Esempio n. 1
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    def fightRound(self, myPokemon,
                   opponent):  #Méthode qui permet de gérer un tour de combat
        global_var = getSessionInstance().get()
        whoStart = random.randint(1, 2)
        if whoStart == 1:  #Le pokemon de l'utilisateur commence
            effective = self.typeFight(myPokemon.type, opponent.type)
            if effective == 1:
                effective = 1.5
            elif effective == 0:
                effective = 1
            opponent.hp -= int(
                (myPokemon.nbGame + int(myPokemon.maxHp / 2)) * (effective))

            if opponent.hp <= 0:
                global_var['userTeam'][
                    '1'].nbGame += 1  #Quand on gagne le match on itère le nombre de match joué par le pokemon
                effective = self.typeFight(myPokemon.type, opponent.type)

            return opponent
        else:
            effective = self.typeFight(opponent.type, myPokemon.type)
            if effective == 1:
                effective = 1.5
            elif effective == 0:
                effective = 1
            myPokemon.hp -= int(
                (myPokemon.nbGame + int(myPokemon.maxHp / 2)) * (effective))
            if myPokemon.hp < 0:
                global_var['userTeam']['1'].hp = 0
            else:
                global_var['userTeam']['1'].hp -= (
                    myPokemon.nbGame + int(myPokemon.maxHp / 2)) * (effective)
            return myPokemon
Esempio n. 2
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 def changePokemonPos(self):
     global_var = getSessionInstance().get()
     for pokemon in global_var['userTeam']:
         if global_var['userTeam'][pokemon].hp != 0:
             tampon = global_var['userTeam'][pokemon]
             global_var['userTeam'][pokemon] = global_var['userTeam']['1']
             global_var['userTeam']['1'] = tampon
             break
Esempio n. 3
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 def onClick(self, pos):
     if self.pokemons.origin == 'potion':
         obj = getObj(self.objs, pos)
         if obj != None:
             global_var = getSessionInstance().get()
             if str(obj[1]) in global_var['userTeam']: #S'il y a un pokemon dans le slot cliqué
                 if global_var['userTeam'][str(obj[1])].hp == 0: #Si le pokemon a bien 0 hp
                     global_var['userTeam'][str(obj[1])].doHeal(100000) #On simule un heal infinie
             from controller.fight.fightController import FightController
             self.next_ = FightController()
     else:  
         obj = getObj(self.objs, pos)
         if obj != None:
             global_var = getSessionInstance().get() # nous obtenons la liste des pokémon du joueur pour les afficher
             if str(obj[1]) in global_var['userTeam']:
                 if global_var['userTeam'][str(obj[1])].hp != 0:
                     tampon = global_var['userTeam']["1"]
                     global_var['userTeam']["1"] = global_var['userTeam'][str(obj[1])] 
                     global_var['userTeam'][str(obj[1])] = tampon
                 from controller.fight.fightController import FightController
                 self.next_ = FightController()
Esempio n. 4
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    def __init__(self):
        self.objs = []
        self.next_ = self
        self.session = getSessionInstance()
        self.nextFenetre_ = [Image("ressource/images/VueMenuPvp.jpg", 0, 0)]
        self.pvpModel = PvpModel()

        objs = []  # liste des options possibles
        AI = (Coord(160, 90, 470, 215), 'IA')  # contre ordi
        multi = (Coord(160, 250, 470, 380), 'multi')  # en ligne
        objs.append(AI)
        objs.append(multi)
        self.objs = objs
Esempio n. 5
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    def isGameOver(self):
        global_var = getSessionInstance().get()
        if self.hp <= 0:
            countPokemon = len(
                global_var['userTeam']
            )  #Nombre de pokemon que possède le joueur dans son équipe
            countPokemonKo = 0
            #Gestion du game Over
            for pokemon in global_var['userTeam']:
                if global_var['userTeam'][pokemon].hp == 0:
                    countPokemonKo += 1

            if countPokemon == countPokemonKo:
                print("Game Over")
            else:
                return False
        else:
            return None
Esempio n. 6
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    def getDatas(self, id):  #Récupération des données de l'API
        global_var = getSessionInstance().get()

        url = 'https://pokeapi.co/api/v2/pokemon/' + str(id)
        data = getJSON(url)

        sprite = data['sprites']['front_default']
        name = data['name']
        hp = data['stats'][5]['base_stat']
        hpMax = data['stats'][5]['base_stat']
        pokemonType = data['types']

        opponent = Pokemon(name=name,
                           image=sprite,
                           hp=hp,
                           maxHp=hpMax,
                           pokemonType=pokemonType)
        opponent.setPokemonHp(global_var['userTeam']['1'].nbGame)
        return opponent
Esempio n. 7
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    def getMyPokemon(self):
        global_var = getSessionInstance().get()
        #Je prends le premier pokemon qui n'est pas KO
        found = False
        slot = 1
        myPokemon = None
        try:
            while found != True:
                if global_var['userTeam'][str(slot)].hp != 0:
                    myPokemon = self.getDatas(
                        global_var['userTeam'][str(slot)].name)
                    myPokemon.name = global_var['userTeam'][str(slot)].name
                    myPokemon.hp = global_var['userTeam'][str(
                        slot)].hp + global_var['userTeam'][str(slot)].nbGame
                    myPokemon.maxHp = global_var['userTeam'][str(
                        slot)].maxHp + global_var['userTeam'][str(slot)].nbGame
                    myPokemon.image = global_var['userTeam'][str(slot)].image
                    found = True
                slot += 1
        except:
            pass

        return myPokemon
Esempio n. 8
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 def __init__(self):
     self.pokemons = []
     self.origin = 'menu'  # permet de savoir si on vient du menu ou d'un combat
     global_var = getSessionInstance().get()
     for pokemon in global_var['userTeam']:
         self.pokemons.append(global_var['userTeam'][pokemon])
Esempio n. 9
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 def __init__(self):
     #Je génère un pokemon aléatoirement pour l'utilisateur au début du jeu
     firstPokemon = self.getMyFirstPokemon()
     global_var = getSessionInstance().get()
     global_var['userTeam'] = {"1": firstPokemon}
Esempio n. 10
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 def updatePokemon(self):
     global_var = getSessionInstance().get()
     for pokemon in global_var['userTeam']:
         if pokemon == str(self.id):
             global_var['userTeam'][pokemon] = self
Esempio n. 11
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 def __init__(self, fenetre=None):
     self.fenetre = fenetre
     self.events = []
     self.eventManager = EventManager(fenetre, self)
     self.continuer = 1 # condition de la boucle principale
     self.session_var = getSessionInstance()