def isCubic(shape): """isCubic(shape): verifies if a shape is cubic, that is, has 8 vertices, 6 faces, and all angles are 90 degrees.""" # first we try fast methods if len(shape.Vertexes) != 8: return False if len(shape.Faces) != 6: return False if len(shape.Edges) != 12: return False for e in shape.Edges: if geomType(e) != "Line": return False # if ok until now, let's do more advanced testing for f in shape.Faces: if len(f.Edges) != 4: return False for i in range(4): e1 = vec(f.Edges[i]) if i < 3: e2 = vec(f.Edges[i + 1]) else: e2 = vec(f.Edges[0]) rpi = [0.0, round(math.pi / 2, precision())] if not round(e1.getAngle(e2), precision()) in rpi: return False return True
def removeInterVertices(wire): """removeInterVertices(wire) - remove unneeded vertices (those that are in the middle of a straight line) from a wire, returns a new wire.""" edges = Part.__sortEdges__(wire.Edges) nverts = [] def getvec(v1, v2): if not abs( round(v1.getAngle(v2), precision()) in [0, round(math.pi, precision())]): nverts.append(edges[i].Vertexes[-1].Point) for i in range(len(edges) - 1): vA = vec(edges[i]) vB = vec(edges[i + 1]) getvec(vA, vB) vA = vec(edges[-1]) vB = vec(edges[0]) getvec(vA, vB) if nverts: if wire.isClosed(): nverts.append(nverts[0]) w = Part.makePolygon(nverts) return w else: return wire
def circlefrom1Line2Points(edge, p1, p2): """circlefrom1Line2Points(edge, Vector, Vector)""" p1_p2 = edg(p1, p2) s = findIntersection(edge, p1_p2, True, True) if not s: return None s = s[0] v1 = p1.sub(s) v2 = p2.sub(s) projectedDist = math.sqrt(abs(v1.dot(v2))) edgeDir = vec(edge) edgeDir.normalize() projectedCen1 = Vector.add(s, Vector(edgeDir).multiply(projectedDist)) projectedCen2 = Vector.add(s, Vector(edgeDir).multiply(-projectedDist)) perpEdgeDir = edgeDir.cross(Vector(0, 0, 1)) perpCen1 = Vector.add(projectedCen1, perpEdgeDir) perpCen2 = Vector.add(projectedCen2, perpEdgeDir) mid = findMidpoint(p1_p2) x = DraftVecUtils.crossproduct(vec(p1_p2)) x.normalize() perp_mid = Vector.add(mid, x) cen1 = findIntersection(edg(projectedCen1, perpCen1), edg(mid, perp_mid), True, True) cen2 = findIntersection(edg(projectedCen2, perpCen2), edg(mid, perp_mid), True, True) circles = [] if cen1: radius = DraftVecUtils.dist(projectedCen1, cen1[0]) circles.append(Part.Circle(cen1[0], NORM, radius)) if cen2: radius = DraftVecUtils.dist(projectedCen2, cen2[0]) circles.append(Part.Circle(cen2[0], NORM, radius)) if circles: return circles else: return None
def isCubic(shape): """Return True if the shape is a parallelepiped (cuboid). A parallelepiped of cube-like shape has 8 vertices, 6 faces, 12 edges, and all angles are 90 degrees between its edges. """ # first we try fast methods if (len(shape.Vertexes) != 8 or len(shape.Faces) != 6 or len(shape.Edges) != 12): return False for e in shape.Edges: if geomType(e) != "Line": return False # if ok until now, let's do more advanced testing for f in shape.Faces: if len(f.Edges) != 4: return False for i in range(4): e1 = vec(f.Edges[i]) if i < 3: e2 = vec(f.Edges[i + 1]) else: e2 = vec(f.Edges[0]) rpi = [0.0, round(math.pi / 2, precision())] if round(e1.getAngle(e2), precision()) not in rpi: return False return True
def getNormal(shape): """Find the normal of a shape or list of points, if possible.""" if isinstance(shape, (list, tuple)): if len(shape) >= 3: v1 = shape[1].sub(shape[0]) v2 = shape[2].sub(shape[0]) n = v2.cross(v1) if n.Length: return n return None n = FreeCAD.Vector(0, 0, 1) if shape.isNull(): return n if (shape.ShapeType == "Face") and hasattr(shape, "normalAt"): n = shape.copy().normalAt(0.5, 0.5) elif shape.ShapeType == "Edge": if geomType(shape.Edges[0]) in ["Circle", "Ellipse"]: n = shape.Edges[0].Curve.Axis elif (geomType(shape.Edges[0]) == "BSplineCurve" or geomType(shape.Edges[0]) == "BezierCurve"): n = getSplineNormal(shape.Edges[0]) else: for e in shape.Edges: if geomType(e) in ["Circle", "Ellipse"]: n = e.Curve.Axis break elif (geomType(e) == "BSplineCurve" or geomType(e) == "BezierCurve"): n = getSplineNormal(e) break e1 = vec(shape.Edges[0]) for i in range(1, len(shape.Edges)): e2 = vec(shape.Edges[i]) if 0.1 < abs(e1.getAngle(e2)) < 3.14: n = e1.cross(e2).normalize() break # Check the 3D view to flip the normal if the GUI is available if FreeCAD.GuiUp: vdir = gui_utils.get_3d_view().getViewDirection() if n.getAngle(vdir) < 0.78: n = n.negative() if not n.Length: return None return n
def findHomotheticCenterOfCircles(circle1, circle2): """Calculate the homothetic centers from two circles. Return None if the objects are not circles, or if they are concentric. http://en.wikipedia.org/wiki/Homothetic_center http://mathworld.wolfram.com/HomotheticCenter.html """ if (geomType(circle1) == "Circle" and geomType(circle2) == "Circle"): print("debug: findHomotheticCenterOfCircles bad parameters!") return None if DraftVecUtils.equals(circle1.Curve.Center, circle2.Curve.Center): return None cen1_cen2 = Part.LineSegment(circle1.Curve.Center, circle2.Curve.Center).toShape() cenDir = vec(cen1_cen2) cenDir.normalize() # Get the perpedicular vector. perpCenDir = cenDir.cross(App.Vector(0, 0, 1)) perpCenDir.normalize() # Get point on first circle p1 = App.Vector.add(circle1.Curve.Center, App.Vector(perpCenDir).multiply(circle1.Curve.Radius)) centers = [] # Calculate inner homothetic center # Get point on second circle p2_inner = App.Vector.add(circle1.Curve.Center, App.Vector(perpCenDir).multiply(-circle1.Curve.Radius)) hCenterInner = DraftVecUtils.intersect(circle1.Curve.Center, circle2.Curve.Center, p1, p2_inner, True, True) if hCenterInner: centers.append(hCenterInner) # Calculate outer homothetic center; it only exists if the circles # have different radii if circle1.Curve.Radius != circle2.Curve.Radius: # Get point on second circle p2_outer = App.Vector.add(circle1.Curve.Center, App.Vector(perpCenDir).multiply(circle1.Curve.Radius)) hCenterOuter = DraftVecUtils.intersect(circle1.Curve.Center, circle2.Curve.Center, p1, p2_outer, True, True) if hCenterOuter: centers.append(hCenterOuter) if centers: return centers else: return None
def findHomotheticCenterOfCircles(circle1, circle2): """Calculate the homothetic center(s) of two circles. http://en.wikipedia.org/wiki/Homothetic_center http://mathworld.wolfram.com/HomotheticCenter.html """ if (geomType(circle1) == "Circle") and (geomType(circle2) == "Circle"): if DraftVecUtils.equals(circle1.Curve.Center, circle2.Curve.Center): return None cen1_cen2 = Part.LineSegment(circle1.Curve.Center, circle2.Curve.Center).toShape() cenDir = vec(cen1_cen2) cenDir.normalize() # Get the perpedicular vector. perpCenDir = cenDir.cross(Vector(0, 0, 1)) perpCenDir.normalize() # Get point on first circle p1 = Vector.add(circle1.Curve.Center, Vector(perpCenDir).multiply(circle1.Curve.Radius)) centers = [] # Calculate inner homothetic center # Get point on second circle p2_inner = Vector.add( circle1.Curve.Center, Vector(perpCenDir).multiply(-circle1.Curve.Radius)) hCenterInner = DraftVecUtils.intersect(circle1.Curve.Center, circle2.Curve.Center, p1, p2_inner, True, True) if hCenterInner: centers.append(hCenterInner) # Calculate outer homothetic center (only exists of the circles have different radii) if circle1.Curve.Radius != circle2.Curve.Radius: # Get point on second circle p2_outer = Vector.add( circle1.Curve.Center, Vector(perpCenDir).multiply(circle1.Curve.Radius)) hCenterOuter = DraftVecUtils.intersect(circle1.Curve.Center, circle2.Curve.Center, p1, p2_outer, True, True) if hCenterOuter: centers.append(hCenterOuter) if len(centers): return centers else: return None else: FreeCAD.Console.PrintMessage( "debug: findHomotheticCenterOfCirclescleFrom3tan bad parameters!\n" ) return None
def circleFrom2LinesRadius(edge1, edge2, radius): """Retun a list of circles from two edges and one radius. It calculates 4 centers. """ intsec = findIntersection(edge1, edge2, True, True) if not intsec: return None intsec = intsec[0] bis12 = angleBisection(edge1, edge2) bis21 = Part.LineSegment(bis12.Vertexes[0].Point, DraftVecUtils.rotate(vec(bis12), math.pi/2.0)) ang12 = abs(DraftVecUtils.angle(vec(edge1), vec(edge2))) ang21 = math.pi - ang12 dist12 = radius / math.sin(ang12 * 0.5) dist21 = radius / math.sin(ang21 * 0.5) circles = [] cen = App.Vector.add(intsec, vec(bis12).multiply(dist12)) circles.append(Part.Circle(cen, NORM, radius)) cen = App.Vector.add(intsec, vec(bis12).multiply(-dist12)) circles.append(Part.Circle(cen, NORM, radius)) cen = App.Vector.add(intsec, vec(bis21).multiply(dist21)) circles.append(Part.Circle(cen, NORM, radius)) cen = App.Vector.add(intsec, vec(bis21).multiply(-dist21)) circles.append(Part.Circle(cen, NORM, radius)) return circles
def getCubicDimensions(shape): """getCubicDimensions(shape): returns a list containing the placement, the length, the width and the height of a cubic shape. If not cubic, nothing is returned. The placement point is the lowest corner of the shape.""" if not isCubic(shape): return None # determine lowest face, which will be our base z = [10, 1000000000000] for i in range(len(shape.Faces)): if shape.Faces[i].CenterOfMass.z < z[1]: z = [i, shape.Faces[i].CenterOfMass.z] if z[0] > 5: return None base = shape.Faces[z[0]] basepoint = base.Edges[0].Vertexes[0].Point plpoint = base.CenterOfMass basenorm = base.normalAt(0.5, 0.5) # getting length and width vx = vec(base.Edges[0]) vy = vec(base.Edges[1]) # getting rotations rotZ = DraftVecUtils.angle(vx) rotY = DraftVecUtils.angle(vx, FreeCAD.Vector(vx.x, vx.y, 0)) rotX = DraftVecUtils.angle(vy, FreeCAD.Vector(vy.x, vy.y, 0)) # getting height vz = None rpi = round(math.pi / 2, precision()) for i in range(1, 6): for e in shape.Faces[i].Edges: if basepoint in [e.Vertexes[0].Point, e.Vertexes[1].Point]: vtemp = vec(e) # print(vtemp) if round(vtemp.getAngle(vx), precision()) == rpi: if round(vtemp.getAngle(vy), precision()) == rpi: vz = vtemp if not vz: return None mat = FreeCAD.Matrix() mat.move(plpoint) mat.rotateX(rotX) mat.rotateY(rotY) mat.rotateZ(rotZ) return [ FreeCAD.Placement(mat), round(vx.Length, precision()), round(vy.Length, precision()), round(vz.Length, precision()) ]
def circleFromPointLineRadius(point, edge, radius): """Return a list of circles from one point, one edge, and one radius. It calculates up to 2 possible centers. """ dist = findDistance(point, edge, False) center1 = None center2 = None if dist.Length == 0: segment = vec(edge) perpVec = DraftVecUtils.crossproduct(segment) perpVec.normalize() normPoint_c1 = App.Vector(perpVec).multiply(radius) normPoint_c2 = App.Vector(perpVec).multiply(-radius) center1 = point.add(normPoint_c1) center2 = point.add(normPoint_c2) elif dist.Length > 2 * radius: return None elif dist.Length == 2 * radius: normPoint = point.add(findDistance(point, edge, False)) dummy = (normPoint.sub(point)).multiply(0.5) cen = point.add(dummy) circ = Part.Circle(cen, NORM, radius) if circ: return [circ] else: return None else: normPoint = point.add(findDistance(point, edge, False)) normDist = DraftVecUtils.dist(normPoint, point) dist = math.sqrt(radius**2 - (radius - normDist)**2) centerNormVec = DraftVecUtils.scaleTo(point.sub(normPoint), radius) edgeDir = edge.Vertexes[0].Point.sub(normPoint) edgeDir.normalize() center1 = centerNormVec.add( normPoint.add(App.Vector(edgeDir).multiply(dist))) center2 = centerNormVec.add( normPoint.add(App.Vector(edgeDir).multiply(-dist))) circles = [] if center1: circ = Part.Circle(center1, NORM, radius) if circ: circles.append(circ) if center2: circ = Part.Circle(center2, NORM, radius) if circ: circles.append(circ) if circles: return circles else: return None
def getTangent(edge, frompoint=None): """ returns the tangent to an edge. If from point is given, it is used to calculate the tangent (only useful for an arc of course). """ if geomType(edge) == "Line": return vec(edge) elif geomType(edge) == "BSplineCurve" or \ geomType(edge) == "BezierCurve": if not frompoint: return None cp = edge.Curve.parameter(frompoint) return edge.Curve.tangent(cp)[0] elif geomType(edge) == "Circle": if not frompoint: v1 = edge.Vertexes[0].Point.sub(edge.Curve.Center) else: v1 = frompoint.sub(edge.Curve.Center) return v1.cross(edge.Curve.Axis) return None
def circleFrom2PointsRadius(p1, p2, radius): """Return a list of circles from two points, and one radius. The two points must not be equal. It calculates up to 2 possible centers. """ if DraftVecUtils.equals(p1, p2): return None p1_p2 = Part.LineSegment(p1, p2).toShape() dist_p1p2 = DraftVecUtils.dist(p1, p1) mid = findMidpoint(p1_p2) if dist_p1p2 == 2*radius: circle = Part.Circle(mid, NORM, radius) if circle: return [circle] else: return None _dir = vec(p1_p2) _dir.normalize() perpDir = _dir.cross(App.Vector(0, 0, 1)) perpDir.normalize() dist = math.sqrt(radius**2 - (dist_p1p2 / 2.0)**2) cen1 = App.Vector.add(mid, App.Vector(perpDir).multiply(dist)) cen2 = App.Vector.add(mid, App.Vector(perpDir).multiply(-dist)) circles = [] if cen1: circles.append(Part.Circle(cen1, NORM, radius)) if cen2: circles.append(Part.Circle(cen2, NORM, radius)) if circles: return circles else: return None
def circleFrom2PointsRadius(p1, p2, radius): """circleFrom2PointsRadiust(Vector, Vector, radius)""" if DraftVecUtils.equals(p1, p2): return None p1_p2 = Part.LineSegment(p1, p2).toShape() dist_p1p2 = DraftVecUtils.dist(p1, p1) mid = findMidpoint(p1_p2) if dist_p1p2 == 2 * radius: circle = Part.Circle(mid, NORM, radius) if circle: return [circle] else: return None dir = vec(p1_p2) dir.normalize() perpDir = dir.cross(Vector(0, 0, 1)) perpDir.normalize() dist = math.sqrt(radius**2 - (dist_p1p2 / 2.0)**2) cen1 = Vector.add(mid, Vector(perpDir).multiply(dist)) cen2 = Vector.add(mid, Vector(perpDir).multiply(-dist)) circles = [] if cen1: circles.append(Part.Circle(cen1, NORM, radius)) if cen2: circles.append(Part.Circle(cen2, NORM, radius)) if circles: return circles else: return None
def getTangent(edge, from_point=None): """Return the tangent to an edge, including BSpline and circular arcs. If from_point is given, it is used to calculate the tangent, only useful for a circular arc. """ if geomType(edge) == "Line": return vec(edge) elif (geomType(edge) == "BSplineCurve" or geomType(edge) == "BezierCurve"): if not from_point: return None cp = edge.Curve.parameter(from_point) return edge.Curve.tangent(cp)[0] elif geomType(edge) == "Circle": if not from_point: v1 = edge.Vertexes[0].Point.sub(edge.Curve.Center) else: v1 = from_point.sub(edge.Curve.Center) return v1.cross(edge.Curve.Axis) return None
def circleFrom2LinesRadius(edge1, edge2, radius): """circleFrom2LinesRadius(edge,edge,radius)""" int = findIntersection(edge1, edge2, True, True) if not int: return None int = int[0] bis12 = angleBisection(edge1, edge2) bis21 = Part.LineSegment(bis12.Vertexes[0].Point, DraftVecUtils.rotate(vec(bis12), math.pi / 2.0)) ang12 = abs(DraftVecUtils.angle(vec(edge1), vec(edge2))) ang21 = math.pi - ang12 dist12 = radius / math.sin(ang12 * 0.5) dist21 = radius / math.sin(ang21 * 0.5) circles = [] cen = Vector.add(int, vec(bis12).multiply(dist12)) circles.append(Part.Circle(cen, NORM, radius)) cen = Vector.add(int, vec(bis12).multiply(-dist12)) circles.append(Part.Circle(cen, NORM, radius)) cen = Vector.add(int, vec(bis21).multiply(dist21)) circles.append(Part.Circle(cen, NORM, radius)) cen = Vector.add(int, vec(bis21).multiply(-dist21)) circles.append(Part.Circle(cen, NORM, radius)) return circles
def offsetWire(wire, dvec, bind=False, occ=False, widthList=None, offsetMode=None, alignList=[], normal=None, basewireOffset=0): """Offset the wire along the given vector. Parameters ---------- wire as a list of edges (use the list directly), or previously as a wire or a face (Draft Wire with MakeFace True or False supported). The vector will be applied at the first vertex of the wire. If bind is True (and the shape is open), the original wire and the offsetted one are bound by 2 edges, forming a face. If widthList is provided (values only, not lengths - i.e. no unit), each value will be used to offset each corresponding edge in the wire. The 1st value overrides 'dvec' for 1st segment of wire; if a value is zero, value of 'widthList[0]' will follow; if widthList[0]' == 0, but dvec still provided, dvec will be followed offsetMode="BasewireMode" or None If alignList is provided, each value will be used to offset each corresponding edge in the wire with corresponding index. 'basewireOffset' corresponds to 'offset' in ArchWall which offset the basewire before creating the wall outline OffsetWire() is now aware of width and align per edge Primarily for use with ArchWall based on Sketch object To Do ----- `dvec` vector to offset is now derived (and can be ignored) in this function if widthList and alignList are provided - 'dvec' to be obsolete in future? """ if isinstance(wire, Part.Wire) or isinstance(wire, Part.Face): # Seems has repeatedly sortEdges, remark out here # edges = Part.__sortEdges__(wire.Edges) edges = wire.Edges elif isinstance(wire, list): if isinstance(wire[0], Part.Edge): edges = wire.copy() # How to avoid __sortEdges__ again? # Make getNormal directly tackle edges? wire = Part.Wire(Part.__sortEdges__(edges)) else: print("Either Part.Wire or Part.Edges should be provided, " "returning None") return None # For sketch with a number of wires, getNormal() may result # in different direction for each wire. # The 'normal' parameter, if provided e.g. by ArchWall, # allows normal over different wires e.g. in a Sketch be consistent # (over different calls of this function) if normal: norm = normal else: norm = getNormal(wire) # norm = Vector(0, 0, 1) closed = isReallyClosed(wire) nedges = [] if occ: length = abs(dvec.Length) if not length: return None if wire.Wires: wire = wire.Wires[0] else: wire = Part.Wire(edges) try: off = wire.makeOffset(length) except Part.OCCError: return None else: return off # vec of first edge depends on its geometry e = edges[0] # Make a copy of alignList - to avoid changes in this function # become starting input of next call of this function? # https://www.dataquest.io/blog/tutorial-functions-modify-lists-dictionaries-python/ # alignListC = alignList.copy() # Only Python 3 alignListC = list(alignList) # Python 2 and 3 # Check the direction / offset of starting edge firstDir = None try: if alignListC[0] == 'Left': firstDir = 1 firstAlign = 'Left' elif alignListC[0] == 'Right': firstDir = -1 firstAlign = 'Right' elif alignListC[0] == 'Center': firstDir = 1 firstAlign = 'Center' except IndexError: # Should no longer happen for ArchWall # as aligns are 'filled in' by ArchWall pass # If not provided by alignListC checked above, check the direction # of offset in dvec (not 'align'). # TODO Should check if dvec is provided or not # ('legacy/backward-compatible' mode) if not firstDir: # need to test against Part.Circle, not Part.ArcOfCircle if isinstance(e.Curve, Part.Circle): v0 = e.Vertexes[0].Point.sub(e.Curve.Center) else: v0 = vec(e).cross(norm) # check against dvec provided for the offset direction # would not know if dvec is vector of width (Left/Right Align) # or width/2 (Center Align) dvec0 = DraftVecUtils.scaleTo(v0, dvec.Length) if DraftVecUtils.equals(dvec0, dvec): # "Left Offset" (Left Align or 'left offset' in Centre Align) firstDir = 1 firstAlign = 'Left' alignListC.append('Left') elif DraftVecUtils.equals(dvec0, dvec.negative()): # "Right Offset" (Right Align or 'right offset' in Centre Align) firstDir = -1 firstAlign = 'Right' alignListC.append('Right') else: print(" something wrong with firstDir ") firstAlign = 'Left' alignListC.append('Left') for i in range(len(edges)): # make a copy so it do not reverse the self.baseWires edges # pointed to by _Wall.getExtrusionData()? curredge = edges[i].copy() # record first edge's Orientation, Dir, Align and set Delta if i == 0: # TODO Could be edge.Orientation in fact # "Forward" or "Reversed" firstOrientation = curredge.Vertexes[0].Orientation curOrientation = firstOrientation curDir = firstDir curAlign = firstAlign delta = dvec # record current edge's Orientation, and set Delta if i != 0: # else: # TODO Should also calculate 1st edge direction above if isinstance(curredge.Curve, Part.Circle): delta = curredge.Vertexes[0].Point.sub(curredge.Curve.Center) else: delta = vec(curredge).cross(norm) # TODO Could be edge.Orientation in fact curOrientation = curredge.Vertexes[0].Orientation # Consider individual edge width if widthList: # ArchWall should now always provide widthList try: if widthList[i] > 0: delta = DraftVecUtils.scaleTo(delta, widthList[i]) elif dvec: delta = DraftVecUtils.scaleTo(delta, dvec.Length) else: # just hardcoded default value as ArchWall would provide # if dvec is not provided either delta = DraftVecUtils.scaleTo(delta, 200) except Part.OCCError: if dvec: delta = DraftVecUtils.scaleTo(delta, dvec.Length) else: # just hardcoded default value as ArchWall would provide # if dvec is not provided either delta = DraftVecUtils.scaleTo(delta, 200) else: delta = DraftVecUtils.scaleTo(delta, dvec.Length) # Consider individual edge Align direction # - ArchWall should now always provide alignList if i == 0: if alignListC[0] == 'Center': delta = DraftVecUtils.scaleTo(delta, delta.Length/2) # No need to do anything for 'Left' and 'Right' as original dvec # have set both the direction and amount of offset correct # elif alignListC[i] == 'Left': #elif alignListC[i] == 'Right': if i != 0: try: if alignListC[i] == 'Left': curDir = 1 curAlign = 'Left' elif alignListC[i] == 'Right': curDir = -1 curAlign = 'Right' delta = delta.negative() elif alignListC[i] == 'Center': curDir = 1 curAlign = 'Center' delta = DraftVecUtils.scaleTo(delta, delta.Length/2) except IndexError: curDir = firstDir curAlign = firstAlign if firstAlign == 'Right': delta = delta.negative() elif firstAlign == 'Center': delta = DraftVecUtils.scaleTo(delta, delta.Length/2) # Consider whether generating the 'offset wire' or the 'base wire' if offsetMode is None: # Consider if curOrientation and/or curDir match their # firstOrientation/firstDir - to determine whether # and how to offset the current edge # This is a xor if (curOrientation == firstOrientation) != (curDir == firstDir): if curAlign in ['Left', 'Right']: # ArchWall has an Offset properties for user to offset # the basewire before creating the base profile of wall # (not applicable to 'Center' align) if basewireOffset: delta = DraftVecUtils.scaleTo(delta, basewireOffset) nedge = offset(curredge,delta,trim=True) else: nedge = curredge elif curAlign == 'Center': delta = delta.negative() nedge = offset(curredge, delta, trim=True) else: # if curAlign in ['Left', 'Right']: # elif curAlign == 'Center': # Both conditions same result. # ArchWall has an Offset properties for user to offset # the basewire before creating the base profile of wall # (not applicable to 'Center' align) if basewireOffset: if curAlign in ['Left', 'Right']: delta = DraftVecUtils.scaleTo(delta, delta.Length + basewireOffset) #else: # elif curAlign == 'Center': #pass # no need to add basewireOffset nedge = offset(curredge, delta, trim=True) # TODO arc always in counter-clockwise directinon # ... ( not necessarily 'reversed') if curOrientation == "Reversed": # need to test against Part.Circle, not Part.ArcOfCircle if not isinstance(curredge.Curve, Part.Circle): # if not arc/circle, assume straight line, reverse it nedge = Part.Edge(nedge.Vertexes[1], nedge.Vertexes[0]) else: # if arc/circle # Part.ArcOfCircle(edge.Curve, # edge.FirstParameter, edge.LastParameter, # edge.Curve.Axis.z > 0) midParameter = nedge.FirstParameter + (nedge.LastParameter - nedge.FirstParameter)/2 midOfArc = nedge.valueAt(midParameter) nedge = Part.ArcOfCircle(nedge.Vertexes[1].Point, midOfArc, nedge.Vertexes[0].Point).toShape() # TODO any better solution than to calculate midpoint # of arc to reverse? elif offsetMode in ["BasewireMode"]: if (not (curOrientation == firstOrientation) != (curDir == firstDir)): if curAlign in ['Left', 'Right']: # ArchWall has an Offset properties for user to offset # the basewire before creating the base profile of wall # (not applicable to 'Center' align) if basewireOffset: delta = DraftVecUtils.scaleTo(delta, basewireOffset) nedge = offset(curredge, delta, trim=True) else: nedge = curredge elif curAlign == 'Center': delta = delta.negative() nedge = offset(curredge, delta, trim=True) else: if curAlign in ['Left', 'Right']: # ArchWall has an Offset properties for user to offset # the basewire before creating the base profile of wall # (not applicable to 'Center' align) if basewireOffset: delta = DraftVecUtils.scaleTo(delta, delta.Length + basewireOffset) nedge = offset(curredge, delta, trim=True) elif curAlign == 'Center': nedge = offset(curredge, delta, trim=True) if curOrientation == "Reversed": # need to test against Part.Circle, not Part.ArcOfCircle if not isinstance(curredge.Curve, Part.Circle): # if not arc/circle, assume straight line, reverse it nedge = Part.Edge(nedge.Vertexes[1], nedge.Vertexes[0]) else: # if arc/circle # Part.ArcOfCircle(edge.Curve, # edge.FirstParameter, # edge.LastParameter, # edge.Curve.Axis.z > 0) midParameter = nedge.FirstParameter + (nedge.LastParameter - nedge.FirstParameter)/2 midOfArc = nedge.valueAt(midParameter) nedge = Part.ArcOfCircle(nedge.Vertexes[1].Point, midOfArc, nedge.Vertexes[0].Point).toShape() # TODO any better solution than to calculate midpoint # of arc to reverse? else: print(" something wrong ") return None if not nedge: return None nedges.append(nedge) if len(edges) > 1: nedges = connect(nedges, closed) else: nedges = Part.Wire(nedges[0]) if bind and not closed: e1 = Part.LineSegment(edges[0].Vertexes[0].Point, nedges[0].Vertexes[0].Point).toShape() e2 = Part.LineSegment(edges[-1].Vertexes[-1].Point, nedges[-1].Vertexes[-1].Point).toShape() alledges = edges.extend(nedges) alledges = alledges.extend([e1, e2]) w = Part.Wire(alledges) return w else: return nedges
def rot(ed): return Part.LineSegment( v1(ed), v1(ed).add(DraftVecUtils.rotate(vec(ed), math.pi / 2))).toShape()
def findDistance(point, edge, strict=False): """Return a vector from the point to its closest point on the edge. If `strict` is `True`, the vector will be returned only if its endpoint lies on the `edge`. Edge can also be a list of 2 points. """ if isinstance(point, App.Vector): if isinstance(edge, list): segment = edge[1].sub(edge[0]) chord = edge[0].sub(point) norm = segment.cross(chord) perp = segment.cross(norm) dist = DraftVecUtils.project(chord, perp) if not dist: return None newpoint = point.add(dist) if dist.Length == 0: return None if strict: s1 = newpoint.sub(edge[0]) s2 = newpoint.sub(edge[1]) if (s1.Length <= segment.Length and s2.Length <= segment.Length): return dist else: return None else: return dist elif geomType(edge) == "Line": segment = vec(edge) chord = edge.Vertexes[0].Point.sub(point) norm = segment.cross(chord) perp = segment.cross(norm) dist = DraftVecUtils.project(chord, perp) if not dist: return None newpoint = point.add(dist) if (dist.Length == 0): return None if strict: s1 = newpoint.sub(edge.Vertexes[0].Point) s2 = newpoint.sub(edge.Vertexes[-1].Point) if (s1.Length <= segment.Length and s2.Length <= segment.Length): return dist else: return None else: return dist elif geomType(edge) == "Circle": ve1 = edge.Vertexes[0].Point if len(edge.Vertexes) > 1: ve2 = edge.Vertexes[-1].Point else: ve2 = None center = edge.Curve.Center segment = center.sub(point) if segment.Length == 0: return None ratio = (segment.Length - edge.Curve.Radius) / segment.Length dist = segment.multiply(ratio) newpoint = App.Vector.add(point, dist) if dist.Length == 0: return None if strict and ve2: ang1 = DraftVecUtils.angle(ve1.sub(center)) ang2 = DraftVecUtils.angle(ve2.sub(center)) angpt = DraftVecUtils.angle(newpoint.sub(center)) if ((angpt <= ang2 and angpt >= ang1) or (angpt <= ang1 and angpt >= ang2)): return dist else: return None else: return dist elif (geomType(edge) == "BSplineCurve" or geomType(edge) == "BezierCurve"): try: pr = edge.Curve.parameter(point) np = edge.Curve.value(pr) dist = np.sub(point) except Part.OCCError: print( "DraftGeomUtils: Unable to get curve parameter " "for point ", point) return None else: return dist else: print("DraftGeomUtils: Couldn't project point") return None else: print("DraftGeomUtils: Couldn't project point") return None
def getCubicDimensions(shape): """Return a list containing the placement, and dimensions of the shape. The dimensios are length, width and height of a the parallelepiped, rounded to the value indicated by `precision`. The placement point is the lowest corner of the shape. If it is not a parallelepiped (cuboid), return None. """ if not isCubic(shape): return None # determine lowest face, which will be our base z = [10, 1000000000000] for i in range(len(shape.Faces)): if shape.Faces[i].CenterOfMass.z < z[1]: z = [i, shape.Faces[i].CenterOfMass.z] if z[0] > 5: return None base = shape.Faces[z[0]] basepoint = base.Edges[0].Vertexes[0].Point plpoint = base.CenterOfMass # basenorm = base.normalAt(0.5, 0.5) # getting length and width vx = vec(base.Edges[0]) vy = vec(base.Edges[1]) # getting rotations rotZ = DraftVecUtils.angle(vx) rotY = DraftVecUtils.angle(vx, App.Vector(vx.x, vx.y, 0)) rotX = DraftVecUtils.angle(vy, App.Vector(vy.x, vy.y, 0)) # getting height vz = None rpi = round(math.pi / 2, precision()) for i in range(1, 6): for e in shape.Faces[i].Edges: if basepoint in [e.Vertexes[0].Point, e.Vertexes[1].Point]: vtemp = vec(e) # print(vtemp) if round(vtemp.getAngle(vx), precision()) == rpi: if round(vtemp.getAngle(vy), precision()) == rpi: vz = vtemp if not vz: return None mat = App.Matrix() mat.move(plpoint) mat.rotateX(rotX) mat.rotateY(rotY) mat.rotateZ(rotZ) return [ App.Placement(mat), round(vx.Length, precision()), round(vy.Length, precision()), round(vz.Length, precision()) ]
def findIntersection(edge1, edge2, infinite1=False, infinite2=False, ex1=False, ex2=False, dts=True, findAll=False): """Return a list containing the intersection points of 2 edges. You can also feed 4 points instead of `edge1` and `edge2`. If `dts` is used, `Shape.distToShape()` is used, which can be buggy. """ def getLineIntersections(pt1, pt2, pt3, pt4, infinite1, infinite2): if pt1: # first check if we don't already have coincident endpoints if pt1 in [pt3, pt4]: return [pt1] elif (pt2 in [pt3, pt4]): return [pt2] norm1 = pt2.sub(pt1).cross(pt3.sub(pt1)) norm2 = pt2.sub(pt4).cross(pt3.sub(pt4)) if not DraftVecUtils.isNull(norm1): try: norm1.normalize() except Part.OCCError: return [] if not DraftVecUtils.isNull(norm2): try: norm2.normalize() except Part.OCCError: return [] if DraftVecUtils.isNull(norm1.cross(norm2)): vec1 = pt2.sub(pt1) vec2 = pt4.sub(pt3) if DraftVecUtils.isNull(vec1) or DraftVecUtils.isNull(vec2): return [] # One of the lines has zero-length try: vec1.normalize() vec2.normalize() except Part.OCCError: return [] norm3 = vec1.cross(vec2) denom = norm3.x + norm3.y + norm3.z if not DraftVecUtils.isNull(norm3) and denom != 0: k = ((pt3.z - pt1.z) * (vec2.x - vec2.y) + (pt3.y - pt1.y) * (vec2.z - vec2.x) + (pt3.x - pt1.x) * (vec2.y - vec2.z)) / denom vec1.scale(k, k, k) intp = pt1.add(vec1) if infinite1 is False and not isPtOnEdge(intp, edge1): return [] if infinite2 is False and not isPtOnEdge(intp, edge2): return [] return [intp] else: return [] # Lines have same direction else: return [] # Lines aren't on same plane # First, check bound boxes if (isinstance(edge1, Part.Edge) and isinstance(edge2, Part.Edge) and (not infinite1) and (not infinite2)): if not edge1.BoundBox.intersect(edge2.BoundBox): return [] # bound boxes don't intersect # First, try to use distToShape if possible if (dts and isinstance(edge1, Part.Edge) and isinstance(edge2, Part.Edge) and (not infinite1) and (not infinite2)): dist, pts, geom = edge1.distToShape(edge2) sol = [] if round(dist, precision()) == 0: for p in pts: if p not in sol: sol.append(p[0]) return sol pt1 = None if isinstance(edge1, FreeCAD.Vector) and isinstance(edge2, FreeCAD.Vector): # we got points directly pt1 = edge1 pt2 = edge2 pt3 = infinite1 pt4 = infinite2 infinite1 = ex1 infinite2 = ex2 return getLineIntersections(pt1, pt2, pt3, pt4, infinite1, infinite2) elif (geomType(edge1) == "Line") and (geomType(edge2) == "Line"): # we have 2 straight lines pt1, pt2, pt3, pt4 = [ edge1.Vertexes[0].Point, edge1.Vertexes[1].Point, edge2.Vertexes[0].Point, edge2.Vertexes[1].Point ] return getLineIntersections(pt1, pt2, pt3, pt4, infinite1, infinite2) elif ((geomType(edge1) == "Circle") and (geomType(edge2) == "Line") or (geomType(edge1) == "Line") and (geomType(edge2) == "Circle")): # deals with an arc or circle and a line edges = [edge1, edge2] for edge in edges: if geomType(edge) == "Line": line = edge else: arc = edge dirVec = vec(line) dirVec.normalize() pt1 = line.Vertexes[0].Point pt2 = line.Vertexes[1].Point pt3 = arc.Vertexes[0].Point pt4 = arc.Vertexes[-1].Point center = arc.Curve.Center int = [] # first check for coincident endpoints if DraftVecUtils.equals(pt1, pt3) or DraftVecUtils.equals(pt1, pt4): if findAll: int.append(pt1) else: return [pt1] elif pt2 in [pt3, pt4]: if findAll: int.append(pt2) else: return [pt2] if DraftVecUtils.isNull( pt1.sub(center).cross(pt2.sub(center)).cross(arc.Curve.Axis)): # Line and Arc are on same plane dOnLine = center.sub(pt1).dot(dirVec) onLine = FreeCAD.Vector(dirVec) onLine.scale(dOnLine, dOnLine, dOnLine) toLine = pt1.sub(center).add(onLine) if toLine.Length < arc.Curve.Radius: dOnLine = (arc.Curve.Radius**2 - toLine.Length**2)**(0.5) onLine = FreeCAD.Vector(dirVec) onLine.scale(dOnLine, dOnLine, dOnLine) int += [center.add(toLine).add(onLine)] onLine = FreeCAD.Vector(dirVec) onLine.scale(-dOnLine, -dOnLine, -dOnLine) int += [center.add(toLine).add(onLine)] elif round(toLine.Length - arc.Curve.Radius, precision()) == 0: int = [center.add(toLine)] else: return [] else: # Line isn't on Arc's plane if dirVec.dot(arc.Curve.Axis) != 0: toPlane = FreeCAD.Vector(arc.Curve.Axis) toPlane.normalize() d = pt1.dot(toPlane) if not d: return [] dToPlane = center.sub(pt1).dot(toPlane) toPlane = FreeCAD.Vector(pt1) toPlane.scale(dToPlane / d, dToPlane / d, dToPlane / d) ptOnPlane = toPlane.add(pt1) if round( ptOnPlane.sub(center).Length - arc.Curve.Radius, precision()) == 0: int = [ptOnPlane] else: return [] else: return [] if infinite1 is False: for i in range(len(int) - 1, -1, -1): if not isPtOnEdge(int[i], edge1): del int[i] if infinite2 is False: for i in range(len(int) - 1, -1, -1): if not isPtOnEdge(int[i], edge2): del int[i] return int elif (geomType(edge1) == "Circle") and (geomType(edge2) == "Circle"): # deals with 2 arcs or circles cent1, cent2 = edge1.Curve.Center, edge2.Curve.Center rad1, rad2 = edge1.Curve.Radius, edge2.Curve.Radius axis1, axis2 = edge1.Curve.Axis, edge2.Curve.Axis c2c = cent2.sub(cent1) if cent1.sub(cent2).Length == 0: # circles are concentric return [] if DraftVecUtils.isNull(axis1.cross(axis2)): if round(c2c.dot(axis1), precision()) == 0: # circles are on same plane dc2c = c2c.Length if not DraftVecUtils.isNull(c2c): c2c.normalize() if (round(rad1 + rad2 - dc2c, precision()) < 0 or round(rad1 - dc2c - rad2, precision()) > 0 or round(rad2 - dc2c - rad1, precision()) > 0): return [] else: norm = c2c.cross(axis1) if not DraftVecUtils.isNull(norm): norm.normalize() if DraftVecUtils.isNull(norm): x = 0 else: x = (dc2c**2 + rad1**2 - rad2**2) / (2 * dc2c) y = abs(rad1**2 - x**2)**(0.5) c2c.scale(x, x, x) if round(y, precision()) != 0: norm.scale(y, y, y) int = [cent1.add(c2c).add(norm)] int += [cent1.add(c2c).sub(norm)] else: int = [cent1.add(c2c)] else: return [] # circles are on parallel planes else: # circles aren't on same plane axis1.normalize() axis2.normalize() U = axis1.cross(axis2) V = axis1.cross(U) dToPlane = c2c.dot(axis2) d = V.add(cent1).dot(axis2) V.scale(dToPlane / d, dToPlane / d, dToPlane / d) PtOn2Planes = V.add(cent1) planeIntersectionVector = U.add(PtOn2Planes) intTemp = findIntersection(planeIntersectionVector, edge1, True, True) int = [] for pt in intTemp: if round(pt.sub(cent2).Length - rad2, precision()) == 0: int += [pt] if infinite1 is False: for i in range(len(int) - 1, -1, -1): if not isPtOnEdge(int[i], edge1): del int[i] if infinite2 is False: for i in range(len(int) - 1, -1, -1): if not isPtOnEdge(int[i], edge2): del int[i] return int else: print("DraftGeomUtils: Unsupported curve type: " "(" + str(edge1.Curve) + ", " + str(edge2.Curve) + ")") return []