def _transition_render_stop(dialog, response_id): global motion_renderer, motion_progress_update motion_renderer.running = False motion_progress_update.running = False motion_renderer.running = None motion_progress_update.running = None transition_render_done_callback(motion_renderer.file_name) dialogutils.delay_destroy_window(dialog, 1.0)
def _REVERSE_render_stop(dialog, response_id): print("reverse clip render done") global motion_renderer, motion_progress_update motion_renderer.running = False motion_progress_update.running = False open_media_file_callback(motion_renderer.file_name) motion_renderer.running = None motion_progress_update.running = None dialogutils.delay_destroy_window(dialog, 1.6)
def _FB_render_stop(dialog, response_id): print "motion clip render done" global motion_renderer, motion_progress_update motion_renderer.running = False motion_progress_update.running = False open_media_file_callback(motion_renderer.file_name) motion_renderer.running = None motion_progress_update.running = None dialogutils.delay_destroy_window(dialog, 1.6)
def exit_render_gui(): if aborted == True: print "render aborted" return global progress_window set_render_progress_gui(1.0) passed_time = time.time() - render_start_time passed_str = utils.get_time_str_for_sec_float(passed_time) print "render done, time: " + passed_str progress_window.remaining_time_label.set_text(_("<b>Estimated Time Left: </b>")) progress_window.remaining_time_label.set_use_markup(True) progress_window.passed_time_label.set_text(_("<b>Render Time: </b>") + passed_str) progress_window.passed_time_label.set_use_markup(True) progress_window.progress_bar.set_text(_("Render Complete!")) dialogutils.delay_destroy_window(progress_window, 2.0) progress_window = None
def _waveform_render_stop(dialog, response_id): global waveform_thread waveform_thread = None dialogutils.delay_destroy_window(dialog, 1.6)