Esempio n. 1
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    def relocate_to(self, window: Window, to_desktop: Desktop):
        """ Relocates window to a specific desktop. """
        if window.sticky:
            self.log.debug(
                "%s is meant to be on all desktops, cannot relocate to specific one" % window)
            return

        from_desktop = self.cur_desktop

        if from_desktop == to_desktop:
            self.log.debug(
                "no need to relocate %s because remains on the same desktop" % window)
            return

        from_desktop.remove(window)
        to_desktop.add(window)
Esempio n. 2
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File: core.py Progetto: colshag/ANW
def init(w, h, renderer="p3d", fullscreen=0, title=""):
    """Initialize pyui. Will set to fullscreen if specified. default is to run in a window.
    This will return a Desktop Object.
    (public)
    """
    global gDesktop, gRenderer
    if renderer == "null":
        from rendererBase import RendererBase
        gRenderer = RendererBase(w, h, fullscreen, title)

    elif renderer == "null3d":
        from pyui.renderer3d import Renderer3DBase
        gRenderer = Renderer3DBase(w, h, fullscreen, title)

    elif renderer == "2d":
        from renderers.pygame2D import Pygame2D
        gRenderer = Pygame2D(w, h, fullscreen, title)

    elif renderer == "gl":
        from renderers.openglGlut import OpenGLGlut
        gRenderer = OpenGLGlut(w, h, fullscreen, title)

    elif renderer == "p3d":
        from renderers.openglPygame import OpenGLPygame
        gRenderer = OpenGLPygame(w, h, fullscreen, title)

    elif renderer == "dx":
        from renderers import unseen
        gRenderer = unseen.Unseen(w, h, fullscreen, title)

    elif renderer == "nebula":
        from renderers import nebula
        gRenderer = nebula.RendererNeb(w, h, fullscreen)

    elif renderer == "gdi":
        from renderers import rendererGDI
        rendererGDI.initialize(w, h)
        gRenderer = rendererGDI
    else:
        raise "Unsupported renderer type", renderer

    (w, h) = gRenderer.getScreenSize()
    # create the theme and desktop
    ##from themes import comic
    ##theTheme = comic.ComicTheme(gRenderer)
    ##from themes import green
    ##theTheme = green.GreenTheme(gRenderer)
    ##from themes import win2k
    ##theTheme = win2k.Win2kTheme(gRenderer)
    ##from themes import future
    ##theTheme = future.FutureTheme(gRenderer)
    from themes import anw
    ##theTheme = anw.ANWTheme(gRenderer)
    theTheme = anw.ANWTheme3(gRenderer)

    gDesktop = Desktop(gRenderer, w, h, fullscreen, theTheme)
    colors.init(gRenderer)
    return gDesktop
Esempio n. 3
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    def __init__(self):
        ShowBase.__init__(self)
        self.setBackgroundColor(0.1, 0.5, 0.7)
        # self.enableParticles()
        # self.cTrav = CollisionTraverser()
        globals.back_texture = loader.loadTexture('models/sandstone2.jpg')
        self.buttonThrowers[0].node().setButtonDownEvent('keydown')
        self.buttonThrowers[0].node().setButtonUpEvent('keyup')
        self.buttonThrowers[0].node().setKeystrokeEvent('keystroke')
        self.buttonThrowers[0].node().setButtonRepeatEvent('keyrepeat')
        self.disableMouse()
        self.picker = Picker()
        props = WindowProperties(self.win.getProperties())
        props.setTitle('desk')
        # props.setFullscreen(True)
        # props.setUndecorated(True)
        props.setSize(3800, 2000)
        self.win.requestProperties(props)

        self.lights = []
        self.add_point_light((0.9, 0.9, 0.9, 1), (0, -1000, -1500), False)
        self.add_point_light((0.9, 0.9, 0.9, 1), (0, 1000, 1800), True)

        self.camLens.setFov(70)
        self.camera.setPos(0, -2080, 200)
        self.camera.setHpr(0, 0, 0)  # -8

        render.setShaderAuto()

        # debugNode = BulletDebugNode('Debug')
        # debugNode.showWireframe(True)
        # debugNode.showConstraints(True)
        # debugNode.showBoundingBoxes(False)
        # debugNode.showNormals(False)
        # debugNP = self.render.attachNewNode(debugNode)
        # debugNP.show()

        self.world = BulletWorld()
        self.world.setGravity(Vec3(0, 0, -1000))
        # self.world.setDebugNode(debugNP.node())

        self.last_time = None
        self.desk = Desktop(self)
        self.debug_text = OnscreenText(text='', pos=(-1, 0.8), scale=0.05)
Esempio n. 4
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    def __init__(self, gap=6):
        """Initializes the WM and makes a desktop.

        Args:
            gap (int, optional): The gap between windows

        Attributes:
            desktop (Desktop): Stores the desktop object.
        """
        width, height = window_api.get_screen_resolution()

        # TODO add multi-desktop support
        # TODO consider desktop manipulating windows.
        self.desktop = Desktop(width, height)
        self.gap = gap

        # TODO option to add all on run
        for window in window_api.get_all_windows():
            self.desktop.insert(window)
Esempio n. 5
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    def __init__(self, display=None, desktops=None, loop=None):
        self.log = Log("WM")
        # INIT SOME BASIC STUFF
        self.hook = Hook()
        self.windows = {}  # mapping between window id and Window
        self.win2desk = {}

        if not display:
            display = os.environ.get("DISPLAY")

        try:
            self._conn = xcffib.connect(display=display)
        except xcffib.ConnectionException:
            sys.exit("cannot connect to %s" % display)

        self.atoms = AtomVault(self._conn)
        self.desktops = desktops or [Desktop()]
        self.cur_desktop = self.desktops[0]
        self.cur_desktop.show()

        # CREATE ROOT WINDOW
        xcb_setup = self._conn.get_setup()
        xcb_screens = [i for i in xcb_setup.roots]
        self.xcb_default_screen = xcb_screens[self._conn.pref_screen]
        root_wid = self.xcb_default_screen.root
        self.root = Window(self, wid=root_wid, atoms=self.atoms, mapped=True)
        self.windows[root_wid] = self.root
#        for desktop in self.desktops:
#            desktop.windows.append(self.root)

        self.root.set_attr(
            eventmask=(
                  EventMask.StructureNotify
                | EventMask.SubstructureNotify
                | EventMask.FocusChange
                # | EventMask.SubstructureRedirect
                | EventMask.EnterWindow
                # | EventMask.LeaveWindow
                # | EventMask.PropertyChange
                | EventMask.OwnerGrabButton
            )
        )

        # INFORM X WHICH FEATURES WE SUPPORT
        self.root.props[self.atoms._NET_SUPPORTED] = [self.atoms[a] for a in SUPPORTED_ATOMS]

        # PRETEND TO BE A WINDOW MANAGER
        supporting_wm_check_window = self.create_window(-1, -1, 1, 1)
        supporting_wm_check_window.props['_NET_WM_NAME'] = "SWM"
        self.root.props['_NET_SUPPORTING_WM_CHECK'] = supporting_wm_check_window.wid
        self.root.props['_NET_NUMBER_OF_DESKTOPS'] = len(self.desktops)
        self.root.props['_NET_CURRENT_DESKTOP'] = 0

        # TODO: set cursor

        # EVENTS THAT HAVE LITTLE USE FOR US...
        self.ignoreEvents = {
            "KeyRelease",
            "ReparentNotify",
            # "CreateNotify",
            # DWM handles this to help "broken focusing windows".
            # "MapNotify",
            "ConfigureNotify",
            "LeaveNotify",
            "FocusOut",
            "FocusIn",
            "NoExposure",
        }
        # KEYBOARD
        self.kbd = Keyboard(xcb_setup, self._conn)
        self.mouse = Mouse(conn=self._conn, root=self.root)

        # FLUSH XCB BUFFER
        self.xsync()    # apply settings
        # the event loop is not yet there, but we might have some pending
        # events...
        self._xpoll()
        # TODO: self.grabMouse

        # NOW IT'S TIME TO GET PHYSICAL SCREEN CONFIGURATION
        self.xrandr = Xrandr(root=self.root, conn=self._conn)

        # TODO: self.update_net_desktops()

        # SETUP EVENT LOOP
        if not loop:
            loop = asyncio.new_event_loop()
        self._eventloop = loop
        self._eventloop.add_signal_handler(signal.SIGINT, self.stop)
        self._eventloop.add_signal_handler(signal.SIGTERM, self.stop)
        self._eventloop.add_signal_handler(signal.SIGCHLD, self.on_sigchld)
        self._eventloop.set_exception_handler(
            lambda loop, ctx: self.log.error(
                "Got an exception in {}: {}".format(loop, ctx))
        )
        fd = self._conn.get_file_descriptor()
        self._eventloop.add_reader(fd, self._xpoll)

        # HANDLE STANDARD EVENTS
        self.hook.register("MapRequest", self.on_map_request)
        self.hook.register("MapNotify", self.on_map_notify)
        self.hook.register("UnmapNotify", self.on_window_unmap)
        self.hook.register("KeyPress", self.on_key_press)
        # self.hook.register("KeyRelease", self.on_key_release)
        # self.hook.register("CreateNotify", self.on_window_create)
        self.hook.register("PropertyNotify", self.on_property_notify)
        self.hook.register("ClientMessage", self.on_client_message)
        self.hook.register("DestroyNotify", self.on_window_destroy)
        self.hook.register("EnterNotify", self.on_window_enter)
        self.hook.register("ConfigureRequest", self.on_configure_window)
        self.hook.register("MotionNotify", self.on_mouse_event)
        self.hook.register("ButtonPress", self.on_mouse_event)
        self.hook.register("ButtonRelease", self.on_mouse_event)
Esempio n. 6
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def get_instance(args):
    return Desktop(args)
Esempio n. 7
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osd = OSD()

mod = win

# PRE-INIT
# switch to english just in case
run_("setxkbmap -layout en")

# create event loop and setup text GUI
loop = asyncio.new_event_loop()
# logwidget = gui(loop=loop)
# Log.file = logwidget

# INIT
num_desktops = 4
desktops = [Desktop(id=i, name=str(i + 1)) for i in range(num_desktops)]
wm = WM(desktops=desktops, loop=loop)

# MOUSE STUFF
orig_pos = None
orig_geometry = None

# move


@wm.hook(wm.grab_mouse([mod], MouseL))
def on_mouse_move(evhandler, evtype, xcb_ev):
    global orig_pos
    global orig_geometry
    cur_pos = xcb_ev.root_x, xcb_ev.root_y
    window = wm.cur_desktop.cur_focus
 def __init__(self):
     Speaker.__init__(self, "fr", 1)
     Desktop.__init__(self)
Esempio n. 9
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class WindowManager:
    """Initializes, keeps track of, and calls functions to modify windows.
    """

    def __init__(self, gap=6):
        """Initializes the WM and makes a desktop.

        Args:
            gap (int, optional): The gap between windows

        Attributes:
            desktop (Desktop): Stores the desktop object.
        """
        width, height = window_api.get_screen_resolution()

        # TODO add multi-desktop support
        # TODO consider desktop manipulating windows.
        self.desktop = Desktop(width, height)
        self.gap = gap

        # TODO option to add all on run
        for window in window_api.get_all_windows():
            self.desktop.insert(window)

    def increase_gaps(self):
        """Increase gap size.
        """
        self.gap += 2
        self.desktop.update_all(self.desktop.root)

    def decrease_gaps(self):
        """Decrease gap size.
        """
        self.gap = max(self.gap - 2, 0)
        self.desktop.update_all(self.desktop.root)

    def swap_split(self):
        """Swap split type on focused window.
        """
        hwnd = window_api.get_foreground_window()
        node = self.findNode(hwnd, self.desktop.root)

        if node:
            if node.parent:
                node.parent.split = node.parent.split.swap()
            else:
                node.split = node.split.swap()
        self.desktop.update_all(self.desktop.root)

    def exit(self):
        """Tears down all windows and exits.
        """
        # TODO: save original state and restore after
        self.teardown(self.desktop.root)

        sys.exit(0)

    def teardown(self, node):
        """Tells a node to teardown its window and tells its children to.
        """
        if node is None:
            return

        if node.window:
            node.window.teardown_window()

        self.teardown(node.first)
        self.teardown(node.second)

    def findNode(self, hwnd, node):
        """Searches through all nodes for the given hwnd.
        If not found, returns null.
        """
        if node is None:
            return None
        if node.window and node.window.hwnd == hwnd:
            return node
        return self.findNode(hwnd, node.first) or self.findNode(hwnd, node.second)

    def insert(self):
        """Tells desktop to insert focused window.
        """
        focused = window_api.get_foreground_window()
        self.desktop.insert(focused)

    def remove(self):
        """Tells desktop to remove focused window.
        """
        focused = window_api.get_foreground_window()