Esempio n. 1
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    def _rand_walls(self):
        wall_bids = {name: self.model.body_name2id(name) for name in ['wall_'+dir for dir in 'nesw']}
        window_gid = self.model.geom_name2id('west_window')
        #floor_gid = self.model.geom_name2id('floor')
       
        WA_X = Range(-0.2, 0.2)
        WA_Y = Range(-0.2, 0.2)
        WA_Z = Range(-0.1, 0.1)
        WA_R3D = Range3D(WA_X, WA_Y, WA_Z)

        WI_X = Range(-0.1, 0.1)
        WI_Y = Range(0, 0)
        WI_Z = Range(-0.5, 0.5)
        WI_R3D = Range3D(WI_X, WI_Y, WI_Z)

        R = Range(0,0)
        P = Range(-10,10)
        Y = Range(0,0)
        RPY_R = Range3D(R,P,Y)

        #self.model.geom_quat[floor_gid] = jitter_quat(self.START_GEOM_QUAT[floor_gid], 0.01) 
        #self.model.geom_pos[floor_gid] = self.START_GEOM_POS[floor_gid] + [0,0,sample(-0.1,0.1)

        self.model.geom_quat[window_gid] = sample_quat(RPY_R)
        #self.model.geom_quat[window_gid] = jitter_quat(self.START_GEOM_QUAT[window_gid], 0.01) 
        self.model.geom_pos[window_gid] = self.START_GEOM_POS[window_gid] + sample_xyz(WI_R3D)

        for name in wall_bids:
            gid = wall_bids[name]
            self.model.body_quat[gid] = jitter_quat(self.START_BODY_QUAT[gid], 0.01) 
            self.model.body_pos[gid] = self.START_BODY_POS[gid] + sample_xyz(WA_R3D)
Esempio n. 2
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    def _rand_distract(self):
        PREFIX = 'distract'
        geom_names = [
            name for name in self.model.geom_names if name.startswith(PREFIX)
        ]

        # Size range
        SX = Range(0.01, 0.5)
        SY = Range(0.01, 0.9)
        SZ = Range(0.01, 0.5)
        S3D = Range3D(SX, SY, SZ)
        # Back range
        B_PX = Range(-0.5, 2)
        B_PY = Range(-1.5, 2)
        B_PZ = Range(0, 3)
        B_P3D = Range3D(B_PX, B_PY, B_PZ)
        # Front range
        F_PX = Range(-2, -0.5)
        F_PY = Range(-2, 1)
        F_PZ = Range(0, 0.5)
        F_P3D = Range3D(F_PX, F_PY, F_PZ)

        for name in geom_names:
            gid = self.model.geom_name2id(name)
            range = B_P3D if np.random.binomial(1, 0.5) else F_P3D

            self.model.geom_pos[gid] = sample_xyz(range)
            self.model.geom_quat[gid] = random_quat()
            self.model.geom_size[gid] = sample_xyz(S3D, mode='logspace')
            self.model.geom_type[gid] = sample_geom_type()
            self.model.geom_rgba[gid][-1] = np.random.binomial(1, 0.5)
Esempio n. 3
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    def _rand_object(self):
        obj_gid = self.model.geom_name2id('object')
        table_gid = self.model.geom_name2id('object_table')
        table_bid = self.model.body_name2id('object_table')

        xval = self.model.geom_size[table_gid][0] #- self.model.geom_size[obj_gid][0]
        yval = self.model.geom_size[table_gid][1] #- self.model.geom_size[obj_gid][1]

        O_X = Range(-xval, xval)
        O_Y = Range(-yval, yval)
        O_Z = Range(0, 0)
        O_R3D = Range3D(O_X, O_Y, O_Z)
        self.model.geom_pos[obj_gid] = self.START_GEOM_POS[obj_gid] + sample_xyz(O_R3D)
Esempio n. 4
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    def _rand_object(self):
        obj_gid = self.sim.model.geom_name2id('object')
        obj_bid = self.sim.model.geom_name2id('object')
        table_gid = self.model.geom_name2id('object_table')
        table_bid = self.model.body_name2id('object_table')

        obj_pose = self.start_obj_pose.copy()
        xval = self.model.geom_size[table_gid][
            0]  #- self.model.geom_size[obj_gid][0]
        yval = self.model.geom_size[table_gid][
            1]  #- self.model.geom_size[obj_gid][1]

        O_X = Range(-xval, xval)
        O_Y = Range(-yval, yval)
        O_Z = Range(0, 0)
        O_R3D = Range3D(O_X, O_Y, O_Z)

        newpos = obj_pose[:3] + sample_xyz(O_R3D)
        newquat = jitter_quat(obj_pose[3:], 0.1)
        obj_pose[:3] = newpos
        obj_pose[3:] = newquat
        self.sim.data.set_joint_qpos('object:joint', obj_pose)
Esempio n. 5
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    def _rand_camera(self):
        """Randomize pos, orientation, and fov of camera

        FOVY:
        Kinect2 is 53.8
        ASUS is 45
        https://www.asus.com/us/3D-Sensor/Xtion_PRO_LIVE/specifications/
        http://smeenk.com/kinect-field-of-view-comparison/
        """
        # Params
        # FOVY_R = Range(40, 50)
        X = Range(-2, -1)
        Y = Range(-0.1, 2)
        Z = Range(1.5, 2.1)
        C_R3D = Range3D(X, Y, Z)
        cam_pos = np.array(sample_xyz(C_R3D))
        #L_R3D = rto3d([-0.1, 0.1])

        # C_R3D = Range3D([-0.07,0.07], [-0.07,0.07], [-0.07,0.07])
        ANG3 = Range3D([-3, 3], [-3, 3], [-3, 3])

        # Look approximately at the robot, but then randomize the orientation around that
        # cam_pos = np.array([-1.75, 0, 1.62])
        target_id = self.model.body_name2id(FLAGS.look_at)

        cam_off = 0  #sample_xyz(L_R3D)
        target_off = 0  #sample_xyz(L_R3D)
        quat = look_at(cam_pos + cam_off,
                       self.sim.data.body_xpos[target_id] + target_off)
        quat = jitter_angle(quat, ANG3)
        #quat = jitter_quat(quat, 0.01)

        # cam_pos = np.array(sample_xyz(C_R3D))
        self.cam_modder.set_quat('camera1', quat)
        self.cam_modder.set_pos('camera1', cam_pos)
        self.cam_modder.set_fovy('camera1', 60)
Esempio n. 6
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    def _next_camera(self):
        """Randomize pos, orientation, and fov of camera
        real camera pos is -1.75, 0, 1.62
        FOVY:
        Kinect2 is 53.8
        ASUS is 45
        https://www.asus.com/us/3D-Sensor/Xtion_PRO_LIVE/specifications/
        http://smeenk.com/kinect-field-of-view-comparison/
        """
        # Params
        FOVY_R = Range(40, 50)
        #X = Range(-3, -1)
        #Y = Range(-1, 3)
        #Z = Range(1, 2)
        #C_R3D = Range3D(X, Y, Z)
        #cam_pos = sample_xyz(C_R3D)
        #L_R3D = rto3d([-0.1, 0.1])

        C_R3D = Range3D([-0.07, 0.07], [-0.07, 0.07], [-0.07, 0.07])
        ANG3 = Range3D([-3, 3], [-3, 3], [-3, 3])

        # Look approximately at the robot, but then randomize the orientation around that

        # linearly interpolate to the next camera every K steps
        K = 5
        goal_cam_pos = self._cam_choices[(self._cam_step // K) + 1]
        offset = goal_cam_pos - self._curr_cam_pos
        offset *= (self._cam_step % K) / K
        self._curr_cam_pos += offset
        cam_pos = self._curr_cam_pos
        self._cam_step += 1

        # cam_pos = cam_choices[np.random.choice(len(cam_choices))]
        # cam_pos = get_real_cam_pos(FLAGS.real_data_path)
        target_id = self.model.body_name2id(FLAGS.look_at)

        cam_off = 0  #sample_xyz(L_R3D)
        target_off = 0  #sample_xyz(L_R3D)
        quat = look_at(cam_pos + cam_off,
                       self.sim.data.body_xpos[target_id] + target_off)
        quat = jitter_angle(quat, ANG3)
        #quat = jitter_quat(quat, 0.01)

        cam_pos += sample_xyz(C_R3D)

        self.cam_modder.set_quat('camera1', quat)
        self.cam_modder.set_pos('camera1', cam_pos)
        self.cam_modder.set_fovy('camera1', 60)  # hard code to wide fovy
Esempio n. 7
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    def _rand_lights(self):
        """Randomize pos, direction, and lights"""
        # light stuff
        #X = Range(-1.5, 1.5)
        #Y = Range(-1.2, 1.2)
        #Z = Range(0, 2.8)
        X = Range(-1.5, -0.5)
        Y = Range(-0.6, 0.6)
        Z = Range(1.0, 1.5)
        LIGHT_R3D = Range3D(X, Y, Z)
        LIGHT_UNIF = Range3D(Range(0, 1), Range(0, 1), Range(0, 1))

        # TODO: also try not altering the light dirs and just keeping them at like -1, or [0, -0.15, -1.0]
        for i, name in enumerate(self.model.light_names):
            lid = self.model.light_name2id(name)
            # random sample 80% of any given light being on
            if lid != 0:
                self.light_modder.set_active(name, sample([0, 1]) < 0.8)
                self.light_modder.set_dir(name, sample_light_dir())

            self.light_modder.set_pos(name, sample_xyz(LIGHT_R3D))

            #self.light_modder.set_dir(name, sample_xyz(rto3d([-1,1])))

            #self.light_modder.set_specular(name, sample_xyz(LIGHT_UNIF))
            #self.light_modder.set_diffuse(name, sample_xyz(LIGHT_UNIF))
            #self.light_modder.set_ambient(name, sample_xyz(LIGHT_UNIF))

            spec = np.array([sample(Range(0.5, 1))] * 3)
            diffuse = np.array([sample(Range(0.5, 1))] * 3)
            ambient = np.array([sample(Range(0.5, 1))] * 3)

            self.light_modder.set_specular(name, spec)
            self.light_modder.set_diffuse(name, diffuse)
            self.light_modder.set_ambient(name, ambient)
            #self.model.light_directional[lid] = sample([0,1]) < 0.2
            self.model.light_castshadow[lid] = sample([0, 1]) < 0.5