Esempio n. 1
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 def get_emoji(self, emoji_name):
     # emoji = commands.EmojiConverter().convert(ctx, emoji_name)
     emoji = discord.utils.get(self.bot.emojis, name=emoji_name)
     if emoji:
         return emoji
     else:
         raise commands.EmojiNotFound(emoji_name)
Esempio n. 2
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 async def convert(cls, ctx: commands.Context,
                   argument: str) -> Union[discord.Emoji, str]:
     argument = re.sub("\ufe0f", "", argument)  # remove trailing whitespace
     try:
         emoji = await ctx.bot.convert_emoji(argument)  # method in `bot.py`
     except commands.BadArgument:
         raise commands.EmojiNotFound(argument)
     return emoji
Esempio n. 3
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    async def convert(cls, ctx: commands.Context,
                      argument: str) -> Union[discord.Emoji, str]:
        try:
            emoji = await ctx.bot.convert_emoji(argument)  # method in `bot.py`
        except commands.BadArgument:
            raise commands.EmojiNotFound(argument)

        return emoji
Esempio n. 4
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    async def connect_four(
        self,
        ctx: commands.Context,
        board_size: int = 7,
        emoji1: EMOJI_CHECK = "\U0001f535",
        emoji2: EMOJI_CHECK = "\U0001f534"
    ) -> None:
        """
        Play the classic game of Connect Four with someone!

        Sets up a message waiting for someone else to react and play along.
        The game will start once someone has reacted.
        All inputs will be through reactions.
        """
        check, emoji = self.check_emojis(emoji1, emoji2)
        if not check:
            raise commands.EmojiNotFound(emoji)

        check_author_result = await self.check_author(ctx, board_size)
        if not check_author_result:
            return

        announcement = await ctx.send(
            "**Connect Four**: A new game is about to start!\n"
            f"Press {Emojis.hand_raised} to play against {ctx.author.mention}!\n"
            f"(Cancel the game with {CROSS_EMOJI}.)"
        )
        self.waiting.append(ctx.author)
        await announcement.add_reaction(Emojis.hand_raised)
        await announcement.add_reaction(CROSS_EMOJI)

        try:
            reaction, user = await self.bot.wait_for(
                "reaction_add",
                check=partial(self.get_player, ctx, announcement),
                timeout=60.0
            )
        except asyncio.TimeoutError:
            self.waiting.remove(ctx.author)
            await announcement.delete()
            await ctx.send(
                f"{ctx.author.mention} Seems like there's no one here to play. "
                f"Use `{ctx.prefix}{ctx.invoked_with} ai` to play against a computer."
            )
            return

        if str(reaction.emoji) == CROSS_EMOJI:
            self.waiting.remove(ctx.author)
            await announcement.delete()
            await ctx.send(f"{ctx.author.mention} Game cancelled.")
            return

        await announcement.delete()
        self.waiting.remove(ctx.author)
        if self.already_playing(ctx.author):
            return

        await self._play_game(ctx, user, board_size, str(emoji1), str(emoji2))
Esempio n. 5
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 async def convert(self, ctx, argument):
     try:
         emoji = await commands.EmojiConverter().convert(ctx, argument)
         return emoji
     except commands.BadArgument:
         if argument in UNICODE_EMOJI:
             return argument
         else:
             raise commands.EmojiNotFound(argument)
Esempio n. 6
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 async def reactrole_add(self, ctx, msg: dc.Message, emoji: EmojiUnion,
                         role: dc.Role):
     # Add a reaction to a message that will be attached to a toggleable role when reacted to.
     try:
         await msg.add_reaction(emoji)
     except dc.HTTPException as exc:
         if exc.args and exc.args[0].endswith('Unknown Emoji'):
             raise commands.EmojiNotFound('invalid emoji argument')
         await ctx.send(response_bank.reactrole_add_error)
         return
     self.data[msg.channel.id][msg.id][get_react_id(emoji)] = role.id
     self.data_save()
     await ctx.send(response_bank.reactrole_add_confirm.format(role=role))
Esempio n. 7
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    async def ai(self,
                 ctx: commands.Context,
                 board_size: int = 7,
                 emoji1: EMOJI_CHECK = "\U0001f535",
                 emoji2: EMOJI_CHECK = "\U0001f534") -> None:
        """Play Connect Four against a computer player."""
        check, emoji = self.check_emojis(emoji1, emoji2)
        if not check:
            raise commands.EmojiNotFound(emoji)

        check_author_result = await self.check_author(ctx, board_size)
        if not check_author_result:
            return

        await self._play_game(ctx, None, board_size, str(emoji1), str(emoji2))
Esempio n. 8
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    async def connect_four(self,
                           ctx: commands.Context,
                           member: discord.Member = None,
                           board_size: int = 7,
                           emoji1: EMOJI_CHECK = "\U0001f535",
                           emoji2: EMOJI_CHECK = "\U0001f534") -> None:
        """ Plays the classic game of Connect Four with someone!

        Sets up a message waiting for someone else to react and play along.
        The game will start once someone has reacted.
        All inputs will be through reactions.
        :param ctx: The context.
        :param board_size: The size of the game board.
        :param emoji1: The first emoji.
        :param emoji2: The second emoji. """

        if not member or member.bot:
            return await self.ai(ctx)

        if member.id == ctx.author.id:
            return await ctx.send("**You cannot play against yourself!**")

        check, emoji = self.check_emojis(emoji1, emoji2)
        if not check:
            raise commands.EmojiNotFound(emoji)

        check_author_result = await self.check_author(ctx, board_size)
        if not check_author_result:
            return

        if self.already_playing(ctx.author):
            return

        if self.already_playing(member):
            return await ctx.reply("**This member is already playing!**")

        await self._play_game(ctx, member, board_size, str(emoji1),
                              str(emoji2))