Esempio n. 1
0
class CIProgressScreen:

    def __init__(self):
        self.bgm = loader.loadModel('phase_3/models/gui/progress-background.bam')
        self.bgm.find('**/logo').stash()
        self.bg = self.bgm.find('**/bg')
        self.logo = loader.loadTexture('phase_3/maps/CogInvasion_Logo.png')
        self.logoImg = OnscreenImage(image=self.logo, scale=(0.5, 0, 0.3), pos=(0, 0, 0), parent=hidden)
        self.logoImg.setTransparency(True)
        self.bg_img = OnscreenImage(image=self.bg, parent=hidden)
        self.bg_img.setSx(1.35)
        self.bg_img.hide()
        self.progress_bar = DirectWaitBar(value=0, pos=(0, 0, -0.85), parent=hidden, text_pos=(0, 0, 0.2))
        self.progress_bar.setSx(1.064)
        self.progress_bar.setSz(0.38)
        self.loading_lbl = DirectLabel(text='', relief=None, scale=0.08, pos=(-1.0725, 0, -0.79), text_align=TextNode.ALeft, sortOrder=100, text_fg=(0.343, 0.343, 0.343, 1.0), text_font=CIGlobals.getMinnieFont(), parent=hidden, text_shadow=(0, 0, 0, 1))
        return

    def begin(self, hood, range, wantGui):
        render.hide()
        self.renderFrames()
        base.setBackgroundColor(0, 0, 0)
        if hood == 'localAvatarEnterGame':
            self.loading_lbl['text'] = 'Entering...'
        elif hood == 'init':
            self.loading_lbl['text'] = 'Loading...'
        else:
            self.loading_lbl['text'] = 'Heading to %s...' % hood
        self.progress_bar['barColor'] = (0.343, 0.343, 0.343, 1.0)
        self.progress_bar['range'] = range
        self.bgm.reparentTo(aspect2d)
        self.bg.reparentTo(render2d)
        self.bg_img.reparentTo(hidden)
        self.loading_lbl.reparentTo(aspect2d)
        self.logoImg.reparentTo(aspect2d)
        self.progress_bar.reparentTo(aspect2d)
        self.__count = 0
        self.__expectedCount = range
        self.progress_bar.update(self.__count)

    def renderFramesTask(self, task):
        self.renderFrames()
        return task.cont

    def end(self):
        base.setBackgroundColor(CIGlobals.DefaultBackgroundColor)
        taskMgr.remove('renderFrames')
        render.show()
        self.progress_bar.finish()
        self.bg_img.reparentTo(hidden)
        self.logoImg.reparentTo(hidden)
        self.bg.reparentTo(hidden)
        self.bgm.reparentTo(hidden)
        self.loading_lbl.reparentTo(hidden)
        self.progress_bar.reparentTo(hidden)
        self.renderFrames()

    def destroy(self):
        self.bg.removeNode()
        del self.bg
        self.bgm.removeNode()
        del self.bgm
        self.bg_img.destroy()
        self.loading_lbl.destroy()
        self.progress_bar.destroy()
        self.bgm.destroy()
        del self.bg_img
        del self.loading_lbl
        del self.progress_bar
        del self.bgm

    def renderFrames(self):
        base.graphicsEngine.renderFrame()
        base.graphicsEngine.renderFrame()

    def tick(self):
        self.__count += 1
        self.progress_bar.update(self.__count)
class CIProgressScreen:

    Color = (118 / 255.0, 121 / 255.0, 127 / 255.0, 1.0)
    BarColor = (152 / 255.0, 129 / 255.0, 64 / 255.0, 1.0)

    def __init__(self):
        self.defaultLogoScale = 1
        self.defaultLogoZ = 0.65
        self.bgm = loader.loadModel(
            "phase_3/models/gui/progress-background.bam")
        self.bgm.find('**/logo').stash()
        self.barShadow = OnscreenImage(image=self.bgm.find("**/bar_shadow"),
                                       parent=hidden)
        self.bgm.find("**/bar_shadow").removeNode()
        self.bg = self.bgm.find('**/bg')
        self.defaultBgTexture = self.bg.findTexture('*')

        self.logoNode, self.logoImg = CIGlobals.getLogoImage(
            hidden, self.defaultLogoScale, (0, 0, self.defaultLogoZ))

        self.bg_img = OnscreenImage(image=self.bg, parent=hidden)
        self.bg_img.setSx(1.35)
        self.bg_img.hide()
        self.progress_bar = DirectWaitBar(value=0,
                                          pos=(0, 0, -0.85),
                                          parent=hidden,
                                          text_pos=(0, 0, 0.2))
        self.progress_bar.setSx(1.064)
        self.progress_bar.setSz(0.38)
        toontipgui = loader.loadModel(
            'phase_3.5/models/gui/stickerbook_gui.bam')
        poster = toontipgui.find('**/questCard')
        self.toontipFrame = DirectFrame(image=poster,
                                        image_scale=(1.4, 1, 1),
                                        parent=hidden,
                                        relief=None,
                                        pos=(0, 0, -0.1),
                                        scale=0.85)
        self.toontipLbl = OnscreenText(text="",
                                       parent=self.toontipFrame,
                                       fg=(89.0 / 255, 95.0 / 255, 98.0 / 255,
                                           1),
                                       font=CIGlobals.getToonFont(),
                                       wordwrap=13,
                                       pos=(-0.59, 0.25),
                                       align=TextNode.ALeft,
                                       scale=0.08)
        self.loading_lbl = DirectLabel(text="",
                                       relief=None,
                                       scale=0.08,
                                       pos=(-1.0725, 0, -0.79),
                                       text_align=TextNode.ALeft,
                                       sortOrder=100,
                                       text_fg=(1, 1, 1, 1),
                                       text_font=CIGlobals.getMinnieLogoFont(),
                                       parent=hidden,
                                       text_shadow=(0, 0, 0, 0))

        # This is useful when the user has chosen to hide aspect2d before the loading screen.
        # However, we want to show the loading screen all the time, so we need to restore the
        # previous state after the loading screen ends.
        self.mustRestoreHiddenAspect2d = False

    def begin(self, hood, range, wantGui):
        render.hide()
        NametagGlobals.setWant2dNametags(False)

        if base.aspect2d.isHidden():
            base.aspect2d.show()
            self.mustRestoreHiddenAspect2d = True

        self.renderFrames()
        base.setBackgroundColor(0, 0, 0)
        if hood == "localAvatarEnterGame":
            self.loading_lbl['text'] = "Entering..."
        elif hood == "init":
            self.loading_lbl['text'] = "Loading..."
        else:
            self.loading_lbl['text'] = "Heading to %s..." % hood
        self.progress_bar['barColor'] = self.BarColor
        self.progress_bar['range'] = range
        self.bgm.reparentTo(aspect2d)

        ZoneUtil.Hood2ZoneId.keys()

        # We only want to show special loading screens for actual in-game locations.
        if hood in ZoneUtil.Hood2ZoneId.keys():
            abbr = ZoneUtil.ZoneId2HoodAbbr.get(
                ZoneUtil.Hood2ZoneId.get(hood)).lower()
            bgTexture = loader.loadTexture(
                'phase_14/maps/{0}_loading.png'.format(abbr), okMissing=True)

            if bgTexture:
                self.bg.setTexture(bgTexture, 1)

        self.barShadow.reparentTo(aspect2d)
        self.bg.reparentTo(render2d)
        self.bg_img.reparentTo(hidden)
        self.loading_lbl.reparentTo(aspect2d)
        self.logoNode.reparentTo(aspect2d)
        self.progress_bar.reparentTo(aspect2d)
        tip = random.choice(CIGlobals.ToonTips)
        self.toontipLbl.setText("TOON TIP:\n" + tip)
        self.toontipFrame.reparentTo(aspect2d)
        self.__count = 0
        self.__expectedCount = range
        self.progress_bar.update(self.__count)

    def renderFramesTask(self, task):
        self.renderFrames()
        return task.cont

    def end(self):
        base.setBackgroundColor(CIGlobals.DefaultBackgroundColor)
        taskMgr.remove("renderFrames")
        render.show()

        if self.mustRestoreHiddenAspect2d:
            base.aspect2d.hide()
            self.mustRestoreHiddenAspect2d = False

        self.progress_bar.finish()
        self.bg_img.reparentTo(hidden)
        self.logoNode.reparentTo(hidden)
        self.barShadow.reparentTo(hidden)
        self.bg.reparentTo(hidden)

        # Let's get rid of the extra texture stage.
        self.bg.setTexture(self.defaultBgTexture, 1)

        self.bgm.reparentTo(hidden)
        self.loading_lbl.reparentTo(hidden)
        self.progress_bar.reparentTo(hidden)
        self.toontipFrame.reparentTo(hidden)
        base.transitions.fadeScreen(1.0)
        NametagGlobals.setWant2dNametags(True)
        self.renderFrames()

    def destroy(self):
        self.bg.removeNode()
        del self.bg
        self.bgm.removeNode()
        del self.bgm
        self.bg_img.destroy()
        self.barShadow.destroy()
        del self.barShadow
        self.loading_lbl.destroy()
        self.progress_bar.destroy()
        self.bgm.destroy()
        self.mustRestoreHiddenAspect2d = False
        del self.bg_img
        del self.loading_lbl
        del self.progress_bar
        del self.bgm
        del self.defaultBgTexture
        del self.mustRestoreHiddenAspect2d

    def renderFrames(self):
        base.graphicsEngine.renderFrame()
        base.graphicsEngine.renderFrame()

    def tick(self):
        self.__count += 1
        self.progress_bar.update(self.__count)
Esempio n. 3
0
class CIProgressScreen:

    def __init__(self):
        self.defaultLogoScale = 0.85
        self.defaultLogoZ = 0.65
        self.bgm = loader.loadModel('phase_3/models/gui/progress-background.bam')
        self.bgm.find('**/logo').stash()
        self.bg = self.bgm.find('**/bg')
        self.logo = loader.loadTexture('phase_3/maps/CogInvasion_Logo.png')
        self.logoNode = hidden.attachNewNode('logoNode')
        self.logoNode.setScale(self.defaultLogoScale)
        self.logoNode.setPos(0, self.defaultLogoZ, 0)
        self.logoImg = OnscreenImage(image=self.logo, scale=(0.685, 0, 0.3), parent=self.logoNode)
        self.logoImg.setTransparency(True)
        self.bg_img = OnscreenImage(image=self.bg, parent=hidden)
        self.bg_img.setSx(1.35)
        self.bg_img.hide()
        self.progress_bar = DirectWaitBar(value=0, pos=(0, 0, -0.85), parent=hidden, text_pos=(0,
                                                                                               0,
                                                                                               0.2))
        self.progress_bar.setSx(1.064)
        self.progress_bar.setSz(0.38)
        toontipgui = loader.loadModel('phase_3.5/models/gui/stickerbook_gui.bam')
        poster = toontipgui.find('**/questCard')
        self.toontipFrame = DirectFrame(image=poster, image_scale=(1.4, 1, 1), parent=hidden, relief=None, pos=(0,
                                                                                                                0,
                                                                                                                -0.1), scale=0.85)
        self.toontipLbl = OnscreenText(text='', parent=self.toontipFrame, fg=(0.35,
                                                                              0.35,
                                                                              0.35,
                                                                              1), font=CIGlobals.getToonFont(), wordwrap=14.5, pos=(-0.59,
                                                                                                                                    0.25), align=TextNode.ALeft, scale=0.08)
        self.loading_lbl = DirectLabel(text='', relief=None, scale=0.08, pos=(-1.0725,
                                                                              0,
                                                                              -0.79), text_align=TextNode.ALeft, sortOrder=100, text_fg=(0.343,
                                                                                                                                         0.343,
                                                                                                                                         0.343,
                                                                                                                                         1.0), text_font=CIGlobals.getMinnieFont(), parent=hidden, text_shadow=(0,
                                                                                                                                                                                                                0,
                                                                                                                                                                                                                0,
                                                                                                                                                                                                                1))
        return

    def begin(self, hood, range, wantGui):
        render.hide()
        self.renderFrames()
        base.setBackgroundColor(0, 0, 0)
        if hood == 'localAvatarEnterGame':
            self.loading_lbl['text'] = 'Entering...'
        else:
            if hood == 'init':
                self.loading_lbl['text'] = 'Loading...'
            else:
                self.loading_lbl['text'] = 'Heading to %s...' % hood
        self.progress_bar['barColor'] = (0.343, 0.343, 0.343, 1.0)
        self.progress_bar['range'] = range
        self.bgm.reparentTo(aspect2d)
        self.bg.reparentTo(render2d)
        self.bg_img.reparentTo(hidden)
        self.loading_lbl.reparentTo(aspect2d)
        self.logoNode.reparentTo(aspect2d)
        self.progress_bar.reparentTo(aspect2d)
        tip = random.choice(CIGlobals.ToonTips)
        self.toontipLbl.setText('TOON TIP:\n' + tip)
        self.toontipFrame.reparentTo(aspect2d)
        self.__count = 0
        self.__expectedCount = range
        self.progress_bar.update(self.__count)

    def renderFramesTask(self, task):
        self.renderFrames()
        return task.cont

    def end(self):
        base.setBackgroundColor(CIGlobals.DefaultBackgroundColor)
        taskMgr.remove('renderFrames')
        render.show()
        self.progress_bar.finish()
        self.bg_img.reparentTo(hidden)
        self.logoNode.reparentTo(hidden)
        self.bg.reparentTo(hidden)
        self.bgm.reparentTo(hidden)
        self.loading_lbl.reparentTo(hidden)
        self.progress_bar.reparentTo(hidden)
        self.toontipFrame.reparentTo(hidden)
        self.renderFrames()

    def destroy(self):
        self.bg.removeNode()
        del self.bg
        self.bgm.removeNode()
        del self.bgm
        self.bg_img.destroy()
        self.loading_lbl.destroy()
        self.progress_bar.destroy()
        self.bgm.destroy()
        del self.bg_img
        del self.loading_lbl
        del self.progress_bar
        del self.bgm

    def renderFrames(self):
        base.graphicsEngine.renderFrame()
        base.graphicsEngine.renderFrame()

    def tick(self):
        self.__count += 1
        self.progress_bar.update(self.__count)