def Initialize(credentials="persistent", opt_url=None): """Initialize the EE library. If this hasn't been called by the time any object constructor is used, it will be called then. If this is called a second time with a different URL, this doesn't do an un-initialization of e.g.: the previously loaded Algorithms, but will overwrite them and let point at alternate servers. Args: credentials: OAuth2 credentials. 'persistent' (default) means use credentials already stored in the filesystem, or raise an explanatory exception guiding the user to create those credentials. opt_url: The base url for the EarthEngine REST API to connect to. """ if credentials == "persistent": credentials = _GetPersistentCredentials() data.initialize(credentials, (opt_url + "/api" if opt_url else None), opt_url) # Initialize the dynamically loaded functions on the objects that want them. ApiFunction.initialize() Element.initialize() Image.initialize() Feature.initialize() Collection.initialize() ImageCollection.initialize() FeatureCollection.initialize() Filter.initialize() Geometry.initialize() List.initialize() Number.initialize() String.initialize() Date.initialize() Dictionary.initialize() Terrain.initialize() _InitializeGeneratedClasses() _InitializeUnboundMethods()
def create_app(): app = flask.Flask(__name__, instance_relative_config=True) app.config.update(DEFAULT_CONFIG) app.config.from_pyfile('settings.py', silent=True) data.initialize(app) viewer.initialize(app) return app
def Initialize(credentials=None, opt_url=None): """Initialize the EE library. If this hasn't been called by the time any object constructor is used, it will be called then. If this is called a second time with a different URL, this doesn't do an un-initialization of e.g.: the previously loaded Algorithms, but will overwrite them and let point at alternate servers. Args: credentials: OAuth2 credentials. opt_url: The base url for the EarthEngine REST API to connect to. """ data.initialize(credentials, (opt_url + '/api' if opt_url else None), opt_url) # Initialize the dynamically loaded functions on the objects that want them. ApiFunction.initialize() Element.initialize() Image.initialize() Feature.initialize() Collection.initialize() ImageCollection.initialize() FeatureCollection.initialize() Filter.initialize() Geometry.initialize() List.initialize() Number.initialize() String.initialize() Date.initialize() Dictionary.initialize() _InitializeGeneratedClasses() _InitializeUnboundMethods()
def loadFiles(): """ Check for wether or not the game is saved previously. """ #if not data.saved: # data.initialize() #else: # print("Loading Saved Files") data.initialize()
def setup(): data.initialize() graph.initialize() while not data.is_data_initialized() or not graph.is_grapho_initialized(): rate.sleep() data.set_params('coord_x', data.abs_position_x) data.set_params('coord_y', data.abs_position_y) move.new_waypoint()
import pygame import drawings import data import methods pygame.init() window_w, window_h = data.window_w, data.window_h game_name = data.game_name folder_location = data.folder_location screen = pygame.display.set_mode((window_w, window_h)) background = pygame.Surface((window_w, window_h)) data.initialize() drawings.draw_all(screen) pygame.display.flip() while True: # drawings.draw_all(screen) for event in pygame.event.get(): keys = pygame.key.get_pressed() if (keys[pygame.K_ESCAPE]): pygame.quit() exit(0) if (keys[pygame.K_w] and keys[pygame.K_a]): key_name = "wa" if (data.player["body_angle"] != 135): data.player["body_angle"] = 135
def main(): initialize()