Esempio n. 1
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 def __init__(self, name=""):
     Struct.__init__(self, "CAnimation")
     self.name = String(name)
     self.body = AnimSequence()
     self.back_foot = AnimSequence()
     self.front_foot = AnimSequence()
     self.attach = AnimSequence()
Esempio n. 2
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    def __init__(self, cont=None, name=""):
        Struct.__init__(self, "CDataWeaponspec")
        self.name = String(name)
        self.sprite_body = Pointer(Sprite, Sprite())
        self.sprite_cursor = Pointer(Sprite, Sprite())
        self.sprite_proj = Pointer(Sprite, Sprite())
        self.sprite_muzzles = Array(Pointer(Sprite, Sprite()))
        self.visual_size = Int(96)

        self.firedelay = Int(500)
        self.maxammo = Int(10)
        self.ammoregentime = Int(0)
        self.damage = Int(1)

        self.offsetx = Float(0)
        self.offsety = Float(0)
        self.muzzleoffsetx = Float(0)
        self.muzzleoffsety = Float(0)
        self.muzzleduration = Float(5)

        # dig out sprites if we have a container
        if cont:
            for sprite in cont.sprites.items:
                if sprite.name.value == "weapon_" + name + "_body":
                    self.sprite_body.Set(sprite)
                elif sprite.name.value == "weapon_" + name + "_cursor":
                    self.sprite_cursor.Set(sprite)
                elif sprite.name.value == "weapon_" + name + "_proj":
                    self.sprite_proj.Set(sprite)
                elif "weapon_" + name + "_muzzle" in sprite.name.value:
                    self.sprite_muzzles.Add(Pointer(Sprite, sprite))
Esempio n. 3
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 def __init__(self, name="", files=()):
     Struct.__init__(self, "CDataSoundset")
     self.name = String(name)
     self.sounds = Array(Sound())
     self.last = Int(-1)
     for filename in files:
         self.sounds.Add(Sound(filename))
Esempio n. 4
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 def __init__(self, name="", Set=None, x=0, y=0, w=0, h=0):
     Struct.__init__(self, "CDataSprite")
     self.name = String(name)
     self.set = Pointer(SpriteSet, Set)  # TODO
     self.x = Int(x)
     self.y = Int(y)
     self.w = Int(w)
     self.h = Int(h)
    def default(self, obj):
        if isinstance(obj, types.GeneratorType):
            return [x for x in obj]

        elif isinstance(obj, Exception):
            return {
                "errmsg": String(obj)
            }

        elif isinstance(obj, bytes):
            # this seems like a py3 bug, for some reason bytes can get in here
            # https://bugs.python.org/issue30343
            # https://stackoverflow.com/questions/43913256/understanding-subclassing-of-jsonencoder
            return String(obj)

        else:
            return json.JSONEncoder.default(self, obj)
Esempio n. 6
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    def parseXML(self, xmlelement):
        for idname in ['NodeId', 'NodeID', 'nodeid']:
            if xmlelement.hasAttribute(idname):
                self.id = RefOrAlias(xmlelement.getAttribute(idname))

        for (at, av) in xmlelement.attributes.items():
            if at == "BrowseName":
                self.browseName = QualifiedName(av)
            elif at == "DisplayName":
                self.displayName = LocalizedText(av)
            elif at == "Description":
                self.description = LocalizedText(av)
            elif at == "WriteMask":
                self.writeMask = int(av)
            elif at == "UserWriteMask":
                self.userWriteMask = int(av)
            elif at == "EventNotifier":
                self.eventNotifier = int(av)
            elif at == "SymbolicName":
                self.symbolicName = String(av)

        for x in xmlelement.childNodes:
            if x.nodeType != x.ELEMENT_NODE:
                continue
            if x.firstChild:
                if x.localName == "BrowseName":
                    self.browseName = QualifiedName(x.firstChild.data)
                elif x.localName == "DisplayName":
                    self.displayName = LocalizedText(x.firstChild.data)
                elif x.localName == "Description":
                    self.description = LocalizedText(x.firstChild.data)
                elif x.localName == "WriteMask":
                    self.writeMask = int(unicode(x.firstChild.data))
                elif x.localName == "UserWriteMask":
                    self.userWriteMask = int(unicode(x.firstChild.data))
                if x.localName == "References":
                    self.parseXMLReferences(x)
Esempio n. 7
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 def visit_string(self, node, visited_children):
     # Drop the wrapping quotes
     contents = node.text[1:-1]
     # Unescape escaped quotes
     literal = String(re.sub(r'\\["bfnrtv\\]', self._unescape_string, contents))
     return Queue([literal])
Esempio n. 8
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 def __init__(self, name="", respawntime=15, spawndelay=0):
     Struct.__init__(self, "CDataPickupspec")
     self.name = String(name)
     self.respawntime = Int(respawntime)
     self.spawndelay = Int(spawndelay)
Esempio n. 9
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 def __init__(self, filename=""):
     Struct.__init__(self, "CDataSound")
     self.id = Int(0)
     self.filename = String(filename)
Esempio n. 10
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 def __init__(self, name="", filename=""):
     Struct.__init__(self, "CDataImage")
     self.name = String(name)
     self.filename = String(filename)
     self.id = TextureHandle()
Esempio n. 11
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 def string(self):
     return String(self.get_token().string)