Esempio n. 1
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    def __init__(self, cont=None, name=""):
        Struct.__init__(self, "CDataWeaponspec")
        self.name = String(name)
        self.sprite_body = Pointer(Sprite, Sprite())
        self.sprite_cursor = Pointer(Sprite, Sprite())
        self.sprite_proj = Pointer(Sprite, Sprite())
        self.sprite_muzzles = Array(Pointer(Sprite, Sprite()))
        self.visual_size = Int(96)

        self.firedelay = Int(500)
        self.maxammo = Int(10)
        self.ammoregentime = Int(0)
        self.damage = Int(1)

        self.offsetx = Float(0)
        self.offsety = Float(0)
        self.muzzleoffsetx = Float(0)
        self.muzzleoffsety = Float(0)
        self.muzzleduration = Float(5)

        # dig out sprites if we have a container
        if cont:
            for sprite in cont.sprites.items:
                if sprite.name.value == "weapon_" + name + "_body":
                    self.sprite_body.Set(sprite)
                elif sprite.name.value == "weapon_" + name + "_cursor":
                    self.sprite_cursor.Set(sprite)
                elif sprite.name.value == "weapon_" + name + "_proj":
                    self.sprite_proj.Set(sprite)
                elif "weapon_" + name + "_muzzle" in sprite.name.value:
                    self.sprite_muzzles.Add(Pointer(Sprite, sprite))
Esempio n. 2
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 def __init__(self, name="", files=()):
     Struct.__init__(self, "CDataSoundset")
     self.name = String(name)
     self.sounds = Array(Sound())
     self.last = Int(-1)
     for filename in files:
         self.sounds.Add(Sound(filename))
Esempio n. 3
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 def __init__(self):
     Struct.__init__(self, "CDataWeaponspecs")
     self.hammer = Weapon_Hammer()
     self.gun = Weapon_Gun()
     self.shotgun = Weapon_Shotgun()
     self.grenade = Weapon_Grenade()
     self.laser = Weapon_Laser()
     self.ninja = Weapon_Ninja()
     self.id = Array(WeaponSpec())
Esempio n. 4
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 def __init__(self):
     Struct.__init__(self, "CDataContainer")
     self.sounds = Array(SoundSet())
     self.images = Array(Image())
     self.pickups = Array(Pickup())
     self.spritesets = Array(SpriteSet())
     self.sprites = Array(Sprite())
     self.animations = Array(Animation())
     self.weapons = Weapons()
Esempio n. 5
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 def __init__(self):
     Struct.__init__(self, "CAnimSequence")
     self.frames = Array(AnimKeyframe())