def _credits_option(self): # get the path of the filename fullname = file_path( constants.FILES['texts']['menu']['credits']['text'][0], constants.TEXTS_DIR) # if credits text file exists and is readable if os.access(fullname, os.F_OK) and os.access(fullname, os.R_OK): if self.game_opts.verbose: print 'Go to the credits screen.' # create the credits screen c = Credits(self.screen, self.game_opts, self.window_frame, self.menu_settings_bg, self.select_option_snd, fullname) # run the credits screen if not c.run(): # quit if the close button is # pressed (inside the credits) self._quit_option() else: print ''.join(["Couldn't text file: ", fullname])
def _credits_option(self): fullname = file_path( constants.FILES['texts']['menu']['credits']['text'][0], constants.TEXTS_DIR) if os.access(fullname, os.F_OK) and os.access(fullname, os.R_OK): if self.game_opts.verbose: print('Go to the credits screen.') c = Credits(self.screen, self.game_opts, self.window_frame, self.menu_settings_bg, self.select_option_snd, fullname) if not c.run(): # quit if the close button is # pressed (inside the credits) self._quit_option() else: path = os.path.basename(__file__) print("{0}: couldn't read text file: {1}".format(path, fullname)) raise SystemExit
def _credits_option(self): # get the path of the filename fullname = file_path( constants.FILES['texts']['menu']['credits']['text'][0], constants.TEXTS_DIR) # if credits text file exists and is readable if os.access(fullname, os.F_OK) and os.access(fullname, os.R_OK): if self.game_opts.verbose: print('Go to the credits screen.') # create the credits screen c = Credits(self.screen, self.game_opts, self.window_frame, self.menu_settings_bg, self.select_option_snd, fullname) # run the credits screen if not c.run(): # quit if the close button is # pressed (inside the credits) self._quit_option() else: print((' '.join(("Couldn't read text file:", fullname))))
def handle_events(self): keep_going = True for event in pygame.event.get(): if event.type == pygame.QUIT: keep_going = False elif self.in_prompt: if event.type == pygame.MOUSEBUTTONDOWN: button_pressed = event.dict['button'] mouse_pos = event.dict['pos'] clicked_obj = self.prompt.check_collisions(mouse_pos) if button_pressed == 1: if isinstance(clicked_obj, Button): if clicked_obj.action is "okay": self.in_prompt = False elif clicked_obj.action is "exit": keep_going = False elif clicked_obj.action is "restart": keep_going = False __main__.main() elif clicked_obj.action is "artifact": self.in_prompt = False self.user.members[0].abilities += [LastHope()] elif clicked_obj.action is "credits": keep_going = False credits = Credits() credits.run() elif event.type == pygame.KEYDOWN: key_pressed = event.dict['key'] % 256 self.prompt.handle_keydown(key_pressed) elif event.type == pygame.KEYDOWN: key_pressed = event.dict['key'] % 256 if key_pressed == pygame.K_a: self.dx += -Campaign.USER_SPEED elif key_pressed == pygame.K_d: self.dx += Campaign.USER_SPEED elif key_pressed == pygame.K_w: self.dy += -Campaign.USER_SPEED elif key_pressed == pygame.K_s: self.dy += Campaign.USER_SPEED elif key_pressed == pygame.K_ESCAPE: if self.fullscreen: self.fullscreen = False self.init_screen() self.init_camera() else: self.fullscreen = True self.init_screen() self.init_camera() elif event.type == pygame.KEYUP: key_released = event.dict['key'] % 256 if key_released == pygame.K_a: self.dx -= -Campaign.USER_SPEED elif key_released == pygame.K_d: self.dx -= Campaign.USER_SPEED elif key_released == pygame.K_w: self.dy -= -Campaign.USER_SPEED elif key_released == pygame.K_s: self.dy -= Campaign.USER_SPEED elif event.type == pygame.MOUSEBUTTONDOWN: button_pressed = event.dict['button'] if button_pressed == 5: self.camera.zoom_out() elif button_pressed == 4: self.camera.zoom_in() return keep_going