Esempio n. 1
0
class RewardPanel(DirectFrame):
    notify = directNotify.newCategory('RewardPanel')

    def __init__(self, panelData):
        dialogBox = loader.loadModel('phase_3/models/gui/dialog_box_gui.bam')
        DirectFrame.__init__(self,
                             relief=None,
                             geom=dialogBox,
                             geom_color=CIGlobals.DialogColor,
                             geom_scale=(1.75, 1, 0.75 * 1.1),
                             geom_pos=Point3(0, 0, -0.05),
                             pos=(0, 0, 0.661))
        self.initialiseoptions(RewardPanel)
        self.setScale(0.8)

        # The data for the reward panel inside of a RPToonData object.
        self.panelData = panelData

        # Top wood panel saying Reward Panel
        gagShopNodes = loader.loadModel(
            'phase_4/models/gui/gag_shop_purchase_gui.bam')
        # Original pos: (-0.02, 0, 0.3) scale = (1.55, 1, 1)
        self.titlePanel = OnscreenImage(
            parent=self,
            image=gagShopNodes.find('**/Goofys_Sign'),
            pos=(0, 0, 0.3),
            hpr=(1, 0, 0),
            scale=(1.3, 1, 0.9))

        self.avatarNamePanel = DirectFrame(parent=self.titlePanel,
                                           pos=(0, 0.005, 0))
        self.avatarText = OnscreenText(parent=self.avatarNamePanel,
                                       text='',
                                       font=CIGlobals.getMickeyFont(),
                                       fg=(0.698, 0.13, 0.13, 1),
                                       mayChange=1,
                                       scale=(0.1, 0.13, 0.1))

        self.panelContentsTitle = OnscreenText(parent=self,
                                               text=GagPanelName,
                                               font=CIGlobals.getMickeyFont(),
                                               pos=(0, 0.24, 0),
                                               fg=(0.3725, 0.619, 0.627, 1),
                                               mayChange=1)

        self.playerInfo = DirectFrame(parent=self,
                                      relief=None,
                                      pos=(-0.5, 0, 0))
        self.playerInfo.setBin('gui-popup', 0)

        self.bonusText = OnscreenText(parent=self.playerInfo,
                                      text='2X Cog Office Bonus!',
                                      font=CIGlobals.getToonFont(),
                                      pos=(0, 0.15, 0),
                                      scale=(0.055, 0.055, 0.055),
                                      align=TextNode.ACenter)
        self.bonusText.hide()

        ##################################################################################
        # GUI Elements relating to the Favorite Gag/Gag Popup Used for showing Gag Unlock#
        ##################################################################################
        self.favoriteGagText = OnscreenText(parent=self.playerInfo,
                                            text=FavoriteGag,
                                            font=CIGlobals.getMickeyFont(),
                                            pos=FavoriteGagTitlePos,
                                            fg=(1, 0.2, 0.2, 1),
                                            sort=0)

        glow = loader.loadModel('phase_4/models/minigames/particleGlow.bam')
        self.favoriteGagGlow = OnscreenImage(parent=self.playerInfo,
                                             image=glow,
                                             pos=FavoriteGagPos,
                                             color=GagGlowColor,
                                             scale=(0.8, 0.8, 0.8))
        self.favoriteGagGlow.setBin('gui-popup', 10)
        # particleGlow.bam uses a material since it's normally part of render, not render2d.
        # Since render2d is still fixed-function, we have to explicitly enable shader generation
        # to correctly display the glow in render2d.
        self.favoriteGagGlow.setShaderAuto()

        invIcons = loader.loadModel('phase_3.5/models/gui/inventory_icons.bam')
        gag = invIcons.find(
            GagGlobals.InventoryIconByName.get(GagGlobals.Foghorn))
        self.favoriteGag = OnscreenImage(parent=self.playerInfo,
                                         image=gag,
                                         pos=FavoriteGagPos,
                                         scale=(1.65, 1.65, 1.65))
        self.favoriteGag.setBin('gui-popup', 20)

        self.favoriteGagName = OnscreenText(parent=self.playerInfo,
                                            text=GagGlobals.Foghorn,
                                            font=CIGlobals.getToonFont(),
                                            pos=FavoriteGagNamePos,
                                            mayChange=1)

        ################################################################################
        # GUI elements showing gag experience on the right-side of the gag exp panel   #
        ################################################################################

        self.gagExpFrame = DirectFrame(parent=self,
                                       relief=None,
                                       pos=(0.085, 0, 0.15))
        self.trackLabels = []
        self.trackIncLabels = []
        self.trackBars = []
        self.trackBarsOffset = 0

        for i in range(len(GagGlobals.TrackNameById.values())):
            track = GagGlobals.TrackNameById.values()[i]
            color = GagGlobals.TrackColorByName.get(track)
            label = DirectLabel(parent=self.gagExpFrame,
                                relief=None,
                                text=track.upper(),
                                text_scale=0.05,
                                text_align=TextNode.ARight,
                                pos=(0.13, 0, -0.09 * i),
                                text_pos=(0, -0.02))
            incrementLabel = DirectLabel(parent=self.gagExpFrame,
                                         relief=None,
                                         text='',
                                         text_scale=0.05,
                                         text_align=TextNode.ALeft,
                                         pos=(0.65, 0, -0.09 * i),
                                         text_pos=(0, -0.02))
            progressBar = DirectWaitBar(
                parent=self.gagExpFrame,
                relief=DGG.SUNKEN,
                frameSize=(-1, 1, -0.15, 0.15),
                borderWidth=(0.02, 0.02),
                scale=0.25,
                frameColor=(color[0] * 0.7, color[1] * 0.7, color[2] * 0.7, 1),
                barColor=(color[0], color[1], color[2], 1),
                text='0/0',
                text_scale=0.18,
                text_fg=(0, 0, 0, 1),
                text_align=TextNode.ACenter,
                text_pos=(0, -0.05),
                pos=(0.4, 0, -0.09 * i))
            self.trackLabels.append(label)
            self.trackIncLabels.append(incrementLabel)
            self.trackBars.append(progressBar)

        ################################################################################
        # GUI elements showing progress updates on quests                              #
        ################################################################################

        self.questFrame = DirectFrame(parent=self, relief=None)
        self.questPosters = []

        self.congratsLeft = OnscreenText(parent=self.playerInfo,
                                         pos=(-0.1, 0.125, -0.1),
                                         text='',
                                         scale=0.06,
                                         align=TextNode.ARight)
        self.congratsLeft.setR(-30)
        self.congratsRight = OnscreenText(parent=self.playerInfo,
                                          pos=(0.1, 0.125, 0.1),
                                          text='',
                                          scale=0.06,
                                          align=TextNode.ALeft)
        self.congratsRight.setR(30)

        glow.removeNode()
        invIcons.removeNode()
        gagShopNodes.removeNode()
        dialogBox.removeNode()

    def __getAvatarTextScale(self):
        totalWidth = self.avatarText.node().getWidth()
        panelWidth = 9.2
        defaultTextScale = 1.0

        scale = min(defaultTextScale,
                    defaultTextScale / (totalWidth / panelWidth))
        return (scale, scale, scale)

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def setPanelData(self, panelData):
        self.panelData = panelData
        self.avatarText['text'] = self.panelData.avatarName
        self.avatarNamePanel.setScale(self.__getAvatarTextScale())

        # Let's set the data for our gag experience here.
        for i in range(len(self.trackLabels)):
            track = self.panelData.getTrackByName(
                GagGlobals.TrackNameById.values()[i])
            bar = self.trackBars[i]
            bar['text'] = '%d/%d' % (track.exp, track.maxExp)

            # When the maximum experience of a track isn't 0, we know it isn't unlocked.
            if track.maxExp == -1:
                bar.hide()

            self.trackIncLabels[i]['text'] = ''
            self.trackIncLabels[i].show()

    def __chooseRewardShot(self, av):
        shotChoices = [(0, 8, av.getHeight() * 0.66, 179, 15, 0),
                       (5.2, 5.45, av.getHeight() * 0.66, 131.5, 3.6, 0)]
        shot = random.choice(shotChoices)
        return shot

    def getQuestsProgressInterval(self):
        avatar = self.panelData.avatar
        intervals = []

        def toggleFavoriteGagItems(visible):
            for item in [
                    self.favoriteGag, self.favoriteGagGlow,
                    self.favoriteGagText, self.favoriteGagName
            ]:
                if not visible:
                    item.hide()
                else:
                    item.show()

        def setupQuestPosters():
            questManager = avatar.questManager
            numQuests = len(questManager.quests.values())

            yPos = 0.47

            displayData = {
                1: [[Point3(0.0, 0.0, yPos)], 0.88],
                2: [[Point3(-0.42, 0.0, yPos),
                     Point3(0.45, 0.0, yPos)], 0.88],
                3: [[
                    Point3(-0.57, 0.0, yPos),
                    Point3(0.0, 0.0, yPos),
                    Point3(0.57, 0.0, yPos)
                ], 0.70],
                4: [[
                    Point3(-0.32, 0.0, 0.62),
                    Point3(-0.32, 0.0, 0.30),
                    Point3(0.32, 0.0, 0.62),
                    Point3(0.32, 0.0, 0.30)
                ], 0.52]
            }

            # A full frame is a frame showing two quests at once.
            howManyFullFrames = math.ceil(numQuests / 2.0)
            howManyRemainderFrames = (numQuests - howManyFullFrames)

            for i, quest in enumerate(questManager.quests.values()):
                poster = QuestGlobals.generatePoster(quest,
                                                     parent=self.questFrame)
                poster.setScale(displayData.get(numQuests)[1])
                poster.setPos(displayData.get(numQuests)[0][i])
                poster.show()
                self.questPosters.append(poster)

        intervals.append(Func(self.gagExpFrame.hide))
        intervals.append(Func(self.playerInfo.show))
        intervals.append(Func(self.panelContentsTitle.setText,
                              QuestsPanelName))
        intervals.append(Func(toggleFavoriteGagItems, False))
        intervals.append(Func(setupQuestPosters))
        #intervals.append(Func(self.playerInfo.initialiseoptions, DirectFrame))

        return intervals

    def getGagExperienceInterval(self):
        avatar = self.panelData.avatar
        intervals = []

        shot = self.__chooseRewardShot(avatar)

        intervals.append(Func(base.camera.reparentTo, avatar))
        intervals.append(Func(base.camera.setPosHpr, *shot))
        intervals.append(Func(self.congratsLeft.hide))
        intervals.append(Func(self.congratsRight.hide))
        intervals.append(Func(self.panelContentsTitle.setText, GagPanelName))
        intervals.append(Func(self.setFavoriteGag, self.panelData.favoriteGag))
        intervals.append(Func(self.gagExpFrame.show))
        intervals.append(Func(self.playerInfo.show))
        intervals.append(Wait(1.0))

        for i in range(len(self.trackLabels)):
            track = self.panelData.getTrackByName(
                GagGlobals.TrackNameById.values()[i])
            intervals.extend(self.getTrackIntervalList(track, i))

        return intervals

    def getNextExpValue(self, newValue, track):
        if newValue < track.maxExp or track.maxExp == 0:
            return track.maxExp
        else:
            levels = GagGlobals.TrackExperienceAmounts[track.name]
            index = levels.index(track.maxExp)

            if index + 1 < len(levels):
                return levels[index + 1]
            return -1

    def incrementExp(self, trackIndex, track, newValue):
        bar = self.trackBars[trackIndex]
        nextExp = GagGlobals.getMaxExperienceValue(newValue, track.name)
        oldValue = bar['value']
        color = GagGlobals.TrackColorByName.get(track.name)

        bar['text'] = '%d/%d' % (newValue, nextExp)
        bar['range'] = nextExp if not nextExp == -1 else newValue
        bar['value'] = newValue
        bar['barColor'] = (color[0], color[1], color[2], 1)

    def resetBarColor(self, trackIndex):
        color = GagGlobals.TrackColorByName.get(
            GagGlobals.TrackNameById.values()[trackIndex])
        self.trackBars[trackIndex]['barColor'] = (color[0] * 0.8,
                                                  color[1] * 0.8,
                                                  color[2] * 0.8, 1)

    def showTrackIncLabel(self, trackIndex, track, increment):
        label = self.trackIncLabels[trackIndex]

        # Only show increments when that track is unlocked.
        if track.exp != -1:
            label['text'] = '+%d' % increment
        label.show()

    def getTrackIntervalList(self, track, trackIndex):
        tickDelay = 1.0 / 60
        intervalList = []

        intervalList.append(
            Func(self.showTrackIncLabel, trackIndex, track, track.increment))

        barTime = 2.0 if track.exp > 0 else 0.25
        numTicks = int(math.ceil(barTime / tickDelay))
        for i in range(numTicks):
            t = (i + 1) / float(numTicks)
            newValue = int(track.exp + t * track.increment + 0.5)
            intervalList.append(
                Func(self.incrementExp, trackIndex, track, newValue))
            intervalList.append(Wait(tickDelay))

        intervalList.append(Func(self.resetBarColor, trackIndex))
        intervalList.append(Wait(0.2))

        if track.maxExp > 0 and (track.maxExp != GagGlobals.MaxedTrackExperiences.get(track.name) \
                    and (track.exp + track.increment) >= track.maxExp):
            gagIndex = GagGlobals.TrackExperienceAmounts.get(track.name).index(
                track.maxExp) + 1
            newGag = GagGlobals.TrackGagNamesByTrackName.get(
                track.name)[gagIndex]
            intervalList.append(
                self.getShowGagUnlockedInterval(track.name, newGag))

        return intervalList

    def getShowGagUnlockedInterval(self, track, gagName):
        seq = Sequence(
            Func(self.gagExpFrame.hide),
            Func(self.panelContentsTitle.setText, 'Gag Unlocked!'),
            Func(self.playerInfo.show), Func(self.setFavoriteGag, gagName),
            Func(self.favoriteGagName.setY, -0.35),
            Func(self.favoriteGagText.setY, 0.105),
            Func(self.favoriteGagText.setText, 'New %s Gag' % track),
            Func(self.bonusText.hide), Func(self.playerInfo.setPos, 0, 0, 0),
            Func(self.playerInfo.initialiseoptions, DirectFrame))
        seq.append(self.getCongratsInterval())
        seq.append(Wait(1.0))
        seq.append(self.getHideGagUnlockedInterval())
        seq.append(Func(self.gagExpFrame.show))
        seq.append(Wait(0.5))
        return seq

    def getHideGagUnlockedInterval(self):
        def correctPositioning(guiElement, pos):
            guiElement['pos'] = pos

        seq = Sequence(
            Func(self.panelContentsTitle.setText, GagPanelName),
            Func(self.setFavoriteGag, self.panelData.favoriteGag),
            Func(self.playerInfo.setX, -0.5),
            Func(correctPositioning, self.favoriteGagName, FavoriteGagNamePos),
            Func(self.favoriteGagText.setText, FavoriteGag),
            Func(correctPositioning, self.favoriteGagText,
                 FavoriteGagTitlePos), Func(self.congratsLeft.hide),
            Func(self.congratsRight.hide))

        return seq

    def __getRandomCongratsPair(self):
        msgs = list(NewGagCongratsMessages)

        msg = msgs[random.randint(0, len(msgs) - 1)]
        msgs.remove(msg)

        return (msg, msgs[random.randint(0, len(msgs) - 1)])

    def getCongratsInterval(self):
        msgs = self.__getRandomCongratsPair()
        self.congratsLeft['text'] = msgs[0]
        self.congratsRight['text'] = msgs[1]

        sfx = loader.loadSfx('phase_3/audio/sfx/GUI_balloon_popup.ogg')
        sfx.setLoop(False)
        sfx.setVolume(1.0)

        def makeSequence(text):
            seq = Sequence(Wait(1.0), Func(text.show))
            seq.append(Func(sfx.play))
            seq.append(
                CIGlobals.makePulseEffectInterval(text, 1.0, 0.01, 1.05, 0.5,
                                                  0.25))
            seq.append(Func(sfx.stop))
            return seq

        return Sequence(makeSequence(self.congratsLeft),
                        makeSequence(self.congratsRight))

    def setFavoriteGag(self, gagName):
        invIcons = loader.loadModel('phase_3.5/models/gui/inventory_icons.bam')
        gag = invIcons.find(GagGlobals.InventoryIconByName.get(gagName))
        self.favoriteGagName.setText(gagName)
        self.favoriteGag['image'] = gag
        invIcons.removeNode()

    def destroy(self):
        if self.titlePanel:
            self.titlePanel.destroy()
        if self.avatarText:
            self.avatarText.destroy()
        if self.avatarNamePanel:
            self.avatarNamePanel.destroy()
        if self.panelContentsTitle:
            self.panelContentsTitle.destroy()
        if self.favoriteGag:
            self.favoriteGag.destroy()
        if self.favoriteGagGlow:
            self.favoriteGagGlow.destroy()
        if self.favoriteGagName:
            self.favoriteGagName.destroy()
        if self.playerInfo:
            self.playerInfo.destroy()
        if self.trackLabels:
            for label in self.trackLabels:
                label.destroy()
        if self.trackIncLabels:
            for label in self.trackIncLabels:
                label.destroy()
        if self.trackBars:
            for bar in self.trackBars:
                bar.destroy()
        if self.congratsLeft:
            self.congratsLeft.destroy()
        if self.congratsRight:
            self.congratsRight.destroy()
        if self.gagExpFrame:
            self.gagExpFrame.destroy()
        if self.panelData:
            self.panelData = None
        del self.titlePanel
        del self.avatarText
        del self.avatarNamePanel
        del self.panelContentsTitle
        del self.favoriteGag
        del self.favoriteGagGlow
        del self.favoriteGagName
        del self.playerInfo
        del self.trackLabels
        del self.trackIncLabels
        del self.trackBars
        del self.gagExpFrame
        del self.congratsLeft
        del self.congratsRight
        del self.panelData
        DirectFrame.destroy(self)