Esempio n. 1
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def burst10(args):
    preset = get_preset(args.id)
    template = get_template_generator("high_standard")().get_template(
        args.ulevel)
    target: ItemedCharacter = template(weaponList[preset.job], args.cdr)
    gen: JobGenerator = jobMap[preset.job].JobGenerator()
    v_builder = core.AlwaysMaximumVBuilder()
    graph = gen.package(
        target,
        v_builder,
        options=preset.options,
        ulevel=args.ulevel,
        weaponstat=[4, 9],
        ability_grade=Ability_grade(4, 1),
    )
    sche = policy.AdvancedGraphScheduler(
        graph,
        policy.ListedFetchingPolicy(
            skill_ids=gen.get_skill_rotation_10sec(graph)),
        [rules.UniquenessRule()],
    )
    analytics = core.StatAnalytics()
    control = core.Simulator(sche, target, analytics)
    control.start_simulation(args.time * 1000)
    start, end, dpm, loss = analytics.get_peak(10000)
    print(dpm)

    return analytics.get_log()
Esempio n. 2
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def dpm(args):
    preset = get_preset(args.id)
    template = get_template_generator("high_standard")().get_template(
        args.ulevel)
    target: ItemedCharacter = template(weaponList[preset.job], args.cdr)
    gen: JobGenerator = jobMap[preset.job].JobGenerator()
    v_builder = core.AlwaysMaximumVBuilder()
    graph = gen.package(
        target,
        v_builder,
        options=preset.options,
        ulevel=args.ulevel,
        weaponstat=[4, 9],
        ability_grade=Ability_grade(4, 1),
    )
    sche = policy.AdvancedGraphScheduler(
        graph,
        policy.TypebaseFetchingPolicy(priority_list=[
            core.BuffSkillWrapper,
            core.SummonSkillWrapper,
            core.DamageSkillWrapper,
        ]),
        [rules.UniquenessRule()] +
        gen.get_predefined_rules(rules.RuleSet.BASE),
    )
    analytics = core.StatAnalytics()
    control = core.Simulator(sche, target, analytics)
    control.start_simulation(args.time * 1000)
    dpm = analytics.get_dpm()
    print(preset.job, dpm)

    return analytics.get_log()
def test(args):
    jobname, ulevel, runtime = args

    template = get_template_generator('high_standard')().get_template(ulevel)
    parser = IndividualDPMGenerator(jobname, template)
    parser.set_runtime(runtime * 1000)
    dpm = parser.get_dpm(ulevel=ulevel)

    return jobname, dpm
def test_job_generator_creation():
    with open('../dpmModule/jobs/configs/archmageFb.json', encoding='utf-8') as f:
        test_conf = json.load(f)
    vEhc = None
    gen = JobGenerator()
    character = get_template_generator("high_standard")().get_template(8000)('스태프')
    gen.load(test_conf)
    passive_skill_list = gen.get_passive_skill_list(vEhc, character, None)
    not_implied_skill_list = gen.get_not_implied_skill_list(vEhc, character, None)
    print(passive_skill_list)
    print(not_implied_skill_list)
def export_configuration(jobname):
    template, _ = get_template_generator('high_standard')().query(6000)
    target = template(maplejobs.weaponList[jobname])
    supplier = maplejobs.jobMap[jobname]

    v_builder = core.NjbStyleVBuilder(skill_core_level=25, each_enhanced_amount=17)
    gen = supplier.JobGenerator()
    gen.vEhc = v_builder.build_enhancer(target, gen)

    graph = gen.build(target)

    return graph.storage.export()
Esempio n. 6
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def export_configuration(jobname):
    template, _ = get_template_generator('high_standard')().query(6000)
    target = template(maplejobs.weaponList[jobname])
    supplier = maplejobs.jobMap[jobname]

    v_builder = core.AlwaysMaximumVBuilder()
    gen = supplier.JobGenerator()
    gen.vEhc = v_builder.build_enhancer(target, gen)

    graph = gen.build(target)

    return graph.storage.export()
Esempio n. 7
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def test(args):
    preset, ulevel, cdr, runtime = args
    id, jobname, description, options, alt = preset

    template = get_template_generator("high_standard")().get_template(ulevel)
    parser = IndividualDPMGenerator(jobname, template)
    parser.set_runtime(runtime * 1000)
    result = parser.get_detailed_dpm(ulevel=ulevel, cdr=cdr, options=options)
    dpm = result["dpm"]
    loss = result["loss"]

    return jobname, cdr, description, dpm, loss, alt
Esempio n. 8
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def test(args):
    jobname, ulevel, runtime, cdr = args
    start = time.time()
    print(f"{jobname} {ulevel} 계산중")

    template = get_template_generator("high_standard")().get_template(ulevel)
    parser = IndividualDPMGenerator(jobname, template)
    parser.set_runtime(runtime * 1000)
    dpm = parser.get_dpm(ulevel=ulevel, cdr=cdr, weaponstat=[4, 9])

    end = time.time()
    print(f"{jobname} {ulevel} 계산완료, {end - start:.3f}초")
    return jobname, ulevel, dpm
Esempio n. 9
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def dpm(args):
    template = get_template_generator("high_standard")().get_template(
        args.ulevel)
    parser = IndividualDPMGenerator(args.job, template)
    parser.set_runtime(args.time * 1000)
    try:
        dpm = parser.get_dpm(
            ulevel=args.ulevel,
            cdr=args.cdr,
            level=args.level,
            weaponstat=[4, 9],
            printFlag=args.log,
            statistics=args.stat or args.log,
        )
    finally:
        print(args.job, dpm)
Esempio n. 10
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def dpm(args):
    if args.job == 'all':
        jobs = jobMap.keys()
    else:
        jobs = [args.job]

    for jobname in jobs:
        template = get_template_generator('high_standard')().get_template(args.ulevel)
        parser = IndividualDPMGenerator(jobname, template)
        try:
            dpm = parser.get_dpm(ulevel = args.ulevel,
            level = args.level,
            weaponstat = weaponstat,
            printFlag=args.log)
        except:
            raise
        finally:
            print(jobname, dpm)