def __init__(self, position=(0, 0), size=(0, 0), direction=Direction.down, json=None): CreatureSprite.__init__(self, PLAYER_IMAGE, position, size, direction) if json: self.inventory = {} self.final_inventory = [] self.from_json(json) else: self.lives = self.std_lives self.health = self.std_health self.inventory = {MagicShoes : 2, Item : 1, Potion : 2, Crystal : 3} self.final_inventory = [] self.count = 0 self.bullets = 1 self.weapon_tier = 0 self.fire_sound = pymix.Sound(LASER) self.laser = 1
def __init__(self, position=(0, 0), size=(0, 0), direction=Direction.down, json=None): CreatureSprite.__init__(self, ENEMY_IMAGE, position, size, direction) if json: self.from_json(json) else: self.health = 3