Esempio n. 1
0
    def on_actionLoad_Players_triggered(self, state):
        if  not self.yes_no_dialog("Load players?", "This will reset the tournament state. Continue?"):
            return
    
        import csv_worker

        self.tournament.clear()
        self.__guiclear()
        for p in csv_worker.read_players():
            uid = self.ui.t_players.rowCount()+1
            p = Player(uid = uid, **p)
            self.tournament.add_player(p)
            self.t_players_add_player(p)
        
        self.tournament.tables = len(self.tournament.players) / 2
        
        # Mark that there are changes to be saved
        self.changes_to_save = True
Esempio n. 2
0
            tB = set(pB.tables_played)
            
            if t - tA:
                t = t - tA
                if t - tB:
                    t = t - tB
            elif t - tB:
                    t = t - tB
            
            selected_table = random.choice(list(t))
            tables -= set([selected_table])
            table_to_pair[selected_table] = (pA, pB)
            pA.tables_played.append(selected_table)
            pB.tables_played.append(selected_table)
            pA.opponents_played.append(pB)
            pB.opponents_played.append(pA)
        
        return table_to_pair
                            
if __name__ == "__main__":
    import csv_worker
    data = csv_worker.read_players()
    players = []
    for i, line in enumerate(data):
        players.append(Player(uid = i, **line))
    
    t = Tournament(players, len(players)/2)
    
    debug(t.create_pairings())