Esempio n. 1
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  def test_detect_hit(self):
    arena = composer.Arena()
    ball = soccer_ball.SoccerBall(radius=0.35, mass=0.045, name='test_ball')
    player = team.Player(
        team=team.Team.HOME,
        walker=props.Primitive(geom_type='sphere', size=(0.1,), name='home'))
    arena.add_free_entity(player.walker)
    ball.register_player(player)
    arena.add_free_entity(ball)

    random_state = np.random.RandomState(42)
    physics = mjcf.Physics.from_mjcf_model(arena.mjcf_model)
    physics.step()

    ball.initialize_episode(physics, random_state)
    ball.before_step(physics, random_state)
    self.assertEqual(ball.hit, False)
    self.assertEqual(ball.repossessed, False)
    self.assertEqual(ball.intercepted, False)
    self.assertIsNone(ball.last_hit)
    self.assertIsNone(ball.dist_between_last_hits)

    ball.after_substep(physics, random_state)
    ball.after_step(physics, random_state)

    self.assertEqual(ball.hit, True)
    self.assertEqual(ball.repossessed, True)
    self.assertEqual(ball.intercepted, True)
    self.assertEqual(ball.last_hit, player)
    # Only one hit registered.
    self.assertIsNone(ball.dist_between_last_hits)
Esempio n. 2
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 def test_has_tracking_cameras(self):
     ball = soccer_ball.SoccerBall(radius=0.35,
                                   mass=0.045,
                                   name='test_ball')
     expected_camera_names = ['ball_cam_near', 'ball_cam', 'ball_cam_far']
     camera_names = [cam.name for cam in ball.mjcf_model.find_all('camera')]
     self.assertCountEqual(expected_camera_names, camera_names)
Esempio n. 3
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    def __init__(self,
                 players,
                 arena,
                 ball=None,
                 initializer=None,
                 observables=None,
                 disable_walker_contacts=False,
                 nconmax_per_player=200,
                 njmax_per_player=200,
                 control_timestep=0.025):
        """Construct an instance of soccer.Task.

    This task implements the high-level game logic of multi-agent MuJoCo soccer.

    Args:
      players: a sequence of `soccer.Player` instances, representing
        participants to the game from both teams.
      arena: an instance of `soccer.Pitch`, implementing the physical geoms and
        the sensors associated with the pitch.
      ball: optional instance of `soccer.SoccerBall`, implementing the physical
        geoms and sensors associated with the soccer ball. If None, defaults to
        using `soccer_ball.SoccerBall()`.
      initializer: optional instance of `soccer.Initializer` that initializes
        the task at the start of each episode. If None, defaults to
        `initializers.UniformInitializer()`.
      observables: optional instance of `soccer.Observables` that adds
        observables for each player. If None, defaults to
        `observables.CoreObservables()`.
      disable_walker_contacts: if `True`, disable physical contacts between
        players.
      nconmax_per_player: allocated maximum number of contacts per player. It
        may be necessary to increase this value if you encounter errors due to
        `mjWARN_CONTACTFULL`.
      njmax_per_player: allocated maximum number of scalar constraints per
        player. It may be necessary to increase this value if you encounter
        errors due to `mjWARN_CNSTRFULL`.
      control_timestep: control timestep of the agent.
    """
        self.arena = arena
        self.players = players

        self._initializer = initializer or initializers.UniformInitializer()
        self._observables = observables or observables_lib.CoreObservables()

        if disable_walker_contacts:
            _disable_geom_contacts([p.walker for p in self.players])

        # Create ball and attach ball to arena.
        self.ball = ball or soccer_ball.SoccerBall()
        self.arena.add_free_entity(self.ball)
        self.arena.register_ball(self.ball)

        # Register soccer ball contact tracking for players.
        for player in self.players:
            player.walker.create_root_joints(self.arena.attach(player.walker))
            self.ball.register_player(player)
            # Add per-walkers observables.
            self._observables(self, player)

        self.set_timesteps(physics_timestep=0.005,
                           control_timestep=control_timestep)
        self.root_entity.mjcf_model.size.nconmax = nconmax_per_player * len(
            players)
        self.root_entity.mjcf_model.size.njmax = njmax_per_player * len(
            players)
Esempio n. 4
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 def test_damp_ratio_is_valid(self):
   with self.assertRaisesRegex(ValueError, 'Invalid `damp_ratio`.*'):
     soccer_ball.SoccerBall(damp_ratio=-0.5)