Esempio n. 1
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def test_text_widget():

    interactive = False

    renderer = window.Renderer()
    axes = actor.axes()
    window.add(renderer, axes)
    renderer.ResetCamera()

    show_manager = window.ShowManager(renderer, size=(900, 900))

    if interactive:
        show_manager.initialize()
        show_manager.render()

    fetch_viz_icons()
    button_png = read_viz_icons(fname='home3.png')

    def button_callback(obj, event):
        print('Button Pressed')

    button = widget.button(show_manager.iren, show_manager.ren,
                           button_callback, button_png, (.8, 1.2), (100, 100))

    global rulez
    rulez = True

    def text_callback(obj, event):

        global rulez
        print('Text selected')
        if rulez:
            obj.GetTextActor().SetInput("Diffusion Imaging Rulez!!")
            rulez = False
        else:
            obj.GetTextActor().SetInput("Diffusion Imaging in Python")
            rulez = True
        show_manager.render()

    text = widget.text(show_manager.iren,
                       show_manager.ren,
                       text_callback,
                       message="Diffusion Imaging in Python",
                       left_down_pos=(0., 0.),
                       right_top_pos=(0.4, 0.05),
                       opacity=1.,
                       border=False)

    if not interactive:
        button.Off()
        text.Off()
        pass

    if interactive:
        show_manager.render()
        show_manager.start()

    arr = window.snapshot(renderer, size=(900, 900))
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 3)
Esempio n. 2
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def test_ui_image_container_2d(interactive=False):
    fetch_viz_icons()
    image_test = ui.ImageContainer2D(img_path=read_viz_icons(
        fname='home3.png'))

    image_test.center = (300, 300)
    npt.assert_equal(image_test.size, (100, 100))

    image_test.scale((2, 2))
    npt.assert_equal(image_test.size, (200, 200))

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY Button")
    show_manager.ren.add(image_test)
    if interactive:
        show_manager.start()
Esempio n. 3
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def test_ui_image_container_2d(interactive=False):
    fetch_viz_icons()
    image_test = ui.ImageContainer2D(
        img_path=read_viz_icons(fname='home3.png'))

    image_test.center = (300, 300)
    npt.assert_equal(image_test.size, (100, 100))

    image_test.scale((2, 2))
    npt.assert_equal(image_test.size, (200, 200))

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY Button")
    show_manager.ren.add(image_test)
    if interactive:
        show_manager.start()
Esempio n. 4
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def check_dataset_integrity(dataset, subset=1):
    assert len(dataset.subjects
               ) == 1, "Only support dataset with only one subject for now."

    fetch_viz_icons()
    tractogram = nib.streamlines.Tractogram(dataset.streamlines)

    if subset < 1:
        rng = np.random.RandomState(1234)
        idx = np.arange(len(tractogram))
        rng.shuffle(idx)
        tractogram = tractogram[idx[:int(subset * len(tractogram))]]

    anat = dataset.subjects[0].signal

    # In a `TractographyDataset` object, streamlines are supposed to be in voxel space.
    # We will bring the streamline into rasmm as they should be displayed.
    tractogram.apply_affine(anat.affine)

    vizu = StreamlinesVizu(tractogram, anat=anat, screen_size=(800, 600))
    vizu.initialize_scene()
    vizu.run()
Esempio n. 5
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    if color is not None:
        cube_actor.GetProperty().SetColor(color)
    return cube_actor


cube_actor_1 = cube_maker((1, 0, 0), (50, 50, 50), center=(0, 0, 0))
cube_actor_2 = cube_maker((0, 1, 0), (10, 10, 10), center=(100, 0, 0))

"""
Buttons
=======

We first fetch the icons required for making the buttons.
"""

fetch_viz_icons()

"""
Add the icon filenames to a dict.
"""

icon_files = []
icon_files.append(('stop', read_viz_icons(fname='stop2.png')))
icon_files.append(('play', read_viz_icons(fname='play3.png')))
icon_files.append(('plus', read_viz_icons(fname='plus.png')))
icon_files.append(('cross', read_viz_icons(fname='cross.png')))

"""
Create a button through our API.
"""
Esempio n. 6
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def test_ui_button_panel(recording=False):
    filename = "test_ui_button_panel"
    recording_filename = pjoin(DATA_DIR, filename + ".log.gz")
    expected_events_counts_filename = pjoin(DATA_DIR, filename + ".pkl")

    # Rectangle
    rectangle_test = ui.Rectangle2D(size=(10, 10))
    another_rectangle_test = ui.Rectangle2D(size=(1, 1))

    # Button
    fetch_viz_icons()

    icon_files = []
    icon_files.append(('stop', read_viz_icons(fname='stop2.png')))
    icon_files.append(('play', read_viz_icons(fname='play3.png')))

    button_test = ui.Button2D(icon_fnames=icon_files)
    button_test.center = (20, 20)

    def make_invisible(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.set_visibility(False)
        i_ren.force_render()
        i_ren.event.abort()

    def modify_button_callback(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.next_icon()
        i_ren.force_render()

    button_test.on_right_mouse_button_pressed = make_invisible
    button_test.on_left_mouse_button_pressed = modify_button_callback

    button_test.scale((2, 2))
    button_color = button_test.color
    button_test.color = button_color

    # TextBlock
    text_block_test = ui.TextBlock2D()
    text_block_test.message = 'TextBlock'
    text_block_test.color = (0, 0, 0)

    # Panel
    panel = ui.Panel2D(size=(300, 150),
                       position=(290, 15),
                       color=(1, 1, 1),
                       align="right")
    panel.add_element(rectangle_test, (290, 135))
    panel.add_element(button_test, (0.1, 0.1))
    panel.add_element(text_block_test, (0.7, 0.7))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test,
                      (10., 0.5))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test,
                      (-0.5, 0.5))

    # Assign the counter callback to every possible event.
    event_counter = EventCounter()
    event_counter.monitor(button_test)
    event_counter.monitor(panel.background)

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY Button")

    show_manager.ren.add(panel)

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(list(event_counter.events_counts.items()))
        event_counter.save(expected_events_counts_filename)

    else:
        show_manager.play_events_from_file(recording_filename)
        expected = EventCounter.load(expected_events_counts_filename)
        event_counter.check_counts(expected)
Esempio n. 7
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def test_ui(recording=False):
    print("Using VTK {}".format(vtk.vtkVersion.GetVTKVersion()))
    filename = "test_ui.log.gz"
    recording_filename = pjoin(DATA_DIR, filename)

    # Define some counter callback.
    states = defaultdict(lambda: 0)

    # Broken UI Element
    class BrokenUI(UI):

        def __init__(self):
            self.actor = vtk.vtkActor()
            super(BrokenUI, self).__init__()

        def add_callback(self, event_type, callback):
            """ Adds events to an actor.

            Parameters
            ----------
            event_type : string
                event code
            callback : function
                callback function
            """
            super(BrokenUI, self).add_callback(self.actor, event_type, callback)

    broken_ui = BrokenUI()
    npt.assert_raises(NotImplementedError, broken_ui.get_actors)
    npt.assert_raises(NotImplementedError, broken_ui.set_center, (1, 2))
    # /Broken UI Element

    # Rectangle
    rectangle_test = ui.Rectangle2D(size=(10, 10))
    rectangle_test.get_actors()
    another_rectangle_test = ui.Rectangle2D(size=(1, 1))
    # /Rectangle

    # Button
    fetch_viz_icons()

    icon_files = dict()
    icon_files['stop'] = read_viz_icons(fname='stop2.png')
    icon_files['play'] = read_viz_icons(fname='play3.png')

    button_test = ui.Button2D(icon_fnames=icon_files)
    button_test.set_center((20, 20))

    def counter(i_ren, obj, button):
        states[i_ren.event.name] += 1

    # Assign the counter callback to every possible event.
    for event in ["CharEvent", "MouseMoveEvent",
                  "KeyPressEvent", "KeyReleaseEvent",
                  "LeftButtonPressEvent", "LeftButtonReleaseEvent",
                  "RightButtonPressEvent", "RightButtonReleaseEvent",
                  "MiddleButtonPressEvent", "MiddleButtonReleaseEvent"]:
        button_test.add_callback(event, counter)

    def make_invisible(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.set_visibility(False)
        i_ren.force_render()
        i_ren.event.abort()

    def modify_button_callback(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.next_icon()
        i_ren.force_render()

    button_test.on_right_mouse_button_pressed = make_invisible
    button_test.on_left_mouse_button_pressed = modify_button_callback

    button_test.scale((2, 2))
    button_color = button_test.color
    button_test.color = button_color
    # /Button

    # Panel
    panel = ui.Panel2D(center=(440, 90), size=(300, 150), color=(1, 1, 1), align="right")
    panel.add_element(rectangle_test, 'absolute', (580, 150))
    panel.add_element(button_test, 'relative', (0.2, 0.2))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test, 'error_string', (1, 2))
    # /Panel

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY UI Example")

    show_manager.ren.add(panel)

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(list(states.items()))
    else:
        show_manager.play_events_from_file(recording_filename)
        msg = "Wrong count for '{}'."
        expected = [('CharEvent', 0),
                    ('KeyPressEvent', 0),
                    ('KeyReleaseEvent', 0),
                    ('MouseMoveEvent', 161),
                    ('LeftButtonPressEvent', 12),
                    ('RightButtonPressEvent', 3),
                    ('MiddleButtonPressEvent', 0),
                    ('LeftButtonReleaseEvent', 12),
                    ('MouseWheelForwardEvent', 0),
                    ('MouseWheelBackwardEvent', 0),
                    ('MiddleButtonReleaseEvent', 0),
                    ('RightButtonReleaseEvent', 3)]

        # Useful loop for debugging.
        for event, count in expected:
            if states[event] != count:
                print("{}: {} vs. {} (expected)".format(event,
                                                        states[event],
                                                        count))

        for event, count in expected:
            npt.assert_equal(states[event], count, err_msg=msg.format(event))

        # Dummy Show Manager
        dummy_renderer = window.Renderer()
        dummy_show_manager = window.ShowManager(dummy_renderer, size=(800, 800), reset_camera=False,
                                                interactor_style='trackball')
        npt.assert_raises(TypeError, button_test.add_to_renderer, dummy_renderer)
Esempio n. 8
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def test_button_and_slider_widgets():
    recording = False
    filename = "test_button_and_slider_widgets.log.gz"
    recording_filename = pjoin(DATA_DIR, filename)
    renderer = window.Renderer()

    # create some minimalistic streamlines
    lines = [
        np.array([[-1, 0, 0.], [1, 0, 0.]]),
        np.array([[-1, 1, 0.], [1, 1, 0.]])
    ]
    colors = np.array([[1., 0., 0.], [0.3, 0.7, 0.]])
    stream_actor = actor.streamtube(lines, colors)

    states = {
        'camera_button_count': 0,
        'plus_button_count': 0,
        'minus_button_count': 0,
        'slider_moved_count': 0,
    }

    renderer.add(stream_actor)

    # the show manager allows to break the rendering process
    # in steps so that the widgets can be added properly
    show_manager = window.ShowManager(renderer, size=(800, 800))

    if recording:
        show_manager.initialize()
        show_manager.render()

    def button_callback(obj, event):
        print('Camera pressed')
        states['camera_button_count'] += 1

    def button_plus_callback(obj, event):
        print('+ pressed')
        states['plus_button_count'] += 1

    def button_minus_callback(obj, event):
        print('- pressed')
        states['minus_button_count'] += 1

    fetch_viz_icons()
    button_png = read_viz_icons(fname='camera.png')

    button = widget.button(show_manager.iren, show_manager.ren,
                           button_callback, button_png, (.98, 1.), (80, 50))

    button_png_plus = read_viz_icons(fname='plus.png')
    button_plus = widget.button(show_manager.iren, show_manager.ren,
                                button_plus_callback, button_png_plus,
                                (.98, .9), (120, 50))

    button_png_minus = read_viz_icons(fname='minus.png')
    button_minus = widget.button(show_manager.iren, show_manager.ren,
                                 button_minus_callback, button_png_minus,
                                 (.98, .9), (50, 50))

    def print_status(obj, event):
        rep = obj.GetRepresentation()
        stream_actor.SetPosition((rep.GetValue(), 0, 0))
        states['slider_moved_count'] += 1

    slider = widget.slider(show_manager.iren,
                           show_manager.ren,
                           callback=print_status,
                           min_value=-1,
                           max_value=1,
                           value=0.,
                           label="X",
                           right_normalized_pos=(.98, 0.6),
                           size=(120, 0),
                           label_format="%0.2lf")

    # This callback is used to update the buttons/sliders' position
    # so they can stay on the right side of the window when the window
    # is being resized.

    global size
    size = renderer.GetSize()

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(states)
    else:
        show_manager.play_events_from_file(recording_filename)
        npt.assert_equal(states["camera_button_count"], 7)
        npt.assert_equal(states["plus_button_count"], 3)
        npt.assert_equal(states["minus_button_count"], 4)
        npt.assert_equal(states["slider_moved_count"], 116)

    if not recording:
        button.Off()
        slider.Off()
        # Uncomment below to test the slider and button with analyze
        # button.place(renderer)
        # slider.place(renderer)

        arr = window.snapshot(renderer, size=(800, 800))
        report = window.analyze_snapshot(arr)
        # import pylab as plt
        # plt.imshow(report.labels, origin='lower')
        # plt.show()
        npt.assert_equal(report.objects, 4)

    report = window.analyze_renderer(renderer)
    npt.assert_equal(report.actors, 1)
Esempio n. 9
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    cube_actor.SetMapper(cube_mapper)
    if color is not None:
        cube_actor.GetProperty().SetColor(color)
    return cube_actor


cube_actor_1 = cube_maker((1, 0, 0), (50, 50, 50), center=(0, 0, 0))
cube_actor_2 = cube_maker((0, 1, 0), (10, 10, 10), center=(100, 0, 0))
"""
Buttons
=======

We first fetch the icons required for making the buttons.
"""

fetch_viz_icons()
"""
Add the icon filenames to a dict.
"""

icon_files = [('stop', read_viz_icons(fname='stop2.png')),
              ('play', read_viz_icons(fname='play3.png')),
              ('plus', read_viz_icons(fname='plus.png')),
              ('cross', read_viz_icons(fname='cross.png'))]
"""
Create a button through our API.
"""

button_example = ui.Button2D(icon_fnames=icon_files)
"""
We now add some click listeners.
Esempio n. 10
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def test_ui_button_panel(recording=False):
    filename = "test_ui_button_panel"
    recording_filename = pjoin(DATA_DIR, filename + ".log.gz")
    expected_events_counts_filename = pjoin(DATA_DIR, filename + ".pkl")

    # Rectangle
    rectangle_test = ui.Rectangle2D(size=(10, 10))
    rectangle_test.get_actors()
    another_rectangle_test = ui.Rectangle2D(size=(1, 1))
    # /Rectangle

    # Button
    fetch_viz_icons()

    icon_files = dict()
    icon_files['stop'] = read_viz_icons(fname='stop2.png')
    icon_files['play'] = read_viz_icons(fname='play3.png')

    button_test = ui.Button2D(icon_fnames=icon_files)
    button_test.set_center((20, 20))

    def make_invisible(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.set_visibility(False)
        i_ren.force_render()
        i_ren.event.abort()

    def modify_button_callback(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.next_icon()
        i_ren.force_render()

    button_test.on_right_mouse_button_pressed = make_invisible
    button_test.on_left_mouse_button_pressed = modify_button_callback

    button_test.scale((2, 2))
    button_color = button_test.color
    button_test.color = button_color
    # /Button

    # Panel
    panel = ui.Panel2D(center=(440, 90), size=(300, 150),
                       color=(1, 1, 1), align="right")
    panel.add_element(rectangle_test, 'absolute', (580, 150))
    panel.add_element(button_test, 'relative', (0.2, 0.2))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test,
                      'error_string', (1, 2))
    # /Panel

    # Assign the counter callback to every possible event.
    event_counter = EventCounter()
    event_counter.monitor(button_test)
    event_counter.monitor(panel)

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY Button")

    show_manager.ren.add(panel)

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(list(event_counter.events_counts.items()))
        event_counter.save(expected_events_counts_filename)

    else:
        show_manager.play_events_from_file(recording_filename)
        expected = EventCounter.load(expected_events_counts_filename)
        event_counter.check_counts(expected)
Esempio n. 11
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def test_button_and_slider_widgets():

    interactive = False
    renderer = window.Renderer()

    # create some minimalistic streamlines
    lines = [
        np.array([[-1, 0, 0.], [1, 0, 0.]]),
        np.array([[-1, 1, 0.], [1, 1, 0.]])
    ]
    colors = np.array([[1., 0., 0.], [0.3, 0.7, 0.]])
    stream_actor = actor.streamtube(lines, colors)

    renderer.add(stream_actor)

    # the show manager allows to break the rendering process
    # in steps so that the widgets can be added properly
    show_manager = window.ShowManager(renderer, size=(800, 800))

    if interactive:
        show_manager.initialize()
        show_manager.render()

    def button_callback(obj, event):
        print('Camera pressed')

    def button_plus_callback(obj, event):
        print('+ pressed')

    def button_minus_callback(obj, event):
        print('- pressed')

    fetch_viz_icons()
    button_png = read_viz_icons(fname='camera.png')

    button = widget.button(show_manager.iren, show_manager.ren,
                           button_callback, button_png, (.98, 1.), (80, 50))

    button_png_plus = read_viz_icons(fname='plus.png')
    button_plus = widget.button(show_manager.iren, show_manager.ren,
                                button_plus_callback, button_png_plus,
                                (.98, .9), (120, 50))

    button_png_minus = read_viz_icons(fname='minus.png')
    button_minus = widget.button(show_manager.iren, show_manager.ren,
                                 button_minus_callback, button_png_minus,
                                 (.98, .9), (50, 50))

    def print_status(obj, event):
        rep = obj.GetRepresentation()
        stream_actor.SetPosition((rep.GetValue(), 0, 0))

    slider = widget.slider(show_manager.iren,
                           show_manager.ren,
                           callback=print_status,
                           min_value=-1,
                           max_value=1,
                           value=0.,
                           label="X",
                           right_normalized_pos=(.98, 0.6),
                           size=(120, 0),
                           label_format="%0.2lf")

    # This callback is used to update the buttons/sliders' position
    # so they can stay on the right side of the window when the window
    # is being resized.

    global size
    size = renderer.GetSize()

    def win_callback(obj, event):
        global size
        if size != obj.GetSize():

            button.place(renderer)
            button_plus.place(renderer)
            button_minus.place(renderer)
            slider.place(renderer)
            size = obj.GetSize()

    if interactive:
        # show_manager.add_window_callback(win_callback)
        # you can also register any callback in a vtk way like this
        # show_manager.window.AddObserver(vtk.vtkCommand.ModifiedEvent,
        #                                 win_callback)

        show_manager.render()
        show_manager.start()

    if not interactive:
        button.Off()
        slider.Off()
        # Uncomment below to test the slider and button with analyze
        # button.place(renderer)
        # slider.place(renderer)

        arr = window.snapshot(renderer, size=(800, 800))
        report = window.analyze_snapshot(arr)
        npt.assert_equal(report.objects, 2)
        # imshow(report.labels, origin='lower')

    report = window.analyze_renderer(renderer)
    npt.assert_equal(report.actors, 1)
Esempio n. 12
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def test_text_widget():

    interactive = False

    renderer = window.Renderer()
    axes = fvtk.axes()
    window.add(renderer, axes)
    renderer.ResetCamera()

    show_manager = window.ShowManager(renderer, size=(900, 900))

    if interactive:
        show_manager.initialize()
        show_manager.render()

    fetch_viz_icons()
    button_png = read_viz_icons(fname='home3.png')

    def button_callback(obj, event):
        print('Button Pressed')

    button = widget.button(show_manager.iren,
                           show_manager.ren,
                           button_callback,
                           button_png, (.8, 1.2), (100, 100))

    global rulez
    rulez = True

    def text_callback(obj, event):

        global rulez
        print('Text selected')
        if rulez:
            obj.GetTextActor().SetInput("Diffusion Imaging Rulez!!")
            rulez = False
        else:
            obj.GetTextActor().SetInput("Diffusion Imaging in Python")
            rulez = True
        show_manager.render()

    text = widget.text(show_manager.iren,
                       show_manager.ren,
                       text_callback,
                       message="Diffusion Imaging in Python",
                       left_down_pos=(0., 0.),
                       right_top_pos=(0.4, 0.05),
                       opacity=1.,
                       border=False)

    if not interactive:
        button.Off()
        text.Off()
        pass

    if interactive:
        show_manager.render()
        show_manager.start()

    arr = window.snapshot(renderer, size=(900, 900))
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 3)
Esempio n. 13
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def test_button_and_slider_widgets():

    interactive = False
    renderer = window.Renderer()

    # create some minimalistic streamlines
    lines = [np.array([[-1, 0, 0.], [1, 0, 0.]]),
             np.array([[-1, 1, 0.], [1, 1, 0.]])]
    colors = np.array([[1., 0., 0.], [0.3, 0.7, 0.]])
    stream_actor = actor.streamtube(lines, colors)

    renderer.add(stream_actor)

    # the show manager allows to break the rendering process
    # in steps so that the widgets can be added properly
    show_manager = window.ShowManager(renderer, size=(800, 800))

    if interactive:
        show_manager.initialize()
        show_manager.render()

    def button_callback(obj, event):
        print('Camera pressed')

    def button_plus_callback(obj, event):
        print('+ pressed')

    def button_minus_callback(obj, event):
        print('- pressed')

    fetch_viz_icons()
    button_png = read_viz_icons(fname='camera.png')

    button = widget.button(show_manager.iren,
                           show_manager.ren,
                           button_callback,
                           button_png, (.98, 1.), (80, 50))

    button_png_plus = read_viz_icons(fname='plus.png')
    button_plus = widget.button(show_manager.iren,
                                show_manager.ren,
                                button_plus_callback,
                                button_png_plus, (.98, .9), (120, 50))

    button_png_minus = read_viz_icons(fname='minus.png')
    button_minus = widget.button(show_manager.iren,
                                 show_manager.ren,
                                 button_minus_callback,
                                 button_png_minus, (.98, .9), (50, 50))

    def print_status(obj, event):
        rep = obj.GetRepresentation()
        stream_actor.SetPosition((rep.GetValue(), 0, 0))

    slider = widget.slider(show_manager.iren, show_manager.ren,
                           callback=print_status,
                           min_value=-1,
                           max_value=1,
                           value=0.,
                           label="X",
                           right_normalized_pos=(.98, 0.6),
                           size=(120, 0), label_format="%0.2lf")

    # This callback is used to update the buttons/sliders' position
    # so they can stay on the right side of the window when the window
    # is being resized.

    global size
    size = renderer.GetSize()

    def win_callback(obj, event):
        global size
        if size != obj.GetSize():

            button.place(renderer)
            button_plus.place(renderer)
            button_minus.place(renderer)
            slider.place(renderer)
            size = obj.GetSize()

    if interactive:
        # show_manager.add_window_callback(win_callback)
        # you can also register any callback in a vtk way like this
        # show_manager.window.AddObserver(vtk.vtkCommand.ModifiedEvent,
        #                                 win_callback)

        show_manager.render()
        show_manager.start()

    if not interactive:
        button.Off()
        slider.Off()
        # Uncomment below to test the slider and button with analyze
        # button.place(renderer)
        # slider.place(renderer)

        arr = window.snapshot(renderer, size=(800, 800))
        report = window.analyze_snapshot(arr)
        npt.assert_equal(report.objects, 2)
        # imshow(report.labels, origin='lower')

    report = window.analyze_renderer(renderer)
    npt.assert_equal(report.actors, 1)
Esempio n. 14
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def test_ui_button_panel(recording=False):
    filename = "test_ui_button_panel"
    recording_filename = pjoin(DATA_DIR, filename + ".log.gz")
    expected_events_counts_filename = pjoin(DATA_DIR, filename + ".pkl")

    # Rectangle
    rectangle_test = ui.Rectangle2D(size=(10, 10))
    rectangle_test.get_actors()
    another_rectangle_test = ui.Rectangle2D(size=(1, 1))
    # /Rectangle

    # Button
    fetch_viz_icons()

    icon_files = dict()
    icon_files['stop'] = read_viz_icons(fname='stop2.png')
    icon_files['play'] = read_viz_icons(fname='play3.png')

    button_test = ui.Button2D(icon_fnames=icon_files)
    button_test.set_center((20, 20))

    def make_invisible(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.set_visibility(False)
        i_ren.force_render()
        i_ren.event.abort()

    def modify_button_callback(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.next_icon()
        i_ren.force_render()

    button_test.on_right_mouse_button_pressed = make_invisible
    button_test.on_left_mouse_button_pressed = modify_button_callback

    button_test.scale((2, 2))
    button_color = button_test.color
    button_test.color = button_color
    # /Button

    # Panel
    panel = ui.Panel2D(center=(440, 90),
                       size=(300, 150),
                       color=(1, 1, 1),
                       align="right")
    panel.add_element(rectangle_test, 'absolute', (580, 150))
    panel.add_element(button_test, 'relative', (0.2, 0.2))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test,
                      'error_string', (1, 2))
    # /Panel

    # Assign the counter callback to every possible event.
    event_counter = EventCounter()
    event_counter.monitor(button_test)
    event_counter.monitor(panel)

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY Button")

    show_manager.ren.add(panel)

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(list(event_counter.events_counts.items()))
        event_counter.save(expected_events_counts_filename)

    else:
        show_manager.play_events_from_file(recording_filename)
        expected = EventCounter.load(expected_events_counts_filename)
        event_counter.check_counts(expected)
Esempio n. 15
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def test_button_and_slider_widgets():
    recording = False
    filename = "test_button_and_slider_widgets.log.gz"
    recording_filename = pjoin(DATA_DIR, filename)
    renderer = window.Renderer()

    # create some minimalistic streamlines
    lines = [np.array([[-1, 0, 0.], [1, 0, 0.]]),
             np.array([[-1, 1, 0.], [1, 1, 0.]])]
    colors = np.array([[1., 0., 0.], [0.3, 0.7, 0.]])
    stream_actor = actor.streamtube(lines, colors)

    states = {'camera_button_count': 0,
              'plus_button_count': 0,
              'minus_button_count': 0,
              'slider_moved_count': 0,
              }

    renderer.add(stream_actor)

    # the show manager allows to break the rendering process
    # in steps so that the widgets can be added properly
    show_manager = window.ShowManager(renderer, size=(800, 800))

    if recording:
        show_manager.initialize()
        show_manager.render()

    def button_callback(obj, event):
        print('Camera pressed')
        states['camera_button_count'] += 1

    def button_plus_callback(obj, event):
        print('+ pressed')
        states['plus_button_count'] += 1

    def button_minus_callback(obj, event):
        print('- pressed')
        states['minus_button_count'] += 1

    fetch_viz_icons()
    button_png = read_viz_icons(fname='camera.png')

    button = widget.button(show_manager.iren,
                           show_manager.ren,
                           button_callback,
                           button_png, (.98, 1.), (80, 50))

    button_png_plus = read_viz_icons(fname='plus.png')
    button_plus = widget.button(show_manager.iren,
                                show_manager.ren,
                                button_plus_callback,
                                button_png_plus, (.98, .9), (120, 50))

    button_png_minus = read_viz_icons(fname='minus.png')
    button_minus = widget.button(show_manager.iren,
                                 show_manager.ren,
                                 button_minus_callback,
                                 button_png_minus, (.98, .9), (50, 50))

    def print_status(obj, event):
        rep = obj.GetRepresentation()
        stream_actor.SetPosition((rep.GetValue(), 0, 0))
        states['slider_moved_count'] += 1

    slider = widget.slider(show_manager.iren, show_manager.ren,
                           callback=print_status,
                           min_value=-1,
                           max_value=1,
                           value=0.,
                           label="X",
                           right_normalized_pos=(.98, 0.6),
                           size=(120, 0), label_format="%0.2lf")

    # This callback is used to update the buttons/sliders' position
    # so they can stay on the right side of the window when the window
    # is being resized.

    global size
    size = renderer.GetSize()

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(states)
    else:
        show_manager.play_events_from_file(recording_filename)
        npt.assert_equal(states["camera_button_count"], 7)
        npt.assert_equal(states["plus_button_count"], 3)
        npt.assert_equal(states["minus_button_count"], 4)
        npt.assert_equal(states["slider_moved_count"], 116)

    if not recording:
        button.Off()
        slider.Off()
        # Uncomment below to test the slider and button with analyze
        # button.place(renderer)
        # slider.place(renderer)

        arr = window.snapshot(renderer, size=(800, 800))
        report = window.analyze_snapshot(arr)
        # import pylab as plt
        # plt.imshow(report.labels, origin='lower')
        # plt.show()
        npt.assert_equal(report.objects, 4)

    report = window.analyze_renderer(renderer)
    npt.assert_equal(report.actors, 1)
Esempio n. 16
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def test_ui_button_panel(recording=False):
    filename = "test_ui_button_panel"
    recording_filename = pjoin(DATA_DIR, filename + ".log.gz")
    expected_events_counts_filename = pjoin(DATA_DIR, filename + ".pkl")

    # Rectangle
    rectangle_test = ui.Rectangle2D(size=(10, 10))
    another_rectangle_test = ui.Rectangle2D(size=(1, 1))

    # Button
    fetch_viz_icons()

    icon_files = []
    icon_files.append(('stop', read_viz_icons(fname='stop2.png')))
    icon_files.append(('play', read_viz_icons(fname='play3.png')))

    button_test = ui.Button2D(icon_fnames=icon_files)
    button_test.center = (20, 20)

    def make_invisible(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.set_visibility(False)
        i_ren.force_render()
        i_ren.event.abort()

    def modify_button_callback(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.next_icon()
        i_ren.force_render()

    button_test.on_right_mouse_button_pressed = make_invisible
    button_test.on_left_mouse_button_pressed = modify_button_callback

    button_test.scale((2, 2))
    button_color = button_test.color
    button_test.color = button_color

    # TextBlock
    text_block_test = ui.TextBlock2D()
    text_block_test.message = 'TextBlock'
    text_block_test.color = (0, 0, 0)

    # Panel
    panel = ui.Panel2D(size=(300, 150),
                       position=(290, 15),
                       color=(1, 1, 1), align="right")
    panel.add_element(rectangle_test, (290, 135))
    panel.add_element(button_test, (0.1, 0.1))
    panel.add_element(text_block_test, (0.7, 0.7))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test,
                      (10., 0.5))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test,
                      (-0.5, 0.5))

    # Assign the counter callback to every possible event.
    event_counter = EventCounter()
    event_counter.monitor(button_test)
    event_counter.monitor(panel.background)

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY Button")

    show_manager.ren.add(panel)

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(list(event_counter.events_counts.items()))
        event_counter.save(expected_events_counts_filename)

    else:
        show_manager.play_events_from_file(recording_filename)
        expected = EventCounter.load(expected_events_counts_filename)
        event_counter.check_counts(expected)