Esempio n. 1
0
def writeMultiResDEM(writer, properties, progress=None):
    settings = writer.settings
    mapSettings = settings.mapSettings
    mapTo3d = settings.mapTo3d()
    baseExtent = settings.baseExtent
    progress = progress or dummyProgress

    prop = DEMPropertyReader(properties)

    # DEM provider
    provider = settings.demProviderByLayerId(prop.layerId)
    if isinstance(provider, GDALDEMProvider):
        demLayer = QgsMapLayerRegistry.instance().mapLayer(prop.layerId)
        layerName = demLayer.name()
    else:
        demLayer = None
        layerName = provider.name()

    # layer
    layer = DEMLayer(writer, demLayer, prop)
    lyr = layer.layerObject()
    lyr.update({"name": layerName})
    writer.writeLayer(lyr)

    # quad tree
    quadtree = settings.quadtree()
    if quadtree is None:
        return

    # (currently) dem size is 2 ^ quadtree.height * a + 1, where a is larger integer than 0
    # with smooth resolution change, this is not necessary
    dem_width = dem_height = max(64, 2**quadtree.height) + 1

    # material options
    texture_scale = properties.get("comboBox_TextureSize", 100) / 100
    transparency = properties.get("spinBox_demtransp", 0)
    transp_background = properties.get("checkBox_TransparentBackground", False)
    layerImageIds = properties.get("layerImageIds", [])

    def materialIndex(extent, image_width, image_height):
        # display type
        if properties.get("radioButton_MapCanvas", False):
            return layer.materialManager.getMapImageIndex(
                image_width, image_height, extent, transparency,
                transp_background)

        elif properties.get("radioButton_LayerImage", False):
            return layer.materialManager.getLayerImageIndex(
                layerImageIds, image_width, image_height, extent, transparency,
                transp_background)

        else:  #.get("radioButton_SolidColor", False)
            return layer.materialManager.getMeshLambertIndex(
                properties.get("lineEdit_Color", ""), transparency, True)

    blocks = DEMBlocks()

    def addDEMBlock(quad_rect, dem_width, dem_height, dem_values, image_width,
                    image_height):
        planeWidth = quad_rect.width() * mapTo3d.planeWidth
        planeHeight = quad_rect.height() * mapTo3d.planeHeight
        extent = baseExtent.subrectangle(quad_rect)
        npt = baseExtent.normalizePoint(extent.center().x(),
                                        extent.center().y())
        offsetX = (npt.x() - 0.5) * mapTo3d.planeWidth
        offsetY = (npt.y() - 0.5) * mapTo3d.planeHeight

        block = DEMBlock(dem_width, dem_height, dem_values, planeWidth,
                         planeHeight, offsetX, offsetY)
        #block.zShift(mapTo3d.verticalShift)
        #block.zScale(mapTo3d.multiplierZ)
        block.set("m", materialIndex(extent, image_width, image_height))

        blocks.appendBlock(block)

    # image size
    canvas_size = mapSettings.outputSize()
    image_width = canvas_size.width() * texture_scale
    image_height = canvas_size.height() * texture_scale

    quads = quadtree.quads()
    unites_center = True
    centerQuads = DEMQuadList(dem_width, dem_height)
    stats = None
    for i, quad in enumerate(quads):
        progress(15 * i / len(quads) + 5)

        # block extent
        extent = baseExtent.subrectangle(quad.rect)

        # warp dem
        dem_values = provider.read(dem_width, dem_height, extent)

        if stats is None:
            stats = {"max": max(dem_values), "min": min(dem_values)}
        else:
            stats["max"] = max(max(dem_values), stats["max"])
            stats["min"] = min(min(dem_values), stats["min"])

        # shift and scale
        if mapTo3d.verticalShift != 0:
            dem_values = map(lambda x: x + mapTo3d.verticalShift, dem_values)
        if mapTo3d.multiplierZ != 1:
            dem_values = map(lambda x: x * mapTo3d.multiplierZ, dem_values)

        quad.setData(dem_width, dem_height, dem_values)

    # process edges to eliminate opening between blocks
    quadtree.processEdges()

    for i, quad in enumerate(quads):
        progress(15 * i / len(quads) + 20)

        if unites_center and quad.height == quadtree.height:
            centerQuads.addQuad(quad)
        else:
            addDEMBlock(quad.rect, quad.dem_width, quad.dem_height,
                        quad.dem_values, image_width, image_height)

    if unites_center:
        dem_width = (dem_width - 1) * centerQuads.width() + 1
        dem_height = (dem_height - 1) * centerQuads.height() + 1
        dem_values = centerQuads.unitedDEM()

        image_width *= centerQuads.width()
        image_height *= centerQuads.height()

        addDEMBlock(centerQuads.rect(), dem_width, dem_height, dem_values,
                    image_width, image_height)

    blocks.write(writer, separated=True)

    writer.write("lyr.stats = {0};\n".format(pyobj2js(stats)))
    writer.writeMaterials(layer.materialManager)
Esempio n. 2
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def writeMultiResDEM(writer, properties, progress=None):
  settings = writer.settings
  mapSettings = settings.mapSettings
  mapTo3d = settings.mapTo3d
  baseExtent = settings.baseExtent
  progress = progress or dummyProgress

  prop = DEMPropertyReader(properties)

  # DEM provider
  provider = settings.demProviderByLayerId(prop.layerId)
  if isinstance(provider, GDALDEMProvider):
    demLayer = QgsMapLayerRegistry.instance().mapLayer(prop.layerId)
    layerName = demLayer.name()
  else:
    demLayer = None
    layerName = provider.name()

  # layer
  layer = DEMLayer(writer, demLayer, prop)
  lyr = layer.layerObject()
  lyr.update({"name": layerName})
  lyrIdx = writer.writeLayer(lyr)

  # quad tree
  quadtree = settings.quadtree
  if quadtree is None:
    return

  # (currently) dem size is 2 ^ quadtree.height * a + 1, where a is larger integer than 0
  # with smooth resolution change, this is not necessary
  dem_width = dem_height = max(64, 2 ** quadtree.height) + 1

  # material options
  texture_scale = properties["comboBox_TextureSize"] / 100
  transparency = properties["spinBox_demtransp"]
  transp_background = properties.get("checkBox_TransparentBackground", False)
  layerImageIds = properties.get("layerImageIds", [])

  def materialIndex(extent, image_width, image_height):
    # display type
    if properties.get("radioButton_MapCanvas", False):
      return layer.materialManager.getMapImageIndex(image_width, image_height, extent, transparency, transp_background)

    elif properties.get("radioButton_LayerImage", False):
      return layer.materialManager.getLayerImageIndex(layerImageIds, image_width, image_height, extent, transparency, transp_background)

    else:   #.get("radioButton_SolidColor", False)
      return layer.materialManager.getMeshLambertIndex(properties["lineEdit_Color"], transparency, True)

  blocks = DEMBlocks()
  def addDEMBlock(quad_rect, dem_width, dem_height, dem_values, image_width, image_height):
    planeWidth = quad_rect.width() * mapTo3d.planeWidth
    planeHeight = quad_rect.height() * mapTo3d.planeHeight
    extent = baseExtent.subrectangle(quad_rect)
    npt = baseExtent.normalizePoint(extent.center().x(), extent.center().y())
    offsetX = (npt.x() - 0.5) * mapTo3d.planeWidth
    offsetY = (npt.y() - 0.5) * mapTo3d.planeHeight

    block = DEMBlock(dem_width, dem_height, dem_values, planeWidth, planeHeight, offsetX, offsetY)
    #block.zShift(mapTo3d.verticalShift)
    #block.zScale(mapTo3d.multiplierZ)
    block.set("m", materialIndex(extent, image_width, image_height))

    blocks.appendBlock(block)

  # image size
  canvas_size = mapSettings.outputSize()
  image_width = canvas_size.width() * texture_scale
  image_height = canvas_size.height() * texture_scale

  quads = quadtree.quads()
  unites_center = True
  centerQuads = DEMQuadList(dem_width, dem_height)
  stats = None
  for i, quad in enumerate(quads):
    progress(15 * i / len(quads) + 5)

    # block extent
    extent = baseExtent.subrectangle(quad.rect)

    # warp dem
    dem_values = provider.read(dem_width, dem_height, extent)

    if stats is None:
      stats = {"max": max(dem_values), "min": min(dem_values)}
    else:
      stats["max"] = max(max(dem_values), stats["max"])
      stats["min"] = min(min(dem_values), stats["min"])

    # shift and scale
    if mapTo3d.verticalShift != 0:
      dem_values = map(lambda x: x + mapTo3d.verticalShift, dem_values)
    if mapTo3d.multiplierZ != 1:
      dem_values = map(lambda x: x * mapTo3d.multiplierZ, dem_values)

    quad.setData(dem_width, dem_height, dem_values)

  # process edges to eliminate opening between blocks
  quadtree.processEdges()

  for i, quad in enumerate(quads):
    progress(15 * i / len(quads) + 20)

    if unites_center and quad.height == quadtree.height:
      centerQuads.addQuad(quad)
    else:
      addDEMBlock(quad.rect, quad.dem_width, quad.dem_height, quad.dem_values, image_width, image_height)

  if unites_center:
    dem_width = (dem_width - 1) * centerQuads.width() + 1
    dem_height = (dem_height - 1) * centerQuads.height() + 1
    dem_values = centerQuads.unitedDEM()

    image_width *= centerQuads.width()
    image_height *= centerQuads.height()

    addDEMBlock(centerQuads.rect(), dem_width, dem_height, dem_values, image_width, image_height)

  blocks.write(writer, separated=True)

  writer.write("lyr.stats = {0};\n".format(pyobj2js(stats)))
  writer.writeMaterials(layer.materialManager)
Esempio n. 3
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def writeSimpleDEM(writer, properties, progress=None):
    settings = writer.settings
    mapTo3d = settings.mapTo3d()
    progress = progress or dummyProgress

    prop = DEMPropertyReader(properties)

    # DEM provider
    provider = settings.demProviderByLayerId(prop.layerId)
    if isinstance(provider, GDALDEMProvider):
        demLayer = QgsMapLayerRegistry.instance().mapLayer(prop.layerId)
        layerName = demLayer.name()
    else:
        demLayer = None
        layerName = provider.name()

    # layer
    layer = DEMLayer(writer, demLayer, prop)
    lyr = layer.layerObject()
    lyr.update({"name": layerName})
    writer.writeLayer(lyr)

    # material option
    texture_scale = properties.get("comboBox_TextureSize", 100) / 100
    transparency = properties.get("spinBox_demtransp", 0)
    transp_background = properties.get("checkBox_TransparentBackground", False)

    # display type
    canvas_size = settings.mapSettings.outputSize()
    if properties.get("radioButton_MapCanvas", False):
        if texture_scale == 1:
            mat = layer.materialManager.getCanvasImageIndex(
                transparency, transp_background)
        else:
            mat = layer.materialManager.getMapImageIndex(
                canvas_size.width() * texture_scale,
                canvas_size.height() * texture_scale, settings.baseExtent,
                transparency, transp_background)

    elif properties.get("radioButton_LayerImage", False):
        layerids = properties.get("layerImageIds", [])
        mat = layer.materialManager.getLayerImageIndex(
            layerids,
            canvas_size.width() * texture_scale,
            canvas_size.height() * texture_scale, settings.baseExtent,
            transparency, transp_background)

    elif properties.get("radioButton_ImageFile", False):
        filepath = properties.get("lineEdit_ImageFile", "")
        mat = layer.materialManager.getImageFileIndex(filepath, transparency,
                                                      transp_background, True)

    else:  #.get("radioButton_SolidColor", False)
        mat = layer.materialManager.getMeshLambertIndex(
            properties.get("lineEdit_Color", ""), transparency, True)

    #elif properties.get("radioButton_Wireframe", False):
    #  block["m"] = layer.materialManager.getWireframeIndex(properties["lineEdit_Color"], transparency)

    # get DEM values
    dem_size = prop.demSize(settings.mapSettings.outputSize())
    dem_width, dem_height = dem_size.width(), dem_size.height()
    dem_values = provider.read(dem_width, dem_height, settings.baseExtent)

    # DEM block
    block = DEMBlock(dem_width, dem_height, dem_values, mapTo3d.planeWidth,
                     mapTo3d.planeHeight, 0, 0)
    block.zShift(mapTo3d.verticalShift)
    block.zScale(mapTo3d.multiplierZ)
    block.set("m", mat)

    surroundings = properties.get("checkBox_Surroundings",
                                  False) if prop.layerId else False
    if surroundings:
        blocks = DEMBlocks()
        blocks.appendBlock(block)
        blocks.appendBlocks(
            surroundingDEMBlocks(writer, layer, provider, properties,
                                 progress))
        blocks.processEdges()
        blocks.write(writer)

        writer.write("lyr.stats = {0};\n".format(pyobj2js(blocks.stats())))

    else:
        # clipping
        clip_option = properties.get("checkBox_Clip", False)
        if clip_option:
            clip_layerId = properties.get("comboBox_ClipLayer")
            clip_layer = QgsMapLayerRegistry.instance().mapLayer(
                clip_layerId) if clip_layerId else None
            if clip_layer:
                block.setClipGeometry(
                    dissolvePolygonsOnCanvas(writer, clip_layer))

        # sides and bottom
        if properties.get("checkBox_Sides", False):
            block.set("sides", True)

        # frame
        if properties.get("checkBox_Frame", False) and not clip_option:
            block.set("frame", True)

        block.write(writer)

        writer.write("lyr.stats = {0};\n".format(pyobj2js(block.orig_stats)))

    # materials
    writer.writeMaterials(layer.materialManager)
Esempio n. 4
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def writeSimpleDEM(writer, properties, progress=None):
  settings = writer.settings
  mapTo3d = settings.mapTo3d
  progress = progress or dummyProgress

  prop = DEMPropertyReader(properties)

  # DEM provider
  provider = settings.demProviderByLayerId(prop.layerId)
  if isinstance(provider, GDALDEMProvider):
    demLayer = QgsMapLayerRegistry.instance().mapLayer(prop.layerId)
    layerName = demLayer.name()
  else:
    demLayer = None
    layerName = provider.name()

  # layer
  layer = DEMLayer(writer, demLayer, prop)
  lyr = layer.layerObject()
  lyr.update({"name": layerName})
  lyrIdx = writer.writeLayer(lyr)

  # material option
  texture_scale = properties["comboBox_TextureSize"] / 100
  transparency = properties["spinBox_demtransp"]
  transp_background = properties.get("checkBox_TransparentBackground", False)

  # display type
  canvas_size = settings.mapSettings.outputSize()
  if properties.get("radioButton_MapCanvas", False):
    if texture_scale == 1:
      mat = layer.materialManager.getCanvasImageIndex(transparency, transp_background)
    else:
      mat = layer.materialManager.getMapImageIndex(canvas_size.width() * texture_scale, canvas_size.height() * texture_scale, settings.baseExtent, transparency, transp_background)

  elif properties.get("radioButton_LayerImage", False):
    layerids = properties.get("layerImageIds", [])
    mat = layer.materialManager.getLayerImageIndex(layerids, canvas_size.width() * texture_scale, canvas_size.height() * texture_scale, settings.baseExtent, transparency, transp_background)

  elif properties.get("radioButton_ImageFile", False):
    filepath = properties.get("lineEdit_ImageFile", "")
    mat = layer.materialManager.getImageFileIndex(filepath, transparency, transp_background, True)

  else:   #.get("radioButton_SolidColor", False)
    mat = layer.materialManager.getMeshLambertIndex(properties["lineEdit_Color"], transparency, True)

  #elif properties.get("radioButton_Wireframe", False):
  #  block["m"] = layer.materialManager.getWireframeIndex(properties["lineEdit_Color"], transparency)

  # get DEM values
  dem_width, dem_height = prop.width(), prop.height()
  dem_values = provider.read(dem_width, dem_height, settings.baseExtent)

  # DEM block
  block = DEMBlock(dem_width, dem_height, dem_values, mapTo3d.planeWidth, mapTo3d.planeHeight, 0, 0)
  block.zShift(mapTo3d.verticalShift)
  block.zScale(mapTo3d.multiplierZ)
  block.set("m", mat)

  surroundings = properties.get("checkBox_Surroundings", False) if prop.layerId else False
  if surroundings:
    blocks = DEMBlocks()
    blocks.appendBlock(block)
    blocks.appendBlocks(surroundingDEMBlocks(writer, layer, provider, properties, progress))
    blocks.processEdges()
    blocks.write(writer)

    writer.write("lyr.stats = {0};\n".format(pyobj2js(blocks.stats())))

  else:
    # clipping
    if properties.get("checkBox_Clip", False):
      clip_layerId = properties.get("comboBox_ClipLayer")
      clip_layer = QgsMapLayerRegistry.instance().mapLayer(clip_layerId) if clip_layerId else None
      if clip_layer:
        block.setClipGeometry(dissolvePolygonsOnCanvas(writer, clip_layer))

    # sides and bottom
    if properties.get("checkBox_Sides", False):
      block.set("sides", True)

    # frame
    if properties.get("checkBox_Frame", False) and not clip_option:
      block.set("frame", True)

    block.write(writer)

    writer.write("lyr.stats = {0};\n".format(pyobj2js(block.orig_stats)))

  # materials
  writer.writeMaterials(layer.materialManager)