Esempio n. 1
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def main():
    # test_shuffle()
    # test_shuffle_elimination(directions=[F, L, L, L, L, F])
    # test_shuffle_elimination(directions=[F, L, L, L, L])
    # test_shuffle_elimination(directions=[L, L, L, L])
    # test_shuffle_elimination(directions=[L, L, L, L, F])
    # test_shuffle_elimination(directions=[F, B, L, L, L, L, L, R])
    # test_shuffle_elimination(directions=[F, B, L, L_, B_])

    # for i in range(0, 100000):
    #     print i
    #     validate_shuffle_elimination()

    cube = Cube()
    game = Game(cube)
    game.shuffle(min_step=3, max_step=3)
    game.export_to_file(file_path='./sample_file.dat')
    print 'Full step'
    game.print_shuffle_full_steps()
    print 'Step'
    game.print_shuffle_steps()

    with open('./sample_file.dat', 'r') as fp:
        is_eof = False
        while True:
            step_sample = []
            for i in range(0, CUBE_DATA_LEN):
                data = fp.read(4)
                if '' == data:
                    is_eof = True
                else:
                    step_sample.append(data)
            if is_eof:
                break
            print create_Sample_from_buffer(step_sample)
Esempio n. 2
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def generate_shuffle_bayesian():
    for i in range(0, 10000):
        c = Cube()
        game = Game(c)
        game.shuffle(min_step=10, max_step=1024)
        for step in game.shuffle_steps:
            bayesian.add_feature_and_decision(step.feature_string, DIRECTIONS[-step.direction + DIRECTION_OFFSET])

        if i % 100 == 0:
            print i

    bayesian.export('bayesiantest.yaml')
Esempio n. 3
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def test_shuffle_elimination(directions):
    cube = Cube()
    game = Game(cube)
    game.shuffle(directions=directions)
    print '============= FULL STEPS =============='
    game.print_shuffle_full_steps()
    print '============= ELIMINATED STEPS =============='
    game.print_shuffle_steps()
Esempio n. 4
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def test_shuffle():
    cube = Cube()
    game = Game(cube)
    game.shuffle()
    step = len(game.shuffle_full_steps)
    print '=========== initialized with %s-step shuffle ============' % step
    cube.show()
    print ''
    print 'Feature string is ', cube.calculate_feature_string()
    print 'Is standard? ', cube.check()
    command = raw_input("Command: ").upper()
    while command != 'Q':
        if command not in command_map:
            print("Invalid input. Input again.")
            continue
        cube.transform(command_map[command])
        print '=========== %s ============' % command
        print ''
        cube.show()
        print ''
        command = raw_input("Command: ").upper()
Esempio n. 5
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def generate_file(file_path, data_num, min_step, max_step):
    with open(file_path, 'w') as fp:
        for i in range(0, data_num):
            c = Cube()
            game = Game(c)
            game.shuffle(min_step=min_step, max_step=max_step)
            game.export_to_file_point(fp)
            print '%s generate %i' % (file_path, i)
Esempio n. 6
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def validate_shuffle_elimination():
    cube = Cube()
    game = Game(cube)
    game.shuffle()
    # print '============= FULL STEPS =============='
    # game.print_shuffle_full_steps()
    # print '============= ELIMINATED STEPS =============='
    # game.print_shuffle_steps()
    print 'Full steps: ', len(game.shuffle_full_steps)
    print 'Steps: ', len(game.shuffle_steps)
    directions = [-step.direction for step in game.shuffle_steps]
    directions.reverse()
    # print [DIRECTIONS[direction + DIRECTION_OFFSET] for direction in directions]
    game.play(directions)
    assert game.cube.check()
    print 'Validation PASS!'
    return True
Esempio n. 7
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def test_train_and_solve():
    cube = Cube()
    game = Game(cube)
    game.shuffle()
    step = len(game.shuffle_full_steps)
    print '=========== initialized with %s-step shuffle ============' % step
    cube.show()
    print 'Solving . . . . . . '
    game.solve()
    cube.show()
    if game.is_solved:
        print 'Congratulations!!!! Solved after %s steps!' % len(
            game.solve_steps)
        print(
            'Steps: %s' % ''.join([
                DIRECTIONS[step.direction + DIRECTION_OFFSET]
                for step in game.solve_steps
            ]))
    else:
        print 'Stupid!!!! Cannot solve a cube in %s steps!' % len(
            game.solve_steps)
Esempio n. 8
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def test_shuffle_bayesian():
    cube = Cube()
    game = Game(cube)
    game.shuffle(min_step=3, max_step=100)
    for step in game.shuffle_steps:
        bayesian.add_feature_and_decision(step.feature_string, DIRECTIONS[-step.direction + DIRECTION_OFFSET])

    cube = Cube()
    game = Game(cube)
    game.shuffle(min_step=3, max_step=100)
    for step in game.shuffle_steps:
        bayesian.add_feature_and_decision(step.feature_string, DIRECTIONS[-step.direction + DIRECTION_OFFSET])

    cube = Cube()
    game = Game(cube)
    game.shuffle(min_step=3, max_step=100)
    for step in game.shuffle_steps:
        bayesian.add_feature_and_decision(step.feature_string, DIRECTIONS[-step.direction + DIRECTION_OFFSET])

    print_possibility()

    bayesian.export('bayesiantest.yaml')

    bayesian.load('bayesiantest.yaml')

    print_possibility()