def enterOpening(self, ts):
     bldgActor = self.getBuildingActor()
     rightDoor = bldgActor.controlJoint(None, 'modelRoot', 'def_right_door')
     if rightDoor.isEmpty():
         self.notify.warning('enterOpening(): did not find rightDoor')
         return
     otherNP = self.getDoorNodePath()
     trackName = 'doorOpen-%d' % self.doId
     if self.rightSwing:
         h = 100
     else:
         h = -100
     self.finishDoorTrack()
     self.doorTrack = Parallel(SoundInterval(self.openSfx, node=rightDoor),
                               Sequence(
                                   HprInterval(rightDoor, VBase3(0, 0, 0)),
                                   Wait(0.4),
                                   LerpHprInterval(nodePath=rightDoor,
                                                   duration=0.6,
                                                   hpr=VBase3(h, 0, 0),
                                                   startHpr=VBase3(0, 0, 0),
                                                   blendType='easeInOut')),
                               name=trackName)
     self.doorTrack.start(ts)
     return
Esempio n. 2
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    def enterOpening(self, ts):
        #if( __debug__ ):
        #    import pdb
        #    pdb.set_trace()
        assert(self.debugPrint("enterOpening()"))

        # Right door:
        bldgActor = self.getBuildingActor()
        rightDoor = bldgActor.controlJoint(None, "modelRoot", "def_right_door")
        if (rightDoor.isEmpty()):
            self.notify.warning("enterOpening(): did not find rightDoor")
            return
        # Open the door:
        otherNP=self.getDoorNodePath()
        trackName = "doorOpen-%d" % (self.doId)
        if self.rightSwing:
            h = 100
        else:
            h = -100
        # Stop animation:
        self.finishDoorTrack()
        self.doorTrack=Parallel(
            SoundInterval(self.openSfx, node=rightDoor),
            Sequence(
                HprInterval(
                    rightDoor,
                    VBase3(0, 0, 0),
                    #other=otherNP,
                    ),
                Wait(0.4),
                #Func(rightDoor.show),
                #Func(doorFrameHoleRight.show),
                LerpHprInterval(
                    nodePath=rightDoor,
                    duration=0.6,
                    hpr=VBase3(h, 0, 0),
                    startHpr=VBase3(0, 0, 0),
                    #other=otherNP,
                    blendType="easeInOut")),
            name = trackName)
        # Start the tracks:
        self.doorTrack.start(ts)