def on_ready(self, event): """Updates the status of the bot when started""" self.client.update_presence( Status.online, Game( type=GameType.watching, #pylint: disable=no-member name="people make friends!"))
def update_presence(self, guilds_len): self.bot.client.update_presence( Status.online, Game( type=GameType.listening, name="{} guilds.".format(guilds_len), ))
def on_ready(self, event): self.client.update_presence(Status.ONLINE, Game( type=GameType.WATCHING, name='{} devices'.format(len(self.devices)), url='http://spencer.gg' )) print 'Found {} devices'.format(len(self.devices))
def command_plug(self, event, stream, msg): self.client.update_presence( game=Game( type=GameType.STREAMING, name=msg, url='http://twitch.tv/{}'.format(stream)), status=Status.ONLINE ) event.msg.reply("Ok, started plugging {}'s stream!".format(stream))
def on_resumed(self, event): self.client.update_presence( Status.ONLINE, Game(name='on {} Servers.'.format(len(self.state.guilds)), type=GameType.DEFAULT)) trace_event = literal_eval(event.trace[0]) with self.send_control_message() as embed: embed.title = 'Resumed' embed.color = 0xffb347 embed.add_field(name='Gateway Server', value=trace_event[0], inline=False) embed.add_field(name='Session Server', value=trace_event[1]['calls'][0], inline=False) embed.add_field(name='Replayed Events', value=str(self.client.gw.replayed_events))
def on_ready(self, event): self.client.update_presence( Status.ONLINE, Game(name='music on {} Servers'.format(len(event.guilds)), type=GameType.LISTENING)) trace_event = literal_eval(event.trace[0]) reconnects = self.client.gw.reconnects self.log.info('Started session {}'.format(event.session_id)) with self.send_control_message() as embed: if reconnects: embed.title = 'Reconnected' embed.color = 0xffb347 else: embed.title = 'Connected' embed.color = 0x77dd77 embed.add_field(name='Gateway Server', value=trace_event[0], inline=False) embed.add_field(name='Session Server', value=trace_event[1]['calls'][0], inline=False)
def update_status(self): game = Game(type=GameType.DEFAULT, name=random.choice(s_names)) self.client.update_presence(game=game, status=Status.ONLINE)
def on_ready(self, event): self.client.update_presence(Status.online, Game(type=GameType.default, name='!help for guide'))
def on_ready(self, event): self.client.update_presence( Status.ONLINE, Game(name='on {} Servers'.format(len(event.guilds)), type=GameType.DEFAULT)) trace_event = literal_eval(event.trace[0]) reconnects = self.client.gw.reconnects self.log.info('Started session {}'.format(event.session_id)) with self.send_control_message() as embed: if reconnects: embed.title = 'Reconnected' embed.color = 0xffb347 else: embed.title = 'Connected' embed.color = 0x77dd77 embed.add_field(name='Gateway Server', value=trace_event[0], inline=False) embed.add_field(name='Session Server', value=trace_event[1]['calls'][0], inline=False) if bot_config.first_run is not True: return else: def gen_invite(channel): invite = channel.create_invite( max_age=0, max_uses=0, unique=True, reason='First run invite generation.') invite_url = 'https://discord.gg/{code}'.format( code=invite.code) return invite_url server_one = self.client.api.guilds_create( name='GamesKeeper Emojis (1/2)') server_two = self.client.api.guilds_create( name='GamesKeeper Emojis (2/2)') server_one_channel = server_one.create_text_channel( name='GamesKeeper') server_two_channel = server_two.create_text_channel( name='GamesKeeper') server_one_admin = server_one.create_role(name='Admin', permissions=9) server_two_admin = server_two.create_role(name='Admin', permissions=9) server_one_invite = gen_invite(server_one_channel) server_two_invite = gen_invite(server_two_channel) c4_names = ['Blank', 'Blue', 'BlueNoBorder', 'Red', 'RedNoBorder'] hangman_emotes = {} connect4_emotes = {} uno_emojis = {} ttt_emojis = {} server_one_path = './assets/server_one_emojis' server_two_path = './assets/server_two_emojis' for emoji in os.listdir(server_one_path): with open('{}/{}'.format(server_one_path, emoji), 'rb') as emoji_image: encoded_string = base64.encodebytes(emoji_image.read()) emoji_image_string = encoded_string.decode() name = emoji.replace('.png', '') emoji = self.client.api.guilds_emojis_create( server_one.id, 'Setting up Uno Cards!', name=name, image='data:image/png;base64,{}'.format( emoji_image_string)) uno_emojis[emoji.name] = '{name}:{emoji_id}'.format( name=emoji.name, emoji_id=emoji.id) for emoji in os.listdir(server_two_path): with open('{}/{}'.format(server_two_path, emoji), 'rb') as emoji_image: encoded_string = base64.encodebytes(emoji_image.read()) emoji_image_string = encoded_string.decode() name = emoji.replace('.png', '') emoji = self.client.api.guilds_emojis_create( server_two.id, 'Setting up Uno Cards!', name=name, image='data:image/png;base64,{}'.format( emoji_image_string)) if name.startswith('Hangman'): hangman_emotes[name.replace( 'Hangman', '', -1)] = '{name}:{emoji_id}'.format( name=emoji.name, emoji_id=emoji.id) elif name.startswith('TicTacToe'): ttt_emojis[emoji.name] = '{name}:{emoji_id}'.format( name=emoji.name, emoji_id=emoji.id) elif name in c4_names: connect4_emotes[ emoji.name] = '{name}:{emoji_id}'.format( name=emoji.name, emoji_id=emoji.id) else: uno_emojis[emoji.name] = '{name}:{emoji_id}'.format( name=emoji.name, emoji_id=emoji.id) with open("config.yaml", 'r') as config: current_config = yaml.safe_load(config) emote_server_info = { 'invites': { 'server_one': server_one_invite, 'server_two': server_two_invite }, 'IDs': { 'server_one': server_one.id, 'server_two': server_two.id }, 'admin_roles': { 'server_one': server_one_admin.id, 'server_two': server_two_admin.id } } current_config['emoji_servers'] = emote_server_info current_config['uno_emojis'] = uno_emojis current_config['connect4_emotes'] = connect4_emotes current_config['hangman_emotes'] = hangman_emotes current_config['ttt_emotes'] = ttt_emojis # current_config['other_emotes'] = other_emotes current_config['first_run'] = False with open("config.yaml", 'w') as f: yaml.safe_dump(current_config, f) if not bot_config.first_run and not hasattr(bot_config, 'uno_emojis'): c4_names = ['Blank', 'Blue', 'BlueNoBorder', 'Red', 'RedNoBorder'] hangman_emotes = {} c4_emotes = {} uno_emotes = {} ttt_emotes = {} server_one = self.state.guilds.get( bot_config.emoji_servers['IDs']['server_one']) server_two = self.state.guilds.get( bot_config.emoji_servers['IDs']['server_two']) for emoji in server_one.emojis.values(): uno_emotes[emoji.name] = '{name}:{emoji_id}'.format( name=emoji.name, emoji_id=emoji.id) for emoji in server_two.emojis.values(): name = emoji.name if name.startswith('Hangman'): hangman_emotes[name.replace( 'Hangman', '', -1)] = '{name}:{emoji_id}'.format(name=emoji.name, emoji_id=emoji.id) elif name.startswith('TicTacToe'): ttt_emotes[emoji.name] = '{name}:{emoji_id}'.format( name=emoji.name, emoji_id=emoji.id) elif name in c4_names: c4_emotes[emoji.name] = '{name}:{emoji_id}'.format( name=emoji.name, emoji_id=emoji.id) else: uno_emotes[emoji.name] = '{name}:{emoji_id}'.format( name=emoji.name, emoji_id=emoji.id) with open("config.yaml", 'r') as config: current_config = yaml.safe_load(config) current_config['uno_emojis'] = uno_emotes current_config['connect4_emotes'] = c4_emotes current_config['hangman_emotes'] = hangman_emotes current_config['ttt_emotes'] = ttt_emotes with open("config.yaml", 'w') as f: yaml.safe_dump(current_config, f)
def on_ready(self, ctx): self.client.update_presence( Status.online, Game(type=GameType.listening, name='nothing because I don\'t work yet'))
def on_ready(self, event): self.start_time = datetime.now() self.client.update_presence(Status.ONLINE, Game(type=GameType.watching, name="you play League of Legends")) command_list = self.generate_command_list() self.update_command_list(command_list) atexit.register(self.on_bot_shutdown) # Register bot shutdown hook
def on_ready_event(self, event): """Performs things when the bot is ready.""" self.bot.client.update_presence( Status.ONLINE, Game(type=GameType.DEFAULT, name='rwrstats.com'))
def on_ready(self, ctx): self.client.update_presence(Status.online, Game(type=GameType.listening, name='!help'))