Esempio n. 1
0
 def find_unsolved(self, cube, print_debug=False):
   unsolved = []
   for dest_edge, dest_edge2 in Cube.cw_corners_on_face('up'):
     #print dest_edge, dest_edge2
     if cube.get_color('up', dest_edge, dest_edge2) != 'yellow':
       corner_neighbors = Cube.cw_neighbor_corners(
           ('up', dest_edge, dest_edge2))
       #print corner_neighbors
       colors = [cube.get_color(face, edge, edge2)
           for face, edge, edge2 in corner_neighbors]
       #print colors
       yellow_index = colors.index('yellow')
       assert yellow_index == 1 or yellow_index == 2
       yellow_corner = corner_neighbors[yellow_index]
       unsolved.append(Unsolved(
           yellow_corner[0], yellow_corner[1], yellow_corner[2],
           'up', dest_edge, dest_edge2))
   return unsolved
Esempio n. 2
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  def find_unsolved(self, cube, print_debug=False):
    #print "Finding unsolved " + self.__class__.__name__
    unsolved = []
    for face in Cube.faces:
      for edge, edge2 in Cube.cw_corners_on_face(face):
        if cube.get_color(face, edge, edge2) == 'white':
          dest_face = 'down'

          other_color = cube.get_color(edge, face, edge2)
          dest_edge = cube.get_dest_face(other_color)

          other_color2 = cube.get_color(edge2, face, edge)
          dest_edge2 = cube.get_dest_face(other_color2)

          already_solved = Cube.corners_equal( \
              (face, edge, edge2), (dest_face, dest_edge, dest_edge2))
          if not already_solved:
            new_case = Unsolved(face, edge, edge2, dest_face, dest_edge, dest_edge2)
            #print new_case
            unsolved.append(new_case)

    def sorter(u):
      source_cubie = (u.source_face, u.source_edge, u.source_edge2)
      dest_cubie = (u.dest_face, u.dest_edge, u.dest_edge2)
      if cube.is_cubie_in_layer(source_cubie, 'up'):
        assert dest_cubie[0] == 'down'
        cubie_above_dest = ('up', u.dest_edge, u.dest_edge2)
        if u.source_face != 'up':
          if Cube.same_cubie(source_cubie, cubie_above_dest):
            return 0
          else:
            return 1
        else:
          if Cube.same_cubie(source_cubie, cubie_above_dest):
            return 2
          else:
            return 3
      else:
        return 4
      
    unsolved.sort(key=sorter)

    return unsolved
Esempio n. 3
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 def find_unsolved(self, cube, print_debug=False):
   unsolved = []
   num_unsolved = 0
   for edge, edge2 in Cube.cw_corners_on_face('up'):
     color_edge = cube.get_color(edge, edge2, 'up')
     color_edge2 = cube.get_color(edge2, edge, 'up')
     dest_edge = cube.get_dest_face(color_edge)
     dest_edge2 = cube.get_dest_face(color_edge2)
     if edge != dest_edge and edge2 != dest_edge2:
       num_unsolved += 1
     else:
       assert edge == dest_edge and edge2 == dest_edge2
     unsolved.append(Unsolved(
         'up', edge, edge2, 'up', dest_edge, dest_edge2))
   # return either all edges or none
   if num_unsolved > 0:
     return unsolved
   else:
     return []
Esempio n. 4
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  def find_unsolved(self, cube, print_debug=False):
    edges = []
    edges.extend([('up', f) for f in Cube.cw_neighbor_edges('up')])
    edges.extend([c for c in Cube.cw_corners_on_face('up')])
    edges.extend([('down', f) for f in Cube.cw_neighbor_edges('down')])

    unsolved = []
    for f1, f2 in edges:
      color1 = cube.get_color(f1, f2)
      color2 = cube.get_color(f2, f1)
      dest_f1 = cube.get_dest_face(color1)
      dest_f2 = cube.get_dest_face(color2)
      already_solved = (f1 == dest_f1 and f2 == dest_f2)
      if not already_solved:
        assert f1 != 'down' and f2 != 'down'
        assert dest_f1 != 'down' and dest_f2 != 'down'
        if dest_f1 != 'up' and dest_f2 != 'up':
          unsolved.append(Unsolved(f1, f2, None, dest_f1, dest_f2, None))

    def sorter(u, print_debug=False):
      if cube.is_cubie_in_layer((u.source_face, u.source_edge), 'up'):
        if u.source_face == 'up':
          non_up = u.source_edge
          non_up_dest = u.dest_edge
        else:
          non_up = u.source_face
          non_up_dest = u.dest_face
        if non_up == non_up_dest:
          return 0  # in top layer and aligned
        else:
          return 1  # in top layer but not aligned
      else:
        return 2  # not in top layer

    # NOTE: Sorting by the worst-case number of times "solve_case" must be
    # invoked to solve each cubie.
    unsolved.sort(key=sorter)

    return unsolved