Esempio n. 1
0
def checkScore(game):
  score = d.scoreFor(0,game)
  assert(score == 3)
  d.updateCoins(0,game,20)
  d.buyCard(c.province,game)
  d.endTurn(game)
  d.updateCoins(0,game,20)
  d.buyCard(c.duchy,game)
  score = d.scoreFor(0,game)
  assert(score == 9)
  score = d.scoreFor(1,game)
  assert(score == 6)
  d.endTurn(game)
  d.updateCoins(0,game,20)
  d.buyCard(c.great_hall,game)
  d.endTurn(game)
  d.updateCoins(0,game,20)
  d.buyCard(c.gardens,game)
  score = d.scoreFor(0,game)
  assert(score == 10)
  for i in range(10):
    d.gainCard(c.silver,game,1,1)
  score = d.scoreFor(1,game)
  assert(score == 7)
  
  print "TEST CASE PASSED"  
Esempio n. 2
0
def checkPlayCard(game):
  d.updateCoins(0,game,20)
  d.buyCard(c.baron,game)
  d.endTurn(game)
  d.endTurn(game)
  assert(d.playCard(-1,0,0,0,game) == -1)
  for i in range(d.numHandCards(game)):
    if (d.handCard(0,game) == c.baron):
      assert(d.playCard(i,1,0,0,game) == 0) 
    else:
      assert(d.playCard(0,0,0,0,game) == -1)

  # Still need to refine this

  print "TEST CASE PASSED"
def test_updateCoins():
    maxBonus = random.randint(2,5)
    maxHandCount = random.randint(2,5)
    ##kingdomCards = [d.Adventurer, d.Ambassador, d.Baron, d.Council_Room, d.Cutpurse, d.Embargo, d.Feast, d.Gardens, d.Great_Hall, d.Village]
    print "TESTING UpdateCoins()"
    a = d.initializeGame(numPlayers,kingdomCards, randomSeed)
    assert(a !=-1)
    for i in range(numPlayers):
        a.hand[i] = []
    for player in range(numPlayers):
        for handCount in range(1,maxHandCount+1):
            a.hand[player].append(d.Copper)
            print a.hand[player]
            for bonus in range(maxBonus):
                b = d.updateCoins(player,a,bonus)
                assert(b ==0)
                print "TEST PASS"
                print "Return Value for player: %d, bonus %d and hand count : %d is %d" %(player,bonus, handCount, b)
                print "Expected value : 0"
                if (b != 0):
                    print "TEST FAIL"
                    print "Return Value for player: %d, bonus %d and hand count : %d is %d" %(player,bonus, handCount, b)
                    print "Expected value : 0"
                assert(a.coins == (handCount * 1 + bonus))
                print "TEST PASS"
                print "Testing with all copper coins for player : %d, bonus : %d, handCount : %d, Coin Value = %d" %(player,bonus,handCount,a.coins)
                print "Expected = %d" %(handCount *1 +bonus)
                if (a.coins != (handCount * 1 + bonus)):
                    print "TEST FAIL"
                    print "Testing with all copper coins for player : %d, bonus : %d, handCount : %d, Coin Value = %d" %(player,bonus,handCount,a.coins)
                    print "Expected = %d" %(handCount *1 +bonus)
def test_discardCard():
    randSeed = 111
    numPlayers =random.randint(2,4) 
    kingdomCards = [d.Adventurer, d.Ambassador, d.Baron, d.Council_Room, d.Cutpurse, d.Embargo, d.Feast, d.Gardens, d.Great_Hall, d.Village]
    card = d.Copper ##random.randint(d.Curse,d.Village)
    print "TESTING UpdateCoins()"
    a = d.initializeGame(numPlayers,kingdomCards, randSeed)
    assert(a !=-1)
    print "Before discard"
    print "Card to discard:"
    print card
    print "hand before discarding"
    print a.hand
    print "Coins available:"
    print a.coins
    b = d.discardCard(card,a.whoseTurn,a,0)
    c = d.updateCoins(a.whoseTurn,a,0)
    if (b == -1):
        print "Invalid Input:card not in hand OR SupplyEmpty"
    assert(b ==0)
    print "TEST PASS"
    print "discardCard() is successfull for player : %d discarded %d" %(a.whoseTurn,card)
    print "After Discarding"
    print "Card Discarded:"
    print card
    print "Hand after Discarding"
    print a.hand
    print "Coins Available:"
    print a.coins
Esempio n. 5
0
def checkOutpost(game):
  # Outpost case
  d.updateCoins(0,game,5)
  assert(d.buyCard(c.outpost,game) == 0)
  d.endTurn(game)
  d.endTurn(game)
  outpost = -1
  for i in range(5):
    if handCard(i,game) == card.outpost:
      outpost = i
  if outpost == -1:
    d.playCard(outpost,0,0,0,game)
    d.endTurn(game)
    assert(d.whoseTurn(game) == 1)
    assert(d.numHandCards(game) == 3)

  print "TEST CASE PASSED"  
Esempio n. 6
0
   def act50(self):
      if self.__collectCov:
         self.__cov.start()
      try:
         __result = mydom.updateCoins(self.p_PLAYER[0],self.p_GAME[0],self.p_BONUS[0])

      finally:
         if self.__collectCov:
            self.__cov.stop()
            self.__updateCov()
      __result_REF = otherdom.updateCoins(self.p_PLAYER[0],self.p_GAME_REF[0],self.p_BONUS[0])

      assert __result == __result_REF, " (%s) == (%s) " % (__result, __result_REF)