class Core(object): def __init__(self, server): self.__server = server self.__db = Database() self.__c = {} self.__a = {} self.__an = 0 # menu principale fisso unico self.__mmenu = "Attack;Defende;Magics;Invocations;Items" def getSockets(self): return [c.socket for c in self.__c.values()] def setClientMap(self, u, c): self.__c[u] = c def getClient(self, u): if self.__c.has_key(u): return self.__c[u] return None def getClientBySocket(self, s): for c in self.__c.values(): if c.socket == s: return c return None def delClientMap(self, u): if self.__c.has_key(u): del self.__c[u] # Main Function Server def addClient(self, uid, s): c = None try: name = self.__db.getNameByUid(uid) if name: c = Client(s, uid, name) except Exception, e: print e if self.getClient(uid): # lo sleep potrebbe aspettare a ripulire il vecchio socket in caso di rilogin self.__server.sendLine(s, "E|Wait 2 seconds for re-login") elif c: self.setClientMap(uid, c) print "Add client uid %s" % uid else: self.__server.sendLine(s, "E|You don't have registration")
class Core(object): def __init__(self, server): self.__server = server self.__db = Database() self.__c = {} self.__a = {} self.__an = 0 def getSockets(self): return [c.socket for c in self.__c.values()] def setClientMap(self, u, c): self.__c[u] = c def getClient(self, u): if self.__c.has_key(u): return self.__c[u] return None def getClientBySocket(self, s): for c in self.__c.values(): if c.socket == s: return c return None def delClientMap(self, u): if self.__c.has_key(u): del self.__c[u] # Main Function Server def addClient(self, uid, s): c = None try: name = self.__db.getNameByUid(uid) if name: c = Client(s, uid, name) except Exception, e: print e if self.getClient(uid): # nel caso nn sia staro ripulito il vecchio socket x quella uid (login/out veloci) self.__server.sendLine(s, "E|You are already logged") elif c: self.setClientMap(uid, c) print "Add client uid %s" % uid else: self.__server.sendLine(s, "E|You don't have registration")