Esempio n. 1
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 def make_labels_rolls(self, font, text_list, y):
     """
     Create each text label and a corresponding roller.  Arguments are
     a font object; a list of strings to make labels from; and the y
     coordinate that the top label starts from.
     """
     labels = []
     rollers = pg.sprite.Group()
     for i, text in enumerate(text_list):
         if not i % 2:
             pos = (-self.off, y)
             roll = Roller(pos, random.choice(COLORS), "right", self.speed)
             r = roll.rect
             label = Label(
                 font, self.font_size, text, "goldenrod3",
                 {"midright": (r.left - self.chip_space, r.centery)})
             label.speed = self.speed
         else:
             pos = (SCREEN_WIDTH + self.off, y)
             roll = Roller(pos, random.choice(COLORS), "left", self.speed)
             r = roll.rect
             label = Label(
                 font, self.font_size, text, "goldenrod3",
                 {"midleft": (r.right + self.chip_space, r.centery)})
             label.speed = -self.speed
         label.true_centerx = label.rect.centerx
         label.moving = True
         labels.append(label)
         rollers.add(roll)
         y += self.vert_space
     return labels, rollers
Esempio n. 2
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    def build(self):
        x = self.rect.left + self.padding
        y = y_initial = self.rect.top
        for row in RANKS:
            label = Label(self.font, self.text_size, row, self.text_color,
                          {"topleft": (x, y)})
            self.table.append(label)
            y += self.line_height

        x += self.col_space * 2 - self.padding * 2
        y = y_initial
        for col in PAYTABLE:
            for row in col:
                text = str(row)
                label = Label(self.font, self.text_size, text, self.text_color,
                              {"topright": (x, y)})
                self.table.append(label)
                y += self.line_height
            x += self.col_space
            y = y_initial

        # borders between cols
        x = self.rect.left + self.col_space
        y0 = self.rect.top
        y1 = self.rect.bottom
        for i in range(5):
            line = [(x, y0), (x, y1)]
            self.lines.append(line)
            x += self.col_space

        self.rank_rect = pg.Rect((self.rect.left, self.rect.top),
                                 (self.rect.w, self.line_height))

        self.bet_rect = pg.Rect((self.rect.left, self.rect.top),
                                (self.col_space, self.rect.h))
Esempio n. 3
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 def __init__(self, cash=0, chips=None):
     self.name = "YOU"
     self.cards = []
     self.cash = cash
     chip_size = prepare.CHIP_SIZE
     self.stayed = False
     self.passed = False
     font = prepare.FONTS["Saniretro"]
     label_center = (700, 820)
     self.stay_label = Label(font,
                             48,
                             "Stayed in",
                             "gold3", {"center": label_center},
                             bg=prepare.FELT_GREEN)
     self.pass_label = Label(font,
                             48,
                             "Passed",
                             "darkred", {"center": label_center},
                             bg=prepare.FELT_GREEN)
     self.name_label = Label(
         font, 48, self.name, "gold3",
         {"center": (label_center[0], label_center[1] + 60)})
     for label in [self.stay_label, self.pass_label, self.name_label]:
         label.image.set_alpha(200)
     self.label = None
     self.dealer_button_topleft = label_center[0] - 40, label_center[1] - 100
     slot_rect = pg.Rect((645, 860), prepare.CARD_SIZE)
     self.card_slots = [slot_rect, slot_rect.move(60, 0)]
     self.orientation = "bottom"
     self.won = 0
     self.lost = 0
Esempio n. 4
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    def __init__(self, controller):
        super(Credits, self).__init__(controller)
        self.next = None
        self.screen_rect = pg.Rect((0, 0), prepare.RENDER_SIZE)
        cent_x = self.screen_rect.centerx
        self.anykey = FlashingText((cent_x, 650), "[Press Any Key]",
                                   "Fixedsys500c", pg.Color("gold"), 30, 350)
        self.titles = []
        names = ["/u/mekire", "/u/bitcraft", "/u/iminurnamez"]

        for i, name in enumerate(names, start=-1):
            text = "Some stuff by {}".format(name)
            self.titles.append(
                Label(
                    prepare.FONTS["Fixedsys500c"], 48, text, pg.Color("white"),
                    {
                        "centerx": self.screen_rect.centerx,
                        "centery": self.screen_rect.centery + i * 80
                    }))
        self.titles.append(
            Label(
                prepare.FONTS["Fixedsys500c"], 48, "Your Name Here",
                pg.Color("white"), {
                    "centerx": self.screen_rect.centerx,
                    "centery": self.screen_rect.centery + (i + 1) * 80
                }))
    def __init__(self,
                 pos,
                 text,
                 font_size=16,
                 call=None,
                 args=None,
                 *groups,
                 **kwargs):
        text = text.replace("_", " ")

        blank = constants.GFX["neon_button_blank"]
        scaled = pg.transform.scale(
            blank, (blank.get_width() // 2, blank.get_height() // 2))
        on_label = Label(constants.FONTS["Fixedsys500c"], font_size, text,
                         constants.HIGH_LIGHT_GREEN, {"center": (45, 14)})
        off_label = Label(constants.FONTS["Fixedsys500c"], font_size, text,
                          constants.LOW_LIGHT_GREEN, {"center": (45, 14)})
        on_image = scaled.subsurface((self.width, 0, self.width, self.height))
        off_image = scaled.subsurface((0, 0, self.width, self.height))
        on_label.draw(on_image)
        off_label.draw(off_image)
        rect = on_image.get_rect(topleft=pos)
        settings = {
            "hover_image": on_image,
            "idle_image": off_image,
            "call": call,
            "args": args
        }
        settings.update(kwargs)
        super(SmallNeonButton, self).__init__(rect, *groups, **settings)
Esempio n. 6
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    def make_high_scores_table(self, high_scores, score):
        font = prog_constants.FONTS["Fixedsys500c"]
        color = constants.LOW_LIGHT_GREEN
        left1, left2, top = 350, 500, 100
        placed = False
        self.name_label = None
        self.flasher = None
        self.textbox = None
        for i, info in enumerate(high_scores):
            name, high_score = info
            name_label = Label(font, 32, name, color,
                               {"topleft": (left1, top)})
            if high_score == score and not placed and not name:
                placed = True
                label = FlashingText(font, 32, "{}".format(high_score), color,
                                     {"topleft": (left2, top)}, 500)
                self.flasher = label
                self.name_label = name_label
                self.name_index = i
                validator = lambda x: len(x) == 3
                box_size = (96, 32)
                self.textbox = Textbox2({"topleft": (left1 - 4, top + 2)},
                                        call=self.enter_name,
                                        box_size=box_size,
                                        validator=validator,
                                        font_path=font)
            else:
                label = Label(font, 32, "{}".format(high_score), color,
                              {"topleft": (left2, top)})

            self.labels.extend([label, name_label])
            top += 40
        self.high_scores = high_scores
Esempio n. 7
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 def make_buttons(self):
     self.buttons = ButtonGroup()
     self.labels = []
     buttons = [("Balance Inquiry", "ACCOUNTSCREEN", (34, 450)),
                ("Deposit", "DEPOSIT", (34, 580)),
                ("Withdrawal", "WITHDRAWAL", (1278, 450)),
                ("Cash Advance", "ADVANCE", (1278, 580)),
                ("Exit", "", (1278, 840))]
     for text, next_state_name, topleft in buttons:
         callback = self.set_next
         bound = []
         if text == "Exit":
             callback = self.back_to_lobby
             bound = [pg.K_ESCAPE]
         Button((topleft, (88, 65)),
                self.buttons,
                args=next_state_name,
                call=callback,
                bindings=bound)
         if topleft[0] == 34:
             rect_pos = {"midleft": (topleft[0] + 115, topleft[1] + 32)}
         else:
             rect_pos = {"midright": (topleft[0] - 27, topleft[1] + 32)}
         label = Label(self.font, 36, text, "white", rect_pos, bg="blue2")
         self.labels.append(label)
     title = Label(
         self.font, 48, "Select Transaction Type", "white",
         {"midtop": (self.screen_rect.centerx, self.screen_rect.top + 80)})
     self.labels.append(title)
Esempio n. 8
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 def startup(self, persistent):
     self.persist = persistent
     msg = self.persist["message"]
     self.label = Label(self.font, 36, msg, "white",
                        {"center": self.screen_rect.center})
     self.exit_label = Label(self.font, 36, "OK", "white",
                             {"midright": (1251, 872)})
Esempio n. 9
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    def startup(self, persistent):
        self.persist = persistent
        self.labels = pg.sprite.Group()
        font = prog_constants.FONTS["Fixedsys500c"]
        sr = constants.SCREEN_RECT
        self.missiles = pg.sprite.Group()
        self.all_explosions = pg.sprite.Group()
        self.explosions = pg.sprite.Group()
        self.buildings = pg.sprite.Group()

        left, bottom = 50, 500
        for x in "Missiles":
            label = Label(font, 192, x, constants.LOW_LIGHT_GREEN,
                          {"bottomleft": (left, bottom)})
            img = label.image
            damaged_label = Label(font, 192, x, (166, 0, 33),
                                  {"bottomleft": (left, bottom)})
            damaged_img = damaged_label.image
            width = img.get_width()
            MockCity((left + (width // 2), bottom), img, damaged_img,
                     self.buildings)
            left += width
        self.blinker = FlashingText(font, 50, "[Press Any Key]",
                                    pg.Color("white"),
                                    {"center": (sr.centerx, 625)}, 350)
        self.missile_speed = .12
        self.missile_timer = 0
        self.missile_frequency = 200
Esempio n. 10
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 def startup(self, game):
     self.game = game
     sr = self.screen_rect
     title = Label(self.font,
                   128,
                   "Two-Card Guts",
                   "gold3", {"midtop": (sr.centerx, 5)},
                   bg=prepare.FELT_GREEN)
     title.image.set_alpha(160)
     title2 = Label(self.font,
                    96,
                    "${} Ante".format(self.game.bet),
                    "darkred", {"midtop": (sr.centerx, title.rect.bottom)},
                    bg=prepare.FELT_GREEN)
     title2.image.set_alpha(140)
     self.titles = [title, title2]
     self.player_buttons = ButtonGroup()
     w, h = NeonButton.width, NeonButton.height
     pos = sr.centerx - (w // 2), sr.centery - (h // 2)
     NeonButton(pos, "Ante Up", self.start_game, None, self.player_buttons)
     pos2 = sr.centerx - (w // 2), sr.centery + (h // 2) + 50
     self.tutorial_button = NeonButton(pos2, "Tutorial", self.to_tutorial,
                                       None, self.player_buttons)
     self.advisor.queue_text("Ante Up ${} to play".format(self.game.bet),
                             dismiss_after=2500)
     self.advisor.queue_text("Press Tutorial to learn how to play",
                             dismiss_after=2500)
     self.advisor.queue_text("Press the Lobby button to exit",
                             dismiss_after=2500)
Esempio n. 11
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 def __init__(self, player, level):
     font = prog_constants.FONTS["Fixedsys500c"]
     self.level_label = Label(font, 16, "Level {}".format(level.level_num),
                              constants.LOW_LIGHT_GREEN,
                              {"topleft": (0, 0)})
     self.cash_label = Label(font, 16, "${}".format(player.cash),
                             constants.LOW_LIGHT_GREEN,
                             {"topleft": (0, 20)})
     self.ammo_label = Label(font, 16, "Ammo: {}".format(player.ammo),
                             constants.LOW_LIGHT_GREEN,
                             {"topleft": (0, 40)})
Esempio n. 12
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 def make_dynamic_labels(self, player):
     text = "The maximum advance is ${:.2f}".format(
         player.account.max_advance)
     dyna1 = Label(
         self.font, 36, text, "white",
         {"midtop": (self.screen_rect.centerx, self.screen_rect.top + 80)})
     fee_text = "A {}% fee will be added to the advance amount".format(
         player.account.lending_rate * 100)
     dyna2 = Label(
         self.font, 36, fee_text, "white",
         {"midtop": (self.screen_rect.centerx, dyna1.rect.bottom + 10)})
     self.dynamic_labels = [dyna1, dyna2]
Esempio n. 13
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    def __init__(self, card):
        self.rect = pg.Rect(1036, 200, 340, 554)
        self.font = prepare.FONTS["Saniretro"]
        self.color = '#181818'
        self.card = card

        self.header_labels = []
        self.header_labels.extend(
            [Label(self.font, 32, 'HIT', 'white', {'center': (1080, 224)})])
        self.header_labels.extend(
            [Label(self.font, 32, 'WIN', 'white', {'center': (1280, 224)})])

        self.pay_labels = []
Esempio n. 14
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 def __init__(self, controller):
     super(GameWin, self).__init__(controller)
     font = prog_constants.FONTS["Fixedsys500c"]
     color = constants.LOW_LIGHT_GREEN
     sr = constants.SCREEN_RECT
     self.labels = [
         Label(font, 48, "Congratulations", color,
               {"midtop": (sr.centerx, 200)}),
         Label(font, 48, "Your cities are saved", color,
               {"midtop": (sr.centerx, 300)})
     ]
     self.buttons = ButtonGroup()
     NeonButton((373, 630), "OK", 32, self.to_title, None, self.buttons)
Esempio n. 15
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    def make_info_label(self, rect):
        labels = []
        y = rect.bottom + self.padding
        if self.state == "WON" or self.state == "DOUBLE UP":
            text = "you have won: {} double up to: {}".format(
                self.win, self.win * 2)
            label = MultiLineLabel(self.font,
                                   35,
                                   text,
                                   self.text_color, {
                                       "centerx": rect.centerx,
                                       "top": y
                                   },
                                   char_limit=20,
                                   align="center")
            labels.append(label)
        else:
            if self.state == "GAME OVER":
                if self.win > 0:
                    text = 'you win {}'.format(self.win)
                    label = Label(self.font, self.text_size, text,
                                  self.text_color, {
                                      "centerx": rect.centerx,
                                      "top": y
                                  })
                    labels.append(label)
                elif self.current_bet == 0:
                    text = "game over"
                    label = Label(self.font, self.text_size, text,
                                  self.text_color, {
                                      "centerx": rect.centerx,
                                      "top": y
                                  })
                    labels.append(label)

        text = 'Credits {}'.format(self.credits)
        label = Label(self.font, self.text_size, text, self.text_color,
                      {"topright": (rect.right, y)})
        labels.append(label)
        coins_text = "Current Bet {}".format(self.current_bet)
        label = Label(self.font, self.text_size, coins_text, self.text_color,
                      {"topleft": (rect.x, y)})
        labels.append(label)

        balance = 'Balance: ${}'.format(self.player.cash)
        pos = ((self.rect.right + self.padding), (self.rect.top + 300))
        label = Label(self.font, 50, balance, self.text_color,
                      {"topleft": pos})
        labels.append(label)

        return labels
Esempio n. 16
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    def __init__(self, name, orientation, hand_topleft):
        self.name = name
        self.orientation = orientation
        self.cards = []
        self.stayed = False
        self.passed = False
        self.hand_topleft = hand_topleft

        font = prepare.FONTS["Saniretro"]
        slot_rect = pg.Rect(self.hand_topleft, prepare.CARD_SIZE)
        if orientation == "left":
            name_pos = hand_topleft[0] + 60, hand_topleft[1] + 240
            db_pos = hand_topleft[0] + 170, hand_topleft[1] + 80
            self.card_slots = [slot_rect, slot_rect.move(0, 60)]
        elif orientation == "right":
            name_pos = hand_topleft[0] + 60, hand_topleft[1] + 240
            db_pos = hand_topleft[0] - 120, hand_topleft[1] + 80
            self.card_slots = [slot_rect, slot_rect.move(0, 60)]
        else:
            name_pos = hand_topleft[0] + 90, hand_topleft[1] + 210
            db_pos = hand_topleft[0] + 60, hand_topleft[1] + 285
            self.card_slots = [slot_rect, slot_rect.move(60, 0)]

        self.name_label = Label(font,
                                48,
                                self.name,
                                "antiquewhite", {"center": name_pos},
                                bg=prepare.FELT_GREEN)
        self.name_label.image.set_alpha(100)
        center = self.name_label.rect.midbottom
        label_center = center[0], center[1] + 20
        self.stay_label = Label(font,
                                48,
                                "Stayed in",
                                "gold3", {"center": label_center},
                                bg=prepare.FELT_GREEN)
        self.stay_label.image.set_alpha(200)
        self.pass_label = Label(font,
                                48,
                                "Passed",
                                "darkred", {"center": label_center},
                                bg=prepare.FELT_GREEN)
        self.pass_label.image.set_alpha(200)
        self.label = None
        self.dealer_button_topleft = db_pos
        self.guts = randint(-10, 20)
        self.won = 0
        self.lost = 0
        names = ["cardslide{}".format(x) for x in (2, 3, 4)]
        self.fold_sounds = [prepare.SFX[name] for name in names]
Esempio n. 17
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 def make_labels(self):
     sr = self.screen_rect
     self.labels = []
     self.alpha = 255
     self.big_alpha = 255
     self.animations = pg.sprite.Group()
     text = "Free Ride" if self.game.free_ride else "Ante Up"
     self.big_label = Label(self.font,
                            320,
                            text,
                            "gold3", {"center": sr.center},
                            bg=prepare.FELT_GREEN)
     self.big_label.image.set_colorkey(prepare.FELT_GREEN)
     left, top = self.big_label.rect.topleft
     ani = Animation(x=left, y=top - 500, duration=2000, round_values=True)
     fade = Animation(alpha=0, duration=2000, round_values=True)
     big_fader = Animation(big_alpha=0,
                           duration=1500,
                           delay=500,
                           round_values=True)
     fade.start(self)
     ani.start(self.big_label.rect)
     big_fader.start(self)
     self.animations.add(ani, fade, big_fader)
     if not self.game.free_ride:
         dest = self.game.pot_label.rect.center
         for p in self.game.players:
             pos = p.name_label.rect.center
             label = Label(self.font,
                           96,
                           "${}".format(self.game.bet),
                           "darkred", {"center": pos},
                           bg=prepare.FELT_GREEN)
             label.image.set_colorkey(prepare.FELT_GREEN)
             left, top = label.rect.topleft
             self.labels.append(label)
             ani = Animation(centerx=dest[0],
                             centery=dest[1],
                             duration=2000,
                             delay=50,
                             round_values=True,
                             transition="in_quart")
             ani.callback = self.add_bet_to_pot
             ani.start(label.rect)
             self.animations.add(ani)
         fader = Animation(alpha=0, duration=2100, round_values=True)
         fader.start(self)
         self.animations.add(fader)
Esempio n. 18
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 def __init__(self):
     super(AdvanceScreen, self).__init__()
     self.make_textbox()
     self.title = Label(
         self.font, 36, "Enter Cash Advance Amount", "white",
         {"midtop": (self.screen_rect.centerx, self.screen_rect.top + 300)})
     self.make_enter_button()
Esempio n. 19
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 def make_enter_button(self):
     self.button_labels = []
     self.buttons = ButtonGroup()
     Button(((1278, 840), (88, 65)), self.buttons, bindings=[pg.K_RETURN])
     rect_pos = {"midright": (1251, 872)}
     label = Label(self.font, 36, "Enter", "white", rect_pos, bg="blue2")
     self.button_labels.append(label)
Esempio n. 20
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 def make_labels(self):
     labels_info = [("Drop chips in chip rack", 36, "antiquewhite", 100, {
         "midtop":
         (self.chip_rack.rect.centerx, self.chip_rack.rect.bottom + 5)
     }),
                    ("to make change", 36, "antiquewhite", 100, {
                        "midtop": (self.chip_rack.rect.centerx,
                                   self.chip_rack.rect.bottom + 60)
                    }),
                    ("Blackjack Pays 3 to 2", 64, "gold3", 120, {
                        "midtop": (580, 300)
                    }),
                    ("Dealer must draw to 16 and stand on 17", 48,
                     "antiquewhite", 100, {
                         "midtop": (580, 240)
                     })]
     labels = []
     for info in labels_info:
         label = Label(self.font,
                       info[1],
                       info[0],
                       info[2],
                       info[4],
                       bg=prepare.FELT_GREEN)
         label.image.set_alpha(info[3])
         labels.append(label)
     return labels
Esempio n. 21
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    def build(self):
        font_size = 48
        text = "0"
        text_color = "white"
        rect_attrib = {'center': (0, 0)}

        x_origin = 336
        x = x_origin
        y = 200
        for row in range(0, 8):
            for col in range(1, 11):
                text = str(col + (10 * row))
                label = Label(self.font, font_size, text, text_color,
                              rect_attrib)

                if self.sheet:
                    spot = KenoSpot(x, y, 64, 64, label,
                                    self.sheet[int(text) - 1])
                else:
                    spot = KenoSpot(x, y, 64, 64, label)

                self.spots.extend([spot])
                x += 70
            y += 70
            x = x_origin
Esempio n. 22
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 def startup(self, persistent):
     self.persist = persistent
     self.animations = pg.sprite.Group()
     self.buttons = ButtonGroup()
     font = prog_constants.FONTS["Fixedsys500c"]
     color = constants.LOW_LIGHT_GREEN
     sr = constants.SCREEN_RECT
     NeonButton((373, 630), "Next Level", 32, self.next_level,
                 None, self.buttons)
     self.make_city_icons()
     total = sum((icon.current_points for icon in self.city_icons))
     points_text = "${}".format(total)
     self.points_label = Label(font, 32,
                 points_text, color, {"center": (sr.centerx, 200)})
     level_num = self.persist["player"].level_num
     self.title = Label(font, 48, "Level {} Complete".format(level_num),
                 color, {"midtop": (sr.centerx, 5)})
Esempio n. 23
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 def make_showdown_label(self):
     pos = self.screen_rect.center
     self.label = Label(self.font,
                        self.showdown_font_size,
                        "Showdown!",
                        "gold3", {"center": pos},
                        bg=prepare.FELT_GREEN)
     self.label.image.set_colorkey(prepare.FELT_GREEN)
     self.label.image.set_alpha(self.alpha)
Esempio n. 24
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 def __init__(self, controller):
     super(Scene, self).__init__(controller)
     self.next = None
     self.screen_rect = pg.Rect((0, 0), prepare.RENDER_SIZE)
     cent_x = self.screen_rect.centerx
     self.anykey = FlashingText((cent_x, 650), "[Press Any Key]",
                                "Fixedsys500c", pg.Color("gold"), 30, 350)
     self.title = Label(prepare.FONTS["Fixedsys500c"], 72, "Your game here!",
                      pg.Color("white"), {"center": self.screen_rect.center})
Esempio n. 25
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    def build(self):
        x = self.rect.left
        y = self.rect.top + self.line_height
        for index, card in enumerate(self.hand):
            card.rect.left = x
            card.rect.top = y
            label = Label(self.font, self.text_size, 'held', self.text_color,
                          {"bottom": card.rect.top, "centerx": card.rect.centerx})
            self.held_labels.append(label)

            if index == 0:
                label = Label(self.font, self.text_size, 'dealer', self.text_color,
                              {"bottom": card.rect.top, "centerx": card.rect.centerx})
            else:
                label = Label(self.font, self.text_size, 'player', self.text_color,
                              {"bottom": card.rect.top, "centerx": card.rect.centerx})
            self.double_up_labels.append(label)
            x += self.card_spacing + card.rect.w
Esempio n. 26
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 def __init__(self, midbottom, points, image, current_points=0):
     self.current_points = current_points
     self.points = points
     self.image = image
     self.rect = self.image.get_rect(midbottom=midbottom)
     self.points_label = Label(prog_constants.FONTS["Fixedsys500c"], 24,
                               "{}".format(self.current_points),
                               constants.LOW_LIGHT_GREEN,
                               {"midtop": (midbottom[0], midbottom[1] + 4)})
Esempio n. 27
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 def setup_debug_entry(self):
     self.debug_lbl = Label(self.font, self.font_size, '6 6', "gold3",
                            {"center": (750, 950)})
     settings = {
         "command": self.debug_roll,
         "inactive_on_enter": False,
         'active': False
     }
     self.widgets.append(TextBox((700, 1000, 150, 30), **settings))
Esempio n. 28
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 def draw_hand_bets(self, surface):
     for hand in self.hands:
         hand.bet.draw(surface)
         amount = max(hand.bet.get_chip_total(), hand.bet_amount)
         label = Label(self.font, 36, "Bet: ${}".format(amount),
                             "antiquewhite", {"bottomleft": (hand.tl[0], hand.tl[1] - 3)},
                             bg=prepare.FELT_GREEN)
         label.image.set_alpha(160)
         label.draw(surface)
Esempio n. 29
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 def update(self, spot, bet=1):
     self.pay_labels = []
     row = PAYTABLE[spot]
     hit_x = 1080
     win_x = 1280
     row_y = 224 + 32
     for entry in row:
         hit, win = entry
         win *= bet
         self.pay_labels.extend([
             Label(self.font, 32, str(hit), 'white',
                   {'center': (hit_x, row_y)})
         ])
         self.pay_labels.extend([
             Label(self.font, 32, str(win), 'white',
                   {'center': (win_x, row_y)})
         ])
         row_y += 32
Esempio n. 30
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    def __init__(self, card):
        self.rect = pg.Rect(24, 200, 304, 554)
        self.font = prepare.FONTS["Saniretro"]
        self.color = '#181818'
        self.card = card

        self.header_labels = []
        self.header_labels.extend(
            [Label(self.font, 32, 'ROUND', 'white', {'center': (100, 224)})])
        self.header_labels.extend(
            [Label(self.font, 32, 'HITS', 'white', {'center': (280, 224)})])

        self.result_labels = []

        self.round_x = 100
        self.hit_x = 280
        self.row_y = 224 + 32

        self.rounds = 1