import cv2
import os

if __name__ == '__main__':
    folder = "/home/mathieu/Dataset/DeepTrack/dragon/"
    dataset_path = os.path.join(folder, "train_raw_real")
    new_dataset_path = os.path.join(folder, "train_raw_real_resized")
    if not os.path.exists(new_dataset_path):
        os.mkdir(new_dataset_path)

    dataset = Dataset(dataset_path)
    if not dataset.load():
        print("[Error]: Train dataset empty")
        sys.exit(-1)

    new_dataset = Dataset(new_dataset_path)
    new_dataset.camera = dataset.camera.copy()
    new_dataset.camera.set_ratio(2)
    for i in range(dataset.size()):
        rgb, depth, pose = dataset.load_image(i)
        new_rgb = cv2.resize(
            rgb, (new_dataset.camera.width, new_dataset.camera.height))
        new_depth = cv2.resize(
            depth, (new_dataset.camera.width, new_dataset.camera.height))
        new_dataset.add_pose(new_rgb, new_depth, pose)
        if i % (1 * dataset.size() / 100) == 0:
            print("Progress : {}%".format(i * 100 / dataset.size()))
    new_dataset.set_save_type(dataset.metadata["save_type"])
    new_dataset.dump_images_on_disk()
    new_dataset.save_json_files(dataset.metadata)
Esempio n. 2
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class DataAugmentation:
    def __init__(self):
        self.occluder = None
        self.background = None
        self.rgb_noise = None
        self.depth_noise = None
        self.blur_kernel = None
        self.jitter = None
        self.hue_noise = None

    def set_background(self, path):
        self.background = RGBDDataset(path)

    def set_occluder(self, path):
        self.occluder = Dataset(path)
        self.occluder.load()

    def set_rgb_noise(self, gaussian_std):
        self.rgb_noise = gaussian_std

    def set_depth_noise(self, gaussian_std):
        self.depth_noise = gaussian_std

    def set_hue_noise(self, offset):
        """
        offset is the % of random hue offset distribution
        :param offset:
        :return:
        """
        self.hue_noise = offset

    def set_blur(self, size):
        self.blur_kernel = size

    def set_jitter(self, max_x, max_y):
        self.jitter = (max_x, max_y)

    def augment(self, rgb, depth, prior, real=False):
        ret_rgb = rgb
        ret_depth = depth

        if real and self.occluder:
            if random.uniform(0, 1) < 0.75:
                rand_id = random.randint(0, self.occluder.size() - 1)
                occluder_rgb, occluder_depth, occ_pose = self.occluder.load_image(rand_id)
                if random.randint(0, 1):
                    occluder_rgb, occluder_depth, _ = self.occluder.load_pair(rand_id, 0)
                occluder_depth = occluder_depth.astype(np.float32)
                # Z offset of occluder to be closer to the occluded object ( with random distance in front of the object)
                offset = -occ_pose.matrix[2, 3] + prior.matrix[2, 3] - random.uniform(0.07, 0.01)
                occluder_depth += offset

                occluder_rgb = self.add_hue_noise(occluder_rgb, 1)
                occluder_rgb = imresize(occluder_rgb, ret_depth.shape, interp='nearest')
                occluder_depth = imresize(occluder_depth, ret_depth.shape, interp='nearest', mode="F").astype(np.int16)
                ret_rgb, ret_depth = self.depth_blend(ret_rgb, ret_depth, occluder_rgb, occluder_depth)

        if real and self.hue_noise:
            if random.uniform(0, 1) > 0.05:
                ret_rgb = self.add_hue_noise(ret_rgb, self.hue_noise)

        if self.jitter:
            self.x_jitter = random.randint(-self.jitter[0], self.jitter[0])
            self.y_jitter = random.randint(-self.jitter[1], self.jitter[1])
            if self.x_jitter > 0:
                ret_rgb = np.pad(ret_rgb, ((self.x_jitter, 0), (0, 0), (0, 0)), mode='constant')[:-self.x_jitter, :, :]
                ret_depth = np.pad(ret_depth, ((self.x_jitter, 0), (0, 0)), mode='constant')[:-self.x_jitter, :]
            else:
                ret_rgb = np.pad(ret_rgb, ((0, abs(self.x_jitter)), (0, 0), (0, 0)), mode='constant')[
                          abs(self.x_jitter):, :, :]
                ret_depth = np.pad(ret_depth, ((0, abs(self.x_jitter)), (0, 0)), mode='constant')[abs(self.x_jitter):,
                            :]
            if self.y_jitter > 0:
                ret_rgb = np.pad(ret_rgb, ((0, 0), (self.y_jitter, 0), (0, 0)), mode='constant')[:, :-self.y_jitter, :]
                ret_depth = np.pad(ret_depth, ((0, 0), (self.y_jitter, 0)), mode='constant')[:, :-self.y_jitter]
            else:
                ret_rgb = np.pad(ret_rgb, ((0, 0), (0, abs(self.y_jitter)), (0, 0)), mode='constant')[:,
                          abs(self.y_jitter):, :]
                ret_depth = np.pad(ret_depth, ((0, 0), (0, abs(self.y_jitter))), mode='constant')[:,
                            abs(self.y_jitter):]

        if real and self.background:
            color_background, depth_background = self.background.load_random_image(ret_rgb.shape[1])
            depth_background = depth_background.astype(np.int32)
            ret_rgb, ret_depth = self.color_blend(ret_rgb, ret_depth, color_background, depth_background)

        if real and self.rgb_noise:
            if random.uniform(0, 1) > 0.05:
                noise = random.uniform(0, self.rgb_noise)
                ret_rgb = self.add_noise(ret_rgb, noise)
        if real and self.depth_noise:
            if random.uniform(0, 1) > 0.05:
                noise = random.uniform(0, self.depth_noise)
                ret_depth = self.add_noise(ret_depth, noise)

        if real and self.blur_kernel is not None:
            if random.uniform(0, 1) < 0.75:
                kernel_size = random.randint(3, self.blur_kernel)
                kernel = self.gkern(kernel_size)
                ret_rgb[0, :, :] = scipy.signal.convolve2d(ret_rgb[0, :, :], kernel, mode='same')
                ret_rgb[1, :, :] = scipy.signal.convolve2d(ret_rgb[1, :, :], kernel, mode='same')
                ret_rgb[2, :, :] = scipy.signal.convolve2d(ret_rgb[2, :, :], kernel, mode='same')
            if random.uniform(0, 1) < 0.75:
                kernel_size = random.randint(3, self.blur_kernel)
                kernel = self.gkern(kernel_size)
                ret_depth[:, :] = scipy.signal.convolve2d(ret_depth[:, :], kernel, mode='same')

        return ret_rgb.astype(np.uint8), ret_depth

    @staticmethod
    def add_noise(img, gaussian_std):
        type = img.dtype
        copy = img.astype(np.float)
        gaussian_noise = np.random.normal(0, gaussian_std, img.shape)
        copy = (gaussian_noise + copy)
        if type == np.uint8:
            copy[copy < 0] = 0
            copy[copy > 255] = 255
        return copy.astype(type)

    @staticmethod
    def add_hue_noise(rgb, hue_offset):
        hsv = rgb2hsv(rgb)
        hsv[:, :, 0] = (hsv[:, :, 0] + random.uniform(-hue_offset, hue_offset)) % 1
        rgb = hsv2rgb(hsv) * 255
        return rgb.astype(np.uint8)

    @staticmethod
    def color_blend(rgb1, depth1, rgb2, depth2):
        mask = np.all(rgb1 == 0, axis=2)
        mask = ndimage.binary_dilation(mask).astype(mask.dtype)
        depth1[mask] = 0
        rgb1[mask, :] = 0
        mask = mask.astype(np.uint8)
        new_depth = depth2 * mask + depth1
        new_color = rgb2 * mask[:, :, np.newaxis] + rgb1
        return new_color.astype(np.uint8), new_depth

    @staticmethod
    def depth_blend(rgb1, depth1, rgb2, depth2):

        new_depth2 = depth2.copy()
        new_depth1 = depth1.copy()

        rgb1_mask = np.all(rgb1 == 0, axis=2)
        rgb2_mask = np.all(rgb2 == 0, axis=2)

        rgb1_mask = ndimage.binary_dilation(rgb1_mask)

        new_depth2[rgb2_mask] = -100000
        new_depth1[rgb1_mask] = -100000

        mask = (new_depth1 < new_depth2)
        pos_mask = mask.astype(np.uint8)
        neg_mask = (mask == False).astype(np.uint8)

        masked_rgb_occluder = rgb1 * pos_mask[:, :, np.newaxis]
        masked_rgb_object = rgb2 * neg_mask[:, :, np.newaxis]

        masked_depth_occluder = depth1 * pos_mask
        masked_depth_object = depth2 * neg_mask

        blend_rgb = masked_rgb_occluder + masked_rgb_object
        blend_depth = masked_depth_occluder + masked_depth_object

        return blend_rgb, blend_depth

    @staticmethod
    def gkern(kernlen=21, nsig=3.5):
        """Returns a 2D Gaussian kernel array."""

        interval = (2 * nsig + 1.) / (kernlen)
        x = np.linspace(-nsig - interval / 2., nsig + interval / 2., kernlen + 1)
        kern1d = np.diff(st.norm.cdf(x))
        kernel_raw = np.sqrt(np.outer(kern1d, kern1d))
        kernel = kernel_raw / kernel_raw.sum()
        return kernel
    background_path = "/home/mathieu/Dataset/RGBD/SUN3D"

    object_dataset = Dataset(object_path)
    object_dataset.load()

    data_augmentation = DataAugmentation()
    data_augmentation.set_rgb_noise(2)
    data_augmentation.set_depth_noise(2)
    data_augmentation.set_hue_noise(0.07)
    data_augmentation.set_occluder(occluder_path)
    data_augmentation.set_background(background_path)
    data_augmentation.set_blur(5)
    # data_augmentation.set_jitter(20, 20)

    for i in range(object_dataset.size()):
        rgb, depth, pose = object_dataset.load_image(i)
        rgb, depth, label = object_dataset.load_pair(i, 0)
        rgb_augmented, depth_augmented = data_augmentation.augment(
            rgb, depth, pose, True)

        plt.figure(0)
        plt.imshow(rgb)
        plt.figure(1)
        plt.imshow(rgb_augmented)
        plt.figure(2)
        plt.imshow(rgb - rgb_augmented)
        plt.show()

        plt.figure(0)
        plt.imshow(depth)
        plt.figure(1)