ['rid', 'level']
     log.info('[idsc]Server:%s', data)
     ret_msg = None
     try:
         sid = int(data['serv_id'])
         name = data.get('usr_name')
         for sid, rpc_client in game_servers.iter_servers([sid]):
             u, p = rpc_client.get_rpc_user_by_name(
                 name, player_fs=player_info_fs)
             ss = game_servers.get_servers()
             server = ss.get(sid)
             ret_msg = {
                 "err_code": 0,
                 "usr_id": u['name'],
                 "usr_name": name,
                 "usr_rank": p['level'],
                 "player_id": p['id'],
                 "app_id": server.app
             }
     except:
         log.log_except()
     if ret_msg is None:
         ret_msg = {'err_code': 1, 'desc': u'没有该用户'}
     return ret_msg
Esempio n. 12
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def http_urllib3(host,
                 port,
                 url,
                 params=None,
                 data=None,
                 raise_err=False,
                 headers=None,
                 ssl=False):
    """ 用http方式发送数据 """
    err_msg = '发送数据到HTTP服务器(%s:%s%s)时出错' % (host, port, url)
    try:
        urls = get_urls(host, port, url, params, ssl=ssl)
        data = urllib.urlencode(data)
        rs = _http_pool.urlopen('POST' if data is not None else 'GET',
                                urls,
                                body=data,
                                headers=headers)
        if rs.status != 200:
            if raise_err:
                raise ValueError(rs.status, rs.data[:50])
            log.error('%s:%s - %s', err_msg, rs.status, rs.data[:50])
        else:
            return rs.data
    except socket.error as e:
        if raise_err:
            raise ValueError(e)
        log.error('%s:%s', err_msg, str(e))
    except Exception:
        if raise_err:
            raise
        log.log_except()
Esempio n. 13
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    def GET(cls, sdk, data):
        """ 收到回调,处理数据 """
        #校验
        rs = cls.check_attr(cls.FIELDS, data)
        if not rs:
            return CODE_PARAM, ''
        #rsa验证
        sign = data['sign']
        data = data['data']
        sdata = sdk.get_sign(data)
        if sdata != sign:
            log.warn('[uc]sign data error, sign(%s) sdata(%s)', sign, sdata)
            return CODE_SIGN, 'sign data error'

        if cls.pay_exist(data[cls.F_TORDER]):
            return CODE_SUCC, 'payExistError'
            #保存
        try:
            if cls.save_data(
                data[cls.F_PORDER],
                data[cls.F_TORDER],
                cls.is_ok(data),
                data[cls.F_PRICE],
                data):
                return CODE_SUCC, 'save'
        except:
            log.log_except()
        return CODE_FAIL, 'systemError'
Esempio n. 14
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 def get_sub_mgr(self, pid, offline=False, forced=True):
     """ 获取玩家所在进程的player_mgr对象
     @param:
         pid: 玩家id
         offline: 是否离线也选择一个子进程
         forced: 是否离线也强制选一个
     @return:
         app_name, rpc_sub_mgr
     """
     self.lock.acquire()
     try:
         app_name = self._players.get(pid)
         ensure = False
         if not app_name and offline:
             ensure = True
             app_name = self._logouts.get(pid)
         if not app_name and forced:
             app_name, _ = self.choice_sub_mgr()
         if not app_name:
             self.lock.release()
             return '', None
         sub_mgr = Game.get_service(app_name, SubPlayerMgr._rpc_name_)
         if ensure:
             rs = sub_mgr.load_player(pid)
             if not rs:
                 self.lock.release()
                 return '', None
             else:
                 self._logouts[pid] = app_name
         self.lock.release()
         return app_name, sub_mgr
     except:
         self.lock.release()
         log.log_except()
         return '', None
Esempio n. 15
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 def GET(cls, sdk, data):
     """ 收到回调,处理数据 """
     #校验
     #        log.info('[sdk91Pay]PayCallBack:%s', data)
     for fn in cls.FIELDS:
         if fn not in data:
             log.warn('[sdk91Pay]Param not found:%s', fn)
             return CODE_PARAM, ''
     #算md5需要用utf8编码
     data_utf8 = dict([(k, v.encode('utf8')) for k, v in data.iteritems()])
     sign = data['Sign']
     sign_t = ''.join(['%%(%s)s' % fn for fn in cls.FIELDS[:-1]])
     sign_str = '%s%s' % (sign_t % data_utf8, sdk.app_key)
     md5_str = md5(sign_str).hexdigest()
     if sign != md5_str:
         log.warn('[sdk91Pay]sign error:%s != %s (%s)', sign, md5_str,
                  sign_str)
         return CODE_SIGN, ''
     if cls.pay_exist(data[cls.F_TORDER]):
         return CODE_SUCC, ''
     #保存
     try:
         if cls.save_data(data[cls.F_PORDER], data[cls.F_TORDER],
                          cls.is_ok(data), data[cls.F_PRICE], data):
             return CODE_SUCC, 'save'
     except:
         log.log_except()
     return CODE_FAIL, 'systemError'
Esempio n. 16
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 def del_task(self, task):
     try:
         self.tasks.pop(task.data.id)
         self.tids.pop(task.data.tid)
         task.delete(self.player._game.rpc_store)
     except:
         log.log_except()  #_better=1)
Esempio n. 17
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 def stop(self):
     log.info(u'主进程stop,关闭逻辑进程')
     for logic_app, (pid, game) in self.logics.items():
         try:
             self._remove_logic(logic_app)
         except:
             log.log_except()
Esempio n. 18
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    def GET(cls, sdk, data):
        """ 收到回调,处理数据 """
        #校验
        for fn in cls.FIELDS:
            if fn not in data:
                log.warn('[idsc]callback Param not found:%s', fn)
                return CODE_PARAM, ''

        #rsa验证
        sign = data['sign']
        sdata = sdk.get_pay_sign(data)
        if sdata != sign:
            log.warn('[idsc]callback sign data error, sign(%s) sdata(%s)', sign, sdata)
            return CODE_SIGN, 'sign data error'

        #保存
        try:
            if cls.save_data(data[cls.F_PORDER],
                data[cls.F_TORDER],
                cls.is_ok(data),
                data[cls.F_PRICE],
                data):
                return CODE_SUCC, 'save'
        except:
            log.log_except()
        return CODE_FAIL, 'systemError'
Esempio n. 19
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 def stop(self):
     log.info(u'主进程stop,关闭逻辑进程')
     for logic_app, (pid, game) in self.logics.items():
         try:
             self._remove_logic(logic_app)
         except:
             log.log_except()
Esempio n. 20
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    def GET(cls, sdk, data):
        """ 收到回调,处理数据 """
        #校验
#        log.info('[pp]PayCallBack:%s', data)
        for fn in cls.FIELDS:
            if fn not in data:
                log.warn('[pp]Param not found:%s', fn)
                return CODE_PARAM, ''

        #rsa验证
        sign = data['sign']
        sdata = sdk.decode_sign(sign)
        for k,v in sdata.iteritems():
            if k == cls.F_STATUS:
                if int(data[k]) != int(v):
                    return CODE_SIGN, 'sign data error'
            elif data[k] != v:
                return CODE_SIGN, 'sign data error'

        if cls.pay_exist(data[cls.F_TORDER]):
            return CODE_SUCC, ''
        #保存
        try:
            if cls.save_data(data[cls.F_PORDER],
                data[cls.F_TORDER],
                cls.is_ok(data),
                data[cls.F_PRICE],
                data):
                return CODE_SUCC, 'save'
        except:
            log.log_except()
        return CODE_FAIL, 'systemError'
Esempio n. 21
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 def send_msg_by_token(self, uid, token, msg, **kw):
     if self.apns_started:
         try:
             log.info("identifier:%s,uid:%s,token:%s", kw['identifier'], uid, token)
             self.send_apns_msg(token, msg, **kw)
         except Exception, e:
             log.log_except()
Esempio n. 22
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    def start(self):
        self.init_frame()
        self.frame.start()

        self._init_web()
        self.web_svr.start()
        log.info('app started')
        # spawn_later(2, self.stop)
        while 1:
            try:
                self._waiter.wait()
                break
            except KeyboardInterrupt:
                log.info('app stoped:KeyboardInterrupt')
            except SystemExit:
                log.info('app stoped:SystemExit')
            except:
                log.log_except()
                break
            log.info('spawn app stop')
            spawn(self.stop)
            sleep(0.2)
        cmd = ' '.join(list(map(str, [
            sys.executable,
        ] + sys.argv)))
        log.info('*****app(%s) stoped', cmd)
        self.stop()

        #守护进程方式,重启服务
        if self.restarted and hasattr(self, 'daemon_runner'):
            self.daemon_runner.domain_restart()
Esempio n. 23
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    def GET(cls, sdk, data):
        """ 收到回调,处理数据 """
        #校验
#        log.info('[dpay]PayCallBack:%s', data)
        for fn in cls.FIELDS:
            if fn not in data:
                log.warn('[dpay]Param not found:%s', fn)
                return CODE_PARAM, ''
        #算md5需要用utf8编码
        data_utf8 = dict([(k,v.encode('utf8')) for k,v in data.iteritems()])
        sign = data['Sign']
        sign_t = '&'.join(['%s=%%(%s)s' % (fn, fn) for fn in cls.FIELDS[:-1]])
        sign_str = '%s%s' % (sign_t % data_utf8, sdk.app_key)
        if isinstance(sign_str, unicode):
            sign_str = sign_str.encode('ascii')
        md5_str = md5(sign_str).hexdigest()
        if sign != md5_str:
            log.warn('[dpay]sign error:%s != %s (%s)', sign, md5_str, sign_str)
            return CODE_SIGN, ''
        if cls.pay_exist(data[cls.F_TORDER]):
            return CODE_SUCC, ''
            #保存
        try:
            if cls.save_data(data[cls.F_PORDER],
                data[cls.F_TORDER],
                cls.is_ok(data),
                data[cls.F_PRICE],
                data):
                return CODE_SUCC, 'save'
        except:
            log.log_except()
        return CODE_FAIL, 'systemError'
Esempio n. 24
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 def _notice_data(self, l_sec):
     """ 广播数据 包括世界boss剩余血量和排名 """
     #log.debug('(%s)WorldBoss_notice_data %s', self.data.blid, l_sec)
     hp_resp_f = 'bossHp'
     rank_resp_f = 'bossRank'
     hp_time = self.fetch_hp_time
     c = self.fetch_rank_time / hp_time
     sleep(l_sec)
     tmp = 0
     self.is_start = is_win = True
     while not self.gm_stoped:
         sleep(hp_time)
         msg = pack_msg(hp_resp_f,
                        1,
                        data={
                            'hp': self.boss_hp,
                            'mhp': self.max_hp
                        })
         Game.rpc_player_mgr.player_send_msg(self.enter_pids, msg)
         #log.debug('world hp enter_pids %s %s', self.boss_hp, self.enter_pids)
         if self.boss_hp <= 0:
             break
         if self.boss_start + self.fetch_world_boss_times < time.time():
             is_win = False
             break
         tmp += 1
         if tmp != c:
             continue
         tmp = 0
         rs, data = self._get_rank()
         #log.debug('world_rank %s', data)
         if not rs:
             continue
         msg = pack_msg(rank_resp_f, 1, data=data)
         Game.rpc_player_mgr.player_send_msg(self.enter_pids, msg)
     self.boss_mgr.w_start_boss = None
     log.debug('is_win------- %s, gm %s, join-player %s', is_win,
               self.gm_stoped, len(self.pid_hurts))
     if self.gm_stoped:
         is_win = False
     #if is_win:
     #更改为不管怪物是否死都发奖励
     try:
         #发放奖励
         self._reward()
         #vip不参加也发奖励
         self._reward_vip()
     except:
         log.log_except()
     #写入log 记录伤害
     self._log_info()
     #清楚数据
     self._clear_data()
     #记录数据
     self.save_data(is_win)
     if self.boss_mgr.gm_wboss:
         self.boss_mgr.gm_wboss = False
         self.boss_mgr.gm_start = False
         self.gm_stoped = False
Esempio n. 25
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    def stop(self):
        for n in reversed(self.union_names):
#        for app, (pid, name) in self.unions.items():
            try:
                app = self.get_app(n)
                app.stop()
            except:
                log.log_except()
Esempio n. 26
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 def send_msg_by_token(self, uid, token, msg, **kw):
     if self.apns_started:
         try:
             log.info("identifier:%s,uid:%s,token:%s", kw['identifier'],
                      uid, token)
             self.send_apns_msg(token, msg, **kw)
         except Exception, e:
             log.log_except()
Esempio n. 27
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 def reload(self):
     """ 动态加载chl_api,并继承 """
     try:
         reload(chl_api)
     except StandardError:
         log.log_except()
         return
     BaseClient.__bases__ = (chl_api.ChannelApi, )
Esempio n. 28
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 def sendReward(self):
     try:
         sleep(60)
         self.cal(log=1)
         self.sendToLogic()
         self._activity_reward()
     except:
         log.log_except()
Esempio n. 29
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 def stop(self):
     for n in reversed(self.union_names):
         #        for app, (pid, name) in self.unions.items():
         try:
             app = self.get_app(n)
             app.stop()
         except:
             log.log_except()
Esempio n. 30
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 def _runtimes_exec(self, name, func):
     for obj in self.runtimes.__dict__.values():
         if name and not hasattr(obj, name):
             continue
         try:
             func(obj)
         except:
             log.log_except()
Esempio n. 31
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 def reload(self):
     """ 动态加载chl_api,并继承 """
     try:
         reload(chl_api)
     except StandardError:
         log.log_except()
         return
     BaseClient.__bases__ = (chl_api.ChannelApi, )
Esempio n. 32
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 def _saveLoop(self):
     stime = 10 * 60
     while True:
         sleep(stime)
         try:
             self.save()
         except:
             log.log_except()
Esempio n. 33
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 def _loop(self):
     while 1:
         sleep(config.report_times)
         try:
             self.update_report()
         except socket.error as err:
             log.warn('socket error:%s', err)
         except:
             log.log_except()
Esempio n. 34
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 def _logout(self):
     self.sit.close()
     for obj in self.logout_objs:
         if not hasattr(obj, 'player_logout'):
             continue
         try:
             obj.player_logout(self.data.id)
         except Exception:
             log.log_except()
Esempio n. 35
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 def _uninit(obj):
     try:
         if hasattr(obj, 'uninit'):
             obj.uninit()
         else:
             obj.player = None
             obj._player = None
     except:
         log.log_except()
Esempio n. 36
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 def stop(self):
     if self.stoped:
         return
     self.stoped = True
     try:
         self.report.stop()
     except:
         log.log_except()
     self.report = None
Esempio n. 37
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 def _loop(self):
     """定时同步数据到GRankMgr"""
     stime = 60
     while True:
         sleep(stime)
         try:
             self.sendToGlobal()
         except:
             log.log_except()
Esempio n. 38
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 def sync_exec(self, func, args, _pickle=True):
     """ 由该进程执行func, func内独立使用各自的lock,保证同步执行 """
     try:
         if args:
             return func(*args)
         return func()
     except:
         log.log_except()
         raise
Esempio n. 39
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 def _myfunc():
     try:
         rs = func(*args, **kw)
         params[0] = rs
     except Exception:
         log.log_except()
         params[0] = 0
     finally:
         params[1] = 0
Esempio n. 40
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 def _loop(self):
     while 1:
         sleep(config.report_times)
         try:
             self.update_report()
         except socket.error as err:
             log.warn('socket error:%s', err)
         except:
             log.log_except()
Esempio n. 41
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 def exec_players_func(self, pids, func, _pickle=True):
     """ 在玩家所在的逻辑进程执行方法,用于一般的玩家操作 """
     rs = {}
     for pid, p in self.iter_players(pids):
         try:
             rs[pid] = func(p)
         except Exception:
             log.log_except()
     return rs
Esempio n. 42
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 def stop(self):
     if self.stoped:
         return
     self.stoped = True
     try:
         self.report.stop()
     except:
         log.log_except()
     self.report = None
Esempio n. 43
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 def sync_exec(self, func, args, _pickle=True):
     """ 由该进程执行func, func内独立使用各自的lock,保证同步执行 """
     try:
         if args:
             return func(*args)
         return func()
     except:
         log.log_except()
         raise
Esempio n. 44
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 def exec_players_func(self, pids, func, _pickle=True):
     """ 在玩家所在的逻辑进程执行方法,用于一般的玩家操作 """
     rs = {}
     for pid, p in self.iter_players(pids):
         try:
             rs[pid] = func(p)
         except Exception:
             log.log_except()
     return rs
Esempio n. 45
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 def _loop(self):
     """ 管理游戏逻辑进程,维持合理的进程数量 """
     while not self.stoped:
         try:
             self._check_apps()
             self.logic_mgr.check()
         except:
             log.log_except()
         sleep(10)
Esempio n. 46
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 def _loop(self):
     """ 管理游戏逻辑进程,维持合理的进程数量 """
     while not self.stoped:
         try:
             self._check_apps()
             self.logic_mgr.check()
         except:
             log.log_except()
         sleep(10)
Esempio n. 47
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 def player_mails(self, pids, mids):
     """ 玩家接受邮件 """
     for pid, p in self.iter_players(pids):
         mid = mids.get(pid)
         if not mid:
             continue
         try:
             p.mail.recv_mails(mid)
         except:
             log.log_except()
Esempio n. 48
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 def _func(self, *args, **kw):
     self.__enter__()
     try:
         return func(self, *args, **kw)
     except ConnectionFailure as e:
         raise ConnectionError(str(e))
     except Exception as e:
         log.log_except('args(%s) kw(%s)', args, kw)
     finally:
         self.__exit__()
Esempio n. 49
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 def _stop(self):
     if self.stoped:
         return
     self.stoped = True
     log.info('subgame app(%s) stoped:%s', self.name, self.names.keys())
     for obj in self.names.values():
         if hasattr(obj, 'stop'):
             try:
                 obj.stop()
             except:
                 log.log_except('stop(%s) error', obj)
Esempio n. 50
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 def _loop(self):
     import app
     game = Game.instance
     while not app.stoped:
         sleep(self.BROADCAST_TIMES)
         if game and not game.stoped:
             self.all_ids = set(game.player_mgr.players.keys())
         try:
             self.broadcast()
         except:
             log.log_except()
Esempio n. 51
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 def _call_func(self, func, msg):
     rs = None
     self._before_call()
     try:
         rs = func(msg)
         if rs is not None:
             self.send(rs)
     except StandardError:
         log.log_except('func(%s), rs(%s)', func, rs)
     finally:
         self._after_call()
Esempio n. 52
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 def _notice_data(self, l_sec):
     """ 广播数据 包括世界boss剩余血量和排名 """
     #log.debug('(%s)WorldBoss_notice_data %s', self.data.blid, l_sec)
     hp_resp_f = 'bossHp'
     rank_resp_f = 'bossRank'
     hp_time = self.fetch_hp_time
     c = self.fetch_rank_time / hp_time
     sleep(l_sec)
     tmp = 0
     self.is_start = is_win =True
     while not self.gm_stoped:
         sleep(hp_time)
         msg = pack_msg(hp_resp_f, 1, data={'hp':self.boss_hp, 'mhp':self.max_hp})
         Game.rpc_player_mgr.player_send_msg(self.enter_pids, msg)
         #log.debug('world hp enter_pids %s %s', self.boss_hp, self.enter_pids)
         if self.boss_hp <= 0:
             break
         if self.boss_start + self.fetch_world_boss_times < time.time():
             is_win = False
             break
         tmp += 1
         if tmp != c:
             continue
         tmp = 0
         rs, data = self._get_rank()
         #log.debug('world_rank %s', data)
         if not rs:
             continue
         msg = pack_msg(rank_resp_f, 1, data=data)
         Game.rpc_player_mgr.player_send_msg(self.enter_pids, msg)
     self.boss_mgr.w_start_boss = None
     log.debug('is_win------- %s, gm %s, join-player %s', is_win, self.gm_stoped, len(self.pid_hurts))
     if self.gm_stoped:
         is_win = False
     #if is_win:
     #更改为不管怪物是否死都发奖励
     try:
         #发放奖励
         self._reward()
         #vip不参加也发奖励
         self._reward_vip()
     except:
         log.log_except()
     #写入log 记录伤害
     self._log_info()
     #清楚数据
     self._clear_data()
     #记录数据
     self.save_data(is_win)
     if self.boss_mgr.gm_wboss:
         self.boss_mgr.gm_wboss = False
         self.boss_mgr.gm_start = False
         self.gm_stoped = False
Esempio n. 53
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 def _set_data(func, args, kw):
     self.set_count += 1
     self.set_step_count += 1
     while 1:
         try:
             return func(*args, **kw)
         except ConnectionError as e:
             #链接错误,尝试重新保存,保证数据安全
             log.error('_process_set error:%s, will retry:%s', e, (func, args, kw))
         except:
             log.log_except('_process_set:%s', (func, args, kw))
             break
         sleep(0.1)
Esempio n. 54
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 def stop(self):
     if self.stoped:
         return
     self.stoped = True
     log.warn(u'管理进程开始退出')
     try:
         self.sub_mgr.stop()
         self.rpc_svr.stop()
         self.web_svr.stop()
     except:
         log.log_except()
     finally:
         self._waiter.set()
Esempio n. 55
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 def init_cls_infos(self, cls_infos):
     if self.cls_infos == cls_infos:
         return True
     if self.cls_infos is not None:
         return False
     self.cls_infos = cls_infos
     with self:
         for k, info in self.cls_infos.iteritems():
             try:
                 init_indexs(self, info)
             except:
                 log.log_except('info:%s', info)
                 raise
     return True
Esempio n. 56
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 def _loop(self):
     """ 定时保存等处理 """
     stime = 30
     while 1:
         sleep(stime)
         try:
             for pid in self.players.keys():
                 p = self.players.get(pid)
                 if p is None or not p.logined:
                     continue
                 #是否需要定时保存
                 if p.save_time + self._SAVE_TIME_ <= time.time():
                     p.save()
         except:
             log.log_except()
Esempio n. 57
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 def POST(self):
     data = web.input()
     data.ip = web.ctx.ip
     log.info('[idsc]callback:%s', data)
     act_cls = ACTS[CB_ACT_PAY]
     try:
         code, desc = act_cls.GET(sdk, data)
     except:
         log.log_except()
         return json.dumps({'success':0, 'desc':'sys error'})
     log.info('[idsc]callbacked:%s', (code, desc))
     if code == CODE_SUCC:
         return json.dumps({'success':1, 'desc':desc})
     else:
         return json.dumps({'success':0, 'desc':desc})
Esempio n. 58
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 def load(self, app=None):
     if self._loop_task is None:
         self._loop_task = spawn(self._loop)
     for tname, load_func in self.tables.iteritems():
         try:
             load_func()
         except error: #网络错误
             log.log_except()
             return 0
         except:
             log.log_except()
         if app and app.stoped:
             return 0
     self.db_ver = self._get_db_ver()
     return 1
Esempio n. 59
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 def _call_func(self, func, tag, m):
     status, msg, err = m.get('s', 1), m.get('d'), m.get('m')
     rs = None
     self._before_call()
     try:
         rs = func(**msg) if msg else func()
         if rs is not None:
             if isinstance(rs, dict) and '_tag' in rs:
                 #hack无奈做法,给pack_msg用
                 rs['_tag'] = tag
             self.send(rs)
     except StandardError:
         log.log_except('func(%s)(%s), rs(%s)', func, msg, rs)
     finally:
         self._after_call()
Esempio n. 60
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 def _loop(self):
     """ 定时检查购买支付情况 """
     log.info('vip_pay_back start')
     querys = dict(sid=self.sid, dt=0, status=1, torder={FOP_NE:''})
     while 1:
         sleep(5)
         try:
             pays = self.pay_store.query_loads(Pay.TABLE_NAME,
                     querys)
             for pay in pays:
                 try:
                     self._pay_back(pay)
                 except:
                     log.log_except()
         except:
             log.log_except()