def test_player_evicted_after_timout(self): try: table = datalayer.getOrCreateSavedTable("x") player1 = datalayer.getOrCreateSavedPlayer("x", "player one") table = datalayer.findATableForPlayer(player1) player2 = datalayer.getOrCreateSavedPlayer("x", "player two") table = datalayer.findATableForPlayer(player2) player3 = datalayer.getOrCreateSavedPlayer("x", "player three") table = datalayer.findATableForPlayer(player3) player4 = datalayer.getOrCreateSavedPlayer("x", "player four") table = datalayer.findATableForPlayer(player4) currentStatusId = table.statusId self.assertEqual(4, len(table.players)) for player in table.players: playProcessor.checkForUpdates(table, player, currentStatusId) logging.log( logging.INFO, "Waiting 5 seconds to see if player is automatically evicted") table.PLAYER_TURN_LIMIT = 5 # 5 seconds time.sleep(6) playProcessor.checkForUpdates(table, player, currentStatusId) self.assertEqual(3, len(table.players)) except Exception as error: print("Unable to test." + str(error)) print('-' * 60) traceback.print_exc(file=sys.stdout) print('-' * 60) finally: datalayer.deleteTable(table)
def test_cards_on_table_stay(self): try: players = buildPlayers(1) table = datalayer.findATableForPlayer(players[0]) table.dealToTable(3) datalayer.updateTable(table) cardsInDeck = table.deck originalTableId = table.tableId players = buildPlayers(4) for player in players: table = datalayer.findATableForPlayer(player) self.assertEqual(len(cardsInDeck.cards), len(table.deck.cards), "Deck should be the same length") self.assertEqual(originalTableId, table.tableId, "And it should be the same table") count = 5 self.assertEqual(count, len(table.players)) for player in table.players: count = count - 1 table.removePlayer(player) self.assertEqual(count, len(table.players)) datalayer.deletePlayer(player) finally: datalayer.deleteTable(table)
def test_play_a_Round_via_processor(self): ''' Attempt to simulate several browsers asking for data and processing ''' try: table = datalayer.getOrCreateSavedTable("x") player1 = datalayer.getOrCreateSavedPlayer("x", "player one") table = datalayer.findATableForPlayer(player1) player2 = datalayer.getOrCreateSavedPlayer("x", "player two") table = datalayer.findATableForPlayer(player2) player3 = datalayer.getOrCreateSavedPlayer("x", "player three") table = datalayer.findATableForPlayer(player3) player4 = datalayer.getOrCreateSavedPlayer("x", "player four") table = datalayer.findATableForPlayer(player4) currentStatusId = table.statusId for player in table.players: playProcessor.checkForUpdates(table, player, currentStatusId) if table.statusId != currentStatusId: tableCards = 0 while not tableCards == 5: #isHandComplete (processes on own) playedCount = 0 while playedCount < len( table.players): ## is round complete for player in table.players: if player.turn: myBet = table.currentBet - player.currentBet playProcessor.makePlay(player, table, 'bet', myBet, table.statusId) playedCount = playedCount + 1 # the processor will automatically reset this above, so we need to fake this out to test if len(table.cards) > 0: tableCards = len(table.cards) break self.assertEquals(len(table.cards), 5) if (len(table.winners) == 1): assert (table.winners[0].chips, 104) for player in table.winners: print(str(player) + " wins ") self.assertTrue(len(table.winners) > 0) table.prepareForNextHand() playerTurnCount = 0 for player in table.players: if player.turn: playerTurnCount = playerTurnCount + 1 self.assertEqual(playerTurnCount, 1) except Exception as error: print("Unable to test." + str(error)) print('-' * 60) traceback.print_exc(file=sys.stdout) print('-' * 60) finally: datalayer.deleteTable(table)
def testFindATableForPlayer(self): try: players = buildPlayers(7) table = datalayer.findATableForPlayer(players[0]) firstTableId = table.tableId for index in range(1, 6): table = datalayer.findATableForPlayer(players[index]) self.assertTrue(players[index] in table.players) self.assertEquals(table.tableId, firstTableId) table2 = datalayer.findATableForPlayer(players[6]) self.assertNotEquals(table2.tableId, firstTableId) finally: datalayer.deleteTable(table) datalayer.deleteTable(table2)
def test_Table(self): try: table = datalayer.getOrCreateSavedTable('notATableId') print(table) tableII = datalayer.getOrCreateSavedTable(table.tableId) print(tableII) self.assertEqual(table.tableId, tableII.tableId) tableII.addPlayers(buildPlayers(5)) tableII.setDealerAtRandom() tableII.setBlinds() tableII.prepareForNextHand() tableII.currentBet = 500 datalayer.updateTable(tableII) tableIII = datalayer.getOrCreateSavedTable(tableII.tableId) self.assertEqual(tableII.tableId, tableIII.tableId) self.assertEqual(tableII.blind, tableIII.blind) self.assertEqual(tableII.currentBet, tableIII.currentBet) self.assertEqual(tableII.players[0].name, tableIII.players[0].name) self.assertEqual(tableII.players[1].name, tableIII.players[1].name) self.assertEqual(tableII.players[2].name, tableIII.players[2].name) self.assertEqual(tableII.players[3].name, tableIII.players[3].name) self.assertEqual(tableII.players[4].name, tableIII.players[4].name) self.assertEqual(tableII.statusId, tableIII.statusId) finally: datalayer.deleteTable(table) datalayer.deleteTable(tableII) datalayer.deleteTable(tableIII)
def testResetTables(self): try: players = buildPlayers(1) table = datalayer.findATableForPlayer(players[0]) firstTableId = table.tableId table.blind = 5 table.currentBet = 1000 datalayer.updateTable(table) table2 = datalayer.getOrCreateSavedTable(firstTableId) self.assertEquals(table2.tableId, firstTableId) self.assertEqual(len(table2.players), len(table.players)) datalayer.resetUnusedTables(4) logging.log( logging.INFO, "Waiting 5 seconds to see if player is automatically evicted") time.sleep(5) table3 = datalayer.getOrCreateSavedTable(firstTableId) self.assertEqual(1, len(table3.players)) self.assertEquals(table3.tableId, firstTableId) finally: datalayer.updateTable(table) datalayer.deleteTable(table2)