Esempio n. 1
0
palette[3] = RED
palette[4] = YELLOW

palette.make_transparent(0)

BACKGROUND_COLOR = 0
PROFILE_COLOR = 1
GRID_COLOR = 2
TEMP_COLOR = 3
AXIS_COLOR = 2

GXSTART = 100
GYSTART = 80
GWIDTH = WIDTH - GXSTART
GHEIGHT = HEIGHT - GYSTART
plot = displayio.Bitmap(GWIDTH, GHEIGHT, 4)

display_group.append(
    displayio.TileGrid(plot, pixel_shader=palette, x=GXSTART, y=GYSTART))

ts = adafruit_touchscreen.Touchscreen(
    board.TOUCH_XL,
    board.TOUCH_XR,
    board.TOUCH_YD,
    board.TOUCH_YU,
    calibration=((5200, 59000), (5800, 57000)),
    size=(WIDTH, HEIGHT),
)


class Beep(object):
Esempio n. 2
0
import board
import displayio
import terminalio
import time
import random
from adafruit_display_text import label

display = board.DISPLAY
font = terminalio.FONT
group = displayio.Group()

while True:
    bitmap = displayio.Bitmap(display.width, display.height, 2)
    palette = displayio.Palette(2)
    palette[0] = 0x000000
    palette[1] = 0x00FF00
    bitmap_grid = displayio.TileGrid(bitmap, pixel_shader=palette)
    bitmap_grid.x = 0
    bitmap_grid.y = 0

    size = random.randint(20,100)
    posx = random.randint(0,display.width-size)
    posy = random.randint(0,display.height-size)

    for x in range(posx, posx+size):
        for y in range(posy, posy+size):
            bitmap[x, y] = 1

    text = "HELLO WORLD " + str(random.randint(0,250))
    text_grid = label.Label(font, text=text, color=0xFFFFFF)
    text_grid.x = random.randint(10,160)
Esempio n. 3
0
# load the sprite sheet
sprite_sheet, palette = adafruit_imageload.load("/spritesheet.bmp",
                                                bitmap=displayio.Bitmap,
                                                palette=displayio.Palette)

sprite = displayio.TileGrid(sprite_sheet,
                            pixel_shader=palette,
                            width=1,
                            height=1,
                            tile_width=32,
                            tile_height=32,
                            x=4)

# fill the background
color_bitmap = displayio.Bitmap(160, 128, 1)
color_palette = displayio.Palette(1)
color_palette[0] = WHITE

bg_sprite = displayio.TileGrid(color_bitmap,
                               pixel_shader=color_palette,
                               x=0,
                               y=0)

group = displayio.Group(scale=4)
group.append(bg_sprite)
group.append(sprite)

display.show(group)

source_index = 0
Esempio n. 4
0
display_bus = displayio.FourWire(spi,
                                 command=tft_dc,
                                 chip_select=tft_cs,
                                 reset=tft_reset,
                                 baudrate=1000000)
time.sleep(1)
display = adafruit_ssd1322.SSD1322(display_bus,
                                   width=256,
                                   height=64,
                                   colstart=28)

g = displayio.Group()
dimension = min(display.width, display.height)
color_count = 16
gamma_pattern = displayio.Bitmap(dimension, dimension, color_count)
gamma_palette = displayio.Palette(color_count)
t = displayio.TileGrid(gamma_pattern, pixel_shader=gamma_palette)

pixels_per_step = dimension // color_count

for i in range(dimension):
    if i % pixels_per_step == 0:
        continue
    gamma_pattern[i, i] = i // pixels_per_step

for i in range(color_count):
    component = i * 255 // (color_count - 1)
    print(component)
    gamma_palette[i] = component << 16 | component << 8 | component
    print(hex(gamma_palette[i]))
Esempio n. 5
0
    def __init__(self, colours, bg_colour=None, max_value=None, min_value=None,
                 display=None, top_space=None, width=None, height=None,
                 extra_data=16, auto_show=True, auto_discard=True):
        """__init__

        :param list colours: a list of colours to use for data lines

        :param int bg_colour: a background colour to use (default black)

        :param int max_value: the max value to show on the plotter (the top)

        :param int min_value: the min value to show on the plotter (the bottom)

        :param display: a supplied display object (creates one if not supplied)

        :param int top_space: the number of pixels in height to reserve for titles and labels (and not draw lines in)

        :param int width: the width in pixels of the plot (uses display width if not supplied)

        :param int height: the height in pixels of the plot (uses display width if not supplied)

        :param int extra_data: the number of updates that can be applied before a draw (16 if not supplied)

        :param bool auto_show: invoke show on the displayio object here and per execution of draw() (default True)

        :param bool auto_discard: discard values which would over fill data_points (True)
        """
        import displayio

        if not display:
            from pimoroni_envirowing import screen

            self.display = screen.Screen()
        else:
            self.display = display

        self.num_colours = len(colours) + 1

        plot_width = self.display.width if width is None else width
        plot_height = self.display.height if height is None else height
        if top_space:
            self.bitmap = displayio.Bitmap(plot_width, plot_height - top_space,
                                           self.num_colours)
            self.top_offset = top_space
        else:
            self.bitmap = displayio.Bitmap(plot_width, plot_height,
                                           self.num_colours)
            self.top_offset = 0

        self.palette = displayio.Palette(self.num_colours)

        if bg_colour:
            self.palette[0] = bg_colour
        else:
            self.palette[0] = 0x000000  # black

        for i, j in enumerate(colours):
            self.palette[i + 1] = j

        self.tile_grid = displayio.TileGrid(self.bitmap,
                                            pixel_shader=self.palette,
                                            y=self.top_offset)
        self.group = displayio.Group()
        self.group.append(self.tile_grid)

        self.auto_show = auto_show
        if self.auto_show:
            self.display.show(self.group)

        if max_value:
            self.max_value = max_value
        else:
            self.max_value = 2**16 - 1  # max 16 bit value (unsigned)

        if min_value:
            self.min_value = min_value
        else:
            self.min_value = 0  # min 16 bit value (unsigned)

        self.value_range = self.max_value - self.min_value

        # the extra list element is a gap used for this implementation
        # of a circular buffer
        self.data_len = plot_width + extra_data + 1
        self.data_points = [None] * self.data_len
        self.data_head = 0
        self.data_tail = 0
        self.display_tail = 0
        self.displayed_points = 0
        self.auto_discard = auto_discard
Esempio n. 6
0
            red = int(
                round((color[idx2][0] - color[idx1][0]) * fractBetween +
                      color[idx1][0]))
            green = int(
                round((color[idx2][1] - color[idx1][1]) * fractBetween +
                      color[idx1][1]))
            blue = int(
                round((color[idx2][2] - color[idx1][2]) * fractBetween +
                      color[idx1][2]))
        palette[c] = (0x010000 * red) + (0x000100 * green) + (0x000001 * blue)


MakeHeatMapColor()

# Bitmap for colour coded thermal value
image_bitmap = displayio.Bitmap(24, 32, number_of_colors)

# Create a TileGrid using the Bitmap and Palette
image_tile = displayio.TileGrid(image_bitmap, pixel_shader=palette)

# Create a Group that scale 24*32 to 168*224
image_group = displayio.Group(scale=7)
image_group.append(image_tile)

scale_bitmap = displayio.Bitmap(1, number_of_colors, number_of_colors)
scale_group = displayio.Group(scale=3)
scale_tile = displayio.TileGrid(scale_bitmap, pixel_shader=palette, x=69, y=8)
scale_group.append(scale_tile)

for i in range(number_of_colors):
    scale_bitmap[0, i] = i  # Fill the scale with the palette gradian
Esempio n. 7
0
	def _create_test_content(self):
		text_string = "Here is a single Palette+Bitmap\nplaced on a 2x3 TileGrid"
		text1 = Label(
			self._font,
			x = 5,
			y = 5,
			text = text_string,
			max_glyphs = len(text_string),
			scale = 1,
			line_spacing = 1,
			color = self.LABEL_COLOR
		)

		text_string = "The bitmap:"
		text2 = Label(
			self._font,
			x = 5,
			y = 40,
			text = text_string,
			max_glyphs = len(text_string),
			scale = 1,
			line_spacing = 1,
			color = self.LABEL_COLOR
		)

		text_string = "The tiled bitmap:"
		text3 = Label(
			self._font,
			x = 5,
			y = 80,
			text = text_string,
			max_glyphs = len(text_string),
			scale = 1,
			line_spacing = 1,
			color = self.LABEL_COLOR
		)

		# to draw something other than text, first make
		# a palette object to store the colors
		palette = displayio.Palette(color_count = 4)

		palette[0] = 0xFF0000
		palette[1] = 0x00FF00
		palette[2] = 0x0000FF
		palette[3] = 0x000000

		# then, create a bitmap object
		bitmap = displayio.Bitmap(30, 30, 4)
		
		# we can fill up the bitmap.
		# the values are just integers, which correspond
		# to the indices in the palette we just set up
		for x in range(25):
			for y in range(25):
				bitmap[x,y] = x//10
			for y in range(25,30):
				bitmap[x,y] = 3
		for x in range(25,30):
			for y in range(30):
				bitmap[x,y] = 3


		# now, we need to place it in a TileGrid object...
		tilegrid1 = displayio.TileGrid(
			bitmap,
			pixel_shader = palette,
			width = 2,
			height = 3,
			x = 20,
			y = 100
		)

		tilegrid2 = displayio.TileGrid(
			bitmap,
			pixel_shader = palette,
			x = 80,
			y = 40
		)



		# and, finally... we place this on a group


		content = displayio.Group(max_size = 5)
		content.append(text1)
		content.append(text2)
		content.append(text3)
		content.append(tilegrid1)
		content.append(tilegrid2)
		return content
Esempio n. 8
0
            move_u = True
        elif panel.joystick[1] > 44000:
            move_d = True
    else:  # For PyBadge read the buttons
        if panel.button.up:
            move_u = True
        if panel.button.down:
            move_d = True
    return move_u, move_d


### Define the display group ###
image_group = displayio.Group()

# Create a background color fill layer; image_group[0]
color_bitmap = displayio.Bitmap(WIDTH, HEIGHT, 1)
color_palette = displayio.Palette(1)
color_palette[0] = BLACK
background = displayio.TileGrid(color_bitmap,
                                pixel_shader=color_palette,
                                x=0,
                                y=0)
image_group.append(background)

# Define the foundational thermal image element layers; image_group[1:64]
#   image_group[#]=(row * 8) + column
for row in range(0, 8):
    for col in range(0, 8):
        pos_x, pos_y = element_grid(col, row)
        element = Rect(x=pos_x,
                       y=pos_y,
import displayio
import terminalio
from adafruit_display_text import label
import adafruit_displayio_ssd1306

displayio.release_displays()

i2c = board.I2C()
display_bus = displayio.I2CDisplay(i2c, device_address=0x3c)
display = adafruit_displayio_ssd1306.SSD1306(display_bus, width=128, height=32)

# Make the display context
splash = displayio.Group(max_size=10)
display.show(splash)

color_bitmap = displayio.Bitmap(128, 32, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0xFFFFFF  # White

bg_sprite = displayio.TileGrid(color_bitmap,
                               pixel_shader=color_palette,
                               x=0,
                               y=0)
splash.append(bg_sprite)

# Draw a smaller inner rectangle
inner_bitmap = displayio.Bitmap(118, 24, 1)
inner_palette = displayio.Palette(1)
inner_palette[0] = 0x000000  # Black
inner_sprite = displayio.TileGrid(inner_bitmap,
                                  pixel_shader=inner_palette,
# SPDX-License-Identifier: MIT

import time
import board
import displayio
from adafruit_cursorcontrol.cursorcontrol import Cursor
from adafruit_cursorcontrol.cursorcontrol_cursormanager import CursorManager

# Create the display
display = board.DISPLAY

# Create the display context
splash = displayio.Group(max_size=5)

# initialize the mouse cursor object
bmp = displayio.Bitmap(20, 20, 3)
for i in range(0, bmp.height):
    bmp[0, i] = 1
    bmp[bmp.width - 1, i] = 1
for i in range(0, bmp.width):
    bmp[i, 0] = 1
    bmp[i, bmp.height - 1] = 1

mouse_cursor = Cursor(display, display_group=splash, bmp=bmp)

# initialize the cursormanager
cursor = CursorManager(mouse_cursor)

# show displayio group
display.show(splash)
Esempio n. 11
0
# Release any resources currently in use for the displays
displayio.release_displays()

spi = board.SPI()
tft_cs = board.CE0
tft_dc = board.D25

display_bus = displayio.FourWire(spi, command=tft_dc, chip_select=tft_cs)

display = HX8357(display_bus, width=480, height=320)

# Make the display context
splash = displayio.Group(max_size=10)
display.show(splash)

color_bitmap = displayio.Bitmap(display.width, display.height, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0x00FF00  # Bright Green

bg_sprite = displayio.TileGrid(color_bitmap,
                               pixel_shader=color_palette,
                               x=0,
                               y=0)
splash.append(bg_sprite)

# Draw a smaller inner rectangle
inner_bitmap = displayio.Bitmap(display.width - 40, display.height - 40, 1)
inner_palette = displayio.Palette(1)
inner_palette[0] = 0xAA0088  # Purple
inner_sprite = displayio.TileGrid(inner_bitmap,
                                  pixel_shader=inner_palette,
Esempio n. 12
0
]
n_yay = 0
n_nay = 0
ping_mode = 0
ping_x, ping_y = 0, 0

button_a = button.Button(board.D9, digitalio.Pull.UP)
button_b = button.Button(board.D6, digitalio.Pull.UP)
button_c = button.Button(board.D5, digitalio.Pull.UP)

# Make the display context
splash = displayio.Group(max_size=10)
display.show(splash)

# Fill with white
color_bitmap = displayio.Bitmap(128, 32, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0xFFFFFF  # White
bg_sprite = displayio.TileGrid(color_bitmap,
                               pixel_shader=color_palette,
                               x=0,
                               y=0)
splash.append(bg_sprite)

# Draw a smaller inner rectangle
inner_bitmap = displayio.Bitmap(118, 24, 1)
inner_palette = displayio.Palette(1)
inner_palette[0] = 0x000000  # Black
inner_sprite = displayio.TileGrid(inner_bitmap,
                                  pixel_shader=inner_palette,
                                  x=5,
    b"\xF2\x01\x00"  # 3Gamma Function Disable
    b"\x26\x01\x01"  # Gamma curve selected
    b"\xe0\x0f\x0F\x31\x2B\x0C\x0E\x08\x4E\xF1\x37\x07\x10\x03\x0E\x09\x00"  # Set Gamma
    b"\xe1\x0f\x00\x0E\x14\x03\x11\x07\x31\xC1\x48\x08\x0F\x0C\x31\x36\x0F"  # Set Gamma
    b"\x11\x80\x78"  # Exit Sleep then delay 0x78 (120ms)
    b"\x29\x80\x78"  # Display on then delay 0x78 (120ms)
)

# Setup the Display
display = displayio.Display(display_bus, INIT_SEQUENCE, width=320, height=240)

#
# DONE - now you can use the display however you want
#

bitmap = displayio.Bitmap(320, 240, 2)

palette = displayio.Palette(2)
palette[0] = 0
palette[1] = 0xFFFFFF

for x in range(10, 20):
    for y in range(10, 20):
        bitmap[x, y] = 1

tile_grid = displayio.TileGrid(bitmap, pixel_shader=palette)

group = displayio.Group()
group.append(tile_grid)
display.show(group)
                                 command=tft_dc,
                                 chip_select=tft_cs,
                                 reset=board.D9)

display = ST7735R(display_bus,
                  width=160,
                  height=80,
                  colstart=24,
                  rotation=270,
                  bgr=True)

# Make the display context
splash = displayio.Group(max_size=10)
display.show(splash)

color_bitmap = displayio.Bitmap(160, 80, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0x00FF00  # Bright Green

bg_sprite = displayio.TileGrid(color_bitmap,
                               pixel_shader=color_palette,
                               x=0,
                               y=0)
splash.append(bg_sprite)

# Draw a smaller inner rectangle
inner_bitmap = displayio.Bitmap(150, 70, 1)
inner_palette = displayio.Palette(1)
inner_palette[0] = 0xAA0088  # Purple
inner_sprite = displayio.TileGrid(inner_bitmap,
                                  pixel_shader=inner_palette,
Esempio n. 15
0
    def _reset_text(
        self,
        font: Optional[Union[BuiltinFont, BDF, PCF]] = None,
        text: Optional[str] = None,
        line_spacing: Optional[float] = None,
        scale: Optional[int] = None,
    ) -> None:
        # pylint: disable=too-many-branches, too-many-statements

        # Store all the instance variables
        if font is not None:
            self._font = font
        if line_spacing is not None:
            self._line_spacing = line_spacing

        # if text is not provided as a parameter (text is None), use the previous value.
        if (text is None) and self._save_text:
            text = self._text

        if self._save_text:  # text string will be saved
            self._text = self._replace_tabs(text)
            if self._label_direction == "RTL":
                self._text = "".join(reversed(self._text))
        else:
            self._text = None  # save a None value since text string is not saved

        # Check for empty string
        if (text == "") or (
                text is None
        ):  # If empty string, just create a zero-sized bounding box and that's it.

            self._bounding_box = (
                0,
                0,
                0,  # zero width with text == ""
                0,  # zero height with text == ""
            )
            # Clear out any items in the self._local_group Group, in case this is an
            # update to the bitmap_label
            for _ in self._local_group:
                self._local_group.pop(0)

        else:  # The text string is not empty, so create the Bitmap and TileGrid and
            # append to the self Group

            # Calculate the text bounding box

            # Calculate both "tight" and "loose" bounding box dimensions to match label for
            # anchor_position calculations
            (
                box_x,
                tight_box_y,
                x_offset,
                tight_y_offset,
                loose_box_y,
                loose_y_offset,
            ) = self._text_bounding_box(
                text,
                self._font,
            )  # calculate the box size for a tight and loose backgrounds

            if self._background_tight:
                box_y = tight_box_y
                y_offset = tight_y_offset

            else:  # calculate the box size for a loose background
                box_y = loose_box_y
                y_offset = loose_y_offset

            # Calculate the background size including padding
            box_x = box_x + self._padding_left + self._padding_right
            box_y = box_y + self._padding_top + self._padding_bottom

            # Create the bitmap and TileGrid
            self._bitmap = displayio.Bitmap(box_x, box_y, len(self._palette))

            # Place the text into the Bitmap
            self._place_text(
                self._bitmap,
                text,
                self._font,
                self._padding_left - x_offset,
                self._padding_top + y_offset,
            )

            if self._base_alignment:
                label_position_yoffset = 0
            else:
                label_position_yoffset = self._ascent // 2

            self._tilegrid = displayio.TileGrid(
                self._bitmap,
                pixel_shader=self._palette,
                width=1,
                height=1,
                tile_width=box_x,
                tile_height=box_y,
                default_tile=0,
                x=-self._padding_left + x_offset,
                y=label_position_yoffset - y_offset - self._padding_top,
            )

            if self._label_direction == "UPR":
                self._tilegrid.transpose_xy = True
                self._tilegrid.flip_x = True
            if self._label_direction == "DWR":
                self._tilegrid.transpose_xy = True
                self._tilegrid.flip_y = True
            if self._label_direction == "UPD":
                self._tilegrid.flip_x = True
                self._tilegrid.flip_y = True

            # Clear out any items in the local_group Group, in case this is an update to
            # the bitmap_label
            for _ in self._local_group:
                self._local_group.pop(0)
            self._local_group.append(
                self._tilegrid)  # add the bitmap's tilegrid to the group

            # Update bounding_box values.  Note: To be consistent with label.py,
            # this is the bounding box for the text only, not including the background.
            if self._label_direction in ("UPR", "DWR"):
                self._bounding_box = (
                    self._tilegrid.x,
                    self._tilegrid.y,
                    tight_box_y,
                    box_x,
                )
            else:
                self._bounding_box = (
                    self._tilegrid.x,
                    self._tilegrid.y,
                    box_x,
                    tight_box_y,
                )

        if (
                scale is not None
        ):  # Scale will be defined in local_group (Note: self should have scale=1)
            self.scale = scale  # call the setter

        # set the anchored_position with setter after bitmap is created, sets the
        # x,y positions of the label
        self.anchored_position = self._anchored_position
display_bus = displayio.I2CDisplay(i2c, device_address=0x3C)

# SH1107 is vertically oriented 64x128
WIDTH = 128
HEIGHT = 64
BORDER = 2

display = adafruit_displayio_sh1107.SH1107(display_bus,
                                           width=WIDTH,
                                           height=HEIGHT)

# Make the display context
splash = displayio.Group(max_size=10)
display.show(splash)

color_bitmap = displayio.Bitmap(WIDTH, HEIGHT, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0xFFFFFF  # White

bg_sprite = displayio.TileGrid(color_bitmap,
                               pixel_shader=color_palette,
                               x=0,
                               y=0)
splash.append(bg_sprite)

# Draw a smaller inner rectangle in black
inner_bitmap = displayio.Bitmap(WIDTH - BORDER * 2, HEIGHT - BORDER * 2, 1)
inner_palette = displayio.Palette(1)
inner_palette[0] = 0x000000  # Black
inner_sprite = displayio.TileGrid(inner_bitmap,
                                  pixel_shader=inner_palette,
messages = [
    "HELLO FROM ADAFRUIT INDUSTRIES",
    "12345678910 -$!+='()/:;?",
    "WOULD YOU LIKE TO PLAY A GAME?",
    "WELCOME TO JOHN PARK'S WORKSHOP",
]

clue.display.brightness = 1.0
screen = displayio.Group()

VFD_GREEN = 0x00FFD2
VFD_BG = 0x000505

# setup screen
# BG
color_bitmap = displayio.Bitmap(240, 240, 1)
color_palette = displayio.Palette(1)
color_palette[0] = VFD_BG
bg_sprite = displayio.TileGrid(color_bitmap,
                               x=0,
                               y=0,
                               pixel_shader=color_palette)
screen.append(bg_sprite)

# title
title_label = label.Label(terminalio.FONT,
                          text="TTY CLUE",
                          scale=4,
                          color=VFD_GREEN)
title_label.x = 20
title_label.y = 16
Esempio n. 18
0
pyportal.set_backlight(0.5)

# Create a new DisplayIO group
splash = displayio.Group(max_size=15)

# show splash group
display.show(splash)

# Palette for water bitmap
palette = displayio.Palette(2)
palette[0] = 0x000000
palette[1] = WATER_COLOR
palette.make_transparent(0)

# Create water bitmap
water_bmp = displayio.Bitmap(display.width, display.height, len(palette))
water = displayio.TileGrid(water_bmp, pixel_shader=palette)
splash.append(water)

print("drawing background..")
# Load background image
try:
    bg_bitmap, bg_palette = adafruit_imageload.load(BACKGROUND,
                                                    bitmap=displayio.Bitmap,
                                                    palette=displayio.Palette)
# Or just use solid color
except (OSError, TypeError):
    BACKGROUND = BACKGROUND if isinstance(BACKGROUND, int) else 0x000000
    bg_bitmap = displayio.Bitmap(display.width, display.height, 1)
    bg_palette = displayio.Palette(1)
    bg_palette[0] = BACKGROUND
Esempio n. 19
0
	def __init__(self, output,
		screen_width=240, 
		screen_height=240
		):
		self._output = output
		self._font = terminalio.FONT
		self._screen_width = screen_width
		self._screen_height = screen_height

		LABEL_COLOR = 0xc0c0c0
		self.cur_source = None



		# create title
		cur_val = 0
		self.title = Label(
			self._font,
			x = 5,
			y = 10,
			text = f'No source!\nCurrent: {round(cur_val,2)}\nFree Mem: {gc.mem_free()}',
			max_glyphs = 80,
			scale = 2,
			line_spacing = 1,
			color = self.LABEL_COLOR
		)

		# create graph
		self.palette = displayio.Palette(color_count = 4)
		self.palette[0] = 0x000000
		self.palette[1] = 0xFF0000
		self.palette[2] = 0x00FF00
		self.palette[3] = 0X0000FF

		graph_width = 200
		self.graph_bitmap = displayio.Bitmap(graph_width, 120, 4)

		self.graph_tg = displayio.TileGrid(
			self.graph_bitmap,
			pixel_shader = self.palette,
			x = 240-graph_width,
			y = 120
		)

		# create y axis ticks
		self.num_ticks = 5

		# these quantities will be the min and max of graph window
		self.y_min = 0
		self.y_max = self.num_ticks - 1

		self.y_axis_labels = displayio.Group(max_size = self.num_ticks)
		for tick_num in range(self.num_ticks):
			y_screen = int(120-(self.num_ticks - tick_num)*24)
			# for x in range(5):
			# 	y_axis_bitmap[x,y_screen] = 0
	
			self.y_axis_labels.append(Label(
				self._font,
				x = 0,
				y = 120+y_screen,
				text = f'{round(tick_num,2)}',
				max_glyphs = 10,
				scale = 1,
				color = 0xFFFFFF
		))

		# merge together into the display group
		self.content = displayio.Group(max_size = 4)
		self.content.append(self.title)
		self.content.append(self.graph_tg)
		self.content.append(self.y_axis_labels)
Esempio n. 20
0
# Accelerometer setup
accelo_i2c = busio.I2C(board.ACCELEROMETER_SCL, board.ACCELEROMETER_SDA)
accelo = adafruit_lis3dh.LIS3DH_I2C(accelo_i2c, address=0x19)

# Create the TFT Gizmo display
display = tft_gizmo.TFT_Gizmo()

# Load background image
try:
    bg_bitmap, bg_palette = adafruit_imageload.load(BACKGROUND,
                                                    bitmap=displayio.Bitmap,
                                                    palette=displayio.Palette)
# Or just use solid color
except (OSError, TypeError, AttributeError):
    BACKGROUND = BACKGROUND if isinstance(BACKGROUND, int) else 0x000000
    bg_bitmap = displayio.Bitmap(display.width, display.height, 1)
    bg_palette = displayio.Palette(1)
    bg_palette[0] = BACKGROUND
background = displayio.TileGrid(bg_bitmap, pixel_shader=bg_palette)

# Shared palette for snow bitmaps
palette = displayio.Palette(2)
palette[0] = 0xADAF00  # transparent color
palette[1] = SNOW_COLOR  # snow color
palette.make_transparent(0)

# Snowflake setup
FLAKES = (
    0,
    0,
    0,
Esempio n. 21
0
tft_cs = board.GP17
tft_dc = board.GP16
spi_mosi = board.GP19
spi_clk = board.GP18
spi = busio.SPI(spi_clk, spi_mosi)

display_bus = displayio.FourWire(spi, command=tft_dc, chip_select=tft_cs)

display = ST7789(display_bus, width=240, height=240, rowstart=80, rotation=180)

# Make the display context
splash = displayio.Group(max_size=10)
display.show(splash)

color_bitmap = displayio.Bitmap(240, 240, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0x00FF00  # Bright Green

bg_sprite = displayio.TileGrid(color_bitmap,
                               pixel_shader=color_palette,
                               x=0,
                               y=0)
splash.append(bg_sprite)

# Draw a smaller inner rectangle
inner_bitmap = displayio.Bitmap(200, 200, 1)
inner_palette = displayio.Palette(1)
inner_palette[0] = 0xAA0088  # Purple
inner_sprite = displayio.TileGrid(inner_bitmap,
                                  pixel_shader=inner_palette,
Esempio n. 22
0
    #give it a moment to read (just a guess)
    time.sleep(0.05)

    light_value = light_sensor.value
    power.value = True # turn the sensor offset

    print("Light is:", light_value)

    # No need to update the screen if it is dark and you can't read it
    if light_value > 600:

        display = board.DISPLAY
        display_group = displayio.Group(max_size=25)

        # Set background to white
        color_bitmap = displayio.Bitmap(display.width, display.height, 1)
        color_palette = displayio.Palette(1)
        color_palette[0] = 0xFFFFFF
        bg_sprite = displayio.TileGrid(
            color_bitmap,
            pixel_shader=color_palette,
            x=0,
            y=0,
        )
        display_group.append(bg_sprite)
        display.show(display_group)

        bg_file = open("bg.bmp", "rb")
        background = displayio.OnDiskBitmap(bg_file)
        bg_sprite = displayio.TileGrid(
            background,
                 0xEE00EE,
                 0xCCCCCC,
                 0xFF9999,
                 0x99FF99,
                 0x9999FF]

ble = BLERadio()

i = 0
advertisement = AdafruitColor()
advertisement.color = color_options[i]

display = board.DISPLAY

# Create a bitmap with two colors + 64 colors for the map
bitmap = displayio.Bitmap(8, 8, 64 + 2)

# Create a 8*8 bitmap pre-filled with 64 colors (color 0 and 1 are reserved)
for i in range(0, 8):
    for j in range(0, 8):
        bitmap[i, j] = 2+i+j*8

# Create an empty palette that will be used in one to one mapping
palette_mapping = displayio.Palette(64 + 2)

palette_mapping[0] = 0x000000
palette_mapping[1] = 0xFFFFFF

color_select_palette = displayio.Palette(len(color_options))
for i, color in enumerate(color_options):
    color_select_palette[i] = color
Esempio n. 24
0
    def show_QR(self, qr_data, qr_size=128, position=None):
        import adafruit_miniqr

        if not qr_data:  # delete it
            if self._qr_group:
                try:
                    self._qr_group.pop()
                except IndexError:
                    pass
                board.DISPLAY.refresh_soon()
                board.DISPLAY.wait_for_frame()
            return

        if not position:
            position = (0, 0)
        if qr_size % 32 != 0:
            raise RuntimeError("QR size must be divisible by 32")

        qr = adafruit_miniqr.QRCode()
        qr.add_data(qr_data)
        qr.make()

        # how big each pixel is, add 2 blocks on either side
        BLOCK_SIZE = qr_size // (qr.matrix.width + 4)
        # Center the QR code in the middle
        X_OFFSET = (qr_size - BLOCK_SIZE * qr.matrix.width) // 2
        Y_OFFSET = (qr_size - BLOCK_SIZE * qr.matrix.height) // 2

        # monochome (2 color) palette
        palette = displayio.Palette(2)
        palette[0] = 0xFFFFFF
        palette[1] = 0x000000

        # bitmap the size of the matrix + borders, monochrome (2 colors)
        qr_bitmap = displayio.Bitmap(qr_size, qr_size, 2)

        # raster the QR code
        line = bytearray(qr_size // 8)  # monochrome means 8 pixels per byte
        for y in range(qr.matrix.height):  # each scanline in the height
            for i, _ in enumerate(line):  # initialize it to be empty
                line[i] = 0
            for x in range(qr.matrix.width):
                if qr.matrix[x, y]:
                    for b in range(BLOCK_SIZE):
                        _x = X_OFFSET + x * BLOCK_SIZE + b
                        line[_x // 8] |= 1 << (7 - (_x % 8))

            for b in range(BLOCK_SIZE):
                # load this line of data in, as many time as block size
                qr_bitmap._load_row(Y_OFFSET + y * BLOCK_SIZE + b, line)  #pylint: disable=protected-access

        # display the bitmap using our palette
        qr_sprite = displayio.Sprite(qr_bitmap,
                                     pixel_shader=palette,
                                     position=position)
        if self._qr_group:
            try:
                self._qr_group.pop()
            except IndexError:  # later test if empty
                pass
        else:
            self._qr_group = displayio.Group()
            self.splash.append(self._qr_group)
        self._qr_group.append(qr_sprite)
        board.DISPLAY.refresh_soon()
        board.DISPLAY.wait_for_frame()
# our MagTag
magtag = MagTag()
magtag.json_path = ["predictions"]

# ----------------------------
# Grid overlay for plot
# ----------------------------
grid_bmp, grid_pal = adafruit_imageload.load("/bmps/tides_bg_land.bmp")
grid_pal.make_transparent(1)
grid_overlay = displayio.TileGrid(grid_bmp, pixel_shader=grid_pal)

# ----------------------------
# Tide plot (bitmap, palette, tilegrid)
# ----------------------------
tide_plot = displayio.Bitmap(PLOT_WIDTH, PLOT_HEIGHT, 4)

tide_pal = displayio.Palette(4)
tide_pal[0] = 0x000000  # black
tide_pal[1] = 0x555555  # dark gray
tide_pal[2] = 0xAAAAAA  # light gray
tide_pal[3] = 0xFFFFFF  # white
tide_pal.make_transparent(3)

tide_tg = displayio.TileGrid(tide_plot,
                             pixel_shader=tide_pal,
                             x=PLOT_X,
                             y=PLOT_Y)

# ----------------------------
# Plot scale labels
import time
import board
import displayio
import terminalio
import fontio
from adafruit_bitmap_font import bitmap_font
from adafruit_display_text import label, bitmap_label

display = board.DISPLAY
main_group = displayio.Group()
MEDIUM_FONT = bitmap_font.load_font("fonts/LeagueSpartan-Bold-16.bdf")
BIG_FONT = bitmap_font.load_font("fonts/LibreBodoniv2002-Bold-27.bdf")
TIME_PAUSE = 2

bitmap = displayio.Bitmap(4, display.width, 2)
palette = displayio.Palette(2)
palette[0] = 0x004400
palette[1] = 0x00FFFF
horizontal_line = displayio.TileGrid(bitmap, pixel_shader=palette, x=155, y=0)
main_group.append(horizontal_line)

bitmap = displayio.Bitmap(display.width, 4, 2)
vertical_line = displayio.TileGrid(bitmap, pixel_shader=palette, x=0, y=110)
main_group.append(vertical_line)

# Tests
text_area = label.Label(terminalio.FONT, text="Circuit Python")
main_group.append(text_area)
display.show(main_group)
time.sleep(TIME_PAUSE)
def playHand(minitft, companbot_x):
    #----------------------------------
    bj_screen = displayio.Group(max_size=8)
    cardslot1 = displayio.Group(max_size=2)
    cardslot2 = displayio.Group(max_size=1)
    cardslot3 = displayio.Group(max_size=1)
    cardslot4 = displayio.Group(max_size=1)
    cardslot5 = displayio.Group(max_size=1)
    text_group_bj = displayio.Group(max_size=3)
    card2BMP = "/bmp/cards.bmp"

    color_bitmap = displayio.Bitmap(160, 80, 1)
    color_palette = displayio.Palette(1)
    color_palette[0] = 0x20c040

    bjbgDisp = displayio.TileGrid(color_bitmap,
                                  pixel_shader=color_palette,
                                  x=0,
                                  y=0)

    text_area1_bj = label.Label(terminalio.FONT,
                                text="Dealing",
                                color=0xFFFFFF,
                                max_glyphs=20,
                                x=5,
                                y=55)
    text_area2_bj = label.Label(terminalio.FONT,
                                text="Cards",
                                color=0xFFFFFF,
                                max_glyphs=20,
                                x=80,
                                y=55)
    text_area3_bj = label.Label(terminalio.FONT,
                                text=" ",
                                color=0xFFFFFF,
                                max_glyphs=20,
                                x=50,
                                y=70)

    card2_SP, card2_Pal = adafruit_imageload.load(card2BMP,
                                                  bitmap=displayio.Bitmap,
                                                  palette=displayio.Palette)
    cardSlot1_Disp = displayio.TileGrid(card2_SP,
                                        pixel_shader=card2_Pal,
                                        width=1,
                                        height=1,
                                        tile_width=25,
                                        tile_height=30,
                                        x=5,
                                        y=2)
    cardSlot2_Disp = displayio.TileGrid(card2_SP,
                                        pixel_shader=card2_Pal,
                                        width=1,
                                        height=1,
                                        tile_width=25,
                                        tile_height=30,
                                        x=35,
                                        y=2)
    cardSlot3_Disp = displayio.TileGrid(card2_SP,
                                        pixel_shader=card2_Pal,
                                        width=1,
                                        height=1,
                                        tile_width=25,
                                        tile_height=30,
                                        x=65,
                                        y=2)
    cardSlot4_Disp = displayio.TileGrid(card2_SP,
                                        pixel_shader=card2_Pal,
                                        width=1,
                                        height=1,
                                        tile_width=25,
                                        tile_height=30,
                                        x=95,
                                        y=2)
    cardSlot5_Disp = displayio.TileGrid(card2_SP,
                                        pixel_shader=card2_Pal,
                                        width=1,
                                        height=1,
                                        tile_width=25,
                                        tile_height=30,
                                        x=125,
                                        y=2)
    cardslot1.append(cardSlot1_Disp)
    cardslot2.append(cardSlot2_Disp)
    cardslot3.append(cardSlot3_Disp)
    cardslot4.append(cardSlot4_Disp)
    cardslot5.append(cardSlot5_Disp)

    text_group_bj.append(text_area1_bj)
    text_group_bj.append(text_area2_bj)
    text_group_bj.append(text_area3_bj)

    #text_area2_bj.x = 80
    #text_area2_bj.y = 55
    #text_area3_bj.x = 50
    #text_area3_bj.y = 70

    bj_screen.append(bjbgDisp)
    bj_screen.append(cardslot1)
    bj_screen.append(cardslot2)
    bj_screen.append(cardslot3)
    bj_screen.append(cardslot4)
    bj_screen.append(cardslot5)
    bj_screen.append(text_group_bj)
    #----------------------------------
    minitft.display.show(bj_screen)
    cards = [2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11]
    player = []
    # draw 2 cards for the player to start
    player.append(rc(cards))
    player.append(rc(cards))
    pbust = False  # player busted flag
    cbust = False  # computer busted flag
    playerTurn = True
    #text_area1_bj.text = " "
    #text_area2_bj.text = " "
    cardslot1.hidden = True
    cardslot2.hidden = True
    cardslot3.hidden = True
    cardslot4.hidden = True
    cardslot5.hidden = True

    cardSlot1_Disp[0] = cardmap(int(player[0]))
    cardslot1.hidden = False
    time.sleep(1)
    cardSlot2_Disp[0] = cardmap(int(player[1]))
    cardslot2.hidden = False
    time.sleep(1)

    #Input eater
    #time.sleep(0.4)

    while playerTurn:
        playerInput = False
        tp = total(player)
        text_area1_bj.text = " "
        text_area2_bj.text = " "
        text_area3_bj.text = "Total: {}".format(tp)
        time.sleep(2)
        if tp > 21:
            text_area1_bj.text = "Player bust!"
            time.sleep(2)
            pbust = True
            playerTurn = False
        elif tp == 21:
            text_area1_bj.text = "BLACKJACK!!!"
            time.sleep(2)
            playerTurn = False
        else:
            text_area1_bj.text = "Hit (A)"
            text_area2_bj.text = "Stand (B)"
            while not playerInput:
                buttons = minitft.buttons
                if buttons.a:
                    print("Awaiting User")
                    playerInput = True
                    text_area1_bj.text = "Hit"
                    text_area2_bj.text = ""
                    player.append(rc(cards))
                    if len(player) == 3:
                        cardslot3.hidden = False
                        cardSlot3_Disp[0] = cardmap(int(player[2]))
                        time.sleep(1)
                    elif len(player) == 4:
                        cardslot4.hidden = False
                        cardSlot4_Disp[0] = cardmap(int(player[3]))
                        time.sleep(1)
                    elif len(player) == 5:
                        cardslot5.hidden = False
                        cardSlot5_Disp[0] = cardmap(int(player[4]))
                        time.sleep(1)
                        playerTurn = False
                if buttons.b:
                    text_area1_bj.text = "Stand"
                    text_area2_bj.text = ""
                    time.sleep(1)
                    playerInput = True
                    playerTurn = False
    while True:
        # loop for the computer's play ...
        cardslot1.hidden = True
        cardslot2.hidden = True
        cardslot3.hidden = True
        cardslot4.hidden = True
        cardslot5.hidden = True
        text_area1_bj.text = "Dealer's Turn"
        text_area2_bj.text = " "
        text_area3_bj.text = " "
        comp = []
        time.sleep(1)
        comp.append(rc(cards))
        cardslot1.hidden = False
        cardSlot1_Disp[0] = cardmap(int(comp[0]))
        time.sleep(1)
        comp.append(rc(cards))
        cardslot2.hidden = False
        cardSlot2_Disp[0] = cardmap(int(comp[1]))
        time.sleep(1)
        while not pbust or cbust:
            tc = total(comp)
            text_area3_bj.text = "Total: {}".format(tc)
            if tc < 17:
                comp.append(rc(cards))
                if cardslot3.hidden:
                    cardslot3.hidden = False
                    cardSlot3_Disp[0] = cardmap(int(comp[2]))
                    time.sleep(2)
                elif cardslot4.hidden and not cardslot3.hidden:
                    cardslot4.hidden = False
                    cardSlot4_Disp[0] = cardmap(int(comp[3]))
                    time.sleep(2)
                elif cardslot5.hidden and not cardslot4.hidden:
                    cardslot5.hidden = False
                    cardSlot5_Disp[0] = cardmap(int(comp[4]))
                    time.sleep(2)
            else:
                break
        text_area3_bj.text = " "
        # now figure out who won ...
        if tc > 21:
            text_area1_bj.text = "Dealer bust!"
            cbust = True
            if pbust == False:
                text_area1_bj.text = "Player wins!"
                companbot_x.cred = companbot_x.cred + 20
        elif tc > tp:
            text_area1_bj.text = "Dealer Wins!"
        elif tc == tp:
            text_area1_bj.text = "It's a draw!"
        elif tp > tc:
            if pbust == False:
                text_area1_bj.text = "Player wins!"
                companbot_x.cred = companbot_x.cred + 10
            elif cbust == False:
                text_area1_bj.text = "Dealer Wins!"
        break
    time.sleep(2)
    return companbot_x
Esempio n. 28
0
                                 reset=board.B5)
#display = ILI9341(display_bus, width=160, height=128)
display = displayio.Display(display_bus, init_sequence, width=128, height=160)
display.rotation = 90

print(const("Initializing UI..."))
# Fonts
font10 = terminalio.FONT
font20 = bitmap_font.load_font("fonts/dseg-10.bdf")
font_spd = bitmap_font.load_font("fonts/dseg-48.bdf")

# UI
print(const("Loading fonts..."))
main_group = displayio.Group(max_size=50)
#background
bg_bitmap = displayio.Bitmap(160, 128, 2)
bg_palette = displayio.Palette(1)
bg_palette[0] = 0xffbf00  # Bright Green
bg_sprite = displayio.TileGrid(bg_bitmap, pixel_shader=bg_palette, x=0, y=0)
main_group.append(bg_sprite)
# Main Screen Round rectangle
roundrect = RoundRect(2,
                      2,
                      156,
                      124,
                      5,
                      fill=0x454545,
                      outline=0x454545,
                      stroke=2)
main_group.append(roundrect)
# Status Bar Down
Esempio n. 29
0
tft_cs = board.D5
tft_dc = board.D6

displayio.release_displays()
display_bus = displayio.FourWire(spi,
                                 command=tft_dc,
                                 chip_select=tft_cs,
                                 reset=board.D9)

display = ST7735R(display_bus, width=128, height=128, colstart=2, rowstart=1)

# Make the display context
splash = displayio.Group(max_size=10)
display.show(splash)

color_bitmap = displayio.Bitmap(128, 128, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0x00FF00  # Bright Green

bg_sprite = displayio.TileGrid(color_bitmap,
                               pixel_shader=color_palette,
                               x=0,
                               y=0)
splash.append(bg_sprite)

# Draw a smaller inner rectangle
inner_bitmap = displayio.Bitmap(108, 108, 1)
inner_palette = displayio.Palette(1)
inner_palette[0] = 0xAA0088  # Purple
inner_sprite = displayio.TileGrid(inner_bitmap,
                                  pixel_shader=inner_palette,
Esempio n. 30
0
                        line_spacing=0.9,
                        color=0x000000,
                        anchor_point=(0.5, 0.5),
                        anchored_position=(0, 0))
text_group = displayio.Group(scale=1, x=120, y=155)
text_group.append(text_area)
main.append(text_group)  # Subgroup for text scaling

# 30x140 pointer
bitmap_pointer, palette_pointer = adafruit_imageload.load(
    pointer_filename, bitmap=displayio.Bitmap, palette=displayio.Palette)
palette_pointer.make_transparent(0)

# Blank bitmap the same size as the pointer bitmap
bitmap_pointer_blank = displayio.Bitmap(bitmap_pointer.width,
                                        bitmap_pointer.height,
                                        1)  # len(palette_pointer))
#bitmap_pointer_blank.fill(0)

# Transparent overlay that is "scribbled" into by rotozoom
# to create rotated version of pointer
bitmap_scribble = displayio.Bitmap(display.width, display.height,
                                   len(palette_pointer))
tile_grid = displayio.TileGrid(bitmap_scribble, pixel_shader=palette_pointer)
main.append(tile_grid)

# Do initial draw
display.refresh()

print("Hello World!")