Esempio n. 1
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 def popup_worker(self):
     globals.event_lock = True
     self.popup = popup.TextPopup(['Hello World!^1/'],
                                  self.draw_recvd_surface)
     self.popup.start()
     while not self.popup.finished:
         self.popup.draw()
     globals.event_lock = False
     draw.get_layer(self.weight).destroy()
Esempio n. 2
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 def draw_recvd_surface(self):
     l = draw.get_layer(self.weight)
     r: pygame.Rect = self.popup.surface.get_rect()
     r.bottomright = globals.screen_rect.bottomright
     l.surface.blit(self.popup.surface,
                    (0, 0))  # TODO: make this more accurate. Critical.
     l.flip()
Esempio n. 3
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 def __init__(self):
     Room.__init__(self)
     self.clock = pygame.time.Clock()
     self.chara = globals.chara
     self.chara_layer = draw.get_layer(128)
     self.walk_animate_init()
     self.walk_tick = 0
     self.c = 0
Esempio n. 4
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 def draw(self):
     for i in self.objects:
         i.redraw()
         i.sprite.update()
         layer = draw.get_layer(i.weight)
         layer.surface.blit(i.sprite.image[0], i.pos)
         layer.flip()
     self.c += 1
     if self.c >= 30:
         self.c = 0
         globals.time += 1
     self.clock.tick(30)
Esempio n. 5
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 def __init__(self):
     super().__init__()
     self.id = 291
     self.image = sprite.Sprite.get_sprite('spr_fakeintro', 2)
     self.image2 = sprite.Sprite.get_sprite('spr_fakeintro2', 2)
     self.image.rect.x = 0
     self.image.rect.y = 0
     self.text_layer = draw.get_layer(32768)
     self.text = [
         "Long ago^1, two races&ruled over Earth^1:&HUMANS and MONSTERS. \E1 ^1 %",
         "One day^1, th^7ey all&disappeared without&a trace."
     ]
Esempio n. 6
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 def update(self):
     self.layer = draw.get_layer(64)
     if self.dirty and not self.finished:
         self.layer.surface.fill(pygame.Color('black'))
         pygame.draw.rect(self.layer.surface, pygame.Color('white'),
                          self.layer.surface.get_rect(), 4)
         self.layer.surface.blit(self.text_name, (32, 32))
         self.layer.surface.blit(self.text_lv, (180, 32))
         self.layer.surface.blit(self.text_time, (328, 32))
         self.layer.surface.blit(self.text_location, (32, 75))
         self.layer.surface.blit(self.text_save, (64, 138))
         self.layer.surface.blit(self.text_return, (253, 138))
         self.layer.surface.blit(self.heart.image[0],
                                 (35, 138) if self.cursor == 1 else
                                 (224, 138))
         self.dirty = False
         self.layer.flip()
Esempio n. 7
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 def __init__(self, *args):
     self.id = 0
     self.name = ''
     self.background_layer = draw.get_layer(65536)
     self.background = pygame.Surface((globals.width, globals.height))
     self.bg_pan = (0, 0)
     self.objects = []
     self.song = None
     self.run_update = True
     self.entered = False
     self.exited = False
     self.update_thread = threading.Thread(target=self.update_loop,
                                           name='update loop for {}'.format(
                                               self.__class__.__name__),
                                           daemon=True)
     self.update_thread.start()
     self.c = 0
     self.clock = pygame.time.Clock()
Esempio n. 8
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 def __init__(self):
     super().__init__()
     self.image = sprite.Sprite.get_sprite('spr_introimage', 2)
     self.image.rect.x = 0
     self.image.rect.y = 0
     self.id = 1
     self.text_layer = draw.get_layer(32768)
     self.leave_intro = False
     self.text = [
         "Long ago^1, two races&ruled over Earth^1:&HUMANS and MONSTERS^5. ^1  ",
         "One day^1, war broke&out between the two&races^5. ^1  ",
         "After a long battle^1,&the humans were&victorious^5. ^1  ",
         "They sealed the monsters&underground with a magic&spell^4. ^1  ",
         "Many years later^2.^2.^4. ^1  ",
         "      MT. EBOTT&         201X^9  ",
         "Legends say that those&who climb the mountain&never return^5.^3  ",
         " ^9 ^5  ", " ^9 ^5  ", " ^9 ^9 ^9 ^9 ^9 ^9  "
     ]
Esempio n. 9
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    def __init__(self):
        super().__init__()
        self.layer = draw.get_layer(64)
        self.layer.show()
        self.layer.surface = pygame.Surface((445, 186))
        self.rect = self.layer.surface.get_rect()
        self.rect.center = globals.center
        self.layer.shift = self.rect.topleft  # TODO: fix the coords below so this is not needed.
        self.cursor = 1
        self.saved = False
        self.finished = False

        self.text_name = font.render(globals.chara.charname)
        self.text_lv = font.render('LV {}'.format(str(globals.chara.lv)))
        self.text_time = font.render(globals.chara.get_play_time())
        self.text_location = font.render(globals.last_save_room_name)
        self.text_save = font.render('Save')
        self.text_return = font.render('Return')
        self.heart = sprite.Sprite.get_sprite('spr_heart')
        sfx.get_sound(0x29fb).play()
        self.update()
Esempio n. 10
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 def __init__(self):
     super().__init__()
     self.id = 2
     self.text_layer = draw.get_layer(32768)
     self.return_ = True