def defaultFilter(self, request, args): # We overload the default filter function to disallow *any* # state transitions after the object has been disabled or # deleted, or before it has been fully generated. if self.boss == None: raise FSM.RequestDenied(request) return FSM.FSM.defaultFilter(self, request, args)
def defaultFilter(self, request, args): if self.craneGame == None: raise FSM.RequestDenied(request) return FSM.FSM.defaultFilter(self, request, args)