def unload(self): self.notify.info("unload()") if hasattr(self, 'loader'): self.loader.exit() self.loader.unload() del self.loader del self.parentFSM del self.fsm self.dnaStore.reset_nodes() self.dnaStore.reset_hood_nodes() self.dnaStore.reset_place_nodes() self.dnaStore.reset_hood() self.dnaStore.reset_fonts() self.dnaStore.reset_DNA_vis_groups() self.dnaStore.reset_textures() self.dnaStore.reset_block_numbers() self.dnaStore.reset_block_zones() self.dnaStore.reset_suit_points() del self.dnaStore self.deleteCurrentSky() self.stopSuitEffect(0) self.ignoreAll() ModelPool.garbageCollect() TexturePool.garbageCollect() StateData.unload(self)
def unload(self): self.parentFSMState.removeChild(self.fsm) del self.parentFSMState del self.fsm del self.streetClass base.disablePhysicsNodes(self.landmarkBlocks) self.landmarkBlocks.removeNode() del self.landmarkBlocks self.hood.dnaStore.resetSuitPoints() self.hood.dnaStore.resetBattleCells() del self.hood del self.nodeDict del self.zoneDict del self.fadeInDict del self.fadeOutDict del self.nodeList del self.zoneVisDict base.disablePhysicsNodes(self.geom) self.geom.removeNode() del self.geom del self.streetSong del self.interiorSong #CIGlobals.doSceneCleanup() StateData.unload(self)
def unload(self): StateData.unload(self) base.waterReflectionMgr.clearWaterNodes() if self.animatedFish: self.animatedFish.cleanup() self.animatedFish.removeNode() self.animatedFish = None if self.linkTunnels is not None: for link in self.linkTunnels: link.cleanup() self.linkTunnels = None if self.nodeList is not None: for node in self.nodeList: node.removeNode() self.nodeList = None self.parentFSMState.removeChild(self.fsm) del self.parentFSMState del self.animatedFish base.disableAndRemovePhysicsNodes(self.geom) self.geom.removeNode() del self.geom del self.fsm del self.hood del self.playground del self.safeZoneSong del self.interiorSong self.ignoreAll()
def unload(self): self.cleanupOutdoorLighting() if hasattr(self, 'loader'): self.loader.exit() self.loader.unload() del self.loader del self.parentFSM del self.fsm self.dnaStore.reset_nodes() self.dnaStore.reset_hood_nodes() self.dnaStore.reset_place_nodes() self.dnaStore.reset_hood() self.dnaStore.reset_fonts() self.dnaStore.reset_DNA_vis_groups() self.dnaStore.reset_materials() self.dnaStore.reset_block_numbers() self.dnaStore.reset_block_zones() self.dnaStore.reset_suit_points() del self.dnaStore self.ignoreAll() #CIGlobals.doSceneCleanup() StateData.unload(self)
def unload(self): StateData.unload(self) self.loadingLabel.destroy() self.loadingLabel = None for request in self.requestsContainer.values(): for element in request: element.destroy() self.requestsContainer = {}
def unload(self): if self.ival: self.ival.finish() self.ival = None if self.topBar: self.topBar.destroy() self.topBar = None if self.btmBar: self.btmBar.destroy() self.btmBar = None StateData.unload(self)
def unload(self): StateData.unload(self) if not self.interior and ( base.cr.holidayManager.getHoliday() == HolidayType.CHRISTMAS or base.cr.playGame.getCurrentWorldName() == 'BRHood'): self.snowEffect.unload() del self.walkDoneEvent self.walkStateData.unload() del self.walkStateData del self.loader del self.snowEffect base.waterReflectionMgr.clearWaterNodes() self.__ignoreEvents()
def unload(self): self.book_texture.removeNode() del self.book_texture self.book_contents.removeNode() del self.book_contents loader.unloadSfx(self.book_open) del self.book_open loader.unloadSfx(self.book_close) del self.book_close loader.unloadSfx(self.book_turn) del self.book_turn del self.fsm del self.parentFSM del self.entered StateData.unload(self)
def unload(self): self.notify.info('unload()') if hasattr(self, 'loader'): self.loader.exit() self.loader.unload() del self.loader del self.parentFSM del self.fsm self.dnaStore.resetAll() del self.dnaStore self.deleteCurrentSky() self.stopSuitEffect(0) self.ignoreAll() ModelPool.garbageCollect() TexturePool.garbageCollect() StateData.unload(self)
def unload(self): StateData.unload(self) self.parentFSMState.removeChild(self.fsm) del self.parentFSMState self.geom.removeNode() del self.geom del self.fsm del self.hood del self.playground del self.music del self.interiorMusic del self.battleMusic del self.bossBattleMusic del self.tournamentMusic self.ignoreAll() ModelPool.garbageCollect() TexturePool.garbageCollect()
def unload(self): StateData.unload(self) if self.header: self.header.destroy() self.header = None self.book = None self.tabButton = None if self.icon: self.icon.removeNode() self.icon = None if hasattr(self, 'notify'): del self.notify del self.icon del self.iconScale del self.iconColor del self.book del self.title del self.header del self.wantHeader del self.restriction
def unload(self): self.parentFSMState.removeChild(self.fsm) del self.parentFSMState del self.fsm del self.streetClass self.landmarkBlocks.removeNode() del self.landmarkBlocks self.hood.dnaStore.resetSuitPoints() self.hood.dnaStore.resetBattleCells() del self.hood del self.nodeDict del self.zoneDict del self.fadeInDict del self.fadeOutDict del self.nodeList self.geom.removeNode() del self.geom del self.music del self.interiorMusic ModelPool.garbageCollect() TexturePool.garbageCollect() StateData.unload(self)
def unload(self): StateData.unload(self) if self.animatedFish: self.animatedFish.cleanup() self.animatedFish.removeNode() self.animatedFish = None self.parentFSMState.removeChild(self.fsm) del self.parentFSMState del self.animatedFish self.geom.removeNode() del self.geom del self.fsm del self.hood del self.playground del self.music del self.interiorMusic del self.battleMusic del self.bossBattleMusic del self.tournamentMusic self.ignoreAll() ModelPool.garbageCollect() TexturePool.garbageCollect() return
def unload(self): self.cleanup() StateData.unload(self)
def unload(self): StateData.unload(self)
def unload(self): StateData.unload(self) del self.fsm
def unload(self): del self.book del self.parentFSM del self.fsm StateData.unload(self)
def unload(self): StateData.unload(self) del self.walkDoneEvent self.walkStateData.unload() del self.walkStateData del self.loader