def wander(agent, _, __): 'to ramble here and there without any certain course; to rove' return Behave( 'wander', agent, template='[agent/s] [wander/v] around, staying in the same area', direct=agent)
def shake_at(agent, tokens, _): 'to cause to move with quick or violent vibrations at something' return Behave('shake', agent, template='[agent/s] [shake/v] [indirect/o] at [direct/o]', indirect=tokens[1], target=tokens[2])
def utter(agent, tokens, _): 'to speak; to pronounce (to no one in particular)' said = ' '.join(tokens[1:]) return Behave('say', agent, template='[agent/s] [say/v] [utterance]', utterance=said)
def touch_with(agent, tokens, _): 'to come in contact with; to extend an object so as to reach' return Behave('touch', agent, template='[agent/s] [touch/v] [direct/o] with [indirect/o]', direct=tokens[1], indirect=tokens[2])
def drink_it_from(agent, tokens, _): 'to swallow a specific liquid from a vessel or source' return Behave('drink', agent, template='[agent/s] [drink/v] [direct/o] from [indirect/o]', direct=tokens[1], indirect=tokens[2])
def leave(agent, tokens, _): 'to pass from one place to another on foot at a normal pace' return Behave('leave', agent, template='[agent/s] [head/v] [direction]', direct=agent, direction=tokens[1])
def tell(agent, tokens, _): 'to utter or recite to one or more people; to say' said = ' '.join(tokens[2:]) return Behave('tell', agent, template='[agent/s] [say/v] [utterance] to [direct/o]', utterance=said, target=tokens[1])
def strike_with(agent, tokens, _): 'to touch or hit with force, with an instrument; to smite' return Behave('strike', agent, template='[agent/s] [strike/v] [direct/o] with [indirect/o]', direct=tokens[1], indirect=tokens[2], force=0.4)
def react(self, world, basis): actions = [] if (basis.sense and basis.direct == '@message' and basis.modality == 'sight'): sigh = Behave('sigh', basis.agent) sigh.final = True actions.append(sigh) return actions
def act(self, command_map, concept): actions = [] if (self.distance == 0 and concept.ticks > 80 and str( concept.item['@visitor'].place(concept)) == '@plaza_center'): smile = Behave('smile', '@visitor') smile.final = True smile.before = """[@visitor/s] [turn/v] and [see/v] [@visitor's] friend""" actions.append(smile) return actions
def drink_from(agent, tokens, concept): 'to swallow from a vessel or source' if len(concept.item[tokens[1]].children) > 0: (_, direct) = concept.item[tokens[1]].children[0] else: direct = '@cosmos' return Behave('drink', agent, template='[agent/s] [drink/v] from [indirect/o]', direct=direct, indirect=tokens[1])
def wave(agent, _, __): 'to move the hands one way and the other' return Behave('wave', agent)
def drink(agent, tokens, _): 'to swallow a specific liquid, as, to drink water' return Behave('drink', agent, direct=tokens[1])
def press(agent, tokens, _): 'to exert pressure or force upon' return Behave('press', agent, direct=tokens[1])
def kick(agent, tokens, _): 'to strike, thrust, or hit violently with the foot' return Behave('kick', agent, direct=tokens[1], force=0.5)
def freeze(agent, _, __): 'to halt; to stop moving as if congealed by cold' return Behave('freeze', agent, template='[agent/s] [stand/v] very still')
def wait(agent, _, __): 'to remain idle' return Behave('wait', agent)
def eat(agent, tokens, _): 'to chew and swallow as food; to devour' return Behave('eat', agent, direct=tokens[1])
def shake(agent, tokens, _): 'to cause to move with quick or violent vibrations; to make to tremble' return Behave('shake', agent, template='[agent/s] [shake/v] [direct/o]', direct=tokens[1])
'(hang|put)( up)? ACCESSIBLE (atop|on|onto) ACCESSIBLE' ] }, 'action_templates': [('PUT new_link=on new_parent=@hook', '[agent/s] [hang/v] [direct/o] up on [indirect/o]')], 'spin': { 'focalizer': '@person', 'commanded': '@person', 'narratee': '@person', 'known_directions': True } } ARRIVE = Behave('arrive', '@person', template=""" hurrying through the rainswept November night, [@person/s] [are/v] glad to see the bright lights of the Opera House""", indirect='@foyer') ARRIVE.after = """it [is/1/v] surprising that there [are/not/2/v] more people about but, hey, what should [@person/s] expect in a cheap demo game?""" LOOK_AROUND = Sense('see', '@person', direct='@foyer', modality='sight') initial_actions = [ARRIVE, LOOK_AROUND] class ScrawledMessage(Thing): def __init__(self, tag, **keywords): self.intact = True Thing.__init__(self, tag, **keywords)
def wave_at(agent, tokens, _): 'to gesture at someone by moving the hands' return Behave('wave', agent, template='[agent/s] [wave/v] at [direct/o]', target=tokens[1])
def strike(agent, tokens, _): 'to touch or hit with force, with the hand; to smite' return Behave('strike', agent, direct=tokens[1], force=0.4)
from curveship import can discourse = { 'metadata': { 'title': 'The Simulated Bank Robbery' }, 'spin': { 'commanded': '@robber', 'focalizer': '@robber', 'narratee': None, 'time_words': False, 'room_name_headings': False } } READ_SLIPS = Behave('read', '@teller', direct='@slips') SNOOZE = Behave('snooze', '@guard', template='[agent/s] [snooze/ing/v]') COUNT_SLIPS = Behave('count', '@teller', direct='@slips') DON_MASK = Configure('wear', '@robber', direct='@mask', new=('on', '@robber'), template='[agent/s] [put/v] on [direct/o]') TYPE = Behave('type', '@teller') PLAY = Behave( 'play', '@teller', template="[agent/s] [play/v] Solitaire a bit on [agent's] computer") ROBBER_TO_LOBBY = Behave('leave', '@robber', template='[agent/s] [leave/v] the street',
'spin': { 'focalizer': '@visitor', 'commanded': '@visitor', 'speed': 0.5, 'time': 'during', 'order': 'chronicle', 'narratee': '@visitor', 'narrator': None, 'known_directions': False, 'room_name_headings': False, 'time_words': False, 'dynamic': True } } SHINE = Behave('shine', '@cosmos', direct='@visitor') SHINE.after = """ [now] they [drive/2/v] cars, seeking flatpacks across the sprawl once they were supposed to cluster [here] [@visitor/s] [arrive/ed/v], visitor to this place where [@visitor/s] briefly lived years ago, where [@visitor/s] knew spaces and faces now almost forgotten there is one [here] less lost to you than the others, though, and it [is/1/v] right [here] in this plaza, about [now], that [@visitor/s] [are/v] to meet him somewhere right around [here]""" SEE_PLAZA = Sense('see', '@visitor', direct='@plaza_center', modality='sight')