Esempio n. 1
0
import dice

d6 = dice.makeDie(6)
statRoll = dice.makeComplexDie(d6, 3)

STATS=['strength', 'constitution', 'dexterity', 'intelligence', 'wisdom', 'charisma']

# for stat in STATS:
#     print stat, statRoll()

# statValues={}
# for i in range(1,7):
#     for j in range(1,7):
#         for k in range(1,7):
#             s = sum((i,j,k))
#             if (statValues.has_key(s)):
#                 statValues[s] += 1
#             else:
#                 statValues[s] = 1
#
# print statValues

statPopulation = 6*6*6
statDistribution = {3: 1, 4: 3, 5: 6, 6: 10, 7: 15, 8: 21, 9: 25, 10: 27, 11: 27, 12: 25, 13: 21, 14: 15, 15: 10, 16: 6, 17: 3, 18: 1}
pMinStat={3: 216, 4: 215, 5: 212, 6: 206, 7: 196, 8: 181, 9: 160, 10: 135, 11: 108, 12: 81, 13: 56, 14: 35, 15: 20, 16: 10, 17: 4, 18: 1}
pMaxStat={18: 216, 17: 215, 16: 212, 15: 206, 14: 196, 13: 181, 12: 160, 11: 135, 10: 108, 9: 81, 8: 56, 7: 35, 6: 20, 5: 10, 4: 4, 3: 1}

minimumsByClass={
    'cleric (1ed)':       {'strength': 3,  'constitution': 3,  'dexterity': 3,  'intelligence': 3, 'wisdom': 9, 'charisma': 3},
    'druid (1ed)':        {'strength': 3,  'constitution': 3,  'dexterity': 3,  'intelligence': 3, 'wisdom': 12,'charisma': 15},
    'fighter (1ed)':      {'strength': 9,  'constitution': 7,  'dexterity': 3,  'intelligence': 3, 'wisdom': 3, 'charisma': 3},
Esempio n. 2
0
from dice import makeDie

rollCounts = {k: 0 for k in range(1,101)}

d10 = makeDie(10)

for i in xrange(0,100000):
    rollCounts[(d10()-1) * 10 + d10()] += 1

for (roll, count) in rollCounts.iteritems():
    print str(roll), '\t', count