async def test_hold(
    sut: LightController,
    monkeypatch: MonkeyPatch,
    mocker: MockerFixture,
    attribute_input: str,
    direction_input: str,
    previous_direction: str,
    light_state: Literal["on", "off"],
    smooth_power_on: bool,
    expected_calls: int,
    expected_direction: str,
):
    value_attribute = 10
    monkeypatch.setattr(sut, "get_entity_state",
                        fake_fn(to_return=light_state, async_=True))
    monkeypatch.setattr(sut, "get_value_attribute",
                        fake_fn(to_return=value_attribute, async_=True))
    monkeypatch.setattr(sut, "get_attribute",
                        fake_fn(to_return=attribute_input, async_=True))
    sut.smooth_power_on = smooth_power_on
    sut.feature_support._supported_features = 0
    stepper = MinMaxStepper(1, 10, 10)
    stepper.previous_direction = previous_direction
    sut.automatic_steppers = {attribute_input: stepper}
    super_hold_patch = mocker.patch.object(ReleaseHoldController, "hold")

    await sut.hold(attribute_input, direction_input)

    assert super_hold_patch.call_count == expected_calls
    if expected_calls > 0:
        super_hold_patch.assert_called_with(attribute_input,
                                            expected_direction)
Esempio n. 2
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async def test_change_light_state(
    sut: LightController,
    mocker: MockerFixture,
    monkeypatch: MonkeyPatch,
    old: int,
    attribute: str,
    direction: Literal["up", "down"],
    stepper: MinMaxStepper,
    light_state: str,
    smooth_power_on: bool,
    stop_expected: bool,
    expected_value_attribute: int,
):
    called_service_patch = mocker.patch.object(sut, "call_service")
    sut.smooth_power_on = smooth_power_on
    sut.value_attribute = old
    sut.manual_steppers = {attribute: stepper}
    sut.automatic_steppers = {attribute: stepper}
    sut.feature_support._supported_features = 0
    monkeypatch.setattr(
        sut, "get_entity_state", fake_fn(to_return=light_state, async_=True)
    )

    stop = await sut.change_light_state(old, attribute, direction, stepper, "hold")

    assert stop == stop_expected
    assert sut.value_attribute == expected_value_attribute
    called_service_patch.assert_called()
async def test_click(
    sut: LightController,
    monkeypatch: MonkeyPatch,
    mocker: MockerFixture,
    attribute_input: str,
    direction_input: Literal["up", "down"],
    light_state: Literal["on", "off"],
    smooth_power_on: bool,
    expected_calls: int,
):
    value_attribute = 10
    monkeypatch.setattr(sut, "get_entity_state",
                        fake_fn(to_return=light_state, async_=True))
    monkeypatch.setattr(sut, "get_value_attribute",
                        fake_fn(to_return=value_attribute, async_=True))
    monkeypatch.setattr(sut, "get_attribute",
                        fake_fn(to_return=attribute_input, async_=True))
    change_light_state_patch = mocker.patch.object(sut, "change_light_state")
    sut.smooth_power_on = smooth_power_on
    sut.feature_support._supported_features = 0
    stepper = MinMaxStepper(1, 10, 10)
    sut.manual_steppers = {attribute_input: stepper}

    await sut.click(attribute_input, direction_input)

    assert change_light_state_patch.call_count == expected_calls
Esempio n. 4
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async def test_get_value_attribute(
    sut: LightController,
    monkeypatch: MonkeyPatch,
    attribute_input: str,
    direction_input: Literal["up", "down"],
    light_state: str,
    expected_output: Union[int, float, str],
    error_expected: bool,
):
    sut.smooth_power_on = True

    async def fake_get_entity_state(entity, attribute=None):
        if entity == "light" and attribute is None:
            return light_state
        return expected_output

    monkeypatch.setattr(sut, "get_entity_state", fake_get_entity_state)

    with wrap_exetuction(error_expected=error_expected, exception=ValueError):
        output = await sut.get_value_attribute(attribute_input, direction_input)

    if not error_expected:
        assert output == float(expected_output)