Esempio n. 1
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 def print_buildings_by_location(self, n_indent: int) -> None:
     """Display the player buildings of the player that is the location of the buildings in the deck: in the pile, the hand and the discard (but neither along the road nor replaced) ."""
     print(indent(n_indent) + self.name() + ', location of your buildings: ')
     for location in Location:
         player_building_names_by_location = sorted([player_building.name
                                                     for player_building in
                                                     self.get_player_buildings_by_location(location)]
                                                    )  # type: List[PlayerBuilding]
         if player_building_names_by_location:
             print(indent(n_indent + 1) + location.name.lower() + ': ' +
                   TXT_SEPARATOR.join(player_building_names_by_location) + '.')
Esempio n. 2
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 def choose_action(self, possible_actions):
     self.print_buildings_by_location(3)
     n_possible_actions = len(possible_actions)  # type: int # >= 1 because it must contain the passing action.
     if n_possible_actions == 1:
         print(indent(3) + 'You don\'t have any choice and you have to do the action: ' + possible_actions[0][1])
         return possible_actions[0]
     else:
         print(indent(3) + 'Here are all the possible action(s):')
         for i_possible_actions, possible_action in enumerate(possible_actions):
             print(indent(4) + str(i_possible_actions) + ': ' + possible_action[1])
         response = input(indent(3) +
                          'Which action do you choose? [0..' + str(n_possible_actions - 1) + '] ')  # type: str
         return possible_actions[self.check_response_in_interval(response, 0, n_possible_actions - 1, 4)]
Esempio n. 3
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 def choose_buy_resource(self, money_resource_cost: MoneyResource, qty_cost: int, resource_gain_choices,
                         qty_gain: int) -> Resource:
     possibilities = list(Building.ABBREV_NO_USE_EFFECT)  # type: List[str[1]]
     abbrev_resource_name_resource = {}  # type: Dict[str[1], Resource] # E.g. {'F': food, ...}.
     for resource in resource_gain_choices:
         abbrev_resource_name = resource.get_name_abbreviation()
         abbrev_resource_name_resource[abbrev_resource_name] = resource
         possibilities.append(abbrev_resource_name)
     print(indent(4) + self.txt_name_money_resources_workers_PPs_deck(True, True, False, False, False) + '.')
     response = input(indent(4) + 'Do you want to consume ' + str(qty_cost) + ' ' + money_resource_cost.name +
                      '(s) to obtain ' + str(qty_gain) + ' resource ' + Building.TXT_NO_USE_EFFECT +
                      '? [' + '/'.join(possibilities) + '] ')  # type: str
     response = self.check_response_in_possibilities(response, possibilities, 5)
     return None if response == Building.ABBREV_NO_USE_EFFECT else abbrev_resource_name_resource[response]
Esempio n. 4
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 def choose_exchange_resource(self, can_no_use_effect: bool, qty_cost: int, resource_cost_choices,
                              money_resource_gain: MoneyResource, qty_gain: int) -> Resource:
     abbrev_resource_name_resources = Resource.get_name_abbreviation_resources(resource_cost_choices)
     possibilities = list()  # type: List[str[1]]
     if can_no_use_effect:
         possibilities.append(Building.ABBREV_NO_USE_EFFECT)
     possibilities += list(abbrev_resource_name_resources.keys())
     print(indent(4) + self.txt_name_money_resources_workers_PPs_deck(True, True, False, False, False) + '.')
     response = input(indent(4) + 'Do you want to exchange '
                      + str(qty_cost) + ' of some resource with ' + str(qty_gain) + ' ' + money_resource_gain.name +
                      (' or not use the effect ' + Building.TXT_NO_USE_EFFECT if can_no_use_effect else '') +
                      '? [' + '/'.join(possibilities) + '] ')  # type: str
     response = self.check_response_in_possibilities(response, possibilities, 5)
     return None if response == Building.ABBREV_NO_USE_EFFECT else abbrev_resource_name_resources[response]
Esempio n. 5
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 def choose_n_provost_movement(self, n_min_provost_movements_player: int,
                               n_max_provost_movements_player: int) -> int:
     response = input(indent(3) + 'How long do you want to move the Provost? [' +
                      str(n_min_provost_movements_player) + '..' + str(n_max_provost_movements_player) +
                      '] ')  # type: str
     return self.check_response_in_interval(response, n_min_provost_movements_player, n_max_provost_movements_player,
                                            4)
Esempio n. 6
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 def apply_primary_effect(self, player: Player) -> None:
     """Apply the (default that is for park, forest, quarry and trading post) effect of a neutral building."""
     print(
         indent(3) + 'Effect of the neutral building ' + self.name +
         ' for a worker of the player ' + player.name() + ': ' +
         self.primary_effect.text)
     self.apply_no_cost_only_gain_effect(
         self.primary_effect.money_resources_gain, player)
Esempio n. 7
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 def choose_buy_castle_multi(self, costs, castle_gain_choices):  # -> List[Castle]
     n_min_castle_gain = 0  # type: int
     n_max_castle_gain = len(castle_gain_choices)  # type: int
     response = input(indent(4) + 'How many tokens of parts of the castle among [' +
                      ', '.join(castle.name for castle in castle_gain_choices) + '] do you want to buy with: ' +
                      ' or '.join(str(qty_cost) + ' ' + money_resource_cost.name + '(s)'
                                  for (money_resource_cost, qty_cost) in costs) +
                      '? [' + str(n_min_castle_gain) + '..' + str(n_max_castle_gain) + '] ')  # type: str
     return castle_gain_choices[:self.check_response_in_interval(response, n_min_castle_gain, n_max_castle_gain, 5)]
Esempio n. 8
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 def income_effect(self, income_phase: phase.Phase = None) -> None:
     """Give some money to the player owing this hotel prestige building on the road."""
     n_deniers = income_phase.n_deniers_if_hotel  # type: int
     print(
         indent(2) + self.color_player.player.name() + ' obtains ' +
         str(n_deniers) + ' ' + Money.money.name + '(s) for a(n) ' +
         self.name + ' building along the road.')
     self.color_player.player.current_money_resources[
         Money.money] += n_deniers
Esempio n. 9
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 def choose_construct_residence(self, resource_costs, i_road_buildings_on_road):  # -> Optional[Tuple[int, Building]]
     n_min_i_building = 0  # type: int
     n_max_i_building = len(i_road_buildings_on_road)  # type: int
     response = input(indent(4) + 'Which of your ' + str(n_max_i_building) + ' building(s) [' +
                      ', '.join(building_on_road.name for (i_road, building_on_road) in i_road_buildings_on_road) +
                      '] do you want to choose (or ' + str(n_min_i_building) +
                      ' if you don\'t want to use the effect)? [' + str(n_min_i_building) + '..' +
                      str(n_max_i_building) + '] ')  # type: str
     response = self.check_response_in_interval(response, n_min_i_building, n_max_i_building, 5)  # type: int
     return None if response == n_min_i_building else i_road_buildings_on_road[response - 1]
Esempio n. 10
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 def apply_no_cost_only_gain_effect(self,
                                    money_resources_gain,
                                    player: Player = None) -> None:
     """Apply the effect of a building for (the worker of) the player. This effect doesn't require any cost and give some gain; so, we don't ask it hte player want it and give him."""
     if player is None:
         player = self.color_player.player
     money_resource, qty = money_resources_gain  # type: Tuple[MoneyResource, int]
     player.current_money_resources[money_resource] += qty
     print(
         indent(4) + player.txt_name_money_resources_workers_PPs_deck(
             True, True, False, False, False) + '.')
Esempio n. 11
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 def apply_primary_effect(self, player: Player) -> None:
     """Apply the effect of a peddler neutral building."""
     """
     Buy 1 cube (any resource but gold) from the stock with 1 denier.
     """
     # Remark: Hard-coded! We don't use the tags <cost><n_deniers>-1 and <gain><CHOICES>... in <game_elements><buildings><neutral_buildings><neutral_building>.
     print(
         indent(3) + 'Effect of the neutral building ' + self.name +
         ' for a worker of the player ' + player.name() + ': ' +
         self.primary_effect.text)
     self.apply_peddler_effect(player)
Esempio n. 12
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 def apply_peddler_effect(self, player: Player) -> None:
     """Apply the effect of a peddler (neutral or player) building."""
     """
     Buy 1 cube (any resource but gold) from the stock with 1 denier.
     """
     # Remark: Hard-coded! We don't use the tags <cost><n_deniers>-1 and <gain><CHOICES>... in <game_elements><buildings><player_buildings><player_building><secondary_effect>.
     money_resource_cost, qty_cost = Money.money, -1  # type: MoneyResource, int
     if player.current_money_resources[money_resource_cost] + \
             qty_cost < 0:  # Has the player enough money or resource?
         print(
             indent(4) + player.txt_name_money_resources_workers_PPs_deck(
                 True, True, False, False, False) +
             ' and can\'t apply the effect because he/she doesn\'t have enough money or resource as '
             + str(qty_cost) + ' ' + money_resource_cost.name +
             '(s) required.')
     else:
         resource_gain_choices, qty_gain = [resource for resource in Resource.resources.values()
                                            if not resource.is_wild()], \
                                           +1  # type: List[Resource], int
         resource_gain = player.choose_buy_resource(
             money_resource_cost, qty_cost, resource_gain_choices,
             qty_gain)  # type: Resource
         if resource_gain is None:
             print(
                 indent(4) +
                 player.txt_name_money_resources_workers_PPs_deck(
                     True, True, False, False, False) +
                 ' and had chosen to don\'t apply the effect.')
         else:
             print(
                 indent(4) + player.name() + ' wants to consume ' +
                 str(qty_cost) + ' ' + money_resource_cost.name +
                 '(s) to obtain ' + str(qty_gain) + ' ' +
                 resource_gain.name + '(s).')
             player.current_money_resources[money_resource_cost] += qty_cost
             player.current_money_resources[resource_gain] += qty_gain
             print(
                 indent(4) +
                 player.txt_name_money_resources_workers_PPs_deck(
                     True, True, False, False, False) +
                 ' once the effect applied.')
Esempio n. 13
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 def check_response_in_interval(self, response: str, n_min: int, n_max: int, n_indent: int) -> int:
     """Check that a (string) response is in an interval (of numeric values)."""
     is_response_ok = False  # type: bool
     while not is_response_ok:
         try:
             response_ok = int(response)  # type: int
             is_response_ok = n_min <= response_ok <= n_max  # Is in the interval?
         except ValueError:
             is_response_ok = False  # Not a numeric.
         if not is_response_ok:
             response = input(indent(n_indent) + 'Please: ')
     return response_ok
Esempio n. 14
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 def choose_buy_resource_multi(self, costs, resource_gain_choices, qty_gain: int):  # -> List[Resource]
     # Remark: we only consider the case that costs is a List[Tuple[Money,int]] without resource and of length 2 or more.
     possibilities = list(Building.ABBREV_NO_USE_EFFECT)  # type: List[str[1..qty_gain]]
     abbrev_resource_name_resource = {resource.get_name_abbreviation(): resource
                                      for resource in resource_gain_choices
                                      }  # type: Dict[str[1], Resource] # E.g. {'F': food, ...}.
     possibilities.extend([''.join(
         resource_gain.get_name_abbreviation() for resource_gain in list(resource_gain_choice))
         for n_parts in range(1, qty_gain + 1)
         for resource_gain_choice in itertools.combinations_with_replacement(resource_gain_choices, n_parts)])
     print(indent(4) + self.txt_name_money_resources_workers_PPs_deck(True, True, False, False, False) + '.')
     response = input(indent(4) + 'Do you want to consume either ' +
                      ' or '.join(str(qty_cost) + ' ' + money_resource_cost.name +
                                  '(s) for ' + str(1 + i_costs) + ' resource(s)'
                                  for i_costs, (money_resource_cost, qty_cost) in enumerate(costs)) +
                      ' ' + Building.TXT_NO_USE_EFFECT + '? [' + '/'.join(possibilities) + '] ')  # type: str
     response = self.check_response_in_possibilities(response, possibilities, 5)
     choose_buy_resource_multi = list()
     if response != Building.ABBREV_NO_USE_EFFECT:
         for abbrev_resource_name in response:
             choose_buy_resource_multi.append(abbrev_resource_name_resource[abbrev_resource_name])
     return choose_buy_resource_multi
Esempio n. 15
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 def choose_n_batches_to_castle(self, n_max_batches_to_castle: int) -> int:
     response = input(indent(3) + 'How many batches do you want to offer to the castle? [0..' +
                      str(n_max_batches_to_castle) + '] ')  # type: str
     return self.check_response_in_interval(response, 0, n_max_batches_to_castle, 4)
Esempio n. 16
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 def apply_effect_multi(self, player: Player, all_costs,
                        resource_gain_choices,
                        single_qty_gain: int) -> None:
     """Apply an effect with several choices (e.g. primary effects of bank and peddler player buildings)."""
     # :param all_costs:  # type: List[Tuple[Money, int]] # Must be ordered!
     # :param resource_gain_choices: # type: List[Resource]
     costs = [(money_resource_cost, qty_cost)
              for (money_resource_cost, qty_cost) in all_costs
              if player.current_money_resources[money_resource_cost] +
              qty_cost >= 0]
     if not costs:  # Has the player enough money or resource?
         print(
             indent(4) + player.txt_name_money_resources_workers_PPs_deck(
                 True, True, False, False, False) +
             ' and can\'t apply the effect because he/she doesn\'t have enough money or resource as '
             + 'either ' + ' or '.join(
                 str(qty_cost) + ' ' + money_resource_cost.name + '(s)'
                 for (money_resource_cost, qty_cost) in all_costs) +
             ' required.')
     elif len(costs) == 1:
         print(
             indent(4) +
             'There exists only one choice according to money and resources you have.'
         )
         money_resource_cost, qty_cost = costs[0]
         resource_gain = player.choose_buy_resource(
             money_resource_cost, qty_cost, resource_gain_choices,
             single_qty_gain)  # type: Resource
         if resource_gain is None:
             print(
                 indent(4) +
                 player.txt_name_money_resources_workers_PPs_deck(
                     True, True, False, False, False) +
                 ' and had chosen to don\'t apply the effect.')
         else:
             print(
                 indent(4) + player.name() + ' wants to consume ' +
                 str(qty_cost) + ' ' + money_resource_cost.name +
                 '(s) to obtain ' + str(single_qty_gain) + ' ' +
                 resource_gain.name + '(s).')
             player.current_money_resources[money_resource_cost] += qty_cost
             player.current_money_resources[
                 resource_gain] += single_qty_gain
             print(
                 indent(4) +
                 player.txt_name_money_resources_workers_PPs_deck(
                     True, True, False, False, False) +
                 ' once the effect applied.')
     else:
         resources_gain = player.choose_buy_resource_multi(
             costs, resource_gain_choices,
             len(costs) * single_qty_gain)
         if not resources_gain:
             print(
                 indent(4) +
                 player.txt_name_money_resources_workers_PPs_deck(
                     True, True, False, False, False) +
                 ' and had chosen to don\'t apply the effect.')
         else:
             money_resource_cost, qty_cost = costs[
                 len(resources_gain) - 1]  # costs must be ordered!
             print(
                 indent(4) + player.name() + ' wants to consume ' +
                 str(qty_cost) + ' ' + money_resource_cost.name + '(s).')
             player.current_money_resources[money_resource_cost] += qty_cost
             for resource_gain, qty_gain in collections.Counter(
                     resources_gain).items():  # To group by resource.
                 print(
                     indent(4) + player.name() + ' wants to obtain ' +
                     str(single_qty_gain * qty_gain) + ' ' +
                     resource_gain.name + '(s).')
                 player.current_money_resources[
                     resource_gain] += single_qty_gain * qty_gain
             print(
                 indent(4) +
                 player.txt_name_money_resources_workers_PPs_deck(
                     True, True, False, False, False) +
                 ' once the effect applied.')
Esempio n. 17
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 def check_response_in_possibilities(self, response: str, possibilities, n_indent: int) -> str:
     """Check that a (string) response is in a list of (str[1..2]) possibilities."""
     while len(response) == 0 or response.upper() not in possibilities:
         response = input(indent(n_indent) + 'Please: ')
     return response.upper()