def __init__(self): ParticleEffect.__init__(self) self.reset() self.setPos(0.000, 0.000, 0.000) self.setHpr(0.000, 0.000, 0.000) self.setScale(1.000, 1.000, 1.000) p0 = Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("SphereVolumeEmitter") p0.setPoolSize(1024) p0.setBirthRate(0.0200) p0.setLitterSize(1) p0.setLitterSpread(0) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(3.0000) p0.factory.setLifespanSpread(0.0000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) p0.renderer.setUserAlpha(1.00) # Sprite parameters p0.renderer.addTextureFromFile('./image/particle.png') p0.renderer.setColor(Vec4(0.40, 0.40, 1.00, 0.50)) p0.renderer.setXScaleFlag(0) p0.renderer.setYScaleFlag(0) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(0.03000) p0.renderer.setFinalXScale(1.0000) p0.renderer.setInitialYScale(0.03000) p0.renderer.setFinalYScale(1.0000) p0.renderer.setNonanimatedTheta(0.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(0.5000) p0.emitter.setAmplitudeSpread(0.0000) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000)) # Sphere Volume parameters p0.emitter.setRadius(0.0100) self.addParticles(p0) f0 = ForceGroup('force-1') # Force parameters force0 = LinearVectorForce(Vec3(0.0000, 0.0000, -1.0000), 3.0000, 0) force0.setVectorMasks(1, 1, 1) force0.setActive(1) f0.addForce(force0) self.addForceGroup(f0)
def __init__(self): ParticleEffect.__init__(self) self.reset() self.setPos(0.000, 0.000, 0.000) self.setHpr(0.000, 0.000, 0.000) self.setScale(1.000, 1.000, 1.000) p0 = Particles('particles-1') # Particles parameters p0.setFactory("ZSpinParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("LineEmitter") p0.setPoolSize(1024) p0.setBirthRate(0.3000) p0.setLitterSize(1) p0.setLitterSpread(0) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(0) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(15.0000) p0.factory.setLifespanSpread(0.0000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Z Spin factory parameters p0.factory.setInitialAngle(0.0000) p0.factory.setInitialAngleSpread(0.0000) p0.factory.enableAngularVelocity(1) p0.factory.setAngularVelocity(60.0000) p0.factory.setAngularVelocitySpread(10.0000) # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) p0.renderer.setUserAlpha(0.20) # Sprite parameters p0.renderer.addTextureFromFile('./image/star_particle.png') p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00)) p0.renderer.setXScaleFlag(0) p0.renderer.setYScaleFlag(0) p0.renderer.setAnimAngleFlag(1) p0.renderer.setInitialXScale(0.0500) p0.renderer.setInitialYScale(0.0500) p0.renderer.setNonanimatedTheta(0.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETEXPLICIT) p0.emitter.setAmplitude(0.1500) p0.emitter.setAmplitudeSpread(0.0500) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(0.0000, 0.0000, -1.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000)) # Line parameters p0.emitter.setEndpoint1(Point3(-1.0000, 0.0000, 0.0000)) p0.emitter.setEndpoint2(Point3(1.0000, 0.0000, 0.0000)) self.addParticles(p0)
def __init__(self, *args, **kwargs): ParticleEffect.__init__(self, *args, **kwargs) self.cleanupTask = None
def __init__(self, name0, config): # NodePath.__init__(self) ParticleEffect.__init__(self, name=name0 + str(HExtendedParticles.count)) self.loadConfig(config) HExtendedParticles.count += 1